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blender-archive/source/blender/gpu
Nicholas Bishop 88a2be1846 Another fix for non-VBO flat-shading in sculpt mode, this time for non-multires meshes.
As with multires, this change calculates face normals rather than
using vertex normals when the node is flat-shaded.

Flat-shading with VBO on non-multires meshes is still wrong, but
fixing that would require larger changes to our vertex buffers.
2012-02-21 04:24:30 +00:00
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