Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
19 lines
302 B
GLSL
19 lines
302 B
GLSL
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#ifndef USE_INSTANCE_COLOR
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uniform vec4 color;
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#endif
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uniform vec3 light;
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in vec3 normal;
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#ifdef USE_INSTANCE_COLOR
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flat in vec4 finalColor;
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# define color finalColor
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#endif
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out vec4 fragColor;
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void main()
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{
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fragColor = color;
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fragColor.xyz *= clamp(dot(normalize(normal), light), 0.0, 1.0);
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}
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