This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
1063 lines
30 KiB
C
1063 lines
30 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Joshua Leung (full recode)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/animation/keyframes_draw.c
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* \ingroup edanimation
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*/
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/* System includes ----------------------------------------------------- */
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <float.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_dlrbTree.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "DNA_anim_types.h"
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#include "DNA_cachefile_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_mask_types.h"
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#include "BKE_fcurve.h"
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#include "GPU_draw.h"
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#include "GPU_immediate.h"
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#include "GPU_state.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "ED_anim_api.h"
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#include "ED_keyframes_draw.h"
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/* *************************** Keyframe Processing *************************** */
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/* ActKeyColumns (Keyframe Columns) ------------------------------------------ */
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/* Comparator callback used for ActKeyColumns and cframe float-value pointer */
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/* NOTE: this is exported to other modules that use the ActKeyColumns for finding keyframes */
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short compare_ak_cfraPtr(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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const float *cframe = data;
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float val = *cframe;
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if (IS_EQT(val, ak->cfra, BEZT_BINARYSEARCH_THRESH))
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return 0;
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if (val < ak->cfra)
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return -1;
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else if (val > ak->cfra)
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return 1;
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else
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return 0;
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}
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/* --------------- */
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/* Comparator callback used for ActKeyColumns and BezTriple */
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static short compare_ak_bezt(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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BezTriple *bezt = (BezTriple *)data;
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if (bezt->vec[1][0] < ak->cfra)
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return -1;
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else if (bezt->vec[1][0] > ak->cfra)
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return 1;
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else
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return 0;
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}
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/* New node callback used for building ActKeyColumns from BezTriples */
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static DLRBT_Node *nalloc_ak_bezt(void *data)
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{
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ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumn");
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BezTriple *bezt = (BezTriple *)data;
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/* store settings based on state of BezTriple */
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ak->cfra = bezt->vec[1][0];
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ak->sel = BEZT_ISSEL_ANY(bezt) ? SELECT : 0;
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ak->key_type = BEZKEYTYPE(bezt);
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/* set 'modified', since this is used to identify long keyframes */
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ak->modified = 1;
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return (DLRBT_Node *)ak;
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}
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/* Node updater callback used for building ActKeyColumns from BezTriples */
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static void nupdate_ak_bezt(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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BezTriple *bezt = (BezTriple *)data;
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/* set selection status and 'touched' status */
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if (BEZT_ISSEL_ANY(bezt)) ak->sel = SELECT;
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ak->modified += 1;
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/* for keyframe type, 'proper' keyframes have priority over breakdowns (and other types for now) */
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if (BEZKEYTYPE(bezt) == BEZT_KEYTYPE_KEYFRAME)
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ak->key_type = BEZT_KEYTYPE_KEYFRAME;
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}
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/* ......... */
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/* Comparator callback used for ActKeyColumns and GPencil frame */
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static short compare_ak_gpframe(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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bGPDframe *gpf = (bGPDframe *)data;
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if (gpf->framenum < ak->cfra)
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return -1;
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else if (gpf->framenum > ak->cfra)
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return 1;
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else
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return 0;
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}
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/* New node callback used for building ActKeyColumns from GPencil frames */
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static DLRBT_Node *nalloc_ak_gpframe(void *data)
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{
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ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumnGPF");
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bGPDframe *gpf = (bGPDframe *)data;
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/* store settings based on state of BezTriple */
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ak->cfra = gpf->framenum;
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ak->sel = (gpf->flag & GP_FRAME_SELECT) ? SELECT : 0;
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ak->key_type = gpf->key_type;
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/* set 'modified', since this is used to identify long keyframes */
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ak->modified = 1;
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return (DLRBT_Node *)ak;
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}
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/* Node updater callback used for building ActKeyColumns from GPencil frames */
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static void nupdate_ak_gpframe(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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bGPDframe *gpf = (bGPDframe *)data;
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/* set selection status and 'touched' status */
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if (gpf->flag & GP_FRAME_SELECT) ak->sel = SELECT;
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ak->modified += 1;
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/* for keyframe type, 'proper' keyframes have priority over breakdowns (and other types for now) */
