* Fluid baking (using the job system) didn't update the "lastgoodframe" anymore, so reversing the frames didn't work. Now the last valid frame is checked by going through all fluid bake files when "reverse frames" is selected. * There was all kinds of fancy checks done in the fluid modifier for reading a different frame in different cases, but as the "lastgoodframe" was really not working I don't see the point of this whole code, so removed it for now. The new functionality is: if the fluid data for current frame exists use it, otherwise just return unmodified domain mesh without any fancy backup plans. * There were also some errors on reading uncompleted files (scrubbing timeline while bake was running), so I made the fluid file reader just return null if the number of faces didn't correspond to to actually read data. Previously this just printed an error to the console.
597 lines
13 KiB
C
597 lines
13 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 by the Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Daniel Dunbar
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* Ton Roosendaal,
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* Ben Batt,
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* Brecht Van Lommel,
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* Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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#include <stddef.h>
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#include <zlib.h>
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_fluidsim.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BKE_main.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_mesh.h"
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#include "BKE_utildefines.h"
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#include "BKE_global.h" /* G.main->name only */
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#include "MOD_modifiertypes.h"
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#include "MEM_guardedalloc.h"
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// headers for fluidsim bobj meshes
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#include "LBM_fluidsim.h"
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void fluidsim_init(FluidsimModifierData *fluidmd)
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{
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#ifndef DISABLE_ELBEEM
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if(fluidmd)
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{
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FluidsimSettings *fss = MEM_callocN(sizeof(FluidsimSettings), "fluidsimsettings");
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fluidmd->fss = fss;
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if(!fss)
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return;
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fss->fmd = fluidmd;
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fss->type = OB_FLUIDSIM_ENABLE;
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fss->show_advancedoptions = 0;
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fss->resolutionxyz = 65;
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fss->previewresxyz = 45;
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fss->realsize = 0.5;
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fss->guiDisplayMode = 2; // preview
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fss->renderDisplayMode = 3; // render
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fss->viscosityMode = 2; // default to water
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fss->viscosityValue = 1.0;
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fss->viscosityExponent = 6;
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// dg TODO: change this to []
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fss->gravx = 0.0;
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fss->gravy = 0.0;
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fss->gravz = -9.81;
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fss->animStart = 0.0;
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fss->animEnd = 4.0;
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fss->gstar = 0.005; // used as normgstar
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fss->maxRefine = -1;
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// maxRefine is set according to resolutionxyz during bake
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// fluid/inflow settings
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// fss->iniVel --> automatically set to 0
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/* elubie: changed this to default to the same dir as the render output
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to prevent saving to C:\ on Windows */
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BLI_strncpy(fss->surfdataPath, btempdir, FILE_MAX);
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// first init of bounding box
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// no bounding box needed
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// todo - reuse default init from elbeem!
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fss->typeFlags = OB_FSBND_PARTSLIP;
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fss->domainNovecgen = 0;
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fss->volumeInitType = 1; // volume
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fss->partSlipValue = 0.2;
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fss->generateTracers = 0;
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fss->generateParticles = 0.0;
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fss->surfaceSmoothing = 1.0;
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fss->surfaceSubdivs = 0.0;
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fss->particleInfSize = 0.0;
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fss->particleInfAlpha = 0.0;
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// init fluid control settings
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fss->attractforceStrength = 0.2;
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fss->attractforceRadius = 0.75;
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fss->velocityforceStrength = 0.2;
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fss->velocityforceRadius = 0.75;
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fss->cpsTimeStart = fss->animStart;
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fss->cpsTimeEnd = fss->animEnd;
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fss->cpsQuality = 10.0; // 1.0 / 10.0 => means 0.1 width
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/*
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BAD TODO: this is done in buttons_object.c in the moment
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Mesh *mesh = ob->data;
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// calculate bounding box
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fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
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*/
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// (ab)used to store velocities
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fss->meshSurfNormals = NULL;
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fss->lastgoodframe = -1;
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fss->flag |= OB_FLUIDSIM_ACTIVE;
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}
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#else
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(void)fluidmd; /* unused */
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#endif
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return;
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}
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void fluidsim_free(FluidsimModifierData *fluidmd)
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{
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#ifndef DISABLE_ELBEEM
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if(fluidmd)
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{
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if(fluidmd->fss->meshSurfNormals)
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{
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MEM_freeN(fluidmd->fss->meshSurfNormals);
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fluidmd->fss->meshSurfNormals = NULL;
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}
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MEM_freeN(fluidmd->fss);
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}
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#else
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(void)fluidmd; /* unused */
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#endif
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return;
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}
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#ifndef DISABLE_ELBEEM
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/* read .bobj.gz file into a fluidsimDerivedMesh struct */
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DerivedMesh *fluidsim_read_obj(char *filename)
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{
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int wri,i,j;
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float wrf;
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int gotBytes;
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gzFile gzf;
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int numverts = 0, numfaces = 0;
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DerivedMesh *dm = NULL;
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MFace *mface;
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MVert *mvert;
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short *normals;
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// ------------------------------------------------
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// get numverts + numfaces first
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// ------------------------------------------------
