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blender-archive/source/blender/depsgraph/intern/eval/deg_eval.cc
Jacques Lucke 024bec85f6 Depsgraph: simplify scheduling in depsgraph evaluator
No functional or performance changes are expected.

Differential Revision: https://developer.blender.org/D16423
2022-11-09 09:58:05 +01:00

466 lines
15 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2013 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*
* Evaluation engine entry-points for Depsgraph Engine.
*/
#include "intern/eval/deg_eval.h"
#include "PIL_time.h"
#include "BLI_compiler_attrs.h"
#include "BLI_function_ref.hh"
#include "BLI_gsqueue.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#ifdef WITH_PYTHON
# include "BPY_extern.h"
#endif
#include "atomic_ops.h"
#include "intern/depsgraph.h"
#include "intern/depsgraph_relation.h"
#include "intern/depsgraph_tag.h"
#include "intern/eval/deg_eval_copy_on_write.h"
#include "intern/eval/deg_eval_flush.h"
#include "intern/eval/deg_eval_stats.h"
#include "intern/eval/deg_eval_visibility.h"
#include "intern/node/deg_node.h"
#include "intern/node/deg_node_component.h"
#include "intern/node/deg_node_id.h"
#include "intern/node/deg_node_operation.h"
#include "intern/node/deg_node_time.h"
namespace blender::deg {
namespace {
struct DepsgraphEvalState;
void deg_task_run_func(TaskPool *pool, void *taskdata);
void schedule_children(DepsgraphEvalState *state,
OperationNode *node,
FunctionRef<void(OperationNode *node)> schedule_fn);
/* Denotes which part of dependency graph is being evaluated. */
enum class EvaluationStage {
/* Stage 1: Only Copy-on-Write operations are to be evaluated, prior to anything else.
* This allows other operations to access its dependencies when there is a dependency cycle
* involved. */
COPY_ON_WRITE,
/* Evaluate actual ID nodes visibility based on the current state of animation and drivers. */
DYNAMIC_VISIBILITY,
/* Threaded evaluation of all possible operations. */
THREADED_EVALUATION,
/* Workaround for areas which can not be evaluated in threads.
*
* For example, meta-balls, which are iterating over all bases and are requesting dupli-lists
* to see whether there are meta-balls inside. */
SINGLE_THREADED_WORKAROUND,
};
struct DepsgraphEvalState {
Depsgraph *graph;
bool do_stats;
EvaluationStage stage;
bool need_update_pending_parents = true;
bool need_single_thread_pass = false;
};
void evaluate_node(const DepsgraphEvalState *state, OperationNode *operation_node)
{
::Depsgraph *depsgraph = reinterpret_cast<::Depsgraph *>(state->graph);
/* Sanity checks. */
BLI_assert_msg(!operation_node->is_noop(), "NOOP nodes should not actually be scheduled");
/* Perform operation. */
if (state->do_stats) {
const double start_time = PIL_check_seconds_timer();
operation_node->evaluate(depsgraph);
operation_node->stats.current_time += PIL_check_seconds_timer() - start_time;
}
else {
operation_node->evaluate(depsgraph);
}
/* Clear the flag early on, allowing partial updates without re-evaluating the same node multiple
* times.
* This is a thread-safe modification as the node's flags are only read for a non-scheduled nodes
* and this node has been scheduled. */
operation_node->flag &= ~(DEPSOP_FLAG_DIRECTLY_MODIFIED | DEPSOP_FLAG_NEEDS_UPDATE |
DEPSOP_FLAG_USER_MODIFIED);
}
void deg_task_run_func(TaskPool *pool, void *taskdata)
{
void *userdata_v = BLI_task_pool_user_data(pool);
DepsgraphEvalState *state = (DepsgraphEvalState *)userdata_v;
/* Evaluate node. */
OperationNode *operation_node = reinterpret_cast<OperationNode *>(taskdata);
evaluate_node(state, operation_node);
/* Schedule children. */
schedule_children(state, operation_node, [&](OperationNode *node) {
BLI_task_pool_push(pool, deg_task_run_func, node, false, nullptr);
});
}
bool check_operation_node_visible(const DepsgraphEvalState *state, OperationNode *op_node)
{
const ComponentNode *comp_node = op_node->owner;
/* Special case for copy on write component: it is to be always evaluated, to keep copied
* "database" in a consistent state. */
if (comp_node->type == NodeType::COPY_ON_WRITE) {
return true;
}
/* Special case for dynamic visibility pass: the actual visibility is not yet known, so limit to
* only operations which affects visibility. */
if (state->stage == EvaluationStage::DYNAMIC_VISIBILITY) {
return op_node->flag & OperationFlag::DEPSOP_FLAG_AFFECTS_VISIBILITY;
}
return comp_node->affects_visible_id;
}
void calculate_pending_parents_for_node(const DepsgraphEvalState *state, OperationNode *node)
{
/* Update counters, applies for both visible and invisible IDs. */
node->num_links_pending = 0;
