Each space had separate operators, duplicating logic. Use RNA properties instead so adding the ability to toggle other region types (floating redo region for eg) doesn't need to have an extra operator per space type. It's also nicer to show a check-box for something which can be toggled.
95 lines
2.7 KiB
C
95 lines
2.7 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup spaction
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*/
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include <float.h>
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "BKE_context.h"
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#include "BKE_curve.h"
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#include "BKE_fcurve.h"
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#include "BKE_screen.h"
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#include "BKE_unit.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "ED_anim_api.h"
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#include "ED_keyframing.h"
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#include "ED_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "action_intern.h" // own include
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/* ******************* action editor space & buttons ************** */
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/* ******************* general ******************************** */
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void action_buttons_register(ARegionType *UNUSED(art))
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{
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#if 0
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PanelType *pt;
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// TODO: AnimData / Actions List
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pt = MEM_callocN(sizeof(PanelType), "spacetype action panel properties");
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strcpy(pt->idname, "ACTION_PT_properties");
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strcpy(pt->label, N_("Active F-Curve"));
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strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
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pt->draw = action_anim_panel_properties;
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pt->poll = action_anim_panel_poll;
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BLI_addtail(&art->paneltypes, pt);
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pt = MEM_callocN(sizeof(PanelType), "spacetype action panel properties");
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strcpy(pt->idname, "ACTION_PT_key_properties");
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strcpy(pt->label, N_("Active Keyframe"));
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strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
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pt->draw = action_anim_panel_key_properties;
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pt->poll = action_anim_panel_poll;
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BLI_addtail(&art->paneltypes, pt);
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pt = MEM_callocN(sizeof(PanelType), "spacetype action panel modifiers");
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strcpy(pt->idname, "ACTION_PT_modifiers");
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strcpy(pt->label, N_("Modifiers"));
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strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
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pt->draw = action_anim_panel_modifiers;
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pt->poll = action_anim_panel_poll;
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BLI_addtail(&art->paneltypes, pt);
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#endif
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}
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