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blender-archive/source/blender/editors/interface/interface_regions.c
Matt Ebb 5b5d213290 * Updated a whole swag of excellent new icons by jendryzch.
This includes a bunch of new object primitive icons 
which would be great to get into the 'add object' menus, 
they're not there yet. The specific lamp data type icons 
are now used in the outliner though, which is very helpful.
2009-05-23 07:19:31 +00:00

2100 lines
53 KiB
C

/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_screen_types.h"
#include "DNA_view2d_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BKE_context.h"
#include "BKE_report.h"
#include "BKE_screen.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_draw.h"
#include "wm_subwindow.h"
#include "wm_window.h"
#include "RNA_access.h"
#include "BIF_gl.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "BLF_api.h"
#include "ED_screen.h"
#include "interface_intern.h"
#define MENU_BUTTON_HEIGHT 20
#define MENU_SEPR_HEIGHT 6
#define B_NOP -1
#define MENU_SHADOW_SIDE 8
#define MENU_SHADOW_BOTTOM 10
#define MENU_TOP 8
/*********************** Menu Data Parsing ********************* */
typedef struct {
char *str;
int retval;
int icon;
} MenuEntry;
typedef struct {
char *instr;
char *title;
int titleicon;
MenuEntry *items;
int nitems, itemssize;
} MenuData;
static MenuData *menudata_new(char *instr)
{
MenuData *md= MEM_mallocN(sizeof(*md), "MenuData");
md->instr= instr;
md->title= NULL;
md->titleicon= 0;
md->items= NULL;
md->nitems= md->itemssize= 0;
return md;
}
static void menudata_set_title(MenuData *md, char *title, int titleicon)
{
if (!md->title)
md->title= title;
if (!md->titleicon)
md->titleicon= titleicon;
}
static void menudata_add_item(MenuData *md, char *str, int retval, int icon)
{
if (md->nitems==md->itemssize) {
int nsize= md->itemssize?(md->itemssize<<1):1;
MenuEntry *oitems= md->items;
md->items= MEM_mallocN(nsize*sizeof(*md->items), "md->items");
if (oitems) {
memcpy(md->items, oitems, md->nitems*sizeof(*md->items));
MEM_freeN(oitems);
}
md->itemssize= nsize;
}
md->items[md->nitems].str= str;
md->items[md->nitems].retval= retval;
md->items[md->nitems].icon= icon;
md->nitems++;
}
void menudata_free(MenuData *md)
{
MEM_freeN(md->instr);
if (md->items)
MEM_freeN(md->items);
MEM_freeN(md);
}
/**
* Parse menu description strings, string is of the
* form "[sss%t|]{(sss[%xNN]|), (%l|)}", ssss%t indicates the
* menu title, sss or sss%xNN indicates an option,
* if %xNN is given then NN is the return value if
* that option is selected otherwise the return value
* is the index of the option (starting with 1). %l
* indicates a seperator.
*
* @param str String to be parsed.
* @retval new menudata structure, free with menudata_free()
*/
MenuData *decompose_menu_string(char *str)
{
char *instr= BLI_strdup(str);
MenuData *md= menudata_new(instr);
char *nitem= NULL, *s= instr;
int nicon=0, nretval= 1, nitem_is_title= 0;
while (1) {
char c= *s;
if (c=='%') {
if (s[1]=='x') {
nretval= atoi(s+2);
*s= '\0';
s++;
} else if (s[1]=='t') {
nitem_is_title= 1;
*s= '\0';
s++;
} else if (s[1]=='l') {
nitem= "%l";
s++;
} else if (s[1]=='i') {
nicon= atoi(s+2);
*s= '\0';
s++;
}
} else if (c=='|' || c=='\0') {
if (nitem) {
*s= '\0';
if (nitem_is_title) {
menudata_set_title(md, nitem, nicon);
nitem_is_title= 0;
} else {
/* prevent separator to get a value */
if(nitem[0]=='%' && nitem[1]=='l')
menudata_add_item(md, nitem, -1, nicon);
else
menudata_add_item(md, nitem, nretval, nicon);
nretval= md->nitems+1;
}
nitem= NULL;
nicon= 0;
}
if (c=='\0')
break;
} else if (!nitem)
nitem= s;
s++;
}
return md;
}
void ui_set_name_menu(uiBut *but, int value)
{
MenuData *md;
int i;
md= decompose_menu_string(but->str);
for (i=0; i<md->nitems; i++)
if (md->items[i].retval==value)
strcpy(but->drawstr, md->items[i].str);
menudata_free(md);
}
/******************** Creating Temporary regions ******************/
ARegion *ui_add_temporary_region(bScreen *sc)
{
ARegion *ar;
ar= MEM_callocN(sizeof(ARegion), "area region");
BLI_addtail(&sc->regionbase, ar);
ar->regiontype= RGN_TYPE_TEMPORARY;
ar->alignment= RGN_ALIGN_FLOAT;
return ar;
}
void ui_remove_temporary_region(bContext *C, bScreen *sc, ARegion *ar)
{
if(CTX_wm_window(C))
wm_draw_region_clear(CTX_wm_window(C), ar);
ED_region_exit(C, ar);
BKE_area_region_free(NULL, ar); /* NULL: no spacetype */
BLI_freelinkN(&sc->regionbase, ar);
}
/************************* Creating Tooltips **********************/
typedef struct uiTooltipData {
rcti bbox;
uiFontStyle fstyle;
char *tip;
} uiTooltipData;
static void ui_tooltip_region_draw(const bContext *C, ARegion *ar)
{
uiTooltipData *data= ar->regiondata;
ui_draw_menu_back(U.uistyles.first, NULL, &data->bbox);
/* draw text */
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
uiStyleFontSet(&data->fstyle);
uiStyleFontDraw(&data->fstyle, &data->bbox, data->tip);
}
static void ui_tooltip_region_free(ARegion *ar)
{
uiTooltipData *data;
data= ar->regiondata;
MEM_freeN(data->tip);
MEM_freeN(data);
ar->regiondata= NULL;
}
ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
{
uiStyle *style= U.uistyles.first; // XXX pass on as arg
static ARegionType type;
ARegion *ar;
uiTooltipData *data;
float fonth, fontw, aspect= but->block->aspect;
float x1f, x2f, y1f, y2f;
int x1, x2, y1, y2, winx, winy, ofsx, ofsy;
if(!but->tip || strlen(but->tip)==0)
return NULL;
/* create area region */
ar= ui_add_temporary_region(CTX_wm_screen(C));
memset(&type, 0, sizeof(ARegionType));
type.draw= ui_tooltip_region_draw;
type.free= ui_tooltip_region_free;
ar->type= &type;
/* create tooltip data */
data= MEM_callocN(sizeof(uiTooltipData), "uiTooltipData");
data->tip= BLI_strdup(but->tip);
/* set font, get bb */
data->fstyle= style->widget; /* copy struct */
data->fstyle.align= UI_STYLE_TEXT_CENTER;
ui_fontscale(&data->fstyle.points, aspect);
uiStyleFontSet(&data->fstyle);
fontw= aspect * BLF_width(data->tip);
fonth= aspect * BLF_height(data->tip);
ar->regiondata= data;
/* compute position */
ofsx= (but->block->panel)? but->block->panel->ofsx: 0;
ofsy= (but->block->panel)? but->block->panel->ofsy: 0;
x1f= (but->x1+but->x2)/2.0f + ofsx - 16.0f*aspect;
x2f= x1f + fontw + 16.0f*aspect;
y2f= but->y1 + ofsy - 15.0f*aspect;
y1f= y2f - fonth - 10.0f*aspect;
/* copy to int, gets projected if possible too */
x1= x1f; y1= y1f; x2= x2f; y2= y2f;
if(butregion) {
