145 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file SCA_KeyboardSensor.h
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 *  \ingroup gamelogic
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 *  \brief Sensor for keyboard input
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 */
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#ifndef __SCA_KEYBOARDSENSOR_H__
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#define __SCA_KEYBOARDSENSOR_H__
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#include "SCA_ISensor.h"
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#include "BoolValue.h"
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#include <list>
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/**
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 * The keyboard sensor listens to the keyboard, and passes on events
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 * on selected keystrokes. It has an alternate mode in which it logs
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 * keypresses to a property. Note that these modes are not mutually
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 * exclusive.  */
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class SCA_KeyboardSensor : public SCA_ISensor
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{
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	Py_Header
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	/**
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	 * the key this sensor is sensing for
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	 */
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	int							m_hotkey;
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	short int					m_qual,m_qual2;
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	short int					m_val;
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	/**
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	 * If this toggle is true, all incoming key events generate a
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	 * response.
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	 */
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	bool						m_bAllKeys;
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	/**
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	 * The name of the property to which logged text is appended. If
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	 * this property is not defined, no logging takes place.
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	 */
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	STR_String	m_targetprop;
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	/**
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	 * The property that indicates whether or not to log text when in
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	 * logging mode. If the property equals 0, no logging is done. For
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	 * all other values, logging is active. Logging can only become
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	 * active if there is a property to log to. Logging is independent
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	 * from hotkey settings. */
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	STR_String	m_toggleprop;
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	/**
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	 * Log the keystrokes from the current input buffer.
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	 */
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	void LogKeystrokes(void);
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	/**
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	 * Adds this key-code to the target prop.
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	 */
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	void AddToTargetProp(int keyIndex);
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	/**
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	 * Tests whether shift is pressed.
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	 */
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	bool IsShifted(void);
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public:
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	SCA_KeyboardSensor(class SCA_KeyboardManager* keybdmgr,
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					   short int hotkey,
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					   short int qual,
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					   short int qual2,
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					   bool bAllKeys,
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					   const STR_String& targetProp,
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					   const STR_String& toggleProp,
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					   SCA_IObject* gameobj,
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					   short int exitKey);
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	virtual ~SCA_KeyboardSensor();
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	virtual CValue* GetReplica();
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	virtual void Init();
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	short int GetHotkey();
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	virtual bool Evaluate();
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	virtual bool IsPositiveTrigger();
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	bool	TriggerOnAllKeys();
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#ifdef WITH_PYTHON
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	/* --------------------------------------------------------------------- */
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	/* Python interface ---------------------------------------------------- */
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	/* --------------------------------------------------------------------- */
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	// KeyEvents: 
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	KX_PYMETHOD_DOC_NOARGS(SCA_KeyboardSensor,getEventList);
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	// KeyStatus: 
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	KX_PYMETHOD_DOC_O(SCA_KeyboardSensor,getKeyStatus);
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	static PyObject*	pyattr_get_events(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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#endif
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};
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/**
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 * Transform keycodes to something printable.
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 */
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char ToCharacter(int keyIndex, bool shifted);
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/**
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 * Determine whether this character can be printed. We cannot use
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 * the library functions here, because we need to test our own
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 * keycodes. */
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bool IsPrintable(int keyIndex);
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/**
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 * Tests whether this is a delete key.
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 */
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bool IsDelete(int keyIndex);
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#endif //__SCA_KEYBOARDSENSOR_H__
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