70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2020, Blender Foundation.
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*/
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/** \file
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* \ingroup draw_engine
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Forward declarations */
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struct GPUTexture;
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struct ImBuf;
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struct Image;
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/* *********** LISTS *********** */
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/* GPUViewport.storage
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* Is freed every time the viewport engine changes. */
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typedef struct IMAGE_PassList {
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DRWPass *image_pass;
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} IMAGE_PassList;
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typedef struct IMAGE_PrivateData {
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void *lock;
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struct ImBuf *ibuf;
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struct Image *image;
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struct DRWView *view;
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struct GPUTexture *texture;
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bool owns_texture;
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} IMAGE_PrivateData;
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typedef struct IMAGE_StorageList {
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IMAGE_PrivateData *pd;
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} IMAGE_StorageList;
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typedef struct IMAGE_Data {
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void *engine_type;
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DRWViewportEmptyList *fbl;
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DRWViewportEmptyList *txl;
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IMAGE_PassList *psl;
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IMAGE_StorageList *stl;
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} IMAGE_Data;
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/* image_shader.c */
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GPUShader *IMAGE_shader_image_get(bool is_tiled_image);
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void IMAGE_shader_library_ensure(void);
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void IMAGE_shader_free(void);
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#ifdef __cplusplus
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}
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#endif
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