1367 lines
		
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1367 lines
		
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright 2011-2013 Blender Foundation
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 * http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#include <stdlib.h>
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#include "render/background.h"
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#include "render/buffers.h"
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#include "render/camera.h"
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#include "device/device.h"
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#include "render/integrator.h"
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#include "render/film.h"
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#include "render/light.h"
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#include "render/mesh.h"
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#include "render/object.h"
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#include "render/scene.h"
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#include "render/session.h"
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#include "render/shader.h"
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#include "util/util_color.h"
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#include "util/util_foreach.h"
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#include "util/util_function.h"
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#include "util/util_hash.h"
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#include "util/util_logging.h"
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#include "util/util_progress.h"
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#include "util/util_time.h"
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#include "blender/blender_sync.h"
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#include "blender/blender_session.h"
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#include "blender/blender_util.h"
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CCL_NAMESPACE_BEGIN
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bool BlenderSession::headless = false;
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int BlenderSession::num_resumable_chunks = 0;
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int BlenderSession::current_resumable_chunk = 0;
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int BlenderSession::start_resumable_chunk = 0;
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int BlenderSession::end_resumable_chunk = 0;
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BlenderSession::BlenderSession(BL::RenderEngine& b_engine,
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                               BL::UserPreferences& b_userpref,
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                               BL::BlendData& b_data,
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                               BL::Depsgraph& b_depsgraph,
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                               BL::Scene& b_scene)
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: b_engine(b_engine),
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  b_userpref(b_userpref),
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  b_data(b_data),
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  b_render(b_engine.render()),
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  b_depsgraph(b_depsgraph),
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  b_scene(b_scene),
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  b_view_layer(b_engine.view_layer()),
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  b_v3d(PointerRNA_NULL),
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  b_rv3d(PointerRNA_NULL),
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  python_thread_state(NULL)
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{
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	/* offline render */
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	width = render_resolution_x(b_render);
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	height = render_resolution_y(b_render);
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	background = true;
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	last_redraw_time = 0.0;
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	start_resize_time = 0.0;
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	last_status_time = 0.0;
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}
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BlenderSession::BlenderSession(BL::RenderEngine& b_engine,
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                               BL::UserPreferences& b_userpref,
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                               BL::BlendData& b_data,
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                               BL::Depsgraph& b_depsgraph,
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                               BL::Scene& b_scene,
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                               BL::SpaceView3D& b_v3d,
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                               BL::RegionView3D& b_rv3d,
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                               int width, int height)
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: b_engine(b_engine),
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  b_userpref(b_userpref),
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  b_data(b_data),
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  b_render(b_scene.render()),
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  b_depsgraph(b_depsgraph),
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  b_scene(b_scene),
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  b_view_layer(b_engine.view_layer()),
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  b_v3d(b_v3d),
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  b_rv3d(b_rv3d),
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  width(width),
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  height(height),
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  python_thread_state(NULL)
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{
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	/* 3d view render */
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	background = false;
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	last_redraw_time = 0.0;
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	start_resize_time = 0.0;
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	last_status_time = 0.0;
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}
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BlenderSession::~BlenderSession()
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{
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	free_session();
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}
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void BlenderSession::create()
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{
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	create_session();
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	if(b_v3d)
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		session->start();
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}
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void BlenderSession::create_session()
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{
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	SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
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	SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
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	bool session_pause = BlenderSync::get_session_pause(b_scene, background);
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	/* reset status/progress */
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	last_status = "";
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	last_error = "";
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	last_progress = -1.0f;
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	start_resize_time = 0.0;
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	/* create session */
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	session = new Session(session_params);
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	session->scene = scene;
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	session->progress.set_update_callback(function_bind(&BlenderSession::tag_redraw, this));
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	session->progress.set_cancel_callback(function_bind(&BlenderSession::test_cancel, this));
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	session->set_pause(session_pause);
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	/* create scene */
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	scene = new Scene(scene_params, session->device);
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	/* setup callbacks for builtin image support */
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	scene->image_manager->builtin_image_info_cb = function_bind(&BlenderSession::builtin_image_info, this, _1, _2, _3, _4, _5, _6, _7, _8);
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	scene->image_manager->builtin_image_pixels_cb = function_bind(&BlenderSession::builtin_image_pixels, this, _1, _2, _3, _4, _5);
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	scene->image_manager->builtin_image_float_pixels_cb = function_bind(&BlenderSession::builtin_image_float_pixels, this, _1, _2, _3, _4, _5);
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	session->scene = scene;
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	/* create sync */
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	sync = new BlenderSync(b_engine, b_data, b_depsgraph, b_scene, scene, !background, session->progress);
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	BL::Object b_camera_override(b_engine.camera_override());
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	if(b_v3d) {
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		if(session_pause == false) {
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			/* full data sync */
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			sync->sync_view(b_v3d, b_rv3d, width, height);
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			sync->sync_data(b_render,
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			                b_v3d,
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			                b_camera_override,
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			                width, height,
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			                &python_thread_state,
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			                b_rlay_name.c_str());
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		}
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	}
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	else {
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		/* for final render we will do full data sync per render layer, only
