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blender-archive/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

19 lines
302 B
GLSL

#ifndef USE_INSTANCE_COLOR
uniform vec4 color;
#endif
uniform vec3 light;
in vec3 normal;
#ifdef USE_INSTANCE_COLOR
flat in vec4 finalColor;
# define color finalColor
#endif
out vec4 fragColor;
void main()
{
fragColor = color;
fragColor.xyz *= clamp(dot(normalize(normal), light), 0.0, 1.0);
}