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blender-archive/source/blender/depsgraph/intern/builder/deg_builder_map.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

38 lines
719 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#include "intern/builder/deg_builder_map.h"
#include "DNA_ID.h"
namespace blender::deg {
bool BuilderMap::checkIsBuilt(ID *id, int tag) const
{
return (getIDTag(id) & tag) == tag;
}
void BuilderMap::tagBuild(ID *id, int tag)
{
id_tags_.lookup_or_add(id, 0) |= tag;
}
bool BuilderMap::checkIsBuiltAndTag(ID *id, int tag)
{
int &id_tag = id_tags_.lookup_or_add(id, 0);
const bool result = (id_tag & tag) == tag;
id_tag |= tag;
return result;
}
int BuilderMap::getIDTag(ID *id) const
{
return id_tags_.lookup_default(id, 0);
}
} // namespace blender::deg