He noted that static particles don't work with force fields yet, and added a fix for it. This however didn't work for the depgraph yet, and didn't correct the static particle's local space to world coordinates for the fields. Nevertheless, while reviewing this small patch I thought it would be fun to add now. So: static particles now update realtime on forcefield relations. Warning for potential slowdowns! Also note that work on the real particle patch still has to be done... something I really will do, but in time. To get particles correctly integrated in the animation system, quite some new development has to be done still.