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blender-archive/intern/ghost/intern/GHOST_Xr.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

45 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
*
* Abstraction for XR (VR, AR, MR, ..) access via OpenXR.
*/
#include <cassert>
#include <string>
#include "GHOST_C-api.h"
#include "GHOST_XrContext.h"
#include "GHOST_XrException.h"
#include "GHOST_Xr_intern.h"
GHOST_XrContextHandle GHOST_XrContextCreate(const GHOST_XrContextCreateInfo *create_info)
{
auto xr_context = std::make_unique<GHOST_XrContext>(create_info);
/* TODO GHOST_XrContext's should probably be owned by the GHOST_System, which will handle context
* creation and destruction. Try-catch logic can be moved to C-API then. */
try {
xr_context->initialize(create_info);
}
catch (GHOST_XrException &e) {
xr_context->dispatchErrorMessage(&e);
return nullptr;
}
/* Give ownership to the caller. */
return (GHOST_XrContextHandle)xr_context.release();
}
void GHOST_XrContextDestroy(GHOST_XrContextHandle xr_contexthandle)
{
delete (GHOST_XrContext *)xr_contexthandle;
}
void GHOST_XrErrorHandler(GHOST_XrErrorHandlerFn handler_fn, void *customdata)
{
GHOST_XrContext::setErrorHandler(handler_fn, customdata);
}