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blender-archive/source/blender/modifiers/intern/MOD_fluidsim_util.c
Brecht Van Lommel c4ee1f2658 Fluid simulation manual number of threads option now doesn't set the number
of threads to the number of cores when the fluid is created. Rather it is now
set to 0 which means "use the number of threads specified for the scene".
2013-05-21 11:37:42 +00:00

562 lines
14 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/modifiers/intern/MOD_fluidsim_util.c
* \ingroup modifiers
*/
#include <stddef.h>
#include <zlib.h>
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_object_fluidsim.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_threads.h"
#include "BKE_main.h"
#include "BKE_fluidsim.h" /* ensure definitions here match */
#include "BKE_cdderivedmesh.h"
#include "BKE_mesh.h"
#include "BKE_global.h" /* G.main->name only */
#include "MOD_fluidsim_util.h"
#include "MOD_modifiertypes.h"
#include "MEM_guardedalloc.h"
// headers for fluidsim bobj meshes
#include "LBM_fluidsim.h"
void fluidsim_init(FluidsimModifierData *fluidmd)
{
#ifdef WITH_MOD_FLUID
if (fluidmd) {
FluidsimSettings *fss = MEM_callocN(sizeof(FluidsimSettings), "fluidsimsettings");
fluidmd->fss = fss;
if (!fss)
return;
fss->fmd = fluidmd;
fss->type = OB_FLUIDSIM_ENABLE;
fss->threads = 0;
fss->show_advancedoptions = 0;
fss->resolutionxyz = 65;
fss->previewresxyz = 45;
fss->realsize = 0.5;
fss->guiDisplayMode = 2; // preview
fss->renderDisplayMode = 3; // render
fss->viscosityValue = 1.0;
fss->viscosityExponent = 6;
fss->grav[0] = 0.0;
fss->grav[1] = 0.0;
fss->grav[2] = -9.81;
fss->animStart = 0.0;
fss->animEnd = 4.0;
fss->animRate = 1.0;
fss->gstar = 0.005; // used as normgstar
fss->maxRefine = -1;
/* maxRefine is set according to resolutionxyz during bake */
/* fluid/inflow settings
* fss->iniVel --> automatically set to 0 */
modifier_path_init(fss->surfdataPath, sizeof(fss->surfdataPath), "cache_fluid");
/* first init of bounding box */
/* no bounding box needed */
/* todo - reuse default init from elbeem! */
fss->typeFlags = OB_FSBND_PARTSLIP | OB_FSSG_NOOBS;
fss->domainNovecgen = 0;
fss->volumeInitType = 1; /* volume */
fss->partSlipValue = 0.2;
fss->generateTracers = 0;
fss->generateParticles = 0.0;
fss->surfaceSmoothing = 1.0;
fss->surfaceSubdivs = 0.0;
fss->particleInfSize = 0.0;
fss->particleInfAlpha = 0.0;
/* init fluid control settings */
fss->attractforceStrength = 0.2;
fss->attractforceRadius = 0.75;
fss->velocityforceStrength = 0.2;
fss->velocityforceRadius = 0.75;
fss->cpsTimeStart = fss->animStart;
fss->cpsTimeEnd = fss->animEnd;
fss->cpsQuality = 10.0; // 1.0 / 10.0 => means 0.1 width
/*
* BAD TODO: this is done in buttons_object.c in the moment
* Mesh *mesh = ob->data;
* // calculate bounding box
* fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
*/
fss->meshVelocities = NULL;
fss->lastgoodframe = -1;
fss->flag |= OB_FLUIDSIM_ACTIVE;
}
#else
(void)fluidmd; /* unused */
#endif
return;
}
void fluidsim_free(FluidsimModifierData *fluidmd)