/* XXX temp, region v2ds can be empty still */
if(butregion->v2d.cur.xmin != butregion->v2d.cur.xmax) {
UI_view2d_to_region_no_clip(&butregion->v2d, x1f, y1f, &x1, &y1);
UI_view2d_to_region_no_clip(&butregion->v2d, x2f, y2f, &x2, &y2);
}
x1 += butregion->winrct.xmin;
x2 += butregion->winrct.xmin;
y1 += butregion->winrct.ymin;
y2 += butregion->winrct.ymin;
}
wm_window_get_size(CTX_wm_window(C), &winx, &winy);
if(x2 > winx) {
/* super size */
if(x2 > winx + x1) {
x2= winx;
x1= 0;
}
else {
x1 -= x2-winx;
x2= winx;
}
}
if(y1 < 0) {
y1 += 36;
y2 += 36;
}
/* widget rect, in region coords */
data->bbox.xmin= MENU_SHADOW_SIDE;
data->bbox.xmax= x2-x1 + MENU_SHADOW_SIDE;
data->bbox.ymin= MENU_SHADOW_BOTTOM;
data->bbox.ymax= y2-y1 + MENU_SHADOW_BOTTOM;
/* region bigger for shadow */
ar->winrct.xmin= x1 - MENU_SHADOW_SIDE;
ar->winrct.xmax= x2 + MENU_SHADOW_SIDE;
ar->winrct.ymin= y1 - MENU_SHADOW_BOTTOM;
ar->winrct.ymax= y2 + MENU_TOP;
/* adds subwindow */
ED_region_init(C, ar);
/* notify change and redraw */
ED_region_tag_redraw(ar);
return ar;
}
void ui_tooltip_free(bContext *C, ARegion *ar)
{
ui_remove_temporary_region(C, CTX_wm_screen(C), ar);
}
/************************* Creating Menu Blocks **********************/
/* position block relative to but, result is in window space */
static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block)
{
uiBut *bt;
uiSafetyRct *saferct;
rctf butrct;
float aspect;
int xsize, ysize, xof=0, yof=0, center;
short dir1= 0, dir2=0;
/* transform to window coordinates, using the source button region/block */
butrct.xmin= but->x1; butrct.xmax= but->x2;
butrct.ymin= but->y1; butrct.ymax= but->y2;
ui_block_to_window_fl(butregion, but->block, &butrct.xmin, &butrct.ymin);
ui_block_to_window_fl(butregion, but->block, &butrct.xmax, &butrct.ymax);
/* calc block rect */
if(block->minx == 0.0f && block->maxx == 0.0f) {
if(block->buttons.first) {
block->minx= block->miny= 10000;
block->maxx= block->maxy= -10000;
bt= block->buttons.first;
while(bt) {
if(bt->x1 < block->minx) block->minx= bt->x1;
if(bt->y1 < block->miny) block->miny= bt->y1;
if(bt->x2 > block->maxx) block->maxx= bt->x2;
if(bt->y2 > block->maxy) block->maxy= bt->y2;
bt= bt->next;
}
}
else {
/* we're nice and allow empty blocks too */
block->minx= block->miny= 0;
block->maxx= block->maxy= 20;
}
}
aspect= (float)(block->maxx - block->minx + 4);
ui_block_to_window_fl(butregion, but->block, &block->minx, &block->miny);
ui_block_to_window_fl(butregion, but->block, &block->maxx, &block->maxy);
//block->minx-= 2.0; block->miny-= 2.0;
//block->maxx+= 2.0; block->maxy+= 2.0;
xsize= block->maxx - block->minx+4; // 4 for shadow
ysize= block->maxy - block->miny+4;
aspect/= (float)xsize;
if(but) {
int left=0, right=0, top=0, down=0;
int winx, winy;
wm_window_get_size(window, &winx, &winy);
if(block->direction & UI_CENTER) center= ysize/2;
else center= 0;
if( butrct.xmin-xsize > 0.0) left= 1;
if( butrct.xmax+xsize < winx) right= 1;
if( butrct.ymin-ysize+center > 0.0) down= 1;
if( butrct.ymax+ysize-center < winy) top= 1;
dir1= block->direction & UI_DIRECTION;
/* secundary directions */
if(dir1 & (UI_TOP|UI_DOWN)) {
if(dir1 & UI_LEFT) dir2= UI_LEFT;
else if(dir1 & UI_RIGHT) dir2= UI_RIGHT;
dir1 &= (UI_TOP|UI_DOWN);
}
if(dir2==0) if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN;
if(dir2==0) if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT;
/* no space at all? dont change */
if(left || right) {
if(dir1==UI_LEFT && left==0) dir1= UI_RIGHT;
if(dir1==UI_RIGHT && right==0) dir1= UI_LEFT;
/* this is aligning, not append! */
if(dir2==UI_LEFT && right==0) dir2= UI_RIGHT;
if(dir2==UI_RIGHT && left==0) dir2= UI_LEFT;
}
if(down || top) {
if(dir1==UI_TOP && top==0) dir1= UI_DOWN;
if(dir1==UI_DOWN && down==0) dir1= UI_TOP;
if(dir2==UI_TOP && top==0) dir2= UI_DOWN;
if(dir2==UI_DOWN && down==0) dir2= UI_TOP;
}
if(dir1==UI_LEFT) {
xof= butrct.xmin - block->maxx;
if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center;
else yof= butrct.ymax - block->maxy+center;
}
else if(dir1==UI_RIGHT) {
xof= butrct.xmax - block->minx;
if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center;
else yof= butrct.ymax - block->maxy+center;
}
else if(dir1==UI_TOP) {
yof= butrct.ymax - block->miny;
if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx;
else xof= butrct.xmin - block->minx;
// changed direction?
if((dir1 & block->direction)==0) {
if(block->direction & UI_SHIFT_FLIPPED)
xof+= dir2==UI_LEFT?25:-25;
uiBlockFlipOrder(block);
}
}
else if(dir1==UI_DOWN) {
yof= butrct.ymin - block->maxy;
if(dir2==UI_RIGHT) xof= butrct.xmax - block->maxx;
else xof= butrct.xmin - block->minx;
// changed direction?
if((dir1 & block->direction)==0) {
if(block->direction & UI_SHIFT_FLIPPED)
xof+= dir2==UI_LEFT?25:-25;
uiBlockFlipOrder(block);
}
}
/* and now we handle the exception; no space below or to top */
if(top==0 && down==0) {
if(dir1==UI_LEFT || dir1==UI_RIGHT) {
// align with bottom of screen
yof= ysize;
}
}
/* or no space left or right */
if(left==0 && right==0) {
if(dir1==UI_TOP || dir1==UI_DOWN) {
// align with left size of screen
xof= -block->minx+5;
}
}
// apply requested offset in the block
xof += block->xofs/block->aspect;
yof += block->yofs/block->aspect;
}
/* apply */
for(bt= block->buttons.first; bt; bt= bt->next) {
ui_block_to_window_fl(butregion, but->block, &bt->x1, &bt->y1);
ui_block_to_window_fl(butregion, but->block, &bt->x2, &bt->y2);
bt->x1 += xof;
bt->x2 += xof;
bt->y1 += yof;
bt->y2 += yof;
bt->aspect= 1.0;
// ui_check_but recalculates drawstring size in pixels
ui_check_but(bt);
}
block->minx += xof;
block->miny += yof;
block->maxx += xof;
block->maxy += yof;
/* safety calculus */
if(but) {
float midx= (butrct.xmin+butrct.xmax)/2.0;
float midy= (butrct.ymin+butrct.ymax)/2.0;
/* when you are outside parent button, safety there should be smaller */
// parent button to left
if( midx < block->minx ) block->safety.xmin= block->minx-3;
else block->safety.xmin= block->minx-40;
// parent button to right
if( midx > block->maxx ) block->safety.xmax= block->maxx+3;
else block->safety.xmax= block->maxx+40;
// parent button on bottom
if( midy < block->miny ) block->safety.ymin= block->miny-3;
else block->safety.ymin= block->miny-40;
// parent button on top
if( midy > block->maxy ) block->safety.ymax= block->maxy+3;
else block->safety.ymax= block->maxy+40;
// exception for switched pulldowns...
