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blender-archive/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
Sergey Sharybin a5d763a11e Depsgraph: Use depsgraph to handle edit mode selection
This is crucial bit since batch cache is stored in the evaluated object,
meaning we can't tag it's hatch cache dirty from the notifier system.
Not easily at least. Better to leave this job to depsgraph, it knows
all the copies of data.
2017-11-24 10:19:48 +01:00

288 lines
8.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/eval/deg_eval_flush.cc
* \ingroup depsgraph
*
* Core routines for how the Depsgraph works.
*/
#include "intern/eval/deg_eval_flush.h"
// TODO(sergey): Use some sort of wrapper.
#include <deque>
#include "BLI_utildefines.h"
#include "BLI_task.h"
#include "BLI_ghash.h"
extern "C" {
#include "DNA_object_types.h"
} /* extern "C" */
#include "DEG_depsgraph.h"
#include "intern/nodes/deg_node.h"
#include "intern/nodes/deg_node_component.h"
#include "intern/nodes/deg_node_operation.h"
#include "intern/depsgraph_intern.h"
#include "intern/eval/deg_eval_copy_on_write.h"
#include "util/deg_util_foreach.h"
namespace DEG {
enum {
COMPONENT_STATE_NONE = 0,
COMPONENT_STATE_SCHEDULED = 1,
COMPONENT_STATE_DONE = 2,
};
typedef std::deque<OperationDepsNode *> FlushQueue;
static void flush_init_func(void *data_v, int i)
{
/* ID node's done flag is used to avoid multiple editors update
* for the same ID.
*/
Depsgraph *graph = (Depsgraph *)data_v;
OperationDepsNode *node = graph->operations[i];
ComponentDepsNode *comp_node = node->owner;
IDDepsNode *id_node = comp_node->owner;
id_node->done = 0;
comp_node->done = COMPONENT_STATE_NONE;
node->scheduled = false;
}
/* Flush updates from tagged nodes outwards until all affected nodes
* are tagged.
*/
void deg_graph_flush_updates(Main *bmain, Depsgraph *graph)
{
const bool use_copy_on_write = DEG_depsgraph_use_copy_on_write();
/* Sanity check. */
if (graph == NULL) {
return;
}
/* Nothing to update, early out. */
if (BLI_gset_size(graph->entry_tags) == 0) {
return;
}
/* TODO(sergey): With a bit of flag magic we can get rid of this
* extra loop.
*/
const int num_operations = graph->operations.size();
const bool do_threads = num_operations > 256;
BLI_task_parallel_range(0,
num_operations,
graph,
flush_init_func,
do_threads);
FlushQueue queue;
/* Starting from the tagged "entry" nodes, flush outwards... */
/* NOTE: Also need to ensure that for each of these, there is a path back to
* root, or else they won't be done.
* NOTE: Count how many nodes we need to handle - entry nodes may be
* component nodes which don't count for this purpose!
*/
GSET_FOREACH_BEGIN(OperationDepsNode *, op_node, graph->entry_tags)
{
queue.push_back(op_node);
op_node->scheduled = true;
}
GSET_FOREACH_END();
int num_flushed_objects = 0;
while (!queue.empty()) {
OperationDepsNode *node = queue.front();
queue.pop_front();
for (;;) {
node->flag |= DEPSOP_FLAG_NEEDS_UPDATE;
ComponentDepsNode *comp_node = node->owner;
IDDepsNode *id_node = comp_node->owner;
/* TODO(sergey): Do we need to pass original or evaluated ID here? */
ID *id_orig = id_node->id_orig;
ID *id_cow = id_node->id_cow;
if (id_node->done == 0) {
/* Copy tag from original data to CoW storage.
* This is because DEG_id_tag_update() sets tags on original
* data.
*/
id_cow->tag |= (id_orig->tag & LIB_TAG_ID_RECALC_ALL);
if (deg_copy_on_write_is_expanded(id_cow)) {
deg_editors_id_update(bmain, id_cow);
}
lib_id_recalc_tag(bmain, id_orig);
/* TODO(sergey): For until we've got proper data nodes in the graph. */
lib_id_recalc_data_tag(bmain, id_orig);
}
if (comp_node->done != COMPONENT_STATE_DONE) {
/* Currently this is needed to get object->mesh to be replaced with
* original mesh (rather than being evaluated_mesh).
*
* TODO(sergey): This is something we need to avoid.
