62 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2020 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  *
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|  * GPU shader interface (C --> GLSL)
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|  *
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|  * Structure detailing needed vertex inputs and resources for a specific shader.
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|  * A shader interface can be shared between two similar shaders.
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|  */
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| 
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| #pragma once
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "BLI_vector.hh"
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| 
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| #include "glew-mx.h"
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| 
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| #include "gpu_shader_interface.hh"
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| 
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| namespace blender::gpu {
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| 
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| class GLVaoCache;
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| 
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| /**
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|  * Implementation of Shader interface using OpenGL.
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|  */
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| class GLShaderInterface : public ShaderInterface {
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|  private:
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|   /** Reference to VaoCaches using this interface */
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|   Vector<GLVaoCache *> refs_;
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| 
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|  public:
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|   GLShaderInterface(GLuint program);
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|   ~GLShaderInterface();
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| 
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|   void ref_add(GLVaoCache *ref);
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|   void ref_remove(GLVaoCache *ref);
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| 
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|   MEM_CXX_CLASS_ALLOC_FUNCS("GLShaderInterface");
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| };
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| 
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| }  // namespace blender::gpu
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