281 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			281 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): Brecht Van Lommel.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file GPU_material.h
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|  *  \ingroup gpu
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|  */
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| 
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| #ifndef __GPU_MATERIAL_H__
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| #define __GPU_MATERIAL_H__
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| 
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| #include "DNA_customdata_types.h" /* for CustomDataType */
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| #include "DNA_listBase.h"
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| 
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| #include "BLI_sys_types.h" /* for bool */
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| struct Image;
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| struct ImageUser;
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| struct ListBase;
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| struct Material;
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| struct Object;
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| struct Scene;
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| struct GPUVertexAttribs;
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| struct GPUNode;
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| struct GPUNodeLink;
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| struct GPUNodeStack;
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| struct GPUMaterial;
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| struct GPUTexture;
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| struct GPUUniformBuffer;
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| struct GPULamp;
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| struct PreviewImage;
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| struct World;
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| struct bNode;
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| struct bNodeTree;
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| 
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| typedef struct GPUNode GPUNode;
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| typedef struct GPUNodeLink GPUNodeLink;
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| typedef struct GPUMaterial GPUMaterial;
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| 
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| typedef struct GPUParticleInfo GPUParticleInfo;
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| 
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| /* Functions to create GPU Materials nodes */
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| 
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| typedef enum GPUType {
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| 	/* Keep in sync with GPU_DATATYPE_STR */
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| 	/* The value indicates the number of elements in each type */
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| 	GPU_NONE = 0,
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| 	GPU_FLOAT = 1,
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| 	GPU_VEC2 = 2,
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| 	GPU_VEC3 = 3,
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| 	GPU_VEC4 = 4,
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| 	GPU_MAT3 = 9,
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| 	GPU_MAT4 = 16,
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| 
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| 	/* Values not in GPU_DATATYPE_STR */
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| 	GPU_TEX2D = 1002,
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| 	GPU_TEX3D = 1003,
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| 	GPU_SHADOW2D = 1004,
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| 	GPU_TEXCUBE = 1005,
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| 
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| 	/* GLSL Struct types */
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| 	GPU_CLOSURE = 1006,
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| 
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| 	/* Opengl Attributes */
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| 	GPU_ATTRIB = 3001
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| } GPUType;
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| 
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| typedef enum GPUBuiltin {
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| 	GPU_VIEW_MATRIX =           (1 << 0),
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| 	GPU_OBJECT_MATRIX =         (1 << 1),
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| 	GPU_INVERSE_VIEW_MATRIX =   (1 << 2),
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| 	GPU_INVERSE_OBJECT_MATRIX = (1 << 3),
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| 	GPU_VIEW_POSITION =         (1 << 4),
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| 	GPU_VIEW_NORMAL =           (1 << 5),
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| 	GPU_OBCOLOR =               (1 << 6),
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| 	GPU_AUTO_BUMPSCALE =        (1 << 7),
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| 	GPU_CAMERA_TEXCO_FACTORS =  (1 << 8),
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| 	GPU_PARTICLE_SCALAR_PROPS = (1 << 9),
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| 	GPU_PARTICLE_LOCATION =	    (1 << 10),
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| 	GPU_PARTICLE_VELOCITY =     (1 << 11),
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| 	GPU_PARTICLE_ANG_VELOCITY = (1 << 12),
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| 	GPU_LOC_TO_VIEW_MATRIX =    (1 << 13),
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| 	GPU_INVERSE_LOC_TO_VIEW_MATRIX = (1 << 14),
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| 	GPU_OBJECT_INFO =           (1 << 15),
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| 	GPU_VOLUME_DENSITY =        (1 << 16),
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| 	GPU_VOLUME_FLAME =          (1 << 17),
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| 	GPU_VOLUME_TEMPERATURE =    (1 << 18)
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| } GPUBuiltin;
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| 
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| typedef enum GPUOpenGLBuiltin {
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| 	GPU_MATCAP_NORMAL = 1,
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| 	GPU_COLOR = 2,
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| } GPUOpenGLBuiltin;
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| 
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| typedef enum GPUMatType {
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| 	GPU_MATERIAL_TYPE_MESH  = 1,