if(dir1 && (dir1 & block->direction)==0) {
if(dir2==UI_RIGHT) block->safety.xmax= block->maxx+3;
if(dir2==UI_LEFT) block->safety.xmin= block->minx-3;
}
block->direction= dir1;
}
else {
block->safety.xmin= block->minx-40;
block->safety.ymin= block->miny-40;
block->safety.xmax= block->maxx+40;
block->safety.ymax= block->maxy+40;
}
/* keep a list of these, needed for pulldown menus */
saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
saferct->parent= butrct;
saferct->safety= block->safety;
BLI_freelistN(&block->saferct);
if(but)
BLI_duplicatelist(&block->saferct, &but->block->saferct);
BLI_addhead(&block->saferct, saferct);
}
static void ui_block_region_draw(const bContext *C, ARegion *ar)
{
uiBlock *block;
for(block=ar->uiblocks.first; block; block=block->next)
uiDrawBlock(C, block);
}
uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut *but, uiBlockCreateFunc create_func, uiBlockHandleCreateFunc handle_create_func, void *arg)
{
wmWindow *window= CTX_wm_window(C);
static ARegionType type;
ARegion *ar;
uiBlock *block;
uiBut *bt;
uiPopupBlockHandle *handle;
uiSafetyRct *saferct;
/* create handle */
handle= MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
/* store context for operator */
handle->ctx_area= CTX_wm_area(C);
handle->ctx_region= CTX_wm_region(C);
/* create area region */
ar= ui_add_temporary_region(CTX_wm_screen(C));
handle->region= ar;
memset(&type, 0, sizeof(ARegionType));
type.draw= ui_block_region_draw;
ar->type= &type;
UI_add_region_handlers(&ar->handlers);
/* create ui block */
if(create_func)
block= create_func(C, handle->region, arg);
else
block= handle_create_func(C, handle, arg);
if(block->handle) {
memcpy(block->handle, handle, sizeof(uiPopupBlockHandle));
MEM_freeN(handle);
handle= block->handle;
}
else
block->handle= handle;
ar->regiondata= handle;
if(!block->endblock)
uiEndBlock(C, block);
/* if this is being created from a button */
if(but) {
if(ELEM(but->type, BLOCK, PULLDOWN))
block->xofs = -2; /* for proper alignment */
/* only used for automatic toolbox, so can set the shift flag */
if(but->flag & UI_MAKE_TOP) {
block->direction= UI_TOP|UI_SHIFT_FLIPPED;
uiBlockFlipOrder(block);
}
if(but->flag & UI_MAKE_DOWN) block->direction= UI_DOWN|UI_SHIFT_FLIPPED;
if(but->flag & UI_MAKE_LEFT) block->direction |= UI_LEFT;
if(but->flag & UI_MAKE_RIGHT) block->direction |= UI_RIGHT;
ui_block_position(window, butregion, but, block);
}
else {
/* keep a list of these, needed for pulldown menus */
saferct= MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
saferct->safety= block->safety;
BLI_addhead(&block->saferct, saferct);
block->flag |= UI_BLOCK_POPUP;
}
/* the block and buttons were positioned in window space as in 2.4x, now
* these menu blocks are regions so we bring it back to region space.
* additionally we add some padding for the menu shadow or rounded menus */
ar->winrct.xmin= block->minx - MENU_SHADOW_SIDE;
ar->winrct.xmax= block->maxx + MENU_SHADOW_SIDE;
ar->winrct.ymin= block->miny - MENU_SHADOW_BOTTOM;
ar->winrct.ymax= block->maxy + MENU_TOP;
block->minx -= ar->winrct.xmin;
block->maxx -= ar->winrct.xmin;
block->miny -= ar->winrct.ymin;
block->maxy -= ar->winrct.ymin;
for(bt= block->buttons.first; bt; bt= bt->next) {
bt->x1 -= ar->winrct.xmin;
bt->x2 -= ar->winrct.xmin;
bt->y1 -= ar->winrct.ymin;
bt->y2 -= ar->winrct.ymin;
}
block->flag |= UI_BLOCK_LOOP|UI_BLOCK_MOVEMOUSE_QUIT;
/* adds subwindow */
ED_region_init(C, ar);
/* get winmat now that we actually have the subwindow */
wmSubWindowSet(window, ar->swinid);
// XXX ton, AA pixel space...
wmOrtho2(0.0, (float)ar->winrct.xmax-ar->winrct.xmin+1, 0.0, (float)ar->winrct.ymax-ar->winrct.ymin+1);
wm_subwindow_getmatrix(window, ar->swinid, block->winmat);
/* notify change and redraw */
ED_region_tag_redraw(ar);
return handle;
}
void ui_popup_block_free(bContext *C, uiPopupBlockHandle *handle)
{
ui_remove_temporary_region(C, CTX_wm_screen(C), handle->region);
MEM_freeN(handle);
}
/***************************** Menu Button ***************************/
uiBlock *ui_block_func_MENU(bContext *C, uiPopupBlockHandle *handle, void *arg_but)
{
uiBut *but= arg_but;
uiBlock *block;
uiBut *bt;
MenuData *md;
ListBase lb;
float aspect;
int width, height, boxh, columns, rows, startx, starty, x1, y1, xmax, a;
/* create the block */
block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
/* compute menu data */
md= decompose_menu_string(but->str);
/* columns and row calculation */
columns= (md->nitems+20)/20;
if(columns<1)
columns= 1;
if(columns>8)
columns= (md->nitems+25)/25;
rows= md->nitems/columns;
if(rows<1)
rows= 1;
while(rows*columns<md->nitems)
rows++;
/* prevent scaling up of pupmenu */
aspect= but->aspect;
if(aspect < 1.0f)
aspect = 1.0f;
/* size and location */
if(md->title)
width= 1.5*aspect*strlen(md->title)+UI_GetStringWidth(md->title);
else
width= 0;
for(a=0; a<md->nitems; a++) {
xmax= aspect*UI_GetStringWidth(md->items[a].str);
if(md->items[a].icon)
xmax += 20*aspect;
if(xmax>width)
width= xmax;
}
width+= 10;
if(width < (but->x2 - but->x1))
width = (but->x2 - but->x1);
if(width<50)
width=50;
boxh= MENU_BUTTON_HEIGHT;
height= rows*boxh;
if(md->title)
height+= boxh;
/* here we go! */
startx= but->x1;
starty= but->y1;
if(md->title) {
uiBut *bt;
if (md->titleicon) {
bt= uiDefIconTextBut(block, LABEL, 0, md->titleicon, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, "");
} else {
bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, "");
bt->flag= UI_TEXT_LEFT;
}
}
for(a=0; a<md->nitems; a++) {
x1= startx + width*((int)(md->nitems-a-1)/rows);
y1= starty - boxh*(rows - ((md->nitems - a - 1)%rows)) + (rows*boxh);
if (strcmp(md->items[md->nitems-a-1].str, "%l")==0) {
bt= uiDefBut(block, SEPR, B_NOP, "", x1, y1,(short)(width-(rows>1)), (short)(boxh-1), NULL, 0.0, 0.0, 0, 0, "");
}
else if(md->items[md->nitems-a-1].icon) {
bt= uiDefIconTextButF(block, BUTM|FLO, B_NOP, md->items[md->nitems-a-1].icon ,md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), &handle->retvalue, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, "");
}
else {
bt= uiDefButF(block, BUTM|FLO, B_NOP, md->items[md->nitems-a-1].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), &handle->retvalue, (float) md->items[md->nitems-a-1].retval, 0.0, 0, 0, "");