node->scheduled = false;
/* Invisible IDs requires no pending operations. */
if (!check_operation_node_visible(state, node)) {
return;
}
/* No need to bother with anything if node is not tagged for update. */
if ((node->flag & DEPSOP_FLAG_NEEDS_UPDATE) == 0) {
return;
}
for (Relation *rel : node->inlinks) {
if (rel->from->type == NodeType::OPERATION && (rel->flag & RELATION_FLAG_CYCLIC) == 0) {
OperationNode *from = (OperationNode *)rel->from;
/* TODO(sergey): This is how old layer system was checking for the
* calculation, but how is it possible that visible object depends
* on an invisible? This is something what is prohibited after
* deg_graph_build_flush_layers(). */
if (!check_operation_node_visible(state, from)) {
continue;
}
/* No need to wait for operation which is up to date. */
if ((from->flag & DEPSOP_FLAG_NEEDS_UPDATE) == 0) {
continue;
}
++node->num_links_pending;
}
}
}
void calculate_pending_parents_if_needed(DepsgraphEvalState *state)
{
if (!state->need_update_pending_parents) {
return;
}
for (OperationNode *node : state->graph->operations) {
calculate_pending_parents_for_node(state, node);
}
state->need_update_pending_parents = false;
}
void initialize_execution(DepsgraphEvalState *state, Depsgraph *graph)
{
/* Clear tags and other things which needs to be clear. */
if (state->do_stats) {
for (OperationNode *node : graph->operations) {
node->stats.reset_current();
}
}
}
bool is_metaball_object_operation(const OperationNode *operation_node)
{
const ComponentNode *component_node = operation_node->owner;
const IDNode *id_node = component_node->owner;
if (GS(id_node->id_cow->name) != ID_OB) {
return false;
}
const Object *object = reinterpret_cast<const Object *>(id_node->id_cow);
return object->type == OB_MBALL;
}
bool need_evaluate_operation_at_stage(DepsgraphEvalState *state,
const OperationNode *operation_node)
{
const ComponentNode *component_node = operation_node->owner;
switch (state->stage) {
case EvaluationStage::COPY_ON_WRITE:
return (component_node->type == NodeType::COPY_ON_WRITE);
case EvaluationStage::DYNAMIC_VISIBILITY:
return operation_node->flag & OperationFlag::DEPSOP_FLAG_AFFECTS_VISIBILITY;
case EvaluationStage::THREADED_EVALUATION:
if (is_metaball_object_operation(operation_node)) {
state->need_single_thread_pass = true;
return false;
}
return true;
case EvaluationStage::SINGLE_THREADED_WORKAROUND:
return true;
}
BLI_assert_msg(0, "Unhandled evaluation stage, should never happen.");
return false;
}
/* Schedule a node if it needs evaluation.
* dec_parents: Decrement pending parents count, true when child nodes are
* scheduled after a task has been completed.
*/
void schedule_node(DepsgraphEvalState *state,
OperationNode *node,
bool dec_parents,
const FunctionRef<void(OperationNode *node)> schedule_fn)
{
/* No need to schedule nodes of invisible ID. */
if (!check_operation_node_visible(state, node)) {
return;
}
/* No need to schedule operations which are not tagged for update, they are
* considered to be up to date. */
if ((node->flag & DEPSOP_FLAG_NEEDS_UPDATE) == 0) {
return;
}
/* TODO(sergey): This is not strictly speaking safe to read
* num_links_pending. */
if (dec_parents) {
BLI_assert(node->num_links_pending > 0);
atomic_sub_and_fetch_uint32(&node->num_links_pending, 1);
}
/* Cal not schedule operation while its dependencies are not yet
* evaluated. */
if (node->num_links_pending != 0) {
return;
}
/* During the COW stage only schedule COW nodes. */
if (!need_evaluate_operation_at_stage(state, node)) {
return;
}
/* Actually schedule the node. */
bool is_scheduled = atomic_fetch_and_or_uint8((uint8_t *)&node->scheduled, uint8_t(true));
if (!is_scheduled) {
if (node->is_noop()) {
/* skip NOOP node, schedule children right away */
schedule_children(state, node, schedule_fn);
}
else {
/* children are scheduled once this task is completed */
schedule_fn(node);
}
}
}
void schedule_graph(DepsgraphEvalState *state,
const FunctionRef<void(OperationNode *node)> schedule_fn)
{
for (OperationNode *node : state->graph->operations) {
schedule_node(state, node, false, schedule_fn);
}
}
void schedule_children(DepsgraphEvalState *state,
OperationNode *node,
const FunctionRef<void(OperationNode *node)> schedule_fn)
{
for (Relation *rel : node->outlinks) {
OperationNode *child = (OperationNode *)rel->to;
BLI_assert(child->type == NodeType::OPERATION);
if (child->scheduled) {
/* Happens when having cyclic dependencies. */
continue;
}
schedule_node(state, child, (rel->flag & RELATION_FLAG_CYCLIC) == 0, schedule_fn);
}
}
/* Evaluate given stage of the dependency graph evaluation using multiple threads.