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| 	GPU_MATERIAL_TYPE_WORLD = 2,
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| } GPUMatType;
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| 
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| 
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| typedef enum GPUBlendMode {
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| 	GPU_BLEND_SOLID = 0,
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| 	GPU_BLEND_ADD = 1,
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| 	GPU_BLEND_ALPHA = 2,
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| 	GPU_BLEND_CLIP = 4,
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| 	GPU_BLEND_ALPHA_SORT = 8,
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| 	GPU_BLEND_ALPHA_TO_COVERAGE = 16
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| } GPUBlendMode;
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| 
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| typedef struct GPUNodeStack {
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| 	GPUType type;
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| 	float vec[4];
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| 	struct GPUNodeLink *link;
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| 	bool hasinput;
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| 	bool hasoutput;
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| 	short sockettype;
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| 	bool end;
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| } GPUNodeStack;
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| 
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| typedef enum GPUMaterialStatus {
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| 	GPU_MAT_FAILED = 0,
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| 	GPU_MAT_QUEUED,
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| 	GPU_MAT_SUCCESS,
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| } GPUMaterialStatus;
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| 
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| #define GPU_DYNAMIC_GROUP_FROM_TYPE(f) ((f) & 0xFFFF0000)
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| 
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| #define GPU_DYNAMIC_GROUP_MISC     0x00010000
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| #define GPU_DYNAMIC_GROUP_LAMP     0x00020000
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| #define GPU_DYNAMIC_GROUP_OBJECT   0x00030000
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| #define GPU_DYNAMIC_GROUP_SAMPLER  0x00040000
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| #define GPU_DYNAMIC_GROUP_MIST     0x00050000
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| #define GPU_DYNAMIC_GROUP_WORLD    0x00060000
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| #define GPU_DYNAMIC_GROUP_MAT      0x00070000
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| #define GPU_DYNAMIC_UBO            0x00080000
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| 
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| typedef enum GPUDynamicType {
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| 
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| 	GPU_DYNAMIC_NONE                 = 0,
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| 
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| 	GPU_DYNAMIC_OBJECT_VIEWMAT       = 1  | GPU_DYNAMIC_GROUP_OBJECT,
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| 	GPU_DYNAMIC_OBJECT_MAT           = 2  | GPU_DYNAMIC_GROUP_OBJECT,
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| 	GPU_DYNAMIC_OBJECT_VIEWIMAT      = 3  | GPU_DYNAMIC_GROUP_OBJECT,
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| 	GPU_DYNAMIC_OBJECT_IMAT          = 4  | GPU_DYNAMIC_GROUP_OBJECT,
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| 	GPU_DYNAMIC_OBJECT_COLOR         = 5  | GPU_DYNAMIC_GROUP_OBJECT,
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| 	GPU_DYNAMIC_OBJECT_AUTOBUMPSCALE = 6  | GPU_DYNAMIC_GROUP_OBJECT,
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| 	GPU_DYNAMIC_OBJECT_LOCTOVIEWMAT  = 7  | GPU_DYNAMIC_GROUP_OBJECT,
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| 	GPU_DYNAMIC_OBJECT_LOCTOVIEWIMAT = 8  | GPU_DYNAMIC_GROUP_OBJECT,
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| 
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| 	GPU_DYNAMIC_LAMP_DYNVEC          = 1  | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_DYNCO           = 2  | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_DYNIMAT         = 3  | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_DYNPERSMAT      = 4  | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_DYNENERGY       = 5  | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_DYNCOL          = 6  | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_DISTANCE        = 7  | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_ATT1            = 8  | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_ATT2            = 9  | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_SPOTSIZE        = 10 | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_SPOTBLEND       = 11 | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_SPOTSCALE       = 12 | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_COEFFCONST      = 13 | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_COEFFLIN        = 14 | GPU_DYNAMIC_GROUP_LAMP,
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| 	GPU_DYNAMIC_LAMP_COEFFQUAD       = 15 | GPU_DYNAMIC_GROUP_LAMP,
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| 
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| 	GPU_DYNAMIC_SAMPLER_2DBUFFER     = 1  | GPU_DYNAMIC_GROUP_SAMPLER,
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| 	GPU_DYNAMIC_SAMPLER_2DIMAGE      = 2  | GPU_DYNAMIC_GROUP_SAMPLER,
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| 	GPU_DYNAMIC_SAMPLER_2DSHADOW     = 3  | GPU_DYNAMIC_GROUP_SAMPLER,
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| 
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| 	GPU_DYNAMIC_MIST_ENABLE          = 1  | GPU_DYNAMIC_GROUP_MIST,
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| 	GPU_DYNAMIC_MIST_START           = 2  | GPU_DYNAMIC_GROUP_MIST,
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| 	GPU_DYNAMIC_MIST_DISTANCE        = 3  | GPU_DYNAMIC_GROUP_MIST,
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| 	GPU_DYNAMIC_MIST_INTENSITY       = 4  | GPU_DYNAMIC_GROUP_MIST,
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| 	GPU_DYNAMIC_MIST_TYPE            = 5  | GPU_DYNAMIC_GROUP_MIST,
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| 	GPU_DYNAMIC_MIST_COLOR           = 6  | GPU_DYNAMIC_GROUP_MIST,
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| 
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| 	GPU_DYNAMIC_HORIZON_COLOR        = 1  | GPU_DYNAMIC_GROUP_WORLD,
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| 	GPU_DYNAMIC_AMBIENT_COLOR        = 2  | GPU_DYNAMIC_GROUP_WORLD,
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| 	GPU_DYNAMIC_ZENITH_COLOR         = 3  | GPU_DYNAMIC_GROUP_WORLD,
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| 