}
}
menudata_free(md);
/* the code up here has flipped locations, because of change of preferred order */
/* thats why we have to switch list order too, to make arrowkeys work */
lb.first= lb.last= NULL;
bt= block->buttons.first;
while(bt) {
uiBut *next= bt->next;
BLI_remlink(&block->buttons, bt);
BLI_addhead(&lb, bt);
bt= next;
}
block->buttons= lb;
block->direction= UI_TOP;
uiEndBlock(C, block);
return block;
}
uiBlock *ui_block_func_ICONROW(bContext *C, uiPopupBlockHandle *handle, void *arg_but)
{
uiBut *but= arg_but;
uiBlock *block;
int a;
block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
for(a=(int)but->hardmin; a<=(int)but->hardmax; a++) {
uiDefIconButF(block, BUTM|FLO, B_NOP, but->icon+(a-but->hardmin), 0, (short)(18*a), (short)(but->x2-but->x1-4), 18, &handle->retvalue, (float)a, 0.0, 0, 0, "");
}
block->direction= UI_TOP;
uiEndBlock(C, block);
return block;
}
uiBlock *ui_block_func_ICONTEXTROW(bContext *C, uiPopupBlockHandle *handle, void *arg_but)
{
uiBut *but= arg_but;
uiBlock *block;
MenuData *md;
int width, xmax, ypos, a;
block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
md= decompose_menu_string(but->str);
/* size and location */
/* expand menu width to fit labels */
if(md->title)
width= 2*strlen(md->title)+UI_GetStringWidth(md->title);
else
width= 0;
for(a=0; a<md->nitems; a++) {
xmax= UI_GetStringWidth(md->items[a].str);
if(xmax>width) width= xmax;
}
width+= 30;
if (width<50) width=50;
ypos = 1;
/* loop through the menu options and draw them out with icons & text labels */
for(a=0; a<md->nitems; a++) {
/* add a space if there's a separator (%l) */
if (strcmp(md->items[a].str, "%l")==0) {
ypos +=3;
}
else {
uiDefIconTextButF(block, BUTM|FLO, B_NOP, (short)((but->icon)+(md->items[a].retval-but->hardmin)), md->items[a].str, 0, ypos,(short)width, 19, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
ypos += 20;
}
}
if(md->title) {
uiBut *bt;
bt= uiDefBut(block, LABEL, 0, md->title, 0, ypos, (short)width, 19, NULL, 0.0, 0.0, 0, 0, "");
bt->flag= UI_TEXT_LEFT;
}
menudata_free(md);
block->direction= UI_TOP;
uiBoundsBlock(block, 3);
uiEndBlock(C, block);
return block;
}
static void ui_warp_pointer(short x, short y)
{
/* XXX 2.50 which function to use for this? */
#if 0
/* OSX has very poor mousewarp support, it sends events;
this causes a menu being pressed immediately ... */
#ifndef __APPLE__
warp_pointer(x, y);
#endif
#endif
}
/********************* Color Button ****************/
/* picker sizes S hsize, F full size, D spacer, B button/pallette height */
#define SPICK 110.0
#define FPICK 180.0
#define DPICK 6.0
#define BPICK 24.0
#define UI_PALETTE_TOT 16
/* note; in tot+1 the old color is stored */
static float palette[UI_PALETTE_TOT+1][3]= {
{0.93, 0.83, 0.81}, {0.88, 0.89, 0.73}, {0.69, 0.81, 0.57}, {0.51, 0.76, 0.64},
{0.37, 0.56, 0.61}, {0.33, 0.29, 0.55}, {0.46, 0.21, 0.51}, {0.40, 0.12, 0.18},
{1.0, 1.0, 1.0}, {0.85, 0.85, 0.85}, {0.7, 0.7, 0.7}, {0.56, 0.56, 0.56},
{0.42, 0.42, 0.42}, {0.28, 0.28, 0.28}, {0.14, 0.14, 0.14}, {0.0, 0.0, 0.0}
};
/* for picker, while editing hsv */
void ui_set_but_hsv(uiBut *but)
{
float col[3];
hsv_to_rgb(but->hsv[0], but->hsv[1], but->hsv[2], col, col+1, col+2);
ui_set_but_vectorf(but, col);
}
static void update_picker_hex(uiBlock *block, float *rgb)
{
uiBut *bt;
char col[16];
sprintf(col, "%02X%02X%02X", (unsigned int)(rgb[0]*255.0), (unsigned int)(rgb[1]*255.0), (unsigned int)(rgb[2]*255.0));
// this updates button strings, is hackish... but button pointers are on stack of caller function
for(bt= block->buttons.first; bt; bt= bt->next) {
if(strcmp(bt->str, "Hex: ")==0) {
strcpy(bt->poin, col);
ui_check_but(bt);
break;
}
}
}
void ui_update_block_buts_hsv(uiBlock *block, float *hsv)
{
uiBut *bt;
float r, g, b;
float rgb[3];
// this updates button strings, is hackish... but button pointers are on stack of caller function
hsv_to_rgb(hsv[0], hsv[1], hsv[2], &r, &g, &b);
rgb[0] = r; rgb[1] = g; rgb[2] = b;
update_picker_hex(block, rgb);
for(bt= block->buttons.first; bt; bt= bt->next) {
if(bt->type==HSVCUBE) {
VECCOPY(bt->hsv, hsv);
ui_set_but_hsv(bt);
}
else if(bt->str[1]==' ') {
if(bt->str[0]=='R') {
ui_set_but_val(bt, r);
}
else if(bt->str[0]=='G') {
ui_set_but_val(bt, g);
}
else if(bt->str[0]=='B') {
ui_set_but_val(bt, b);
}
else if(bt->str[0]=='H') {
ui_set_but_val(bt, hsv[0]);
}
else if(bt->str[0]=='S') {
ui_set_but_val(bt, hsv[1]);
}
else if(bt->str[0]=='V') {
ui_set_but_val(bt, hsv[2]);
}
}
}
}
static void ui_update_block_buts_hex(uiBlock *block, char *hexcol)
{
uiBut *bt;
float r=0, g=0, b=0;
float h, s, v;
// this updates button strings, is hackish... but button pointers are on stack of caller function
hex_to_rgb(hexcol, &r, &g, &b);
rgb_to_hsv(r, g, b, &h, &s, &v);
for(bt= block->buttons.first; bt; bt= bt->next) {
if(bt->type==HSVCUBE) {
bt->hsv[0] = h;
bt->hsv[1] = s;
bt->hsv[2] = v;
ui_set_but_hsv(bt);
}
else if(bt->str[1]==' ') {
if(bt->str[0]=='R') {
ui_set_but_val(bt, r);
}
else if(bt->str[0]=='G') {
ui_set_but_val(bt, g);
}
else if(bt->str[0]=='B') {
ui_set_but_val(bt, b);
}
else if(bt->str[0]=='H') {
ui_set_but_val(bt, h);
}
else if(bt->str[0]=='S') {
ui_set_but_val(bt, s);
}
else if(bt->str[0]=='V') {
ui_set_but_val(bt, v);
}
}
}
}
/* bt1 is palette but, col1 is original color */
/* callback to copy from/to palette */
static void do_palette_cb(bContext *C, void *bt1, void *col1)
{
wmWindow *win= CTX_wm_window(C);
uiBut *but1= (uiBut *)bt1;
float *col= (float *)col1;
float *fp, hsv[3];
fp= (float *)but1->poin;
if(win->eventstate->ctrl) {
VECCOPY(fp, col);
}
else {
VECCOPY(col, fp);
}
rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2);
ui_update_block_buts_hsv(but1->block, hsv);
update_picker_hex(but1->block, col);
}
/* bt1 is num but, hsv1 is pointer to original color in hsv space*/
/* callback to handle changes in num-buts in picker */
static void do_palette1_cb(bContext *C, void *bt1, void *hsv1)
{
uiBut *but1= (uiBut *)bt1;
float *hsv= (float *)hsv1;
float *fp= NULL;
if(but1->str[1]==' ') {
if(but1->str[0]=='R') fp= (float *)but1->poin;
else if(but1->str[0]=='G') fp= ((float *)but1->poin)-1;
else if(but1->str[0]=='B') fp= ((float *)but1->poin)-2;
}
if(fp) {