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if (gpf->key_type == BEZT_KEYTYPE_KEYFRAME)
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ak->key_type = BEZT_KEYTYPE_KEYFRAME;
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}
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/* ......... */
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/* Comparator callback used for ActKeyColumns and GPencil frame */
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static short compare_ak_masklayshape(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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MaskLayerShape *masklay_shape = (MaskLayerShape *)data;
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if (masklay_shape->frame < ak->cfra)
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return -1;
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else if (masklay_shape->frame > ak->cfra)
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return 1;
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else
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return 0;
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}
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/* New node callback used for building ActKeyColumns from GPencil frames */
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static DLRBT_Node *nalloc_ak_masklayshape(void *data)
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{
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ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumnGPF");
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MaskLayerShape *masklay_shape = (MaskLayerShape *)data;
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/* store settings based on state of BezTriple */
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ak->cfra = masklay_shape->frame;
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ak->sel = (masklay_shape->flag & MASK_SHAPE_SELECT) ? SELECT : 0;
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/* set 'modified', since this is used to identify long keyframes */
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ak->modified = 1;
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return (DLRBT_Node *)ak;
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}
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/* Node updater callback used for building ActKeyColumns from GPencil frames */
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static void nupdate_ak_masklayshape(void *node, void *data)
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{
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ActKeyColumn *ak = (ActKeyColumn *)node;
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MaskLayerShape *masklay_shape = (MaskLayerShape *)data;
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/* set selection status and 'touched' status */
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if (masklay_shape->flag & MASK_SHAPE_SELECT) ak->sel = SELECT;
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ak->modified += 1;
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}
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/* --------------- */
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/* Add the given BezTriple to the given 'list' of Keyframes */
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static void add_bezt_to_keycolumns_list(DLRBT_Tree *keys, BezTriple *bezt)
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{
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if (ELEM(NULL, keys, bezt))
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return;
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else
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BLI_dlrbTree_add(keys, compare_ak_bezt, nalloc_ak_bezt, nupdate_ak_bezt, bezt);
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}
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/* Add the given GPencil Frame to the given 'list' of Keyframes */
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static void add_gpframe_to_keycolumns_list(DLRBT_Tree *keys, bGPDframe *gpf)
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{
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if (ELEM(NULL, keys, gpf))
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return;
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else
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BLI_dlrbTree_add(keys, compare_ak_gpframe, nalloc_ak_gpframe, nupdate_ak_gpframe, gpf);
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}
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/* Add the given MaskLayerShape Frame to the given 'list' of Keyframes */
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static void add_masklay_to_keycolumns_list(DLRBT_Tree *keys, MaskLayerShape *masklay_shape)
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{
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if (ELEM(NULL, keys, masklay_shape))
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return;
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else
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BLI_dlrbTree_add(keys, compare_ak_masklayshape, nalloc_ak_masklayshape, nupdate_ak_masklayshape, masklay_shape);
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}
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/* ActKeyBlocks (Long Keyframes) ------------------------------------------ */
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/* Comparator callback used for ActKeyBlock and cframe float-value pointer */
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/* NOTE: this is exported to other modules that use the ActKeyBlocks for finding long-keyframes */
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short compare_ab_cfraPtr(void *node, void *data)
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{
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ActKeyBlock *ab = (ActKeyBlock *)node;
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const float *cframe = data;
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float val = *cframe;
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if (val < ab->start)
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return -1;
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else if (val > ab->start)
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return 1;
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else
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return 0;
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}
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/* --------------- */
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/* Create a ActKeyColumn for a pair of BezTriples */
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static ActKeyBlock *bezts_to_new_actkeyblock(BezTriple *prev, BezTriple *beztn)
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{
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ActKeyBlock *ab = MEM_callocN(sizeof(ActKeyBlock), "ActKeyBlock");
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ab->start = prev->vec[1][0];
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ab->end = beztn->vec[1][0];
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ab->val = beztn->vec[1][1];
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ab->sel = (BEZT_ISSEL_ANY(prev) || BEZT_ISSEL_ANY(beztn)) ? SELECT : 0;
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ab->modified = 1;
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if (BEZKEYTYPE(beztn) == BEZT_KEYTYPE_MOVEHOLD)
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ab->flag |= ACTKEYBLOCK_FLAG_MOVING_HOLD;
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return ab;
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}
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static void add_bezt_to_keyblocks_list(DLRBT_Tree *blocks, BezTriple *first_bezt, BezTriple *beztn)
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{
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ActKeyBlock *new_ab = NULL;
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BezTriple *prev = NULL;
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/* get the BezTriple immediately before the given one which has the same value */
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if (beztn != first_bezt) {
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/* XXX: Unless I'm overlooking some details from the past, this should be sufficient?
