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blender-archive/source/blender/draw/modes/shaders/armature_envelope_distance_frag.glsl
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

16 lines
288 B
GLSL

flat in vec3 finalStateColor; /* UNUSED */
flat in vec3 finalBoneColor; /* UNUSED */
in vec3 normalView;
out vec4 fragColor;
uniform vec4 color = vec4(1.0, 1.0, 1.0, 0.2);
void main()
{
float n = normalize(normalView).z;
n = 1.0 - clamp(-n, 0.0, 1.0);
fragColor = color * n;
}