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		 * do some basic syncing here, no objects or materials for speed */
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		sync->sync_view_layers(b_v3d, NULL);
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		sync->sync_integrator();
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		sync->sync_camera(b_render, b_camera_override, width, height, "");
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	}
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	/* set buffer parameters */
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	BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_v3d, b_rv3d, scene->camera, width, height);
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	session->reset(buffer_params, session_params.samples);
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	b_engine.use_highlight_tiles(session_params.progressive_refine == false);
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	update_resumable_tile_manager(session_params.samples);
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}
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void BlenderSession::reset_session(BL::BlendData& b_data_, BL::Scene& b_scene_)
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{
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	b_data = b_data_;
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	b_render = b_engine.render();
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	b_scene = b_scene_;
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	SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
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	SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
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	width = render_resolution_x(b_render);
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	height = render_resolution_y(b_render);
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	if(scene->params.modified(scene_params) ||
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	   session->params.modified(session_params) ||
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	   !scene_params.persistent_data)
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	{
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		/* if scene or session parameters changed, it's easier to simply re-create
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		 * them rather than trying to distinguish which settings need to be updated
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		 */
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		delete session;
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		create_session();
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		return;
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	}
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	session->progress.reset();
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	scene->reset();
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	session->tile_manager.set_tile_order(session_params.tile_order);
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	/* peak memory usage should show current render peak, not peak for all renders
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	 * made by this render session
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	 */
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	session->stats.mem_peak = session->stats.mem_used;
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	/* sync object should be re-created */
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	sync = new BlenderSync(b_engine, b_data, b_depsgraph, b_scene, scene, !background, session->progress);
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	/* for final render we will do full data sync per render layer, only
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	 * do some basic syncing here, no objects or materials for speed */
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	BL::Object b_camera_override(b_engine.camera_override());
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	sync->sync_view_layers(b_v3d, NULL);
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	sync->sync_integrator();
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	sync->sync_camera(b_render, b_camera_override, width, height, "");
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	BL::SpaceView3D b_null_space_view3d(PointerRNA_NULL);
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	BL::RegionView3D b_null_region_view3d(PointerRNA_NULL);
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	BufferParams buffer_params = BlenderSync::get_buffer_params(b_render,
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	                                                            b_null_space_view3d,
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	                                                            b_null_region_view3d,
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	                                                            scene->camera,
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	                                                            width, height);
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	session->reset(buffer_params, session_params.samples);
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	b_engine.use_highlight_tiles(session_params.progressive_refine == false);
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	/* reset time */
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	start_resize_time = 0.0;
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}
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void BlenderSession::free_session()
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{
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	if(sync)
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		delete sync;
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	delete session;
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}
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static ShaderEvalType get_shader_type(const string& pass_type)
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{
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	const char *shader_type = pass_type.c_str();
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	/* data passes */
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	if(strcmp(shader_type, "NORMAL")==0)
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		return SHADER_EVAL_NORMAL;
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	else if(strcmp(shader_type, "UV")==0)
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		return SHADER_EVAL_UV;
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	else if(strcmp(shader_type, "DIFFUSE_COLOR")==0)
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		return SHADER_EVAL_DIFFUSE_COLOR;
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	else if(strcmp(shader_type, "GLOSSY_COLOR")==0)
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		return SHADER_EVAL_GLOSSY_COLOR;
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	else if(strcmp(shader_type, "TRANSMISSION_COLOR")==0)
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		return SHADER_EVAL_TRANSMISSION_COLOR;
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	else if(strcmp(shader_type, "SUBSURFACE_COLOR")==0)
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		return SHADER_EVAL_SUBSURFACE_COLOR;
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	else if(strcmp(shader_type, "EMIT")==0)
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		return SHADER_EVAL_EMISSION;
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	/* light passes */
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	else if(strcmp(shader_type, "AO")==0)
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		return SHADER_EVAL_AO;
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	else if(strcmp(shader_type, "COMBINED")==0)
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		return SHADER_EVAL_COMBINED;
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	else if(strcmp(shader_type, "SHADOW")==0)
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		return SHADER_EVAL_SHADOW;
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	else if(strcmp(shader_type, "DIFFUSE")==0)
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		return SHADER_EVAL_DIFFUSE;
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	else if(strcmp(shader_type, "GLOSSY")==0)
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		return SHADER_EVAL_GLOSSY;
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	else if(strcmp(shader_type, "TRANSMISSION")==0)
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		return SHADER_EVAL_TRANSMISSION;
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	else if(strcmp(shader_type, "SUBSURFACE")==0)
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		return SHADER_EVAL_SUBSURFACE;
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	/* extra */
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	else if(strcmp(shader_type, "ENVIRONMENT")==0)
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		return SHADER_EVAL_ENVIRONMENT;
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	else
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		return SHADER_EVAL_BAKE;
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}
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static BL::RenderResult begin_render_result(BL::RenderEngine& b_engine,
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                                            int x, int y,
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                                            int w, int h,
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                                            const char *layername,
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                                            const char *viewname)
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{
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	return b_engine.begin_result(x, y, w, h, layername, viewname);
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}
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static void end_render_result(BL::RenderEngine& b_engine,
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                              BL::RenderResult& b_rr,
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                              bool cancel,
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                              bool highlight,
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                              bool do_merge_results)
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{
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	b_engine.end_result(b_rr, (int)cancel, (int) highlight, (int)do_merge_results);
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}
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void BlenderSession::do_write_update_render_tile(RenderTile& rtile, bool do_update_only, bool highlight)
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{
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	int x = rtile.x - session->tile_manager.params.full_x;