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* The old code did some elaborate stuff trying to find keyframe columns for
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* the given BezTriple, then step backwards to the column before that, and find
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* an appropriate BezTriple with matching values there. Maybe that was warranted
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* in the past, but now, that list is only ever filled with keyframes from the
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* current FCurve.
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*
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* -- Aligorith (20140415)
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*/
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prev = beztn - 1;
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}
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/* check if block needed */
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if (prev == NULL) return;
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if (BEZKEYTYPE(beztn) == BEZT_KEYTYPE_MOVEHOLD) {
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/* Animator tagged a "moving hold"
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* - Previous key must also be tagged as a moving hold, otherwise
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* we're just dealing with the first of a pair, and we don't
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* want to be creating any phantom holds...
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*/
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if (BEZKEYTYPE(prev) != BEZT_KEYTYPE_MOVEHOLD)
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return;
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}
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else {
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/* Check for same values...
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* - Handles must have same central value as each other
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* - Handles which control that section of the curve must be constant
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*/
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if (IS_EQF(beztn->vec[1][1], prev->vec[1][1]) == 0) return;
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if (IS_EQF(beztn->vec[1][1], beztn->vec[0][1]) == 0) return;
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if (IS_EQF(prev->vec[1][1], prev->vec[2][1]) == 0) return;
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}
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/* if there are no blocks already, just add as root */
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if (blocks->root == NULL) {
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/* just add this as the root, then call the tree-balancing functions to validate */
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new_ab = bezts_to_new_actkeyblock(prev, beztn);
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blocks->root = (DLRBT_Node *)new_ab;
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}
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else {
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ActKeyBlock *ab, *abn = NULL;
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/* try to find a keyblock that starts on the previous beztriple, and add a new one if none start there
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* Note: we perform a tree traversal here NOT a standard linked-list traversal...
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* Note: we can't search from end to try to optimize this as it causes errors there's
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* an A ___ B |---| B situation
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*/
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// FIXME: here there is a bug where we are trying to get the summary for the following channels
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// A|--------------|A ______________ B|--------------|B
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// A|------------------------------------------------|A
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// A|----|A|---|A|-----------------------------------|A
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for (ab = blocks->root; ab; ab = abn) {
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/* check if this is a match, or whether we go left or right
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* NOTE: we now use a float threshold to prevent precision errors causing problems with summaries
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*/
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if (IS_EQT(ab->start, prev->vec[1][0], BEZT_BINARYSEARCH_THRESH)) {
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/* set selection status and 'touched' status */
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if (BEZT_ISSEL_ANY(beztn))
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ab->sel = SELECT;
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/* XXX: only when the first one was a moving hold? */
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if (BEZKEYTYPE(beztn) == BEZT_KEYTYPE_MOVEHOLD)
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ab->flag |= ACTKEYBLOCK_FLAG_MOVING_HOLD;
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ab->modified++;
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/* done... no need to insert */
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return;
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}
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else {
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ActKeyBlock **abnp = NULL; /* branch to go down - used to hook new blocks to parents */
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/* check if go left or right, but if not available, add new node */
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if (ab->start < prev->vec[1][0])
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abnp = &ab->right;
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else
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abnp = &ab->left;
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/* if this does not exist, add a new node, otherwise continue... */
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if (*abnp == NULL) {
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/* add a new node representing this, and attach it to the relevant place */
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new_ab = bezts_to_new_actkeyblock(prev, beztn);
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new_ab->parent = ab;
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*abnp = new_ab;
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break;
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}
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else
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abn = *abnp;
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}
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}
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}
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/* now, balance the tree taking into account this newly added node */
