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blender-archive/source/blender/nodes/geometry/node_geometry_util.hh
Angus Stanton 63a8b3b972 Geometry Nodes: Curve Endpoints Node
This node is quite similar to the curve to points node, but creates
points for only the start and end of each spline. This is a separate
node because the sampling from the curve to points node don't apply,
and just for ease of use.

All attributes from the curves are copied, including the data for
instancing: tangents, normals, and the derived rotations. One simple
use case is to make round caps on curves by instancinghalves of a
sphere on each end of the splines.

Differential Revision: https://developer.blender.org/D11719
2021-07-06 22:24:04 -05:00

96 lines
3.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include <string.h>
#include "BLI_float3.hh"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
#include "DNA_node_types.h"
#include "BKE_node.h"
#include "BLT_translation.h"
#include "NOD_geometry.h"
#include "NOD_geometry_exec.hh"
#include "node_util.h"
void geo_node_type_base(
struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
bool geo_node_poll_default(struct bNodeType *ntype,
struct bNodeTree *ntree,
const char **r_disabled_hint);
namespace blender::nodes {
void update_attribute_input_socket_availabilities(bNode &node,
const StringRef name,
const GeometryNodeAttributeInputMode mode,
const bool name_is_available = true);
Array<uint32_t> get_geometry_element_ids_as_uints(const GeometryComponent &component,
const AttributeDomain domain);
void transform_mesh(Mesh *mesh,
const float3 translation,
const float3 rotation,
const float3 scale);
Mesh *create_cylinder_or_cone_mesh(const float radius_top,
const float radius_bottom,
const float depth,
const int verts_num,
const GeometryNodeMeshCircleFillType fill_type);
Mesh *create_cube_mesh(const float size);
/**
* Copies the point domain attributes from `in_component` that are in the mask to `out_component`.
*/
void copy_point_attributes_based_on_mask(const GeometryComponent &in_component,
GeometryComponent &result_component,
Span<bool> masks,
const bool invert);
struct CurveToPointsResults {
int result_size;
MutableSpan<float3> positions;
MutableSpan<float> radii;
MutableSpan<float> tilts;
Map<std::string, GMutableSpan> point_attributes;
MutableSpan<float3> tangents;
MutableSpan<float3> normals;
MutableSpan<float3> rotations;
};
/**
* Create references for all result point cloud attributes to simplify accessing them later on.
*/
CurveToPointsResults curve_to_points_create_result_attributes(PointCloudComponent &points,
const CurveEval &curve);
void curve_create_default_rotation_attribute(Span<float3> tangents,
Span<float3> normals,
MutableSpan<float3> rotations);
} // namespace blender::nodes