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	int y = rtile.y - session->tile_manager.params.full_y;
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	int w = rtile.w;
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	int h = rtile.h;
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	/* get render result */
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	BL::RenderResult b_rr = begin_render_result(b_engine, x, y, w, h, b_rlay_name.c_str(), b_rview_name.c_str());
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	/* can happen if the intersected rectangle gives 0 width or height */
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	if(b_rr.ptr.data == NULL) {
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		return;
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	}
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	BL::RenderResult::layers_iterator b_single_rlay;
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	b_rr.layers.begin(b_single_rlay);
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	/* layer will be missing if it was disabled in the UI */
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	if(b_single_rlay == b_rr.layers.end())
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		return;
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	BL::RenderLayer b_rlay = *b_single_rlay;
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	if(do_update_only) {
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		/* Sample would be zero at initial tile update, which is only needed
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		 * to tag tile form blender side as IN PROGRESS for proper highlight
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		 * no buffers should be sent to blender yet. For denoise we also
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		 * keep showing the noisy buffers until denoise is done. */
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		bool merge = (rtile.sample != 0) && (rtile.task != RenderTile::DENOISE);
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		if(merge) {
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			update_render_result(b_rr, b_rlay, rtile);
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		}
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		end_render_result(b_engine, b_rr, true, highlight, merge);
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	}
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	else {
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		/* Write final render result. */
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		write_render_result(b_rr, b_rlay, rtile);
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		end_render_result(b_engine, b_rr, false, false, true);
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	}
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}
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void BlenderSession::write_render_tile(RenderTile& rtile)
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{
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	do_write_update_render_tile(rtile, false, false);
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}
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void BlenderSession::update_render_tile(RenderTile& rtile, bool highlight)
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{
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	/* use final write for preview renders, otherwise render result wouldn't be
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	 * be updated in blender side
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	 * would need to be investigated a bit further, but for now shall be fine
 | 
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	 */
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	if(!b_engine.is_preview())
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		do_write_update_render_tile(rtile, true, highlight);
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	else
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		do_write_update_render_tile(rtile, false, false);
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}
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void BlenderSession::render()
 | 
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{
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						|
	/* set callback to write out render results */
 | 
						|
	session->write_render_tile_cb = function_bind(&BlenderSession::write_render_tile, this, _1);
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	session->update_render_tile_cb = function_bind(&BlenderSession::update_render_tile, this, _1, _2);
 | 
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	/* get buffer parameters */
 | 
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	SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
 | 
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	BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_v3d, b_rv3d, scene->camera, width, height);
 | 
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	/* render each layer */
 | 
						|
	BL::Scene::view_layers_iterator b_layer_iter;
 | 
						|
	BL::RenderResult::views_iterator b_view_iter;
 | 
						|
 | 
						|
	/* We do some special meta attributes when we only have single layer. */
 | 
						|
	const bool is_single_layer = (b_scene.view_layers.length() == 1);
 | 
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 | 
						|
	for(b_scene.view_layers.begin(b_layer_iter); b_layer_iter != b_scene.view_layers.end(); ++b_layer_iter) {
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		b_rlay_name = b_layer_iter->name();
 | 
						|
 | 
						|
		/* temporary render result to find needed passes and views */
 | 
						|
		BL::RenderResult b_rr = begin_render_result(b_engine, 0, 0, 1, 1, b_rlay_name.c_str(), NULL);
 | 
						|
		BL::RenderResult::layers_iterator b_single_rlay;
 | 
						|
		b_rr.layers.begin(b_single_rlay);
 | 
						|
 | 
						|
		/* layer will be missing if it was disabled in the UI */
 | 
						|
		if(b_single_rlay == b_rr.layers.end()) {
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						|
			end_render_result(b_engine, b_rr, true, true, false);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		BL::RenderLayer b_rlay = *b_single_rlay;
 | 
						|
 | 
						|
		/* add passes */
 | 
						|
		array<Pass> passes = sync->sync_render_passes(b_rlay, *b_layer_iter, session_params);
 | 
						|
		buffer_params.passes = passes;
 | 
						|
 | 
						|
		PointerRNA crl = RNA_pointer_get(&b_layer_iter->ptr, "cycles");
 | 
						|
		bool use_denoising = get_boolean(crl, "use_denoising");
 | 
						|
		buffer_params.denoising_data_pass = use_denoising;
 | 
						|
		session->tile_manager.schedule_denoising = use_denoising;
 | 
						|
		session->params.use_denoising = use_denoising;
 | 
						|
		scene->film->denoising_data_pass = buffer_params.denoising_data_pass;
 | 
						|
		scene->film->denoising_flags = 0;
 | 
						|
		if(!get_boolean(crl, "denoising_diffuse_direct"))        scene->film->denoising_flags |= DENOISING_CLEAN_DIFFUSE_DIR;
 | 
						|
		if(!get_boolean(crl, "denoising_diffuse_indirect"))      scene->film->denoising_flags |= DENOISING_CLEAN_DIFFUSE_IND;
 | 
						|
		if(!get_boolean(crl, "denoising_glossy_direct"))         scene->film->denoising_flags |= DENOISING_CLEAN_GLOSSY_DIR;
 | 
						|
		if(!get_boolean(crl, "denoising_glossy_indirect"))       scene->film->denoising_flags |= DENOISING_CLEAN_GLOSSY_IND;
 | 
						|
		if(!get_boolean(crl, "denoising_transmission_direct"))   scene->film->denoising_flags |= DENOISING_CLEAN_TRANSMISSION_DIR;
 | 
						|
		if(!get_boolean(crl, "denoising_transmission_indirect")) scene->film->denoising_flags |= DENOISING_CLEAN_TRANSMISSION_IND;
 | 
						|
		if(!get_boolean(crl, "denoising_subsurface_direct"))     scene->film->denoising_flags |= DENOISING_CLEAN_SUBSURFACE_DIR;
 | 
						|
		if(!get_boolean(crl, "denoising_subsurface_indirect"))   scene->film->denoising_flags |= DENOISING_CLEAN_SUBSURFACE_IND;
 | 
						|
		scene->film->denoising_clean_pass = (scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES);
 | 
						|
		buffer_params.denoising_clean_pass = scene->film->denoising_clean_pass;
 | 
						|
		session->params.denoising_radius = get_int(crl, "denoising_radius");
 | 
						|
		session->params.denoising_strength = get_float(crl, "denoising_strength");
 | 
						|
		session->params.denoising_feature_strength = get_float(crl, "denoising_feature_strength");
 | 
						|
		session->params.denoising_relative_pca = get_boolean(crl, "denoising_relative_pca");
 | 
						|
 | 
						|
		scene->film->pass_alpha_threshold = b_layer_iter->pass_alpha_threshold();
 | 
						|
		scene->film->tag_passes_update(scene, passes);
 | 
						|
		scene->film->tag_update(scene);
 | 
						|
		scene->integrator->tag_update(scene);
 | 
						|
 | 
						|
		int view_index = 0;
 | 
						|
		for(b_rr.views.begin(b_view_iter); b_view_iter != b_rr.views.end(); ++b_view_iter, ++view_index) {
 | 
						|
			b_rview_name = b_view_iter->name();
 | 
						|
 | 
						|
			/* set the current view */
 | 
						|
			b_engine.active_view_set(b_rview_name.c_str());
 | 
						|
 | 
						|
			/* update scene */
 | 
						|
			BL::Object b_camera_override(b_engine.camera_override());
 | 
						|
			sync->sync_camera(b_render, b_camera_override, width, height, b_rview_name.c_str());
 | 
						|
			sync->sync_data(b_render,
 | 
						|
			                b_v3d,
 | 
						|
			                b_camera_override,
 | 
						|
			                width, height,
 | 
						|
			                &python_thread_state,
 | 
						|
			                b_rlay_name.c_str());
 | 
						|
 | 
						|
			/* Make sure all views have different noise patterns. - hardcoded value just to make it random */
 | 
						|
			if(view_index != 0) {
 | 
						|
				scene->integrator->seed += hash_int_2d(scene->integrator->seed, hash_int(view_index * 0xdeadbeef));
 | 
						|
				scene->integrator->tag_update(scene);
 | 
						|
			}
 | 
						|
 | 
						|
			/* Update number of samples per layer. */
 | 
						|
			int samples = sync->get_layer_samples();
 | 
						|
			bool bound_samples = sync->get_layer_bound_samples();
 | 
						|
			int effective_layer_samples;
 | 
						|
 | 
						|
			if(samples != 0 && (!bound_samples || (samples < session_params.samples)))
 | 
						|
				effective_layer_samples = samples;
 | 
						|
			else
 | 
						|
				effective_layer_samples = session_params.samples;
 | 
						|
 | 
						|
			/* Update tile manager if we're doing resumable render. */
 | 
						|
			update_resumable_tile_manager(effective_layer_samples);
 | 
						|
 | 
						|
			/* Update session itself. */
 | 
						|
			session->reset(buffer_params, effective_layer_samples);
 | 
						|
 | 
						|
			/* render */
 | 
						|
			session->start();
 | 
						|
			session->wait();
 | 
						|
 | 
						|
			if(session->progress.get_cancel())
 | 
						|
				break;
 | 
						|
		}
 | 
						|
 | 
						|
		if(is_single_layer) {
 | 
						|
			BL::RenderResult b_rr = b_engine.get_result();
 | 
						|
			string num_aa_samples = string_printf("%d", session->params.samples);
 | 
						|
			b_rr.stamp_data_add_field("Cycles Samples", num_aa_samples.c_str());
 | 
						|
			/* TODO(sergey): Report whether we're doing resumable render
 | 
						|
			 * and also start/end sample if so.
