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blender-archive/source/blender/draw/engines/image/image_private.h

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C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2020, Blender Foundation.
*/
/** \file
* \ingroup draw_engine
*/
#ifdef __cplusplus
extern "C" {
#endif
/* Forward declarations */
struct GPUTexture;
struct ImBuf;
struct Image;
/* *********** LISTS *********** */
/* GPUViewport.storage
* Is freed every time the viewport engine changes. */
typedef struct IMAGE_PassList {
DRWPass *image_pass;
} IMAGE_PassList;
typedef struct IMAGE_PrivateData {
void *lock;
struct ImBuf *ibuf;
struct Image *image;
struct DRWView *view;
struct GPUTexture *texture;
bool owns_texture;
} IMAGE_PrivateData;
typedef struct IMAGE_StorageList {
IMAGE_PrivateData *pd;
} IMAGE_StorageList;
typedef struct IMAGE_Data {
void *engine_type;
DRWViewportEmptyList *fbl;
DRWViewportEmptyList *txl;
IMAGE_PassList *psl;
IMAGE_StorageList *stl;
} IMAGE_Data;
/* image_shader.c */
GPUShader *IMAGE_shader_image_get(bool is_tiled_image);
void IMAGE_shader_library_ensure(void);
void IMAGE_shader_free(void);
#ifdef __cplusplus
}
#endif