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BLI_dlrbTree_insert(blocks, (DLRBT_Node *)new_ab);
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}
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/* --------- */
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/* Handle the 'touched' status of ActKeyColumn tree nodes */
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static void set_touched_actkeycolumn(ActKeyColumn *ak)
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{
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/* sanity check */
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if (ak == NULL)
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return;
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/* deal with self first */
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if (ak->modified) {
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ak->modified = 0;
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ak->totcurve++;
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}
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/* children */
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set_touched_actkeycolumn(ak->left);
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set_touched_actkeycolumn(ak->right);
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}
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/* Handle the 'touched' status of ActKeyBlock tree nodes */
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static void set_touched_actkeyblock(ActKeyBlock *ab)
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{
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/* sanity check */
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if (ab == NULL)
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return;
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/* deal with self first */
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if (ab->modified) {
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ab->modified = 0;
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ab->totcurve++;
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}
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/* children */
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set_touched_actkeyblock(ab->left);
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set_touched_actkeyblock(ab->right);
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}
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/* --------- */
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/* Checks if ActKeyBlock should exist... */
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bool actkeyblock_is_valid(ActKeyBlock *ab, DLRBT_Tree *keys)
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{
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ActKeyColumn *ak;
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short startCurves, endCurves, totCurves;
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/* check that block is valid */
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if (ab == NULL)
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return 0;
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/* find out how many curves occur at each keyframe */
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ak = (ActKeyColumn *)BLI_dlrbTree_search_exact(keys, compare_ak_cfraPtr, &ab->start);
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startCurves = (ak) ? ak->totcurve : 0;
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ak = (ActKeyColumn *)BLI_dlrbTree_search_exact(keys, compare_ak_cfraPtr, &ab->end);
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endCurves = (ak) ? ak->totcurve : 0;
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/* only draw keyblock if it appears in at all of the keyframes at lowest end */
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if (!startCurves && !endCurves)
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return 0;
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totCurves = (startCurves > endCurves) ? endCurves : startCurves;
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return (ab->totcurve >= totCurves);
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}
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/* *************************** Keyframe Drawing *************************** */
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void draw_keyframe_shape(float x, float y, float size, bool sel, short key_type, short mode, float alpha,
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unsigned int pos_id, unsigned int size_id, unsigned int color_id, unsigned int outline_color_id)
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{
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bool draw_fill = ELEM(mode, KEYFRAME_SHAPE_INSIDE, KEYFRAME_SHAPE_BOTH);
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bool draw_outline = ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH);
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BLI_assert(draw_fill || draw_outline);
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/* tweak size of keyframe shape according to type of keyframe
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* - 'proper' keyframes have key_type = 0, so get drawn at full size
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*/
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|
switch (key_type) {
|
|
case BEZT_KEYTYPE_KEYFRAME: /* must be full size */
|
|
break;
|
|
|
|
case BEZT_KEYTYPE_BREAKDOWN: /* slightly smaller than normal keyframe */
|
|
size *= 0.85f;
|
|
break;
|
|
|
|
case BEZT_KEYTYPE_MOVEHOLD: /* slightly smaller than normal keyframes (but by less than for breakdowns) */
|
|
size *= 0.925f;
|
|
break;
|
|
|
|
case BEZT_KEYTYPE_EXTREME: /* slightly larger */
|
|
size *= 1.2f;
|
|
break;
|
|
|
|
default:
|
|
size -= 0.8f * key_type;
|
|
}
|
|
|
|
unsigned char fill_col[4];
|
|
unsigned char outline_col[4];
|
|
|
|
/* draw! */
|
|
if (draw_fill) {
|
|
/* get interior colors from theme (for selected and unselected only) */
|
|
switch (key_type) {
|
|
case BEZT_KEYTYPE_BREAKDOWN: /* bluish frames (default theme) */
|
|
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_BREAKDOWN_SELECT : TH_KEYTYPE_BREAKDOWN, fill_col);
|
|
break;
|
|
case BEZT_KEYTYPE_EXTREME: /* reddish frames (default theme) */
|
|
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_EXTREME_SELECT : TH_KEYTYPE_EXTREME, fill_col);
|
|
break;
|
|
case BEZT_KEYTYPE_JITTER: /* greenish frames (default theme) */
|
|
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_JITTER_SELECT : TH_KEYTYPE_JITTER, fill_col);
|
|
break;
|
|
case BEZT_KEYTYPE_MOVEHOLD: /* similar to traditional keyframes, but different... */
|
|
/* XXX: Should these get their own theme options instead? */
|
|
if (sel) UI_GetThemeColorShade3ubv(TH_STRIP_SELECT, 35, fill_col);
|
|
else UI_GetThemeColorShade3ubv(TH_STRIP, 50, fill_col);
|
|
fill_col[3] = 255; /* full opacity, to avoid problems with visual glitches */
|
|
break;
|
|
case BEZT_KEYTYPE_KEYFRAME: /* traditional yellowish frames (default theme) */
|
|
default:
|
|
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_KEYFRAME_SELECT : TH_KEYTYPE_KEYFRAME, fill_col);
|
|
}
|
|
|
|
/* NOTE: we don't use the straight alpha from the theme, or else effects such as
|
|
* graying out protected/muted channels doesn't work correctly!