 | 
						|
			 */
 | 
						|
		}
 | 
						|
 | 
						|
		/* free result without merging */
 | 
						|
		end_render_result(b_engine, b_rr, true, true, false);
 | 
						|
 | 
						|
		if(session->progress.get_cancel())
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	double total_time, render_time;
 | 
						|
	session->progress.get_time(total_time, render_time);
 | 
						|
	VLOG(1) << "Total render time: " << total_time;
 | 
						|
	VLOG(1) << "Render time (without synchronization): " << render_time;
 | 
						|
 | 
						|
	/* clear callback */
 | 
						|
	session->write_render_tile_cb = function_null;
 | 
						|
	session->update_render_tile_cb = function_null;
 | 
						|
 | 
						|
	/* free all memory used (host and device), so we wouldn't leave render
 | 
						|
	 * engine with extra memory allocated
 | 
						|
	 */
 | 
						|
 | 
						|
	session->device_free();
 | 
						|
 | 
						|
	delete sync;
 | 
						|
	sync = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void populate_bake_data(BakeData *data, const
 | 
						|
                               int object_id,
 | 
						|
                               BL::BakePixel& pixel_array,
 | 
						|
                               const int num_pixels)
 | 
						|
{
 | 
						|
	BL::BakePixel bp = pixel_array;
 | 
						|
 | 
						|
	int i;
 | 
						|
	for(i = 0; i < num_pixels; i++) {
 | 
						|
		if(bp.object_id() == object_id) {
 | 
						|
			data->set(i, bp.primitive_id(), bp.uv(), bp.du_dx(), bp.du_dy(), bp.dv_dx(), bp.dv_dy());
 | 
						|
		} else {
 | 
						|
			data->set_null(i);
 | 
						|
		}
 | 
						|
		bp = bp.next();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static int bake_pass_filter_get(const int pass_filter)
 | 
						|
{
 | 
						|
	int flag = BAKE_FILTER_NONE;
 | 
						|
 | 
						|
	if((pass_filter & BL::BakeSettings::pass_filter_DIRECT) != 0)
 | 
						|
		flag |= BAKE_FILTER_DIRECT;
 | 
						|
	if((pass_filter & BL::BakeSettings::pass_filter_INDIRECT) != 0)
 | 
						|
		flag |= BAKE_FILTER_INDIRECT;
 | 
						|
	if((pass_filter & BL::BakeSettings::pass_filter_COLOR) != 0)
 | 
						|
		flag |= BAKE_FILTER_COLOR;
 | 
						|
 | 
						|
	if((pass_filter & BL::BakeSettings::pass_filter_DIFFUSE) != 0)
 | 
						|
		flag |= BAKE_FILTER_DIFFUSE;
 | 
						|
	if((pass_filter & BL::BakeSettings::pass_filter_GLOSSY) != 0)
 | 
						|
		flag |= BAKE_FILTER_GLOSSY;
 | 
						|
	if((pass_filter & BL::BakeSettings::pass_filter_TRANSMISSION) != 0)
 | 
						|
		flag |= BAKE_FILTER_TRANSMISSION;
 | 
						|
	if((pass_filter & BL::BakeSettings::pass_filter_SUBSURFACE) != 0)
 | 
						|
		flag |= BAKE_FILTER_SUBSURFACE;
 | 
						|
 | 
						|
	if((pass_filter & BL::BakeSettings::pass_filter_EMIT) != 0)
 | 
						|
		flag |= BAKE_FILTER_EMISSION;
 | 
						|
	if((pass_filter & BL::BakeSettings::pass_filter_AO) != 0)
 | 
						|
		flag |= BAKE_FILTER_AO;
 | 
						|
 | 
						|
	return flag;
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::bake(BL::Object& b_object,
 | 
						|
                          const string& pass_type,
 | 
						|
                          const int pass_filter,
 | 
						|
                          const int object_id,
 | 
						|
                          BL::BakePixel& pixel_array,
 | 
						|
                          const size_t num_pixels,
 | 
						|
                          const int /*depth*/,
 | 
						|
                          float result[])
 | 
						|
{
 | 
						|
	ShaderEvalType shader_type = get_shader_type(pass_type);
 | 
						|
 | 
						|
	/* Set baking flag in advance, so kernel loading can check if we need
 | 
						|
	 * any baking capabilities.
 | 
						|
	 */
 | 
						|
	scene->bake_manager->set_baking(true);
 | 
						|
 | 
						|
	/* ensure kernels are loaded before we do any scene updates */
 | 
						|
	session->load_kernels();
 | 
						|
 | 
						|
	if(shader_type == SHADER_EVAL_UV) {
 | 
						|
		/* force UV to be available */
 | 
						|
		Pass::add(PASS_UV, scene->film->passes);
 | 
						|
	}
 | 
						|
 | 
						|
	int bake_pass_filter = bake_pass_filter_get(pass_filter);
 | 
						|
	bake_pass_filter = BakeManager::shader_type_to_pass_filter(shader_type, bake_pass_filter);
 | 
						|
 | 
						|
	/* force use_light_pass to be true if we bake more than just colors */
 | 
						|
	if(bake_pass_filter & ~BAKE_FILTER_COLOR) {
 | 
						|
		Pass::add(PASS_LIGHT, scene->film->passes);
 | 
						|
	}
 | 
						|
 | 
						|
	/* create device and update scene */
 | 
						|
	scene->film->tag_update(scene);
 | 
						|
	scene->integrator->tag_update(scene);
 | 
						|
 | 
						|
	if(!session->progress.get_cancel()) {
 | 
						|
		/* update scene */
 | 
						|
		BL::Object b_camera_override(b_engine.camera_override());
 | 
						|
		sync->sync_camera(b_render, b_camera_override, width, height, "");
 | 
						|
		sync->sync_data(b_render,
 | 
						|
						b_v3d,
 | 
						|
						b_camera_override,
 | 
						|
						width, height,
 | 
						|
						&python_thread_state,
 | 
						|
						b_rlay_name.c_str());
 | 
						|
	}
 | 
						|
 | 
						|
	BakeData *bake_data = NULL;
 | 
						|
 | 
						|
	if(!session->progress.get_cancel()) {
 | 
						|
		/* get buffer parameters */
 | 
						|
		SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
 | 
						|
		BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_v3d, b_rv3d, scene->camera, width, height);
 | 
						|
 | 
						|
		scene->bake_manager->set_shader_limit((size_t)b_engine.tile_x(), (size_t)b_engine.tile_y());
 | 
						|
 | 
						|
		/* set number of samples */
 | 
						|
		session->tile_manager.set_samples(session_params.samples);
 | 
						|
		session->reset(buffer_params, session_params.samples);
 | 
						|
		session->update_scene();
 | 
						|
 | 
						|
		/* find object index. todo: is arbitrary - copied from mesh_displace.cpp */
 | 
						|
		size_t object_index = OBJECT_NONE;
 | 
						|
		int tri_offset = 0;
 | 
						|
 | 
						|
		for(size_t i = 0; i < scene->objects.size(); i++) {
 | 
						|
			if(strcmp(scene->objects[i]->name.c_str(), b_object.name().c_str()) == 0) {
 | 
						|
				object_index = i;
 | 
						|
				tri_offset = scene->objects[i]->mesh->tri_offset;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		int object = object_index;
 | 
						|
 | 
						|
		bake_data = scene->bake_manager->init(object, tri_offset, num_pixels);
 | 
						|
		populate_bake_data(bake_data, object_id, pixel_array, num_pixels);
 | 
						|
 | 
						|
		/* set number of samples */
 | 
						|
		session->tile_manager.set_samples(session_params.samples);
 | 
						|
		session->reset(buffer_params, session_params.samples);