{
if (fluidmd && fluidmd->fss) {
if (fluidmd->fss->meshVelocities) {
MEM_freeN(fluidmd->fss->meshVelocities);
fluidmd->fss->meshVelocities = NULL;
}
MEM_freeN(fluidmd->fss);
}
return;
}
#ifdef WITH_MOD_FLUID
/* read .bobj.gz file into a fluidsimDerivedMesh struct */
static DerivedMesh *fluidsim_read_obj(const char *filename, const MPoly *mp_example)
{
int wri = 0, i;
int gotBytes;
gzFile gzf;
int numverts = 0, numfaces = 0;
DerivedMesh *dm = NULL;
MPoly *mp;
MLoop *ml;
MVert *mv;
short *normals, *no_s;
float no[3];
const short mp_mat_nr = mp_example->mat_nr;
const char mp_flag = mp_example->flag;
/* ------------------------------------------------
* get numverts + numfaces first
* ------------------------------------------------ */
gzf = BLI_gzopen(filename, "rb");
if (!gzf) {
return NULL;
}
/* read numverts */
gotBytes = gzread(gzf, &wri, sizeof(wri));
numverts = wri;
/* skip verts */
gotBytes = gzseek(gzf, numverts * 3 * sizeof(float), SEEK_CUR) != -1;
/* read number of normals */
if (gotBytes)
gotBytes = gzread(gzf, &wri, sizeof(wri));
/* skip normals */
gotBytes = gzseek(gzf, numverts * 3 * sizeof(float), SEEK_CUR) != -1;
/* get no. of triangles */
if (gotBytes)
gotBytes = gzread(gzf, &wri, sizeof(wri));
numfaces = wri;
gzclose(gzf);
/* ------------------------------------------------ */
if (!numfaces || !numverts || !gotBytes)
return NULL;
gzf = BLI_gzopen(filename, "rb");
if (!gzf) {
return NULL;
}
dm = CDDM_new(numverts, 0, 0, numfaces * 3, numfaces);
if (!dm) {
gzclose(gzf);
return NULL;
}
/* read numverts */
gotBytes = gzread(gzf, &wri, sizeof(wri));
/* read vertex position from file */
mv = CDDM_get_verts(dm);
for (i = 0; i < numverts; i++, mv++)
gotBytes = gzread(gzf, mv->co, sizeof(float) * 3);
/* should be the same as numverts */
gotBytes = gzread(gzf, &wri, sizeof(wri));
if (wri != numverts) {
if (dm)
dm->release(dm);
gzclose(gzf);
return NULL;
}
normals = MEM_callocN(sizeof(short) * numverts * 3, "fluid_tmp_normals");
if (!normals) {
if (dm)
dm->release(dm);
gzclose(gzf);
return NULL;
}
/* read normals from file (but don't save them yet) */
for (i = numverts, no_s = normals; i > 0; i--, no_s += 3) {
gotBytes = gzread(gzf, no, sizeof(float) * 3);
normal_float_to_short_v3(no_s, no);
}
/* read no. of triangles */
gotBytes = gzread(gzf, &wri, sizeof(wri));
if (wri != numfaces) {
printf("Fluidsim: error in reading data from file.\n");
if (dm)
dm->release(dm);
gzclose(gzf);
MEM_freeN(normals);
return NULL;
}
/* read triangles from file */
mp = CDDM_get_polys(dm);
ml = CDDM_get_loops(dm);
for (i = 0; i < numfaces; i++, mp++, ml += 3) {
int face[3];
gotBytes = gzread(gzf, face, sizeof(int) * 3);
/* initialize from existing face */
mp->mat_nr = mp_mat_nr;
mp->flag = mp_flag;
mp->loopstart = i * 3;
mp->totloop = 3;
ml[0].v = face[0];
ml[1].v = face[1];
ml[2].v = face[2];
}
gzclose(gzf);
CDDM_calc_edges(dm);
CDDM_apply_vert_normals(dm, (short (*)[3])normals);
MEM_freeN(normals);
// CDDM_calc_normals(result);
return dm;
}
void fluid_get_bb(MVert *mvert, int totvert, float obmat[4][4],
