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blender-archive/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.cc
Campbell Barton 70035e6473 Cleanup: break before the default case in switch statements
While missing the break before a default that only breaks isn't
an error, it means adding new cases needs to remember to add the
break for an existing case, changing the default case will also
result in an unintended fall-through.

Also avoid `default:;` and add an explicit break.
2022-08-31 16:01:29 +10:00

118 lines
3.0 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2017 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#include "intern/eval/deg_eval_runtime_backup.h"
#include "intern/eval/deg_eval_copy_on_write.h"
#include "BLI_utildefines.h"
#include "DRW_engine.h"
namespace blender::deg {
RuntimeBackup::RuntimeBackup(const Depsgraph *depsgraph)
: have_backup(false),
id_data({nullptr}),
animation_backup(depsgraph),
scene_backup(depsgraph),
sound_backup(depsgraph),
object_backup(depsgraph),
drawdata_ptr(nullptr),
movieclip_backup(depsgraph),
volume_backup(depsgraph),
gpencil_backup(depsgraph)
{
drawdata_backup.first = drawdata_backup.last = nullptr;
}
void RuntimeBackup::init_from_id(ID *id)
{
if (!deg_copy_on_write_is_expanded(id)) {
return;
}
have_backup = true;
/* Clear, so freeing the expanded data doesn't touch this Python reference. */
id_data.py_instance = id->py_instance;
id->py_instance = nullptr;
animation_backup.init_from_id(id);
const ID_Type id_type = GS(id->name);
switch (id_type) {
case ID_OB:
object_backup.init_from_object(reinterpret_cast<Object *>(id));
break;
case ID_SCE:
scene_backup.init_from_scene(reinterpret_cast<Scene *>(id));
break;
case ID_SO:
sound_backup.init_from_sound(reinterpret_cast<bSound *>(id));
break;
case ID_MC:
movieclip_backup.init_from_movieclip(reinterpret_cast<MovieClip *>(id));
break;
case ID_VO:
volume_backup.init_from_volume(reinterpret_cast<Volume *>(id));
break;
case ID_GD:
gpencil_backup.init_from_gpencil(reinterpret_cast<bGPdata *>(id));
break;
default:
break;
}
/* Note that we never free GPU draw data from here since that's not
* safe for threading and draw data is likely to be re-used. */
drawdata_ptr = DRW_drawdatalist_from_id(id);
if (drawdata_ptr != nullptr) {
drawdata_backup = *drawdata_ptr;
drawdata_ptr->first = drawdata_ptr->last = nullptr;
}
}
void RuntimeBackup::restore_to_id(ID *id)
{
if (!have_backup) {
return;
}
id->py_instance = id_data.py_instance;
animation_backup.restore_to_id(id);
const ID_Type id_type = GS(id->name);
switch (id_type) {
case ID_OB:
object_backup.restore_to_object(reinterpret_cast<Object *>(id));
break;
case ID_SCE:
scene_backup.restore_to_scene(reinterpret_cast<Scene *>(id));
break;
case ID_SO:
sound_backup.restore_to_sound(reinterpret_cast<bSound *>(id));
break;
case ID_MC:
movieclip_backup.restore_to_movieclip(reinterpret_cast<MovieClip *>(id));
break;
case ID_VO:
volume_backup.restore_to_volume(reinterpret_cast<Volume *>(id));
break;
case ID_GD:
gpencil_backup.restore_to_gpencil(reinterpret_cast<bGPdata *>(id));
break;
default:
break;
}
if (drawdata_ptr != nullptr) {
*drawdata_ptr = drawdata_backup;
}
}
} // namespace blender::deg