 | 
						|
		session->update_scene();
 | 
						|
 | 
						|
		session->progress.set_update_callback(function_bind(&BlenderSession::update_bake_progress, this));
 | 
						|
	}
 | 
						|
 | 
						|
	/* Perform bake. Check cancel to avoid crash with incomplete scene data. */
 | 
						|
	if(!session->progress.get_cancel()) {
 | 
						|
		scene->bake_manager->bake(scene->device, &scene->dscene, scene, session->progress, shader_type, bake_pass_filter, bake_data, result);
 | 
						|
	}
 | 
						|
 | 
						|
	/* free all memory used (host and device), so we wouldn't leave render
 | 
						|
	 * engine with extra memory allocated
 | 
						|
	 */
 | 
						|
 | 
						|
	session->device_free();
 | 
						|
 | 
						|
	delete sync;
 | 
						|
	sync = NULL;
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::do_write_update_render_result(BL::RenderResult& b_rr,
 | 
						|
                                                   BL::RenderLayer& b_rlay,
 | 
						|
                                                   RenderTile& rtile,
 | 
						|
                                                   bool do_update_only)
 | 
						|
{
 | 
						|
	RenderBuffers *buffers = rtile.buffers;
 | 
						|
 | 
						|
	/* copy data from device */
 | 
						|
	if(!buffers->copy_from_device())
 | 
						|
		return;
 | 
						|
 | 
						|
	float exposure = scene->film->exposure;
 | 
						|
 | 
						|
	vector<float> pixels(rtile.w*rtile.h*4);
 | 
						|
 | 
						|
	/* Adjust absolute sample number to the range. */
 | 
						|
	int sample = rtile.sample;
 | 
						|
	const int range_start_sample = session->tile_manager.range_start_sample;
 | 
						|
	if(range_start_sample != -1) {
 | 
						|
		sample -= range_start_sample;
 | 
						|
	}
 | 
						|
 | 
						|
	if(!do_update_only) {
 | 
						|
		/* copy each pass */
 | 
						|
		BL::RenderLayer::passes_iterator b_iter;
 | 
						|
 | 
						|
		for(b_rlay.passes.begin(b_iter); b_iter != b_rlay.passes.end(); ++b_iter) {
 | 
						|
			BL::RenderPass b_pass(*b_iter);
 | 
						|
 | 
						|
			/* find matching pass type */
 | 
						|
			PassType pass_type = BlenderSync::get_pass_type(b_pass);
 | 
						|
			int components = b_pass.channels();
 | 
						|
 | 
						|
			bool read = false;
 | 
						|
			if(pass_type != PASS_NONE) {
 | 
						|
				/* copy pixels */
 | 
						|
				read = buffers->get_pass_rect(pass_type, exposure, sample, components, &pixels[0]);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				int denoising_offset = BlenderSync::get_denoising_pass(b_pass);
 | 
						|
				if(denoising_offset >= 0) {
 | 
						|
					read = buffers->get_denoising_pass_rect(denoising_offset, exposure, sample, components, &pixels[0]);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if(!read) {
 | 
						|
				memset(&pixels[0], 0, pixels.size()*sizeof(float));
 | 
						|
			}
 | 
						|
 | 
						|
			b_pass.rect(&pixels[0]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* copy combined pass */
 | 
						|
		BL::RenderPass b_combined_pass(b_rlay.passes.find_by_name("Combined", b_rview_name.c_str()));
 | 
						|
		if(buffers->get_pass_rect(PASS_COMBINED, exposure, sample, 4, &pixels[0]))
 | 
						|
			b_combined_pass.rect(&pixels[0]);
 | 
						|
	}
 | 
						|
 | 
						|
	/* tag result as updated */
 | 
						|
	b_engine.update_result(b_rr);
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::write_render_result(BL::RenderResult& b_rr,
 | 
						|
                                         BL::RenderLayer& b_rlay,
 | 
						|
                                         RenderTile& rtile)
 | 
						|
{
 | 
						|
	do_write_update_render_result(b_rr, b_rlay, rtile, false);
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::update_render_result(BL::RenderResult& b_rr,
 | 
						|
                                          BL::RenderLayer& b_rlay,
 | 
						|
                                          RenderTile& rtile)
 | 
						|
{
 | 
						|
	do_write_update_render_result(b_rr, b_rlay, rtile, true);
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::synchronize()
 | 
						|
{
 | 
						|
	/* only used for viewport render */
 | 
						|
	if(!b_v3d)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* on session/scene parameter changes, we recreate session entirely */
 | 
						|
	SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
 | 
						|
	SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
 | 
						|
	bool session_pause = BlenderSync::get_session_pause(b_scene, background);
 | 
						|
 | 
						|
	if(session->params.modified(session_params) ||
 | 
						|
	   scene->params.modified(scene_params))
 | 
						|
	{
 | 
						|
		free_session();
 | 
						|
		create_session();
 | 
						|
		session->start();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* increase samples, but never decrease */
 | 
						|
	session->set_samples(session_params.samples);
 | 
						|
	session->set_pause(session_pause);
 | 
						|
 | 
						|
	/* copy recalc flags, outside of mutex so we can decide to do the real
 | 
						|
	 * synchronization at a later time to not block on running updates */
 | 
						|
	sync->sync_recalc();
 | 
						|
 | 
						|
	/* don't do synchronization if on pause */
 | 
						|
	if(session_pause) {
 | 
						|
		tag_update();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* try to acquire mutex. if we don't want to or can't, come back later */
 | 
						|
	if(!session->ready_to_reset() || !session->scene->mutex.try_lock()) {
 | 
						|
		tag_update();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* data and camera synchronize */
 | 
						|
	BL::Object b_camera_override(b_engine.camera_override());
 | 
						|
	sync->sync_data(b_render,
 | 
						|
	                b_v3d,
 | 
						|
	                b_camera_override,
 | 
						|
	                width, height,
 | 
						|
	                &python_thread_state,
 | 
						|
	                b_rlay_name.c_str());
 | 
						|
 | 
						|
	if(b_rv3d)
 | 
						|
		sync->sync_view(b_v3d, b_rv3d, width, height);
 | 
						|
	else
 | 
						|
		sync->sync_camera(b_render, b_camera_override, width, height, "");
 | 
						|
 | 
						|
	/* unlock */
 | 
						|
	session->scene->mutex.unlock();
 | 
						|
 | 
						|
	/* reset if needed */
 | 
						|
	if(scene->need_reset()) {
 | 
						|
		BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_v3d, b_rv3d, scene->camera, width, height);
 | 
						|
		session->reset(buffer_params, session_params.samples);
 | 
						|
 | 
						|
		/* reset time */
 | 
						|
		start_resize_time = 0.0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool BlenderSession::draw(int w, int h)