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gzf = gzopen(filename, "rb");
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if (!gzf)
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{
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return NULL;
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}
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// read numverts
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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numverts = wri;
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// skip verts
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for(i=0; i<numverts*3; i++)
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{
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gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
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}
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// read number of normals
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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// skip normals
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for(i=0; i<numverts*3; i++)
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{
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gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
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}
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/* get no. of triangles */
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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numfaces = wri;
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gzclose( gzf );
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// ------------------------------------------------
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if(!numfaces || !numverts)
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return NULL;
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gzf = gzopen(filename, "rb");
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if (!gzf)
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{
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return NULL;
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}
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dm = CDDM_new(numverts, 0, numfaces);
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if(!dm)
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{
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gzclose( gzf );
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return NULL;
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}
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// read numverts
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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// read vertex position from file
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mvert = CDDM_get_verts(dm);
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for(i=0; i<numverts; i++)
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{
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MVert *mv = &mvert[i];
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for(j=0; j<3; j++)
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{
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gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
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mv->co[j] = wrf;
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}
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}
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// should be the same as numverts
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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if(wri != numverts)
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{
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if(dm)
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dm->release(dm);
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gzclose( gzf );
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return NULL;
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}
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normals = MEM_callocN(sizeof(short) * numverts * 3, "fluid_tmp_normals" );
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if(!normals)
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{
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if(dm)
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dm->release(dm);
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gzclose( gzf );
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return NULL;
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}
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// read normals from file (but don't save them yet)
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for(i=0; i<numverts*3; i++)
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{
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gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
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normals[i] = (short)(wrf*32767.0f);
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}
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/* read no. of triangles */
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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if(wri!=numfaces) {
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printf("Fluidsim: error in reading data from file.\n");
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if(dm)
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dm->release(dm);
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gzclose( gzf );
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return NULL;
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}
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// read triangles from file
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mface = CDDM_get_faces(dm);
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for(i=0; i<numfaces; i++)
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{
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int face[4];
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MFace *mf = &mface[i];
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gotBytes = gzread(gzf, &(face[0]), sizeof( face[0] ));
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gotBytes = gzread(gzf, &(face[1]), sizeof( face[1] ));
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gotBytes = gzread(gzf, &(face[2]), sizeof( face[2] ));
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face[3] = 0;
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// check if 3rd vertex has index 0 (not allowed in blender)
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if(face[2])
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{
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mf->v1 = face[0];
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mf->v2 = face[1];
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mf->v3 = face[2];
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}
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else
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{
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mf->v1 = face[1];
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mf->v2 = face[2];
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mf->v3 = face[0];
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}
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mf->v4 = face[3];
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test_index_face(mf, NULL, 0, 3);
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}
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gzclose( gzf );
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CDDM_calc_edges(dm);
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CDDM_apply_vert_normals(dm, (short (*)[3])normals);
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MEM_freeN(normals);
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// CDDM_calc_normals(result);
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return dm;
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}
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void fluid_get_bb(MVert *mvert, int totvert, float obmat[][4],
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/*RET*/ float start[3], /*RET*/ float size[3] )
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{
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float bbsx=0.0, bbsy=0.0, bbsz=0.0;
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float bbex=1.0, bbey=1.0, bbez=1.0;
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int i;
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float vec[3];
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if(totvert == 0) {
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zero_v3(start);
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zero_v3(size);
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return;
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}
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copy_v3_v3(vec, mvert[0].co);
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mul_m4_v3(obmat, vec);
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bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2];
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bbex = vec[0]; bbey = vec[1]; bbez = vec[2];
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for(i = 1; i < totvert; i++) {
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copy_v3_v3(vec, mvert[i].co);
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mul_m4_v3(obmat, vec);
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if(vec[0] < bbsx){ bbsx= vec[0]; }
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if(vec[1] < bbsy){ bbsy= vec[1]; }
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if(vec[2] < bbsz){ bbsz= vec[2]; }
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if(vec[0] > bbex){ bbex= vec[0]; }
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if(vec[1] > bbey){ bbey= vec[1]; }
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if(vec[2] > bbez){ bbez= vec[2]; }
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}
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// return values...