|
|
*/
|
|
fill_col[3] *= alpha;
|
|
|
|
if (!draw_outline) {
|
|
/* force outline color to match */
|
|
outline_col[0] = fill_col[0];
|
|
outline_col[1] = fill_col[1];
|
|
outline_col[2] = fill_col[2];
|
|
outline_col[3] = fill_col[3];
|
|
}
|
|
}
|
|
|
|
if (draw_outline) {
|
|
/* exterior - black frame */
|
|
UI_GetThemeColor4ubv(sel ? TH_KEYBORDER_SELECT : TH_KEYBORDER, outline_col);
|
|
outline_col[3] *= alpha;
|
|
|
|
if (!draw_fill) {
|
|
/* fill color needs to be (outline.rgb, 0) */
|
|
fill_col[0] = outline_col[0];
|
|
fill_col[1] = outline_col[1];
|
|
fill_col[2] = outline_col[2];
|
|
fill_col[3] = 0;
|
|
}
|
|
}
|
|
|
|
immAttrib1f(size_id, size);
|
|
immAttrib4ubv(color_id, fill_col);
|
|
immAttrib4ubv(outline_color_id, outline_col);
|
|
immVertex2f(pos_id, x, y);
|
|
}
|
|
|
|
static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, float ypos, float yscale_fac, bool channelLocked)
|
|
{
|
|
const float icon_sz = U.widget_unit * 0.5f * yscale_fac;
|
|
const float half_icon_sz = 0.5f * icon_sz;
|
|
|
|
GPU_blend(true);
|
|
|
|
/* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */
|
|
/* TODO: allow this opacity factor to be themed? */
|
|
float alpha = channelLocked ? 0.25f : 1.0f;
|
|
|
|
/* draw keyblocks */
|
|
if (blocks) {
|
|
float sel_color[4], unsel_color[4];
|
|
float sel_mhcol[4], unsel_mhcol[4];
|
|
|
|
/* cache colours first */
|
|
UI_GetThemeColor4fv(TH_STRIP_SELECT, sel_color);
|
|
UI_GetThemeColor4fv(TH_STRIP, unsel_color);
|
|
|
|
sel_color[3] *= alpha;
|
|
unsel_color[3] *= alpha;
|
|
|
|
copy_v4_v4(sel_mhcol, sel_color);
|
|
sel_mhcol[3] *= 0.8f;
|
|
copy_v4_v4(unsel_mhcol, unsel_color);
|
|
unsel_mhcol[3] *= 0.8f;
|
|
|
|
uint block_len = 0;
|
|
for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) {
|
|
if (actkeyblock_is_valid(ab, keys)) {
|
|
block_len++;
|
|
}
|
|
}
|
|
|
|
if (block_len > 0) {
|
|
GPUVertFormat *format = immVertexFormat();
|
|
uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
uint color_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
|
|
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
|
|
|
|
immBegin(GPU_PRIM_TRIS, 6 * block_len);
|
|
for (ActKeyBlock *ab = blocks->first; ab; ab = ab->next) {
|
|
if (actkeyblock_is_valid(ab, keys)) {
|
|
if (ab->flag & ACTKEYBLOCK_FLAG_MOVING_HOLD) {
|
|
/* draw "moving hold" long-keyframe block - slightly smaller */
|
|
immRectf_fast_with_color(pos_id, color_id,
|
|
ab->start, ypos - half_icon_sz, ab->end, ypos + half_icon_sz,
|
|
(ab->sel) ? sel_mhcol : unsel_mhcol);
|
|
}
|
|
else {
|
|
/* draw standard long-keyframe block */
|
|
immRectf_fast_with_color(pos_id, color_id,
|
|
ab->start, ypos - half_icon_sz, ab->end, ypos + half_icon_sz,
|
|
(ab->sel) ? sel_color : unsel_color);
|
|
}
|
|
}
|
|
}
|
|
immEnd();
|
|
immUnbindProgram();
|
|
}
|
|
}
|
|
|
|
if (keys) {
|
|
/* count keys */
|
|
uint key_len = 0;
|
|
for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) {
|
|
/* optimization: if keyframe doesn't appear within 5 units (screenspace) in visible area, don't draw
|
|
* - this might give some improvements, since we current have to flip between view/region matrices
|
|
*/
|
|
if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax))
|
|
key_len++;
|
|
}
|
|
|
|
if (key_len > 0) {
|
|
/* draw keys */
|
|
GPUVertFormat *format = immVertexFormat();
|
|
uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
|
|
uint color_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
|
|
uint outline_color_id = GPU_vertformat_attr_add(format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
|
|
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
|
|
GPU_enable_program_point_size();
|
|
immBegin(GPU_PRIM_POINTS, key_len);
|
|
|
|
for (ActKeyColumn *ak = keys->first; ak; ak = ak->next) {
|
|
if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) {
|
|
draw_keyframe_shape(ak->cfra, ypos, icon_sz, (ak->sel & SELECT), ak->key_type, KEYFRAME_SHAPE_BOTH, alpha,
|
|
pos_id, size_id, color_id, outline_color_id);
|
|
}
|
|
}
|
|
|
|
immEnd();
|
|
GPU_disable_program_point_size();
|
|
