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blender-archive/source/blender/python/intern/bpy_app_build_options.c
Tamito Kajiyama a462d69bbf Another big patch set by Bastien Montagne, thanks a lot!
* Made Freestyle optional (turned on by default).

* Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-12-20 07:57:26 +00:00

181 lines
3.1 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Bastien Montagne
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/python/intern/bpy_app_build_options.c
* \ingroup pythonintern
*/
#include <Python.h>
#include "BLI_utildefines.h"
#include "bpy_app_build_options.h"
static PyObject *make_build_options(void)
{
PyObject *build_options = PyFrozenSet_New(NULL);
#define SetStrItem(str) \
PySet_Add(build_options, PyUnicode_FromString(str));
#ifdef WITH_AUDASPACE
SetStrItem("AUDASPACE");
#endif
#ifdef WITH_BULLET
SetStrItem("BULLET");
#endif
#ifdef WITH_AVI
SetStrItem("CODEC_AVI");
#endif
#ifdef WITH_FFMPEG
SetStrItem("CODEC_FFMPEG");
#endif
#ifdef WITH_QUICKTIME
SetStrItem("CODEC_QUICKTIME");
#endif
#ifdef WITH_SNDFILE
SetStrItem("CODEC_SNDFILE");
#endif
#ifdef WITH_COMPOSITOR
SetStrItem("COMPOSITOR");
#endif
#ifdef WITH_CYCLES
SetStrItem("CYCLES");
#endif
#ifdef WITH_CYCLES_OSL
SetStrItem("CYCLES_OSL");
#endif
#ifdef WITH_FREESTYLE
SetStrItem("FREESTYLE");
#endif
#ifdef WITH_GAMEENGINE
SetStrItem("GAMEENGINE");
#endif
#ifdef WITH_CINEON
SetStrItem("IMAGE_CINEON");
#endif
#ifdef WITH_DDS
SetStrItem("IMAGE_DDS");
#endif
#ifdef WITH_FRAMESERVER
SetStrItem("IMAGE_FRAMESERVER");
#endif
#ifdef WITH_HDR
SetStrItem("IMAGE_HDR");
#endif
#ifdef WITH_OPENEXR
SetStrItem("IMAGE_OPENEXR");
#endif
#ifdef WITH_OPENJPEG
SetStrItem("IMAGE_OPENJPEG");
#endif
#ifdef WITH_REDCODE
SetStrItem("IMAGE_REDCODE");
#endif
#ifdef WITH_TIFF
SetStrItem("IMAGE_TIFF");
#endif
#ifdef WITH_INPUT_NDOF
SetStrItem("INPUT_NDOF");
#endif
#ifdef WITH_INTERNATIONAL
SetStrItem("INTERNATIONAL");
#endif
#ifdef WITH_JACK
SetStrItem("JACK");
#endif
#ifdef WITH_LIBMV
SetStrItem("LIBMV");
#endif
#ifdef WITH_MOD_BOOLEAN
SetStrItem("MOD_BOOLEAN");
#endif
#ifdef WITH_MOD_FLUID
SetStrItem("MOD_FLUID");
#endif
#ifdef WITH_OCEANSIM
SetStrItem("MOD_OCEANSIM");
#endif
#ifdef WITH_MOD_REMESH
SetStrItem("MOD_REMESH");
#endif
#ifdef WITH_SMOKE
SetStrItem("MOD_SMOKE");
#endif
#ifdef WITH_OPENAL
SetStrItem("OPENAL");
#endif
#ifdef WITH_COLLADA
SetStrItem("COLLADA");
#endif
#ifdef WITH_PLAYER
SetStrItem("PLAYER");
#endif
#undef SetStrItem
if (PyErr_Occurred()) {
Py_CLEAR(build_options);
return NULL;
}
return build_options;
}
PyObject *BPY_app_build_options_struct(void)
{
PyObject *ret;
ret = make_build_options();
return ret;
}