Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*******************************************************************************
|
|
* Copyright 2009-2015 Juan Francisco Crespo Galán
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
******************************************************************************/
|
|
|
|
#include "Exception.h"
|
|
|
|
#include <cassert>
|
|
|
|
using namespace aud;
|
|
|
|
#define AUD_CAPI_IMPLEMENTATION
|
|
#include "AUD_ThreadPool.h"
|
|
|
|
AUD_API AUD_ThreadPool* AUD_ThreadPool_create(int nThreads)
|
|
{
|
|
try
|
|
{
|
|
return new AUD_ThreadPool(new ThreadPool(nThreads));
|
|
}
|
|
catch(Exception&)
|
|
{
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
AUD_API void AUD_ThreadPool_free(AUD_ThreadPool* pool)
|
|
{
|
|
assert(pool);
|
|
delete pool;
|
|
} |