immUnbindProgram();
|
|
}
|
|
}
|
|
|
|
GPU_blend(false);
|
|
}
|
|
|
|
/* *************************** Channel Drawing Funcs *************************** */
|
|
|
|
void draw_summary_channel(View2D *v2d, bAnimContext *ac, float ypos, float yscale_fac)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
summary_to_keylist(ac, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, false);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos, float yscale_fac)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
scene_to_keylist(ads, sce, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, false);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos, float yscale_fac)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
ob_to_keylist(ads, ob, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, false);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos, float yscale_fac)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
bool locked = (fcu->flag & FCURVE_PROTECTED) ||
|
|
((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) ||
|
|
((adt && adt->action) && ID_IS_LINKED(adt->action));
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
fcurve_to_keylist(adt, fcu, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, locked);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos, float yscale_fac)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
bool locked = (agrp->flag & AGRP_PROTECTED) ||
|
|
((adt && adt->action) && ID_IS_LINKED(adt->action));
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
agroup_to_keylist(adt, agrp, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, locked);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos, float yscale_fac)
|
|
{
|
|
DLRBT_Tree keys, blocks;
|
|
|
|
bool locked = (act && ID_IS_LINKED(act));
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
BLI_dlrbTree_init(&blocks);
|
|
|
|
action_to_keylist(adt, act, &keys, &blocks);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
BLI_dlrbTree_linkedlist_sync(&blocks);
|
|
|
|
draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, locked);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
BLI_dlrbTree_free(&blocks);
|
|
}
|
|
|
|
void draw_gpencil_channel(View2D *v2d, bDopeSheet *ads, bGPdata *gpd, float ypos, float yscale_fac)
|
|
{
|
|
DLRBT_Tree keys;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
|
|
gpencil_to_keylist(ads, gpd, &keys, false);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
|
|
draw_keylist(v2d, &keys, NULL, ypos, yscale_fac, false);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
}
|
|
|
|
void draw_gpl_channel(View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos, float yscale_fac)
|
|
{
|
|
DLRBT_Tree keys;
|
|
|
|
bool locked = (gpl->flag & GP_LAYER_LOCKED) != 0;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
|
|
gpl_to_keylist(ads, gpl, &keys);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
|
|
draw_keylist(v2d, &keys, NULL, ypos, yscale_fac, locked);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
}
|
|
|
|
void draw_masklay_channel(View2D *v2d, bDopeSheet *ads, MaskLayer *masklay, float ypos, float yscale_fac)
|
|
{
|
|
DLRBT_Tree keys;
|
|
|
|
bool locked = (masklay->flag & MASK_LAYERFLAG_LOCKED) != 0;
|
|
|
|
BLI_dlrbTree_init(&keys);
|
|
|
|
mask_to_keylist(ads, masklay, &keys);
|
|
|
|
BLI_dlrbTree_linkedlist_sync(&keys);
|
|
|
|
draw_keylist(v2d, &keys, NULL, ypos, yscale_fac, locked);
|
|
|
|
BLI_dlrbTree_free(&keys);
|
|
}
|
|
|
|
/* *************************** Keyframe List Conversions *************************** */
|
|
|
|
void summary_to_keylist(bAnimContext *ac, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
if (ac) {
|
|
ListBase anim_data = {NULL, NULL};
|
|
bAnimListElem *ale;
|
|
int filter;
|
|
|
|
/* get F-Curves to take keyframes from */
|
|
filter = ANIMFILTER_DATA_VISIBLE;
|
|
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
|
|
|
|
/* loop through each F-Curve, grabbing the keyframes */
|
|
for (ale = anim_data.first; ale; ale = ale->next) {
|
|
/* Why not use all #eAnim_KeyType here?