rgb_to_hsv(fp[0], fp[1], fp[2], hsv, hsv+1, hsv+2);
}
ui_update_block_buts_hsv(but1->block, hsv);
}
/* bt1 is num but, col1 is pointer to original color */
/* callback to handle changes in num-buts in picker */
static void do_palette2_cb(bContext *C, void *bt1, void *col1)
{
uiBut *but1= (uiBut *)bt1;
float *rgb= (float *)col1;
float *fp= NULL;
if(but1->str[1]==' ') {
if(but1->str[0]=='H') fp= (float *)but1->poin;
else if(but1->str[0]=='S') fp= ((float *)but1->poin)-1;
else if(but1->str[0]=='V') fp= ((float *)but1->poin)-2;
}
if(fp) {
hsv_to_rgb(fp[0], fp[1], fp[2], rgb, rgb+1, rgb+2);
}
ui_update_block_buts_hsv(but1->block, fp);
}
static void do_palette_hex_cb(bContext *C, void *bt1, void *hexcl)
{
uiBut *but1= (uiBut *)bt1;
char *hexcol= (char *)hexcl;
ui_update_block_buts_hex(but1->block, hexcol);
}
/* used for both 3d view and image window */
static void do_palette_sample_cb(bContext *C, void *bt1, void *col1) /* frontbuf */
{
/* XXX 2.50 this should become an operator? */
#if 0
uiBut *but1= (uiBut *)bt1;
uiBut *but;
float tempcol[4];
int x=0, y=0;
short mval[2];
float hsv[3];
short capturing;
int oldcursor;
Window *win;
unsigned short dev;
oldcursor=get_cursor();
win=winlay_get_active_window();
while (get_mbut() & L_MOUSE) UI_wait_for_statechange();
SetBlenderCursor(BC_EYEDROPPER_CURSOR);
/* loop and wait for a mouse click */
capturing = TRUE;
while(capturing) {
char ascii;
short val;
dev = extern_qread_ext(&val, &ascii);
if(dev==INPUTCHANGE) break;
if(get_mbut() & R_MOUSE) break;
else if(get_mbut() & L_MOUSE) {
uiGetMouse(mywinget(), mval);
x= mval[0]; y= mval[1];
capturing = FALSE;
break;
}
else if(dev==ESCKEY) break;
}
window_set_cursor(win, oldcursor);
if(capturing) return;
if(x<0 || y<0) return;
/* if we've got a glick, use OpenGL to sample the color under the mouse pointer */
glReadBuffer(GL_FRONT);
glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, tempcol);
glReadBuffer(GL_BACK);
/* and send that color back to the picker */
rgb_to_hsv(tempcol[0], tempcol[1], tempcol[2], hsv, hsv+1, hsv+2);
ui_update_block_buts_hsv(but1->block, hsv);
update_picker_hex(but1->block, tempcol);
for (but= but1->block->buttons.first; but; but= but->next) {
ui_check_but(but);
ui_draw_but(but);
}
but= but1->block->buttons.first;
ui_block_flush_back(but->block);
#endif
}
/* color picker, Gimp version. mode: 'f' = floating panel, 'p' = popup */
/* col = read/write to, hsv/old/hexcol = memory for temporal use */
void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval)
{
uiBut *bt;
float h, offs;
int a;
VECCOPY(old, col); // old color stored there, for palette_cb to work
// the cube intersection
bt= uiDefButF(block, HSVCUBE, retval, "", 0,DPICK+BPICK,FPICK,FPICK, col, 0.0, 0.0, 2, 0, "");
bt= uiDefButF(block, HSVCUBE, retval, "", 0,0,FPICK,BPICK, col, 0.0, 0.0, 3, 0, "");
// palette
bt=uiDefButF(block, COL, retval, "", FPICK+DPICK, 0, BPICK,BPICK, old, 0.0, 0.0, -1, 0, "Old color, click to restore");
uiButSetFunc(bt, do_palette_cb, bt, col);
uiDefButF(block, COL, retval, "", FPICK+DPICK, BPICK+DPICK, BPICK,60-BPICK-DPICK, col, 0.0, 0.0, -1, 0, "Active color");
h= (DPICK+BPICK+FPICK-64)/(UI_PALETTE_TOT/2.0);
uiBlockBeginAlign(block);
for(a= -1+UI_PALETTE_TOT/2; a>=0; a--) {
bt= uiDefButF(block, COL, retval, "", FPICK+DPICK, 65.0+(float)a*h, BPICK/2, h, palette[a+UI_PALETTE_TOT/2], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
uiButSetFunc(bt, do_palette_cb, bt, col);
bt= uiDefButF(block, COL, retval, "", FPICK+DPICK+BPICK/2, 65.0+(float)a*h, BPICK/2, h, palette[a], 0.0, 0.0, -1, 0, "Click to choose, hold CTRL to store in palette");
uiButSetFunc(bt, do_palette_cb, bt, col);
}
uiBlockEndAlign(block);
// buttons
rgb_to_hsv(col[0], col[1], col[2], hsv, hsv+1, hsv+2);
sprintf(hexcol, "%02X%02X%02X", (unsigned int)(col[0]*255.0), (unsigned int)(col[1]*255.0), (unsigned int)(col[2]*255.0));
offs= FPICK+2*DPICK+BPICK;
/* note; made this a TOG now, with NULL pointer. Is because BUT now gets handled with a afterfunc */
bt= uiDefIconTextBut(block, TOG, UI_RETURN_OK, ICON_EYEDROPPER, "Sample", offs+55, 170, 85, 20, NULL, 0, 0, 0, 0, "Sample the color underneath the following mouse click (ESC or RMB to cancel)");
uiButSetFunc(bt, do_palette_sample_cb, bt, col);
uiButSetFlag(bt, UI_TEXT_LEFT);
bt= uiDefBut(block, TEX, retval, "Hex: ", offs, 140, 140, 20, hexcol, 0, 8, 0, 0, "Hex triplet for color (#RRGGBB)");
uiButSetFunc(bt, do_palette_hex_cb, bt, hexcol);
uiBlockBeginAlign(block);
bt= uiDefButF(block, NUMSLI, retval, "R ", offs, 110, 140,20, col, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette1_cb, bt, hsv);
bt= uiDefButF(block, NUMSLI, retval, "G ", offs, 90, 140,20, col+1, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette1_cb, bt, hsv);
bt= uiDefButF(block, NUMSLI, retval, "B ", offs, 70, 140,20, col+2, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette1_cb, bt, hsv);
uiBlockBeginAlign(block);
bt= uiDefButF(block, NUMSLI, retval, "H ", offs, 40, 140,20, hsv, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette2_cb, bt, col);
bt= uiDefButF(block, NUMSLI, retval, "S ", offs, 20, 140,20, hsv+1, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette2_cb, bt, col);
bt= uiDefButF(block, NUMSLI, retval, "V ", offs, 0, 140,20, hsv+2, 0.0, 1.0, 10, 3, "");
uiButSetFunc(bt, do_palette2_cb, bt, col);
uiBlockEndAlign(block);
}
uiBlock *ui_block_func_COL(bContext *C, uiPopupBlockHandle *handle, void *arg_but)
{
uiBut *but= arg_but;
uiBlock *block;
static float hsvcol[3], oldcol[3];
static char hexcol[128];
block= uiBeginBlock(C, handle->region, "colorpicker", UI_EMBOSS);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_KEEP_OPEN;
VECCOPY(handle->retvec, but->editvec);
uiBlockPickerButtons(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0);
/* and lets go */
block->direction= UI_TOP;
uiBoundsBlock(block, 3);
return block;
}
/* ******************** Color band *************** */
static int vergcband(const void *a1, const void *a2)
{
const CBData *x1=a1, *x2=a2;
if( x1->pos > x2->pos ) return 1;
else if( x1->pos < x2->pos) return -1;
return 0;
}
static void colorband_pos_cb(bContext *C, void *coba_v, void *unused_v)
{
ColorBand *coba= coba_v;
int a;
if(coba->tot<2) return;