/*RET*/ float start[3], /*RET*/ float size[3])
{
float bbsx = 0.0, bbsy = 0.0, bbsz = 0.0;
float bbex = 1.0, bbey = 1.0, bbez = 1.0;
int i;
float vec[3];
if (totvert == 0) {
zero_v3(start);
zero_v3(size);
return;
}
copy_v3_v3(vec, mvert[0].co);
mul_m4_v3(obmat, vec);
bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2];
bbex = vec[0]; bbey = vec[1]; bbez = vec[2];
for (i = 1; i < totvert; i++) {
copy_v3_v3(vec, mvert[i].co);
mul_m4_v3(obmat, vec);
if (vec[0] < bbsx) { bbsx = vec[0]; }
if (vec[1] < bbsy) { bbsy = vec[1]; }
if (vec[2] < bbsz) { bbsz = vec[2]; }
if (vec[0] > bbex) { bbex = vec[0]; }
if (vec[1] > bbey) { bbey = vec[1]; }
if (vec[2] > bbez) { bbez = vec[2]; }
}
/* return values... */
if (start) {
start[0] = bbsx;
start[1] = bbsy;
start[2] = bbsz;
}
if (size) {
size[0] = bbex - bbsx;
size[1] = bbey - bbsy;
size[2] = bbez - bbsz;
}
}
//-------------------------------------------------------------------------------
// old interface
//-------------------------------------------------------------------------------
void fluid_estimate_memory(Object *ob, FluidsimSettings *fss, char *value)
{
Mesh *mesh;
value[0] = '\0';
if (ob->type == OB_MESH) {
/* use mesh bounding box and object scaling */
mesh = ob->data;
fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
elbeemEstimateMemreq(fss->resolutionxyz, fss->bbSize[0], fss->bbSize[1], fss->bbSize[2], fss->maxRefine, value);
}
}
/* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */
static void fluidsim_read_vel_cache(FluidsimModifierData *fluidmd, DerivedMesh *dm, char *filename)
{
int wri, i, j;
float wrf;
gzFile gzf;
FluidsimSettings *fss = fluidmd->fss;
int len = strlen(filename);
int totvert = dm->getNumVerts(dm);
FluidVertexVelocity *velarray = NULL;
/* mesh and vverts have to be valid from loading... */
if (fss->meshVelocities)
MEM_freeN(fss->meshVelocities);
if (len < 7) {
return;
}
if (fss->domainNovecgen > 0) return;
fss->meshVelocities = MEM_callocN(sizeof(FluidVertexVelocity) * dm->getNumVerts(dm), "Fluidsim_velocities");
fss->totvert = totvert;
velarray = fss->meshVelocities;
/* .bobj.gz, correct filename
* 87654321 */
filename[len - 6] = 'v';
filename[len - 5] = 'e';
filename[len - 4] = 'l';
gzf = BLI_gzopen(filename, "rb");
if (!gzf) {
MEM_freeN(fss->meshVelocities);
fss->meshVelocities = NULL;
return;
}
gzread(gzf, &wri, sizeof(wri));
if (wri != totvert) {
MEM_freeN(fss->meshVelocities);
fss->meshVelocities = NULL;
return;
}
for (i = 0; i < totvert; i++) {
for (j = 0; j < 3; j++) {
gzread(gzf, &wrf, sizeof(wrf));
velarray[i].vel[j] = wrf;
}
}
gzclose(gzf);
}
static DerivedMesh *fluidsim_read_cache(Object *ob, DerivedMesh *orgdm,
FluidsimModifierData *fluidmd, int framenr, int useRenderParams)
{
int displaymode = 0;
int curFrame = framenr /* - 1 */ /*scene->r.sfra*/; /* start with 0 at start frame */
/* why start with 0 as start frame?? Animations + time are frozen for frame 0 anyway. (See physics_fluid.c for that. - DG */
