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blender-archive/source/blender/sequencer/intern/multiview.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

38 lines
920 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation. All rights reserved. */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
/* **********************************************************************
* sequencer.c
*
* Sequencer editing functions
* **********************************************************************
*/
void seq_anim_add_suffix(struct Scene *scene, struct anim *anim, int view_id);
void seq_multiview_name(struct Scene *scene,
int view_id,
const char *prefix,
const char *ext,
char *r_path,
size_t r_size);
/**
* The number of files will vary according to the stereo format.
*/
int seq_num_files(struct Scene *scene, char views_format, bool is_multiview);
#ifdef __cplusplus
}
#endif