*Adapted octree to a more generic raytrace API *ray shadow works (other untested stuff disabled atm) On the scene tested the user-cpu time got from 1:24 to 1:19/20 probably because of removed callbacks or sligtly diferente memory usage
*Adapted octree to a more generic raytrace API *ray shadow works (other untested stuff disabled atm) On the scene tested the user-cpu time got from 1:24 to 1:19/20 probably because of removed callbacks or sligtly diferente memory usage