 | 
						|
{
 | 
						|
	/* pause in redraw in case update is not being called due to final render */
 | 
						|
	session->set_pause(BlenderSync::get_session_pause(b_scene, background));
 | 
						|
 | 
						|
	/* before drawing, we verify camera and viewport size changes, because
 | 
						|
	 * we do not get update callbacks for those, we must detect them here */
 | 
						|
	if(session->ready_to_reset()) {
 | 
						|
		bool reset = false;
 | 
						|
 | 
						|
		/* if dimensions changed, reset */
 | 
						|
		if(width != w || height != h) {
 | 
						|
			if(start_resize_time == 0.0) {
 | 
						|
				/* don't react immediately to resizes to avoid flickery resizing
 | 
						|
				 * of the viewport, and some window managers changing the window
 | 
						|
				 * size temporarily on unminimize */
 | 
						|
				start_resize_time = time_dt();
 | 
						|
				tag_redraw();
 | 
						|
			}
 | 
						|
			else if(time_dt() - start_resize_time < 0.2) {
 | 
						|
				tag_redraw();
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				width = w;
 | 
						|
				height = h;
 | 
						|
				reset = true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* try to acquire mutex. if we can't, come back later */
 | 
						|
		if(!session->scene->mutex.try_lock()) {
 | 
						|
			tag_update();
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			/* update camera from 3d view */
 | 
						|
 | 
						|
			sync->sync_view(b_v3d, b_rv3d, width, height);
 | 
						|
 | 
						|
			if(scene->camera->need_update)
 | 
						|
				reset = true;
 | 
						|
 | 
						|
			session->scene->mutex.unlock();
 | 
						|
		}
 | 
						|
 | 
						|
		/* reset if requested */
 | 
						|
		if(reset) {
 | 
						|
			SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
 | 
						|
			BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_v3d, b_rv3d, scene->camera, width, height);
 | 
						|
			bool session_pause = BlenderSync::get_session_pause(b_scene, background);
 | 
						|
 | 
						|
			if(session_pause == false) {
 | 
						|
				session->reset(buffer_params, session_params.samples);
 | 
						|
				start_resize_time = 0.0;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		tag_update();
 | 
						|
	}
 | 
						|
 | 
						|
	/* update status and progress for 3d view draw */
 | 
						|
	update_status_progress();
 | 
						|
 | 
						|
	/* draw */
 | 
						|
	BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_v3d, b_rv3d, scene->camera, width, height);
 | 
						|
	DeviceDrawParams draw_params;
 | 
						|
 | 
						|
	if(session->params.display_buffer_linear) {
 | 
						|
		draw_params.bind_display_space_shader_cb = function_bind(&BL::RenderEngine::bind_display_space_shader, &b_engine, b_scene);
 | 
						|
		draw_params.unbind_display_space_shader_cb = function_bind(&BL::RenderEngine::unbind_display_space_shader, &b_engine);
 | 
						|
	}
 | 
						|
 | 
						|
	return !session->draw(buffer_params, draw_params);
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::get_status(string& status, string& substatus)
 | 
						|
{
 | 
						|
	session->progress.get_status(status, substatus);
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::get_progress(float& progress, double& total_time, double& render_time)
 | 
						|
{
 | 
						|
	session->progress.get_time(total_time, render_time);
 | 
						|
	progress = session->progress.get_progress();
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::update_bake_progress()
 | 
						|
{
 | 
						|
	float progress = session->progress.get_progress();
 | 
						|
 | 
						|
	if(progress != last_progress) {
 | 
						|
		b_engine.update_progress(progress);
 | 
						|
		last_progress = progress;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::update_status_progress()
 | 
						|
{
 | 
						|
	string timestatus, status, substatus;
 | 
						|
	string scene = "";
 | 
						|
	float progress;
 | 
						|
	double total_time, remaining_time = 0, render_time;
 | 
						|
	char time_str[128];
 | 
						|
	float mem_used = (float)session->stats.mem_used / 1024.0f / 1024.0f;
 | 
						|
	float mem_peak = (float)session->stats.mem_peak / 1024.0f / 1024.0f;
 | 
						|
 | 
						|
	get_status(status, substatus);
 | 
						|
	get_progress(progress, total_time, render_time);
 | 
						|
 | 
						|
	if(progress > 0)
 | 
						|
		remaining_time = (1.0 - (double)progress) * (render_time / (double)progress);
 | 
						|
 | 
						|
	if(background) {
 | 
						|
		scene += " | " + b_scene.name();
 | 
						|
		if(b_rlay_name != "")
 | 
						|
			scene += ", "  + b_rlay_name;
 | 
						|
 | 
						|
		if(b_rview_name != "")
 | 
						|
			scene += ", " + b_rview_name;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BLI_timecode_string_from_time_simple(time_str, sizeof(time_str), total_time);
 | 
						|
		timestatus = "Time:" + string(time_str) + " | ";
 | 
						|
	}
 | 
						|
 | 
						|
	if(remaining_time > 0) {
 | 
						|
		BLI_timecode_string_from_time_simple(time_str, sizeof(time_str), remaining_time);
 | 
						|
		timestatus += "Remaining:" + string(time_str) + " | ";
 | 
						|
	}
 | 
						|
 | 
						|
	timestatus += string_printf("Mem:%.2fM, Peak:%.2fM", (double)mem_used, (double)mem_peak);
 | 
						|
 | 
						|
	if(status.size() > 0)
 | 
						|
		status = " | " + status;
 | 
						|
	if(substatus.size() > 0)
 | 
						|
		status += " | " + substatus;
 | 
						|
 | 
						|
	double current_time = time_dt();
 | 
						|
	/* When rendering in a window, redraw the status at least once per second to keep the elapsed and remaining time up-to-date.
 | 
						|
	 * For headless rendering, only report when something significant changes to keep the console output readable. */
 | 
						|
	if(status != last_status || (!headless && (current_time - last_status_time) > 1.0)) {
 | 
						|
		b_engine.update_stats("", (timestatus + scene + status).c_str());
 | 
						|
		b_engine.update_memory_stats(mem_used, mem_peak);
 | 
						|
		last_status = status;
 | 
						|
		last_status_time = current_time;
 | 
						|
	}
 | 
						|
	if(progress != last_progress) {
 | 
						|
		b_engine.update_progress(progress);
 | 
						|
		last_progress = progress;
 | 
						|
	}
 | 
						|
 | 
						|
	if(session->progress.get_error()) {
 | 
						|
		string error = session->progress.get_error_message();
 | 
						|
		if(error != last_error) {
 | 
						|
			/* TODO(sergey): Currently C++ RNA API doesn't let us to
 | 
						|
			 * use mnemonic name for the variable. Would be nice to
 | 
						|
			 * have this figured out.
 | 
						|
			 *
 | 
						|
			 * For until then, 1 << 5 means RPT_ERROR.