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| 	GPU_DYNAMIC_MAT_DIFFRGB          = 1  | GPU_DYNAMIC_GROUP_MAT,
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| 	GPU_DYNAMIC_MAT_REF              = 2  | GPU_DYNAMIC_GROUP_MAT,
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| 	GPU_DYNAMIC_MAT_SPECRGB          = 3  | GPU_DYNAMIC_GROUP_MAT,
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| 	GPU_DYNAMIC_MAT_SPEC             = 4  | GPU_DYNAMIC_GROUP_MAT,
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| 	GPU_DYNAMIC_MAT_HARD             = 5  | GPU_DYNAMIC_GROUP_MAT,
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| 	GPU_DYNAMIC_MAT_EMIT             = 6  | GPU_DYNAMIC_GROUP_MAT,
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| 	GPU_DYNAMIC_MAT_AMB              = 7  | GPU_DYNAMIC_GROUP_MAT,
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| 	GPU_DYNAMIC_MAT_ALPHA            = 8  | GPU_DYNAMIC_GROUP_MAT,
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| 	GPU_DYNAMIC_MAT_MIR              = 9  | GPU_DYNAMIC_GROUP_MAT
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| } GPUDynamicType;
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| 
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| GPUNodeLink *GPU_attribute(CustomDataType type, const char *name);
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| GPUNodeLink *GPU_uniform(float *num);
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| GPUNodeLink *GPU_dynamic_uniform(float *num, GPUDynamicType dynamictype, void *data);
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| GPUNodeLink *GPU_uniform_buffer(float *num, GPUType gputype);
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| GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser, bool is_data);
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| GPUNodeLink *GPU_cube_map(struct Image *ima, struct ImageUser *iuser, bool is_data);
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| GPUNodeLink *GPU_image_preview(struct PreviewImage *prv);
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| GPUNodeLink *GPU_texture(int size, float *pixels);
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| GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, GPUDynamicType dynamictype, void *data);
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| GPUNodeLink *GPU_builtin(GPUBuiltin builtin);
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| GPUNodeLink *GPU_opengl_builtin(GPUOpenGLBuiltin builtin);
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| void GPU_node_link_set_type(GPUNodeLink *link, GPUType type);
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| 
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| bool GPU_link(GPUMaterial *mat, const char *name, ...);
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| bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...);
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| GPUNodeLink *GPU_uniformbuffer_link_out(
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|         struct GPUMaterial *mat, struct bNode *node,
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|         struct GPUNodeStack *stack, const int index);
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| 
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| void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link);
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| GPUBuiltin GPU_get_material_builtins(GPUMaterial *material);
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| 
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| void GPU_material_sss_profile_create(GPUMaterial *material, float *radii, short *falloff_type, float *sharpness);
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| struct GPUUniformBuffer *GPU_material_sss_profile_get(
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|         GPUMaterial *material, int sample_ct, struct GPUTexture **tex_profile);
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| 
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| /* High level functions to create and use GPU materials */
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| GPUMaterial *GPU_material_from_nodetree_find(
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|         struct ListBase *gpumaterials, const void *engine_type, int options);
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| GPUMaterial *GPU_material_from_nodetree(
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|         struct Scene *scene, struct bNodeTree *ntree, struct ListBase *gpumaterials, const void *engine_type, int options);
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| void GPU_material_generate_pass(
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|         GPUMaterial *mat, const char *vert_code, const char *geom_code, const char *frag_lib, const char *defines);
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| void GPU_material_free(struct ListBase *gpumaterial);
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| 
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| void GPU_materials_free(void);
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| 
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| struct Scene *GPU_material_scene(GPUMaterial *material);
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| GPUMatType GPU_Material_get_type(GPUMaterial *material);
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| struct GPUPass *GPU_material_get_pass(GPUMaterial *material);
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| struct ListBase *GPU_material_get_inputs(GPUMaterial *material);
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| GPUMaterialStatus GPU_material_status(GPUMaterial *mat);
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| 
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| struct GPUUniformBuffer *GPU_material_get_uniform_buffer(GPUMaterial *material);
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| void GPU_material_create_uniform_buffer(GPUMaterial *material, struct ListBase *inputs);
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| void GPU_material_uniform_buffer_tag_dirty(struct ListBase *gpumaterials);
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| 
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| void GPU_material_vertex_attributes(GPUMaterial *material,
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| 	struct GPUVertexAttribs *attrib);
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| 
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| bool GPU_material_do_color_management(GPUMaterial *mat);
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| bool GPU_material_use_domain_surface(GPUMaterial *mat);
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| bool GPU_material_use_domain_volume(GPUMaterial *mat);
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| 
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| void GPU_pass_cache_garbage_collect(void);
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| void GPU_pass_cache_free(void);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif /*__GPU_MATERIAL_H__*/
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