*/
if (use_copy_on_write && comp_node->depends_on_cow()) {
ComponentDepsNode *cow_comp =
id_node->find_component(DEG_NODE_TYPE_COPY_ON_WRITE);
cow_comp->tag_update(graph);
}
Object *object = NULL;
if (GS(id_orig->name) == ID_OB) {
object = (Object *)id_orig;
if (id_node->done == 0) {
++num_flushed_objects;
}
}
foreach (OperationDepsNode *op, comp_node->operations) {
/* We don't want to flush tags in "upstream" direction for
* certain types of operations.
*
* TODO(sergey): Need a more generic solution for this.
*/
if (op->opcode == DEG_OPCODE_PARTICLE_SETTINGS_EVAL) {
continue;
}
op->flag |= DEPSOP_FLAG_NEEDS_UPDATE;
}
if (object != NULL) {
/* This code is used to preserve those areas which does
* direct object update,
*
* Plus it ensures visibility changes and relations and
* layers visibility update has proper flags to work with.
*/
switch (comp_node->type) {
case DEG_NODE_TYPE_UNDEFINED:
case DEG_NODE_TYPE_OPERATION:
case DEG_NODE_TYPE_TIMESOURCE:
case DEG_NODE_TYPE_ID_REF:
case DEG_NODE_TYPE_PARAMETERS:
case DEG_NODE_TYPE_SEQUENCER:
case DEG_NODE_TYPE_LAYER_COLLECTIONS:
case DEG_NODE_TYPE_COPY_ON_WRITE:
/* Ignore, does not translate to object component. */
break;
case DEG_NODE_TYPE_ANIMATION:
object->recalc |= OB_RECALC_TIME;
break;
case DEG_NODE_TYPE_TRANSFORM:
object->recalc |= OB_RECALC_OB;
break;
case DEG_NODE_TYPE_GEOMETRY:
case DEG_NODE_TYPE_EVAL_POSE:
case DEG_NODE_TYPE_BONE:
case DEG_NODE_TYPE_EVAL_PARTICLES:
case DEG_NODE_TYPE_SHADING:
case DEG_NODE_TYPE_CACHE:
case DEG_NODE_TYPE_PROXY:
object->recalc |= OB_RECALC_DATA;
break;
case DEG_NODE_TYPE_BATCH_CACHE:
case DEG_NODE_TYPE_SHADING_PARAMETERS:
break;
}
/* TODO : replace with more granular flags */
object->deg_update_flag |= DEG_RUNTIME_DATA_UPDATE;
}
/* When some target changes bone, we might need to re-run the
* whole IK solver, otherwise result might be unpredictable.
*/
if (comp_node->type == DEG_NODE_TYPE_BONE) {
ComponentDepsNode *pose_comp =
id_node->find_component(DEG_NODE_TYPE_EVAL_POSE);
BLI_assert(pose_comp != NULL);
if (pose_comp->done == COMPONENT_STATE_NONE) {
queue.push_front(pose_comp->get_entry_operation());
pose_comp->done = COMPONENT_STATE_SCHEDULED;
}
}
}
id_node->done = 1;
comp_node->done = COMPONENT_STATE_DONE;
/* Flush to nodes along links... */
/* TODO(sergey): This is mainly giving speedup due ot less queue pushes, which
* reduces number of memory allocations.
*
* We should try solve the allocation issue instead of doing crazy things here.
*/
if (node->outlinks.size() == 1) {
OperationDepsNode *to_node = (OperationDepsNode *)node->outlinks[0]->to;
if (to_node->scheduled == false) {
to_node->scheduled = true;
node = to_node;
}
else {
break;
}
}
else {
foreach (DepsRelation *rel, node->outlinks) {
OperationDepsNode *to_node = (OperationDepsNode *)rel->to;
if (to_node->scheduled == false) {
queue.push_front(to_node);
to_node->scheduled = true;
}
}
break;
}
}
}
DEG_DEBUG_PRINTF("Update flushed to %d objects\n", num_flushed_objects);
}
static void graph_clear_func(void *data_v, int i)
{
Depsgraph *graph = (Depsgraph *)data_v;
OperationDepsNode *node = graph->operations[i];
/* Clear node's "pending update" settings. */
node->flag &= ~(DEPSOP_FLAG_DIRECTLY_MODIFIED | DEPSOP_FLAG_NEEDS_UPDATE);
}
/* Clear tags from all operation nodes. */
void deg_graph_clear_tags(Depsgraph *graph)
{
/* Go over all operation nodes, clearing tags. */
const int num_operations = graph->operations.size();
const bool do_threads = num_operations > 256;
BLI_task_parallel_range(0, num_operations, graph, graph_clear_func, do_threads);
/* Clear any entry tags which haven't been flushed. */
BLI_gset_clear(graph->entry_tags, NULL);
}
} // namespace DEG