for(a=0; a<coba->tot; a++) coba->data[a].cur= a;
qsort(coba->data, coba->tot, sizeof(CBData), vergcband);
for(a=0; a<coba->tot; a++) {
if(coba->data[a].cur==coba->cur) {
/* if(coba->cur!=a) addqueue(curarea->win, REDRAW, 0); */ /* button cur */
coba->cur= a;
break;
}
}
}
static void colorband_add_cb(bContext *C, void *coba_v, void *unused_v)
{
ColorBand *coba= coba_v;
if(coba->tot < MAXCOLORBAND-1) coba->tot++;
coba->cur= coba->tot-1;
colorband_pos_cb(C, coba, NULL);
// BIF_undo_push("Add colorband");
}
static void colorband_del_cb(bContext *C, void *coba_v, void *unused_v)
{
ColorBand *coba= coba_v;
int a;
if(coba->tot<2) return;
for(a=coba->cur; a<coba->tot; a++) {
coba->data[a]= coba->data[a+1];
}
if(coba->cur) coba->cur--;
coba->tot--;
// BIF_undo_push("Delete colorband");
// BIF_preview_changed(ID_TE);
}
void uiBlockColorbandButtons(uiBlock *block, ColorBand *coba, rctf *butr, int event)
{
CBData *cbd;
uiBut *bt;
float unit= (butr->xmax-butr->xmin)/14.0f;
float xs= butr->xmin;
cbd= coba->data + coba->cur;
uiBlockBeginAlign(block);
uiDefButF(block, COL, event, "", xs,butr->ymin+20.0f,2.0f*unit,20, &(cbd->r), 0, 0, 0, 0, "");
uiDefButF(block, NUM, event, "A:", xs+2.0f*unit,butr->ymin+20.0f,4.0f*unit,20, &(cbd->a), 0.0f, 1.0f, 10, 2, "");
bt= uiDefBut(block, BUT, event, "Add", xs+6.0f*unit,butr->ymin+20.0f,2.0f*unit,20, NULL, 0, 0, 0, 0, "Adds a new color position to the colorband");
uiButSetFunc(bt, colorband_add_cb, coba, NULL);
bt= uiDefBut(block, BUT, event, "Del", xs+8.0f*unit, butr->ymin+20.0f, 2.0f*unit, 20, NULL, 0, 0, 0, 0, "Deletes the active position");
uiButSetFunc(bt, colorband_del_cb, coba, NULL);
uiDefButS(block, MENU, event, "Interpolation %t|Ease %x1|Cardinal %x3|Linear %x0|B-Spline %x2|Constant %x4",
xs + 10.0f*unit, butr->ymin+20.0f, unit*4.0f, 20, &coba->ipotype, 0.0, 0.0, 0, 0, "Sets interpolation type");
uiDefBut(block, BUT_COLORBAND, event, "", xs, butr->ymin, butr->xmax-butr->xmin, 20.0f, coba, 0, 0, 0, 0, "");
uiBlockEndAlign(block);
}
/* ******************** PUPmenu ****************** */
static int pupmenu_set= 0;
void uiPupMenuSetActive(int val)
{
pupmenu_set= val;
}
/* value== -1 read, otherwise set */
static int pupmenu_memory(char *str, int value)
{
static char mem[256], first=1;
int val=0, nr=0;
if(first) {
memset(mem, 0, 256);
first= 0;
}
while(str[nr]) {
val+= str[nr];
nr++;
}
if(value >= 0) mem[ val & 255 ]= value;
else return mem[ val & 255 ];
return 0;
}
#define PUP_LABELH 6
typedef struct uiPupMenuInfo {
char *instr;
int mx, my;
int startx, starty;
int maxrow;
} uiPupMenuInfo;
uiBlock *ui_block_func_PUPMENU(bContext *C, uiPopupBlockHandle *handle, void *arg_info)
{
uiBlock *block;
uiPupMenuInfo *info;
int columns, rows, mousemove[2]= {0, 0}, mousewarp= 0;
int width, height, xmax, ymax, maxrow;
int a, startx, starty, endx, endy, x1, y1;
int lastselected;
MenuData *md;
info= arg_info;
maxrow= info->maxrow;
height= 0;
/* block stuff first, need to know the font */
block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT);
block->direction= UI_DOWN;
md= decompose_menu_string(info->instr);
rows= md->nitems;
columns= 1;
/* size and location, title slightly bigger for bold */
if(md->title) {
width= 2*strlen(md->title)+UI_GetStringWidth(md->title);
width /= columns;
}
else width= 0;
for(a=0; a<md->nitems; a++) {
xmax= UI_GetStringWidth(md->items[a].str);
if(xmax>width) width= xmax;
if(strcmp(md->items[a].str, "%l")==0) height+= PUP_LABELH;
else height+= MENU_BUTTON_HEIGHT;
}
width+= 10;
if (width<50) width=50;
wm_window_get_size(CTX_wm_window(C), &xmax, &ymax);
/* set first item */
lastselected= 0;
if(pupmenu_set) {
lastselected= pupmenu_set-1;
pupmenu_set= 0;
}
else if(md->nitems>1) {
lastselected= pupmenu_memory(info->instr, -1);
}
startx= info->mx-(0.8*(width));
starty= info->my-height+MENU_BUTTON_HEIGHT/2;
if(lastselected>=0 && lastselected<md->nitems) {
for(a=0; a<md->nitems; a++) {
if(a==lastselected) break;
if( strcmp(md->items[a].str, "%l")==0) starty+= PUP_LABELH;
else starty+=MENU_BUTTON_HEIGHT;
}
//starty= info->my-height+MENU_BUTTON_HEIGHT/2+lastselected*MENU_BUTTON_HEIGHT;
}
if(startx<10) {
startx= 10;
}
if(starty<10) {
mousemove[1]= 10-starty;
starty= 10;
}
endx= startx+width*columns;
endy= starty+height;
if(endx>xmax) {
endx= xmax-10;
startx= endx-width*columns;
}
if(endy>ymax-20) {
mousemove[1]= ymax-endy-20;
endy= ymax-20;
starty= endy-height;
}
if(mousemove[0] || mousemove[1]) {
ui_warp_pointer(info->mx+mousemove[0], info->my+mousemove[1]);
mousemove[0]= info->mx;
mousemove[1]= info->my;
mousewarp= 1;
}
/* here we go! */
if(md->title) {
uiBut *bt;
char titlestr[256];
if(md->titleicon) {
width+= 20;
sprintf(titlestr, " %s", md->title);
uiDefIconTextBut(block, LABEL, 0, md->titleicon, titlestr, startx, (short)(starty+height), width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
}
else {
bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+height), columns*width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
bt->flag= UI_TEXT_LEFT;
}
//uiDefBut(block, SEPR, 0, "", startx, (short)(starty+height)-MENU_SEPR_HEIGHT, width, MENU_SEPR_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
}
x1= startx + width*((int)a/rows);
y1= starty + height - MENU_BUTTON_HEIGHT; // - MENU_SEPR_HEIGHT;
for(a=0; a<md->nitems; a++) {
char *name= md->items[a].str;
int icon = md->items[a].icon;
if(strcmp(name, "%l")==0) {
uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, "");
y1 -= PUP_LABELH;
}
else if (icon) {
uiDefIconButF(block, BUTM, B_NOP, icon, x1, y1, width+16, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
y1 -= MENU_BUTTON_HEIGHT;
}
else {
uiDefButF(block, BUTM, B_NOP, name, x1, y1, width, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
y1 -= MENU_BUTTON_HEIGHT;
}
}
uiBoundsBlock(block, 1);
uiEndBlock(C, block);
menudata_free(md);
/* XXX 2.5 need to store last selected */
#if 0
/* calculate last selected */
if(event & ui_return_ok) {
lastselected= 0;
for(a=0; a<md->nitems; a++) {
if(val==md->items[a].retval) lastselected= a;
}
pupmenu_memory(info->instr, lastselected);
}
#endif
/* XXX 2.5 need to warp back */
#if 0
if(mousemove[1] && (event & ui_return_out)==0)
ui_warp_pointer(mousemove[0], mousemove[1]);
return val;
#endif
return block;
}
