99 lines
2.1 KiB
C++
99 lines
2.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ghost/intern/GHOST_ISystemPaths.cpp
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* \ingroup GHOST
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*/
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/**
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* Copyright (C) 2001 NaN Technologies B.V.
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* \author Maarten Gribnau
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* \date May 7, 2001
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*/
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#include "GHOST_ISystemPaths.h"
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#ifdef WIN32
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# include "GHOST_SystemPathsWin32.h"
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#else
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# ifdef __APPLE__
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# include "GHOST_SystemPathsCocoa.h"
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# else
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# include "GHOST_SystemPathsUnix.h"
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# endif
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#endif
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GHOST_ISystemPaths *GHOST_ISystemPaths::m_systemPaths = 0;
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GHOST_TSuccess GHOST_ISystemPaths::create()
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{
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GHOST_TSuccess success;
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if (!m_systemPaths) {
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#ifdef WIN32
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m_systemPaths = new GHOST_SystemPathsWin32();
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#else
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# ifdef __APPLE__
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m_systemPaths = new GHOST_SystemPathsCocoa();
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# else
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m_systemPaths = new GHOST_SystemPathsUnix();
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# endif
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#endif
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success = m_systemPaths != 0 ? GHOST_kSuccess : GHOST_kFailure;
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}
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else {
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success = GHOST_kFailure;
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}
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return success;
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}
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GHOST_TSuccess GHOST_ISystemPaths::dispose()
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{
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GHOST_TSuccess success = GHOST_kSuccess;
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if (m_systemPaths) {
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delete m_systemPaths;
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m_systemPaths = 0;
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}
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else {
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success = GHOST_kFailure;
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}
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return success;
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}
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GHOST_ISystemPaths *GHOST_ISystemPaths::get()
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{
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if (!m_systemPaths) {
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create();
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}
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return m_systemPaths;
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}
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