GPUFrameBuffers were being free when no context was attached or in the wrong gl context. This make sure this does not happen again. You can now safely free any gl resource from any thread (well as long as it's not used anymore!).
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/gpu/intern/gpu_batch_private.h
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* \ingroup gpu
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*
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* GPU geometry batch
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* Contains VAOs + VBOs + Shader representing a drawable entity.
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*/
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#ifndef __GPU_BATCH_PRIVATE_H__
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#define __GPU_BATCH_PRIVATE_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "GPU_batch.h"
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#include "GPU_context.h"
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#include "GPU_shader_interface.h"
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void gpu_batch_remove_interface_ref(GPUBatch *batch, const GPUShaderInterface *interface);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __GPU_BATCH_PRIVATE_H__ */
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