 | 
						|
			 */
 | 
						|
			b_engine.report(1 << 5, error.c_str());
 | 
						|
			b_engine.error_set(error.c_str());
 | 
						|
			last_error = error;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::tag_update()
 | 
						|
{
 | 
						|
	/* tell blender that we want to get another update callback */
 | 
						|
	b_engine.tag_update();
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::tag_redraw()
 | 
						|
{
 | 
						|
	if(background) {
 | 
						|
		/* update stats and progress, only for background here because
 | 
						|
		 * in 3d view we do it in draw for thread safety reasons */
 | 
						|
		update_status_progress();
 | 
						|
 | 
						|
		/* offline render, redraw if timeout passed */
 | 
						|
		if(time_dt() - last_redraw_time > 1.0) {
 | 
						|
			b_engine.tag_redraw();
 | 
						|
			last_redraw_time = time_dt();
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* tell blender that we want to redraw */
 | 
						|
		b_engine.tag_redraw();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::test_cancel()
 | 
						|
{
 | 
						|
	/* test if we need to cancel rendering */
 | 
						|
	if(background)
 | 
						|
		if(b_engine.test_break())
 | 
						|
			session->progress.set_cancel("Cancelled");
 | 
						|
}
 | 
						|
 | 
						|
/* builtin image file name is actually an image datablock name with
 | 
						|
 * absolute sequence frame number concatenated via '@' character
 | 
						|
 *
 | 
						|
 * this function splits frame from builtin name
 | 
						|
 */
 | 
						|
int BlenderSession::builtin_image_frame(const string &builtin_name)
 | 
						|
{
 | 
						|
	int last = builtin_name.find_last_of('@');
 | 
						|
	return atoi(builtin_name.substr(last + 1, builtin_name.size() - last - 1).c_str());
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::builtin_image_info(const string &builtin_name,
 | 
						|
                                        void *builtin_data,
 | 
						|
                                        bool &is_float,
 | 
						|
                                        int &width,
 | 
						|
                                        int &height,
 | 
						|
                                        int &depth,
 | 
						|
                                        int &channels,
 | 
						|
                                        bool& free_cache)
 | 
						|
{
 | 
						|
	/* empty image */
 | 
						|
	is_float = false;
 | 
						|
	width = 1;
 | 
						|
	height = 1;
 | 
						|
	depth = 0;
 | 
						|
	channels = 0;
 | 
						|
	free_cache = false;
 | 
						|
 | 
						|
	if(!builtin_data)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* recover ID pointer */
 | 
						|
	PointerRNA ptr;
 | 
						|
	RNA_id_pointer_create((ID*)builtin_data, &ptr);
 | 
						|
	BL::ID b_id(ptr);
 | 
						|
 | 
						|
	if(b_id.is_a(&RNA_Image)) {
 | 
						|
		/* image data */
 | 
						|
		BL::Image b_image(b_id);
 | 
						|
 | 
						|
		free_cache = !b_image.has_data();
 | 
						|
		is_float = b_image.is_float();
 | 
						|
		width = b_image.size()[0];
 | 
						|
		height = b_image.size()[1];
 | 
						|
		depth = 1;
 | 
						|
		channels = b_image.channels();
 | 
						|
	}
 | 
						|
	else if(b_id.is_a(&RNA_Object)) {
 | 
						|
		/* smoke volume data */
 | 
						|
		BL::Object b_ob(b_id);
 | 
						|
		BL::SmokeDomainSettings b_domain = object_smoke_domain_find(b_ob);
 | 
						|
 | 
						|
		is_float = true;
 | 
						|
		depth = 1;
 | 
						|
		channels = 1;
 | 
						|
 | 
						|
		if(!b_domain)
 | 
						|
			return;
 | 
						|
 | 
						|
		if(builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY) ||
 | 
						|
		   builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME) ||
 | 
						|
		   builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT) ||
 | 
						|
		   builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE))
 | 
						|
			channels = 1;
 | 
						|
		else if(builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR))
 | 
						|
			channels = 4;
 | 
						|
		else if(builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY))
 | 
						|
			channels = 3;
 | 
						|
		else
 | 
						|
			return;
 | 
						|
 | 
						|
		int3 resolution = get_int3(b_domain.domain_resolution());
 | 
						|
		int amplify = (b_domain.use_high_resolution())? b_domain.amplify() + 1: 1;
 | 
						|
 | 
						|
		/* Velocity and heat data is always low-resolution. */
 | 
						|
		if(builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
 | 
						|
		   builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT))
 | 
						|
		{
 | 
						|
			amplify = 1;
 | 
						|
		}
 | 
						|
 | 
						|
		width = resolution.x * amplify;
 | 
						|
		height = resolution.y * amplify;
 | 
						|
		depth = resolution.z * amplify;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* TODO(sergey): Check we're indeed in shader node tree. */
 | 
						|
		PointerRNA ptr;
 | 
						|
		RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr);
 | 
						|
		BL::Node b_node(ptr);
 | 
						|
		if(b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
 | 
						|
			BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
 | 
						|
			channels = 4;
 | 
						|
			width = height = depth = b_point_density_node.resolution();
 | 
						|
			is_float = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool BlenderSession::builtin_image_pixels(const string &builtin_name,
 | 
						|
                                          void *builtin_data,
 | 
						|
                                          unsigned char *pixels,
 | 
						|
                                          const size_t pixels_size,
 | 
						|
                                          const bool free_cache)
 | 
						|
{
 | 
						|
	if(!builtin_data) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	const int frame = builtin_image_frame(builtin_name);
 | 
						|
 | 
						|
	PointerRNA ptr;
 | 
						|
	RNA_id_pointer_create((ID*)builtin_data, &ptr);
 | 
						|
	BL::Image b_image(ptr);
 | 
						|
 | 
						|
	const int width = b_image.size()[0];
 | 
						|
	const int height = b_image.size()[1];
 | 
						|
	const int channels = b_image.channels();
 | 
						|
 | 
						|
	unsigned char *image_pixels = image_get_pixels_for_frame(b_image, frame);
 | 
						|
	const size_t num_pixels = ((size_t)width) * height;
 | 
						|
 | 
						|
	if(image_pixels && num_pixels * channels == pixels_size) {
 | 
						|
		memcpy(pixels, image_pixels, pixels_size * sizeof(unsigned char));
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		if(channels == 1) {
 | 
						|
			memset(pixels, 0, pixels_size * sizeof(unsigned char));
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			const size_t num_pixels_safe = pixels_size / channels;
 | 
						|
			unsigned char *cp = pixels;
 | 
						|
			for(size_t i = 0; i < num_pixels_safe; i++, cp += channels) {
 | 
						|
				cp[0] = 255;
 | 
						|
				cp[1] = 0;
 | 
						|
				cp[2] = 255;
 | 
						|
				if(channels == 4) {
 | 
						|
					cp[3] = 255;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if(image_pixels) {
 | 
						|
		MEM_freeN(image_pixels);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Free image buffers to save memory during render. */
 | 
						|
	if(free_cache) {
 | 
						|
		b_image.buffers_free();
 | 
						|
	}
 | 
						|
 | 
						|
	/* Premultiply, byte images are always straight for Blender. */
 | 
						|
	unsigned char *cp = pixels;
 | 
						|
	for(size_t i = 0; i < num_pixels; i++, cp += channels) {
 | 
						|
		cp[0] = (cp[0] * cp[3]) >> 8;
 | 
						|
		cp[1] = (cp[1] * cp[3]) >> 8;
 | 
						|
		cp[2] = (cp[2] * cp[3]) >> 8;
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool BlenderSession::builtin_image_float_pixels(const string &builtin_name,
 | 
						|
                                                void *builtin_data,
 | 
						|
