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blender-archive/source/blender/nodes/simulation/nodes/node_sim_force.cc
Jacques Lucke 9f7bea6e83 Simulations: UI for core particle nodes
This commit adds the initial set of particles nodes. These are fairly
low level and are expected to be put into groups that we ship with Blender.

See D7384 for a description of the individual nodes.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7384
2020-04-20 14:47:13 +02:00

37 lines
1.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "node_simulation_util.h"
static bNodeSocketTemplate sim_node_force_in[] = {
{SOCK_VECTOR, N_("Force"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
{-1, ""},
};
static bNodeSocketTemplate sim_node_force_out[] = {
{SOCK_FORCES, N_("Force")},
{-1, ""},
};
void register_node_type_sim_force()
{
static bNodeType ntype;
sim_node_type_base(&ntype, SIM_NODE_FORCE, "Force", 0, 0);
node_type_socket_templates(&ntype, sim_node_force_in, sim_node_force_out);
nodeRegisterType(&ntype);
}