smooth view now works for change between cameras, smooth view now blends the lens angle too.
		
			
				
	
	
		
			87 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* 
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 * $Id$
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA	02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Michel Selten, Willian P. Germano, Joseph Gilbert,
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 * Campbell Barton
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/* for open, close in Blender_Load */
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#include "BLI_blenlib.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "BKE_scene.h"
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#include "BKE_main.h"
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#include "DNA_scene_types.h"
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#include "Types.h"
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#include "Library.h"
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#include "bpy.h"
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#include "bpy_data.h"
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#include "bpy_config.h"
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/*****************************************************************************/
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/* Global variables	 */
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/*****************************************************************************/
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PyObject *g_bpydict;
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/*****************************************************************************/
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/* Function:		initBlender		 */
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/*****************************************************************************/
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void m_bpy_init(void)
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{
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	PyObject *module;
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	PyObject *dict;
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	/* G.scene should only aver be NULL if blender is executed in 
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	background mode, not loading a blend file and executing a python script eg.
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	blender -P somescript.py -b
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	The if below solves the segfaults that happen when python runs and
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	G.scene is NULL */
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	if(G.background && G.main->scene.first==NULL) {
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		Scene *sce= add_scene("1");
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		/*set_scene(sce);*/ /* causes a crash */
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		G.scene= sce;
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	}
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	module = Py_InitModule3("bpy", NULL, "The main bpy module");
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	types_InitAll();	/* set all our pytypes to &PyType_Type */
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	dict = PyModule_GetDict(module);
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	g_bpydict = dict;
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	PyModule_AddObject( module, "config", Config_CreatePyObject() );
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	PyDict_SetItemString( dict, "data", Data_Init());
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	PyDict_SetItemString( dict, "libraries", Library_Init(  ) );
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}
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