uiBlock *ui_block_func_PUPMENUCOL(bContext *C, uiPopupBlockHandle *handle, void *arg_info)
{
uiBlock *block;
uiPupMenuInfo *info;
int columns, rows, mousemove[2]= {0, 0}, mousewarp;
int width, height, xmax, ymax, maxrow;
int a, startx, starty, endx, endy, x1, y1;
float fvalue;
MenuData *md;
info= arg_info;
maxrow= info->maxrow;
height= 0;
/* block stuff first, need to know the font */
block= uiBeginBlock(C, handle->region, "menu", UI_EMBOSSP);
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT);
block->direction= UI_DOWN;
md= decompose_menu_string(info->instr);
/* columns and row calculation */
columns= (md->nitems+maxrow)/maxrow;
if (columns<1) columns= 1;
if(columns > 8) {
maxrow += 5;
columns= (md->nitems+maxrow)/maxrow;
}
rows= (int) md->nitems/columns;
if (rows<1) rows= 1;
while (rows*columns<(md->nitems+columns) ) rows++;
/* size and location, title slightly bigger for bold */
if(md->title) {
width= 2*strlen(md->title)+UI_GetStringWidth(md->title);
width /= columns;
}
else width= 0;
for(a=0; a<md->nitems; a++) {
xmax= UI_GetStringWidth(md->items[a].str);
if(xmax>width) width= xmax;
}
width+= 10;
if (width<50) width=50;
height= rows*MENU_BUTTON_HEIGHT;
if (md->title) height+= MENU_BUTTON_HEIGHT;
wm_window_get_size(CTX_wm_window(C), &xmax, &ymax);
/* find active item */
fvalue= handle->retvalue;
for(a=0; a<md->nitems; a++) {
if( md->items[a].retval== (int)fvalue ) break;
}
/* no active item? */
if(a==md->nitems) {
if(md->title) a= -1;
else a= 0;
}
if(a>0)
startx = info->mx-width/2 - ((int)(a)/rows)*width;
else
startx= info->mx-width/2;
starty = info->my-height + MENU_BUTTON_HEIGHT/2 + ((a)%rows)*MENU_BUTTON_HEIGHT;
if (md->title) starty+= MENU_BUTTON_HEIGHT;
if(startx<10) {
mousemove[0]= 10-startx;
startx= 10;
}
if(starty<10) {
mousemove[1]= 10-starty;
starty= 10;
}
endx= startx+width*columns;
endy= starty+height;
if(endx>xmax) {
mousemove[0]= xmax-endx-10;
endx= xmax-10;
startx= endx-width*columns;
}
if(endy>ymax) {
mousemove[1]= ymax-endy-10;
endy= ymax-10;
starty= endy-height;
}
if(mousemove[0] || mousemove[1]) {
ui_warp_pointer(info->mx+mousemove[0], info->my+mousemove[1]);
mousemove[0]= info->mx;
mousemove[1]= info->my;
mousewarp= 1;
}
/* here we go! */
if(md->title) {
uiBut *bt;
if(md->titleicon) {
}
else {
bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*MENU_BUTTON_HEIGHT), columns*width, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
bt->flag= UI_TEXT_LEFT;
}
}
for(a=0; a<md->nitems; a++) {
char *name= md->items[a].str;
int icon = md->items[a].icon;
x1= startx + width*((int)a/rows);
y1= starty - MENU_BUTTON_HEIGHT*(a%rows) + (rows-1)*MENU_BUTTON_HEIGHT;
if(strcmp(name, "%l")==0) {
uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, PUP_LABELH, NULL, 0, 0.0, 0, 0, "");
y1 -= PUP_LABELH;
}
else if (icon) {
uiDefIconButF(block, BUTM, B_NOP, icon, x1, y1, width+16, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
y1 -= MENU_BUTTON_HEIGHT;
}
else {
uiDefButF(block, BUTM, B_NOP, name, x1, y1, width, MENU_BUTTON_HEIGHT-1, &handle->retvalue, (float) md->items[a].retval, 0.0, 0, 0, "");
y1 -= MENU_BUTTON_HEIGHT;
}
}
uiBoundsBlock(block, 1);
uiEndBlock(C, block);
menudata_free(md);
/* XXX 2.5 need to warp back */
#if 0
if((event & UI_RETURN_OUT)==0)
ui_warp_pointer(mousemove[0], mousemove[1]);
#endif
return block;
}
/************************** Menu Definitions ***************************/
/* prototype */
static uiBlock *ui_block_func_MENU_ITEM(bContext *C, uiPopupBlockHandle *handle, void *arg_info);
struct uiPopupMenu {
uiBlock *block;
uiLayout *layout;
};
typedef struct uiMenuInfo {
uiPopupMenu *pup;
int mx, my, popup, slideout;
int startx, starty;
} uiMenuInfo;
/************************ Menu Definitions to uiBlocks ***********************/
const char *ui_menu_enumpropname(char *opname, const char *propname, int retval)
{
wmOperatorType *ot= WM_operatortype_find(opname);
PointerRNA ptr;
PropertyRNA *prop;
if(!ot || !ot->srna)
return "";
RNA_pointer_create(NULL, ot->srna, NULL, &ptr);
prop= RNA_struct_find_property(&ptr, propname);
if(prop) {
const EnumPropertyItem *item;
int totitem, i;
RNA_property_enum_items(&ptr, prop, &item, &totitem);
for (i=0; i<totitem; i++) {
if(item[i].value==retval)
return item[i].name;
}
}
return "";
}
typedef struct MenuItemLevel {
int opcontext;
char *opname;
char *propname;
PointerRNA rnapoin;
} MenuItemLevel;
static uiBlock *ui_block_func_MENU_ITEM(bContext *C, uiPopupBlockHandle *handle, void *arg_info)
{
uiBlock *block;
uiMenuInfo *info= arg_info;
uiPopupMenu *pup;
ScrArea *sa;
ARegion *ar;
pup= info->pup;
block= pup->block;
/* block stuff first, need to know the font */
uiBlockSetRegion(block, handle->region);
block->direction= UI_DOWN;
uiBlockLayoutResolve(C, block, NULL, NULL);
if(info->popup) {
uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT|UI_BLOCK_RET_1);
uiBlockSetDirection(block, UI_DOWN);
/* here we set an offset for the mouse position */
uiMenuPopupBoundsBlock(block, 1, 0, 1.5*MENU_BUTTON_HEIGHT);
}
else {
/* for a header menu we set the direction automatic */
if(!info->slideout) {
sa= CTX_wm_area(C);
ar= CTX_wm_region(C);
if(sa && sa->headertype==HEADERDOWN) {
if(ar && ar->regiontype == RGN_TYPE_HEADER) {
uiBlockSetDirection(block, UI_TOP);
uiBlockFlipOrder(block);
}
}
}
uiTextBoundsBlock(block, 50);
}
/* if menu slides out of other menu, override direction */
if(info->slideout)
uiBlockSetDirection(block, UI_RIGHT);
uiEndBlock(C, block);
return block;
}
uiPopupBlockHandle *ui_popup_menu_create(bContext *C, ARegion *butregion, uiBut *but, uiMenuCreateFunc menu_func, void *arg)
{
uiStyle *style= U.uistyles.first;
uiPopupBlockHandle *handle;
uiPopupMenu *pup;
uiMenuInfo info;
pup= MEM_callocN(sizeof(uiPopupMenu), "menu dummy");
pup->block= uiBeginBlock(C, NULL, "ui_popup_menu_create", UI_EMBOSSP);
pup->layout= uiBlockLayout(pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, style);
uiLayoutContext(pup->layout, WM_OP_INVOKE_REGION_WIN);
/* create in advance so we can let buttons point to retval already */
pup->block->handle= MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
menu_func(C, pup->layout, arg);
memset(&info, 0, sizeof(info));
info.pup= pup;
info.slideout= (but && (but->block->flag & UI_BLOCK_LOOP));