                                                float *pixels,
 | 
						|
                                                const size_t pixels_size,
 | 
						|
                                                const bool free_cache)
 | 
						|
{
 | 
						|
	if(!builtin_data) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	PointerRNA ptr;
 | 
						|
	RNA_id_pointer_create((ID*)builtin_data, &ptr);
 | 
						|
	BL::ID b_id(ptr);
 | 
						|
 | 
						|
	if(b_id.is_a(&RNA_Image)) {
 | 
						|
		/* image data */
 | 
						|
		BL::Image b_image(b_id);
 | 
						|
		int frame = builtin_image_frame(builtin_name);
 | 
						|
 | 
						|
		const int width = b_image.size()[0];
 | 
						|
		const int height = b_image.size()[1];
 | 
						|
		const int channels = b_image.channels();
 | 
						|
 | 
						|
		float *image_pixels;
 | 
						|
		image_pixels = image_get_float_pixels_for_frame(b_image, frame);
 | 
						|
		const size_t num_pixels = ((size_t)width) * height;
 | 
						|
 | 
						|
		if(image_pixels && num_pixels * channels == pixels_size) {
 | 
						|
			memcpy(pixels, image_pixels, pixels_size * sizeof(float));
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			if(channels == 1) {
 | 
						|
				memset(pixels, 0, num_pixels * sizeof(float));
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				const size_t num_pixels_safe = pixels_size / channels;
 | 
						|
				float *fp = pixels;
 | 
						|
				for(int i = 0; i < num_pixels_safe; i++, fp += channels) {
 | 
						|
					fp[0] = 1.0f;
 | 
						|
					fp[1] = 0.0f;
 | 
						|
					fp[2] = 1.0f;
 | 
						|
					if(channels == 4) {
 | 
						|
						fp[3] = 1.0f;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if(image_pixels) {
 | 
						|
			MEM_freeN(image_pixels);
 | 
						|
		}
 | 
						|
 | 
						|
		/* Free image buffers to save memory during render. */
 | 
						|
		if(free_cache) {
 | 
						|
			b_image.buffers_free();
 | 
						|
		}
 | 
						|
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	else if(b_id.is_a(&RNA_Object)) {
 | 
						|
		/* smoke volume data */
 | 
						|
		BL::Object b_ob(b_id);
 | 
						|
		BL::SmokeDomainSettings b_domain = object_smoke_domain_find(b_ob);
 | 
						|
 | 
						|
		if(!b_domain) {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		int3 resolution = get_int3(b_domain.domain_resolution());
 | 
						|
		int length, amplify = (b_domain.use_high_resolution())? b_domain.amplify() + 1: 1;
 | 
						|
 | 
						|
		/* Velocity and heat data is always low-resolution. */
 | 
						|
		if(builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
 | 
						|
		   builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT))
 | 
						|
		{
 | 
						|
			amplify = 1;
 | 
						|
		}
 | 
						|
 | 
						|
		const int width = resolution.x * amplify;
 | 
						|
		const int height = resolution.y * amplify;
 | 
						|
		const int depth = resolution.z * amplify;
 | 
						|
		const size_t num_pixels = ((size_t)width) * height * depth;
 | 
						|
 | 
						|
		if(builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) {
 | 
						|
			SmokeDomainSettings_density_grid_get_length(&b_domain.ptr, &length);
 | 
						|
			if(length == num_pixels) {
 | 
						|
				SmokeDomainSettings_density_grid_get(&b_domain.ptr, pixels);
 | 
						|
				return true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) {
 | 
						|
			/* this is in range 0..1, and interpreted by the OpenGL smoke viewer
 | 
						|
			 * as 1500..3000 K with the first part faded to zero density */
 | 
						|
			SmokeDomainSettings_flame_grid_get_length(&b_domain.ptr, &length);
 | 
						|
			if(length == num_pixels) {
 | 
						|
				SmokeDomainSettings_flame_grid_get(&b_domain.ptr, pixels);
 | 
						|
				return true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) {
 | 
						|
			/* the RGB is "premultiplied" by density for better interpolation results */
 | 
						|
			SmokeDomainSettings_color_grid_get_length(&b_domain.ptr, &length);
 | 
						|
			if(length == num_pixels*4) {
 | 
						|
				SmokeDomainSettings_color_grid_get(&b_domain.ptr, pixels);
 | 
						|
				return true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY)) {
 | 
						|
			SmokeDomainSettings_velocity_grid_get_length(&b_domain.ptr, &length);
 | 
						|
			if(length == num_pixels*3) {
 | 
						|
				SmokeDomainSettings_velocity_grid_get(&b_domain.ptr, pixels);
 | 
						|
				return true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
 | 
						|
			SmokeDomainSettings_heat_grid_get_length(&b_domain.ptr, &length);
 | 
						|
			if(length == num_pixels) {
 | 
						|
				SmokeDomainSettings_heat_grid_get(&b_domain.ptr, pixels);
 | 
						|
				return true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(builtin_name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) {
 | 
						|
			SmokeDomainSettings_temperature_grid_get_length(&b_domain.ptr, &length);
 | 
						|
			if(length == num_pixels) {
 | 
						|
				SmokeDomainSettings_temperature_grid_get(&b_domain.ptr, pixels);
 | 
						|
				return true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			fprintf(stderr,
 | 
						|
			        "Cycles error: unknown volume attribute %s, skipping\n",
 | 
						|
			        builtin_name.c_str());
 | 
						|
			pixels[0] = 0.0f;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		fprintf(stderr, "Cycles error: unexpected smoke volume resolution, skipping\n");
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* TODO(sergey): Check we're indeed in shader node tree. */
 | 
						|
		PointerRNA ptr;
 | 
						|
		RNA_pointer_create(NULL, &RNA_Node, builtin_data, &ptr);
 | 
						|
		BL::Node b_node(ptr);
 | 
						|
		if(b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
 | 
						|
			BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
 | 
						|
			int length;
 | 
						|
			int settings = background ? 1 : 0;  /* 1 - render settings, 0 - vewport settings. */
 | 
						|
			b_point_density_node.calc_point_density(b_scene, b_view_layer, settings, &length, &pixels);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSession::update_resumable_tile_manager(int num_samples)
 | 
						|
{
 | 
						|
	const int num_resumable_chunks = BlenderSession::num_resumable_chunks,
 | 
						|
	          current_resumable_chunk = BlenderSession::current_resumable_chunk;
 | 
						|
	if(num_resumable_chunks == 0) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	const int num_samples_per_chunk = (int)ceilf((float)num_samples / num_resumable_chunks);
 | 
						|
 | 
						|
	int range_start_sample, range_num_samples;
 | 
						|
	if(current_resumable_chunk != 0) {
 | 
						|
		/* Single chunk rendering. */
 | 
						|
		range_start_sample = num_samples_per_chunk * (current_resumable_chunk - 1);
 | 
						|
		range_num_samples = num_samples_per_chunk;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* Ranged-chunks. */
 | 
						|
		const int num_chunks = end_resumable_chunk - start_resumable_chunk + 1;
 | 
						|
		range_start_sample = num_samples_per_chunk * (start_resumable_chunk - 1);
 | 
						|
		range_num_samples = num_chunks * num_samples_per_chunk;
 | 
						|
	}
 | 
						|
	/* Make sure we don't overshoot. */
 | 
						|
	if(range_start_sample + range_num_samples > num_samples) {
 | 
						|
		range_num_samples = num_samples - range_num_samples;
 | 
						|
	}
 | 
						|
 | 
						|
	VLOG(1) << "Samples range start is " << range_start_sample << ", "
 | 
						|
	        << "number of samples to render is " << range_num_samples;
 | 
						|
 | 
						|
	scene->integrator->start_sample = range_start_sample;
 | 
						|
	scene->integrator->tag_update(scene);
 | 
						|
 | 
						|
	session->tile_manager.range_start_sample = range_start_sample;
 | 
						|
	session->tile_manager.range_num_samples = range_num_samples;
 | 
						|
}
 | 
						|
 | 
						|
CCL_NAMESPACE_END
 |