|
|
* All of the other key types are actually "summaries" themselves, and will just end up duplicating stuff
|
|
* that comes up through standard filtering of just F-Curves.
|
|
* Given the way that these work, there isn't really any benefit at all from including them. - Aligorith */
|
|
|
|
switch (ale->datatype) {
|
|
case ALE_FCURVE:
|
|
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
|
|
break;
|
|
case ALE_MASKLAY:
|
|
mask_to_keylist(ac->ads, ale->data, keys);
|
|
break;
|
|
case ALE_GPFRAME:
|
|
gpl_to_keylist(ac->ads, ale->data, keys);
|
|
break;
|
|
default:
|
|
// printf("%s: datatype %d unhandled\n", __func__, ale->datatype);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ANIM_animdata_freelist(&anim_data);
|
|
}
|
|
}
|
|
|
|
void scene_to_keylist(bDopeSheet *ads, Scene *sce, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
bAnimContext ac = {NULL};
|
|
ListBase anim_data = {NULL, NULL};
|
|
bAnimListElem *ale;
|
|
int filter;
|
|
|
|
bAnimListElem dummychan = {NULL};
|
|
|
|
if (sce == NULL)
|
|
return;
|
|
|
|
/* create a dummy wrapper data to work with */
|
|
dummychan.type = ANIMTYPE_SCENE;
|
|
dummychan.data = sce;
|
|
dummychan.id = &sce->id;
|
|
dummychan.adt = sce->adt;
|
|
|
|
ac.ads = ads;
|
|
ac.data = &dummychan;
|
|
ac.datatype = ANIMCONT_CHANNEL;
|
|
|
|
/* get F-Curves to take keyframes from */
|
|
filter = ANIMFILTER_DATA_VISIBLE; // curves only
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
/* loop through each F-Curve, grabbing the keyframes */
|
|
for (ale = anim_data.first; ale; ale = ale->next)
|
|
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
|
|
|
|
ANIM_animdata_freelist(&anim_data);
|
|
}
|
|
|
|
void ob_to_keylist(bDopeSheet *ads, Object *ob, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
bAnimContext ac = {NULL};
|
|
ListBase anim_data = {NULL, NULL};
|
|
bAnimListElem *ale;
|
|
int filter;
|
|
|
|
bAnimListElem dummychan = {NULL};
|
|
Base dummybase = {NULL};
|
|
|
|
if (ob == NULL)
|
|
return;
|
|
|
|
/* create a dummy wrapper data to work with */
|
|
dummybase.object = ob;
|
|
|
|
dummychan.type = ANIMTYPE_OBJECT;
|
|
dummychan.data = &dummybase;
|
|
dummychan.id = &ob->id;
|
|
dummychan.adt = ob->adt;
|
|
|
|
ac.ads = ads;
|
|
ac.data = &dummychan;
|
|
ac.datatype = ANIMCONT_CHANNEL;
|
|
|
|
/* get F-Curves to take keyframes from */
|
|
filter = ANIMFILTER_DATA_VISIBLE; // curves only
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
/* loop through each F-Curve, grabbing the keyframes */
|
|
for (ale = anim_data.first; ale; ale = ale->next)
|
|
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
|
|
|
|
ANIM_animdata_freelist(&anim_data);
|
|
}
|
|
|
|
void cachefile_to_keylist(bDopeSheet *ads, CacheFile *cache_file, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
if (cache_file == NULL) {
|
|
return;
|
|
}
|
|
|
|
/* create a dummy wrapper data to work with */
|
|
bAnimListElem dummychan = {NULL};
|
|
dummychan.type = ANIMTYPE_DSCACHEFILE;
|
|
dummychan.data = cache_file;
|
|
dummychan.id = &cache_file->id;
|
|
dummychan.adt = cache_file->adt;
|
|
|
|
bAnimContext ac = {NULL};
|
|
ac.ads = ads;
|
|
ac.data = &dummychan;
|
|
ac.datatype = ANIMCONT_CHANNEL;
|
|
|
|