*
* NOTE: Will assign the `state->stage` to the given stage. */
void evaluate_graph_threaded_stage(DepsgraphEvalState *state,
TaskPool *task_pool,
const EvaluationStage stage)
{
state->stage = stage;
calculate_pending_parents_if_needed(state);
schedule_graph(state, [&](OperationNode *node) {
BLI_task_pool_push(task_pool, deg_task_run_func, node, false, nullptr);
});
BLI_task_pool_work_and_wait(task_pool);
}
/* Evaluate remaining operations of the dependency graph in a single threaded manner. */
void evaluate_graph_single_threaded_if_needed(DepsgraphEvalState *state)
{
if (!state->need_single_thread_pass) {
return;
}
BLI_assert(!state->need_update_pending_parents);
state->stage = EvaluationStage::SINGLE_THREADED_WORKAROUND;
GSQueue *evaluation_queue = BLI_gsqueue_new(sizeof(OperationNode *));
auto schedule_node_to_queue = [&](OperationNode *node) {
BLI_gsqueue_push(evaluation_queue, &node);
};
schedule_graph(state, schedule_node_to_queue);
while (!BLI_gsqueue_is_empty(evaluation_queue)) {
OperationNode *operation_node;
BLI_gsqueue_pop(evaluation_queue, &operation_node);
evaluate_node(state, operation_node);
schedule_children(state, operation_node, schedule_node_to_queue);
}
BLI_gsqueue_free(evaluation_queue);
}
void depsgraph_ensure_view_layer(Depsgraph *graph)
{
/* We update copy-on-write scene in the following cases:
* - It was not expanded yet.
* - It was tagged for update of CoW component.
* This allows us to have proper view layer pointer. */
Scene *scene_cow = graph->scene_cow;
if (deg_copy_on_write_is_expanded(&scene_cow->id) &&
(scene_cow->id.recalc & ID_RECALC_COPY_ON_WRITE) == 0) {
return;
}
const IDNode *scene_id_node = graph->find_id_node(&graph->scene->id);
deg_update_copy_on_write_datablock(graph, scene_id_node);
}
TaskPool *deg_evaluate_task_pool_create(DepsgraphEvalState *state)
{
if (G.debug & G_DEBUG_DEPSGRAPH_NO_THREADS) {
return BLI_task_pool_create_no_threads(state);
}
return BLI_task_pool_create_suspended(state, TASK_PRIORITY_HIGH);
}
} // namespace
void deg_evaluate_on_refresh(Depsgraph *graph)
{
/* Nothing to update, early out. */
if (graph->entry_tags.is_empty()) {
return;
}
graph->debug.begin_graph_evaluation();
#ifdef WITH_PYTHON
/* Release the GIL so that Python drivers can be evaluated. See T91046. */
BPy_BEGIN_ALLOW_THREADS;
#endif
graph->is_evaluating = true;
depsgraph_ensure_view_layer(graph);
/* Set up evaluation state. */
DepsgraphEvalState state;
state.graph = graph;
state.do_stats = graph->debug.do_time_debug();
/* Prepare all nodes for evaluation. */
initialize_execution(&state, graph);
/* Evaluation happens in several incremental steps:
*
* - Start with the copy-on-write operations which never form dependency cycles. This will ensure
* that if a dependency graph has a cycle evaluation functions will always "see" valid expanded
* datablock. It might not be evaluated yet, but at least the datablock will be valid.
*
* - If there is potentially dynamically changing visibility in the graph update the actual
* nodes visibilities, so that actual heavy data evaluation can benefit from knowledge that
* something heavy is not currently visible.
*
* - Multi-threaded evaluation of all possible nodes.
* Certain operations (and their subtrees) could be ignored. For example, meta-balls are not
* safe from threading point of view, so the threaded evaluation will stop at the metaball
* operation node.
*
* - Single-threaded pass of all remaining operations. */
TaskPool *task_pool = deg_evaluate_task_pool_create(&state);
evaluate_graph_threaded_stage(&state, task_pool, EvaluationStage::COPY_ON_WRITE);
if (graph->has_animated_visibility || graph->need_update_nodes_visibility) {
/* Update pending parents including only the ones which are affecting operations which are
* affecting visibility. */
state.need_update_pending_parents = true;
evaluate_graph_threaded_stage(&state, task_pool, EvaluationStage::DYNAMIC_VISIBILITY);
deg_graph_flush_visibility_flags_if_needed(graph);
/* Update parents to an updated visibility and evaluation stage.
*
* Need to do it regardless of whether visibility is actually changed or not: current state of
* the pending parents are all zeroes because it was previously calculated for only visibility
* related nodes and those are fully evaluated by now. */
state.need_update_pending_parents = true;
}
evaluate_graph_threaded_stage(&state, task_pool, EvaluationStage::THREADED_EVALUATION);
BLI_task_pool_free(task_pool);
evaluate_graph_single_threaded_if_needed(&state);
/* Finalize statistics gathering. This is because we only gather single
* operation timing here, without aggregating anything to avoid any extra
* synchronization. */
if (state.do_stats) {
deg_eval_stats_aggregate(graph);
}
/* Clear any uncleared tags. */
deg_graph_clear_tags(graph);
graph->is_evaluating = false;
#ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
#endif
graph->debug.end_graph_evaluation();
}
} // namespace blender::deg