/* If we start with frame 0, we need to remap all animation channels, too, because they will all be 1 frame late if using frame-1! - DG */
char targetFile[FILE_MAX];
FluidsimSettings *fss = fluidmd->fss;
DerivedMesh *dm = NULL;
MPoly *mpoly;
MPoly mp_example = {0};
if (!useRenderParams) {
displaymode = fss->guiDisplayMode;
}
else {
displaymode = fss->renderDisplayMode;
}
switch (displaymode) {
case 1:
/* just display original object */
return NULL;
case 2:
/* use preview mesh */
BLI_join_dirfile(targetFile, sizeof(targetFile), fss->surfdataPath, OB_FLUIDSIM_SURF_PREVIEW_OBJ_FNAME);
break;
default: /* 3 */
/* 3. use final mesh */
BLI_join_dirfile(targetFile, sizeof(targetFile), fss->surfdataPath, OB_FLUIDSIM_SURF_FINAL_OBJ_FNAME);
break;
}
/* offset baked frame */
curFrame += fss->frameOffset;
BLI_path_abs(targetFile, modifier_path_relbase(ob));
BLI_path_frame(targetFile, curFrame, 0); // fixed #frame-no
/* assign material + flags to new dm
* if there's no faces in original dm, keep materials and flags unchanged */
mpoly = orgdm->getPolyArray(orgdm);
if (mpoly) {
mp_example = *mpoly;
}
/* else leave NULL'd */
dm = fluidsim_read_obj(targetFile, &mp_example);
if (!dm) {
/* switch, abort background rendering when fluidsim mesh is missing */
const char *strEnvName2 = "BLENDER_ELBEEMBOBJABORT"; // from blendercall.cpp
if (G.background == 1) {
if (getenv(strEnvName2)) {
int elevel = atoi(getenv(strEnvName2));
if (elevel > 0) {
printf("Env. var %s set, fluid sim mesh '%s' not found, aborting render...\n",
strEnvName2, targetFile);
exit(1);
}
}
}
/* display org. object upon failure which is in dm */
return NULL;
}
/* load vertex velocities, if they exist...
* TODO? use generate flag as loading flag as well?
* warning, needs original .bobj.gz mesh loading filename */
if (displaymode == 3) {
fluidsim_read_vel_cache(fluidmd, dm, targetFile);
}
else {
if (fss->meshVelocities)
MEM_freeN(fss->meshVelocities);
fss->meshVelocities = NULL;
}
return dm;
}
#endif // WITH_MOD_FLUID
DerivedMesh *fluidsimModifier_do(FluidsimModifierData *fluidmd, Scene *scene,
Object *ob,
DerivedMesh *dm,
int useRenderParams, int UNUSED(isFinalCalc))
{
#ifdef WITH_MOD_FLUID
DerivedMesh *result = NULL;
int framenr;
FluidsimSettings *fss = NULL;
framenr = (int)scene->r.cfra;
/* only handle fluidsim domains */
if (fluidmd && fluidmd->fss && (fluidmd->fss->type != OB_FLUIDSIM_DOMAIN))
return dm;
/* sanity check */
if (!fluidmd || (fluidmd && !fluidmd->fss))
return dm;
fss = fluidmd->fss;
/* timescale not supported yet
* clmd->sim_parms->timescale = timescale; */
/* support reversing of baked fluid frames here */
if ((fss->flag & OB_FLUIDSIM_REVERSE) && (fss->lastgoodframe >= 0)) {
framenr = fss->lastgoodframe - framenr + 1;
CLAMP(framenr, 1, fss->lastgoodframe);
}
/* try to read from cache */
/* if the frame is there, fine, otherwise don't do anything */
if ((result = fluidsim_read_cache(ob, dm, fluidmd, framenr, useRenderParams)))
return result;
return dm;
#else
/* unused */
(void)fluidmd;
(void)scene;
(void)ob;
(void)dm;
(void)useRenderParams;
return NULL;
#endif
}