handle= ui_popup_block_create(C, butregion, but, NULL, ui_block_func_MENU_ITEM, &info);
MEM_freeN(pup);
return handle;
}
/*************************** Menu Creating API **************************/
/*************************** Popup Menu API **************************/
/* only return handler, and set optional title */
uiPopupMenu *uiPupMenuBegin(bContext *C, const char *title, int icon)
{
uiStyle *style= U.uistyles.first;
uiPopupMenu *pup= MEM_callocN(sizeof(uiPopupMenu), "menu start");
uiBut *but;
pup->block= uiBeginBlock(C, NULL, "uiPupMenuBegin", UI_EMBOSSP);
pup->layout= uiBlockLayout(pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, style);
uiLayoutContext(pup->layout, WM_OP_EXEC_REGION_WIN);
/* create in advance so we can let buttons point to retval already */
pup->block->handle= MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
/* create title button */
if(title && title[0]) {
char titlestr[256];
if(icon) {
sprintf(titlestr, " %s", title);
uiDefIconTextBut(pup->block, LABEL, 0, icon, titlestr, 0, 0, 200, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
}
else {
but= uiDefBut(pup->block, LABEL, 0, (char*)title, 0, 0, 200, MENU_BUTTON_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
but->flag= UI_TEXT_LEFT;
}
//uiDefBut(block, SEPR, 0, "", startx, (short)(starty+height)-MENU_SEPR_HEIGHT, width, MENU_SEPR_HEIGHT, NULL, 0.0, 0.0, 0, 0, "");
}
return pup;
}
/* set the whole structure to work */
void uiPupMenuEnd(bContext *C, uiPopupMenu *pup)
{
wmWindow *window= CTX_wm_window(C);
uiMenuInfo info;
uiPopupBlockHandle *menu;
memset(&info, 0, sizeof(info));
info.popup= 1;
info.mx= window->eventstate->x;
info.my= window->eventstate->y;
info.pup= pup;
menu= ui_popup_block_create(C, NULL, NULL, NULL, ui_block_func_MENU_ITEM, &info);
menu->popup= 1;
UI_add_popup_handlers(C, &window->handlers, menu);
WM_event_add_mousemove(C);
MEM_freeN(pup);
}
uiLayout *uiPupMenuLayout(uiPopupMenu *pup)
{
return pup->layout;
}
/* ************** standard pupmenus *************** */
/* this one can called with operatortype name and operators */
static uiPopupBlockHandle *ui_pup_menu(bContext *C, int maxrow, uiMenuHandleFunc func, void *arg, char *str, ...)
{
wmWindow *window= CTX_wm_window(C);
uiPupMenuInfo info;
uiPopupBlockHandle *menu;
memset(&info, 0, sizeof(info));
info.mx= window->eventstate->x;
info.my= window->eventstate->y;
info.maxrow= maxrow;
info.instr= str;
menu= ui_popup_block_create(C, NULL, NULL, NULL, ui_block_func_PUPMENU, &info);
menu->popup= 1;
UI_add_popup_handlers(C, &window->handlers, menu);
WM_event_add_mousemove(C);
menu->popup_func= func;
menu->popup_arg= arg;
return menu;
}
static void operator_name_cb(bContext *C, void *arg, int retval)
{
const char *opname= arg;
if(opname && retval > 0)
WM_operator_name_call(C, opname, WM_OP_EXEC_DEFAULT, NULL);
}
static void vconfirm_opname(bContext *C, char *opname, char *title, char *itemfmt, va_list ap)
{
char *s, buf[512];
s= buf;
if (title) s+= sprintf(s, "%s%%t|", title);
vsprintf(s, itemfmt, ap);
ui_pup_menu(C, 0, operator_name_cb, opname, buf);
}
static void operator_cb(bContext *C, void *arg, int retval)
{
wmOperator *op= arg;
if(op && retval > 0)
WM_operator_call(C, op);
else
WM_operator_free(op);
}
static void confirm_cancel_operator(void *opv)
{
WM_operator_free(opv);
}
static void confirm_operator(bContext *C, wmOperator *op, char *title, char *item)
{
uiPopupBlockHandle *handle;
char *s, buf[512];
s= buf;
if (title) s+= sprintf(s, "%s%%t|%s", title, item);
handle= ui_pup_menu(C, 0, operator_cb, op, buf);
handle->cancel_func= confirm_cancel_operator;
}
void uiPupMenuOkee(bContext *C, char *opname, char *str, ...)
{
va_list ap;
char titlestr[256];
sprintf(titlestr, "OK? %%i%d", ICON_QUESTION);
va_start(ap, str);
vconfirm_opname(C, opname, titlestr, str, ap);
va_end(ap);
}
void uiPupMenuSaveOver(bContext *C, wmOperator *op, char *filename)
{
size_t len= strlen(filename);
if(len==0)
return;
if(filename[len-1]=='/' || filename[len-1]=='\\') {
uiPupMenuError(C, "Cannot overwrite a directory");
WM_operator_free(op);
return;
}
if(BLI_exists(filename)==0)
operator_cb(C, op, 1);
else
confirm_operator(C, op, "Save over", filename);
}
void uiPupMenuNotice(bContext *C, char *str, ...)
{
va_list ap;
va_start(ap, str);
vconfirm_opname(C, NULL, NULL, str, ap);
va_end(ap);
}
void uiPupMenuError(bContext *C, char *str, ...)
{
va_list ap;
char nfmt[256];
char titlestr[256];
sprintf(titlestr, "Error %%i%d", ICON_ERROR);
sprintf(nfmt, "%s", str);
va_start(ap, str);
vconfirm_opname(C, NULL, titlestr, nfmt, ap);
va_end(ap);
}
void uiPupMenuReports(bContext *C, ReportList *reports)
{
Report *report;
DynStr *ds;
char *str;
if(!reports || !reports->list.first)
return;
if(!CTX_wm_window(C))
return;
ds= BLI_dynstr_new();
for(report=reports->list.first; report; report=report->next) {
if(report->type >= RPT_ERROR)
BLI_dynstr_appendf(ds, "Error %%i%d%%t|%s", ICON_ERROR, report->message);
else if(report->type >= RPT_WARNING)
BLI_dynstr_appendf(ds, "Warning %%i%d%%t|%s", ICON_ERROR, report->message);
}
str= BLI_dynstr_get_cstring(ds);
ui_pup_menu(C, 0, NULL, NULL, str);
MEM_freeN(str);
BLI_dynstr_free(ds);
}
/*************************** Popup Block API **************************/
void uiPupBlockO(bContext *C, uiBlockCreateFunc func, void *arg, char *opname, int opcontext)
{
wmWindow *window= CTX_wm_window(C);
uiPopupBlockHandle *handle;
handle= ui_popup_block_create(C, NULL, NULL, func, NULL, arg);
handle->popup= 1;
handle->optype= (opname)? WM_operatortype_find(opname): NULL;
handle->opcontext= opcontext;
UI_add_popup_handlers(C, &window->handlers, handle);
WM_event_add_mousemove(C);
}
void uiPupBlock(bContext *C, uiBlockCreateFunc func, void *arg)
{
uiPupBlockO(C, func, arg, NULL, 0);
}
void uiPupBlockOperator(bContext *C, uiBlockCreateFunc func, wmOperator *op, int opcontext)
{
wmWindow *window= CTX_wm_window(C);
uiPopupBlockHandle *handle;
handle= ui_popup_block_create(C, NULL, NULL, func, NULL, op);
handle->popup= 1;
handle->retvalue= 1;
handle->popup_arg= op;
handle->popup_func= operator_cb;
handle->cancel_func= confirm_cancel_operator;
handle->opcontext= opcontext;
UI_add_popup_handlers(C, &window->handlers, handle);
WM_event_add_mousemove(C);
}