/* get F-Curves to take keyframes from */
|
|
ListBase anim_data = { NULL, NULL };
|
|
int filter = ANIMFILTER_DATA_VISIBLE; // curves only
|
|
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
|
|
|
|
/* loop through each F-Curve, grabbing the keyframes */
|
|
for (bAnimListElem *ale = anim_data.first; ale; ale = ale->next) {
|
|
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
|
|
}
|
|
|
|
ANIM_animdata_freelist(&anim_data);
|
|
}
|
|
|
|
void fcurve_to_keylist(AnimData *adt, FCurve *fcu, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
BezTriple *bezt;
|
|
unsigned int v;
|
|
|
|
if (fcu && fcu->totvert && fcu->bezt) {
|
|
/* apply NLA-mapping (if applicable) */
|
|
if (adt)
|
|
ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 0);
|
|
|
|
/* loop through beztriples, making ActKeysColumns and ActKeyBlocks */
|
|
for (v = 0, bezt = fcu->bezt; v < fcu->totvert; v++, bezt++) {
|
|
add_bezt_to_keycolumns_list(keys, bezt);
|
|
if (blocks) add_bezt_to_keyblocks_list(blocks, fcu->bezt, bezt);
|
|
}
|
|
|
|
/* update the number of curves that elements have appeared in */
|
|
if (keys)
|
|
set_touched_actkeycolumn(keys->root);
|
|
if (blocks)
|
|
set_touched_actkeyblock(blocks->root);
|
|
|
|
/* unapply NLA-mapping if applicable */
|
|
if (adt)
|
|
ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 0);
|
|
}
|
|
}
|
|
|
|
void agroup_to_keylist(AnimData *adt, bActionGroup *agrp, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
FCurve *fcu;
|
|
|
|
if (agrp) {
|
|
/* loop through F-Curves */
|
|
for (fcu = agrp->channels.first; fcu && fcu->grp == agrp; fcu = fcu->next) {
|
|
fcurve_to_keylist(adt, fcu, keys, blocks);
|
|
}
|
|
}
|
|
}
|
|
|
|
void action_to_keylist(AnimData *adt, bAction *act, DLRBT_Tree *keys, DLRBT_Tree *blocks)
|
|
{
|
|
FCurve *fcu;
|
|
|
|
if (act) {
|
|
/* loop through F-Curves */
|
|
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
|
|
fcurve_to_keylist(adt, fcu, keys, blocks);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void gpencil_to_keylist(bDopeSheet *ads, bGPdata *gpd, DLRBT_Tree *keys, const bool active)
|
|
{
|
|
bGPDlayer *gpl;
|
|
|
|
if (gpd && keys) {
|
|
/* for now, just aggregate out all the frames, but only for visible layers */
|
|
for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
|
|
if ((gpl->flag & GP_LAYER_HIDE) == 0) {
|
|
if ((!active) || ((active) && (gpl->flag & GP_LAYER_SELECT))) {
|
|
gpl_to_keylist(ads, gpl, keys);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void gpl_to_keylist(bDopeSheet *UNUSED(ads), bGPDlayer *gpl, DLRBT_Tree *keys)
|
|
{
|
|
bGPDframe *gpf;
|
|
|
|
if (gpl && keys) {
|
|
/* although the frames should already be in an ordered list, they are not suitable for displaying yet */
|
|
for (gpf = gpl->frames.first; gpf; gpf = gpf->next)
|
|
add_gpframe_to_keycolumns_list(keys, gpf);
|
|
}
|
|
}
|
|
|
|
void mask_to_keylist(bDopeSheet *UNUSED(ads), MaskLayer *masklay, DLRBT_Tree *keys)
|
|
{
|
|
MaskLayerShape *masklay_shape;
|
|
|
|
if (masklay && keys) {
|
|
for (masklay_shape = masklay->splines_shapes.first;
|
|
masklay_shape;
|
|
masklay_shape = masklay_shape->next)
|
|
{
|
|
add_masklay_to_keycolumns_list(keys, masklay_shape);
|
|
}
|
|
}
|
|
}
|