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blender-archive/source/blender/draw/modes/shaders/paint_vertex_frag.glsl
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

20 lines
382 B
GLSL

in vec3 finalColor;
out vec4 fragColor;
uniform float white_factor = 1.0;
vec3 linear_to_srgb_attr(vec3 c)
{
c = max(c, vec3(0.0));
vec3 c1 = c * 12.92;
vec3 c2 = 1.055 * pow(c, vec3(1.0 / 2.4)) - 0.055;
return mix(c1, c2, step(vec3(0.0031308), c));
}
void main()
{
fragColor.rgb = mix(linear_to_srgb_attr(finalColor), vec3(1.0), white_factor);
fragColor.a = 1.0;
}