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if(start) {
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start[0] = bbsx;
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start[1] = bbsy;
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start[2] = bbsz;
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}
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if(size) {
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size[0] = bbex-bbsx;
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size[1] = bbey-bbsy;
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size[2] = bbez-bbsz;
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}
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}
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//-------------------------------------------------------------------------------
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// old interface
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//-------------------------------------------------------------------------------
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void fluid_estimate_memory(Object *ob, FluidsimSettings *fss, char *value)
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{
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Mesh *mesh;
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value[0]= '\0';
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if(ob->type == OB_MESH) {
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/* use mesh bounding box and object scaling */
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mesh= ob->data;
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fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
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elbeemEstimateMemreq(fss->resolutionxyz, fss->bbSize[0],fss->bbSize[1],fss->bbSize[2], fss->maxRefine, value);
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}
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}
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/* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */
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void fluidsim_read_vel_cache(FluidsimModifierData *fluidmd, DerivedMesh *dm, char *filename)
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{
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int wri, i, j;
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float wrf;
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gzFile gzf;
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FluidsimSettings *fss = fluidmd->fss;
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int len = strlen(filename);
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int totvert = dm->getNumVerts(dm);
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float *velarray = NULL;
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// mesh and vverts have to be valid from loading...
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if(fss->meshSurfNormals)
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MEM_freeN(fss->meshSurfNormals);
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if(len<7)
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{
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return;
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}
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if(fss->domainNovecgen>0) return;
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// abusing pointer to hold an array of 3d-velocities
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fss->meshSurfNormals = MEM_callocN(sizeof(float)*3*dm->getNumVerts(dm), "Fluidsim_velocities");
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// abusing pointer to hold an INT
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fss->meshSurface = SET_INT_IN_POINTER(totvert);
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velarray = (float *)fss->meshSurfNormals;
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// .bobj.gz , correct filename
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// 87654321
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filename[len-6] = 'v';
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filename[len-5] = 'e';
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filename[len-4] = 'l';
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gzf = gzopen(filename, "rb");
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if (!gzf)
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{
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MEM_freeN(fss->meshSurfNormals);
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fss->meshSurfNormals = NULL;
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return;
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}
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gzread(gzf, &wri, sizeof( wri ));
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if(wri != totvert)
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{
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MEM_freeN(fss->meshSurfNormals);
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fss->meshSurfNormals = NULL;
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return;
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}
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for(i=0; i<totvert;i++)
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{
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for(j=0; j<3; j++)
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{
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gzread(gzf, &wrf, sizeof( wrf ));
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velarray[3*i + j] = wrf;
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}
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}
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gzclose(gzf);
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}
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DerivedMesh *fluidsim_read_cache(DerivedMesh *orgdm, FluidsimModifierData *fluidmd, int framenr, int useRenderParams)
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{
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int displaymode = 0;
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int curFrame = framenr - 1 /*scene->r.sfra*/; /* start with 0 at start frame */
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char targetDir[FILE_MAXFILE+FILE_MAXDIR], targetFile[FILE_MAXFILE+FILE_MAXDIR];
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FluidsimSettings *fss = fluidmd->fss;
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DerivedMesh *dm = NULL;
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MFace *mface;
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int numfaces;
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int mat_nr, flag, i;
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if(!useRenderParams) {
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displaymode = fss->guiDisplayMode;
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} else {
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displaymode = fss->renderDisplayMode;
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}
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strncpy(targetDir, fss->surfdataPath, FILE_MAXDIR);
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// use preview or final mesh?
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if(displaymode==1)
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{
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// just display original object
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return NULL;
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}
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else if(displaymode==2)
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{
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strcat(targetDir,"fluidsurface_preview_####");
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}
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else
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{ // 3
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strcat(targetDir,"fluidsurface_final_####");
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}
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BLI_path_abs(targetDir, G.main->name);
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BLI_path_frame(targetDir, curFrame, 0); // fixed #frame-no
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strcpy(targetFile,targetDir);
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strcat(targetFile, ".bobj.gz");
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dm = fluidsim_read_obj(targetFile);
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if(!dm)
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{
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// switch, abort background rendering when fluidsim mesh is missing
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const char *strEnvName2 = "BLENDER_ELBEEMBOBJABORT"; // from blendercall.cpp
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if(G.background==1) {
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if(getenv(strEnvName2)) {
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int elevel = atoi(getenv(strEnvName2));
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if(elevel>0) {
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printf("Env. var %s set, fluid sim mesh '%s' not found, aborting render...\n",strEnvName2, targetFile);
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exit(1);
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}
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}
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}
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// display org. object upon failure which is in dm
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return NULL;
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}
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// assign material + flags to new dm
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mface = orgdm->getFaceArray(orgdm);
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mat_nr = mface[0].mat_nr;
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flag = mface[0].flag;
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mface = dm->getFaceArray(dm);
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numfaces = dm->getNumFaces(dm);
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for(i=0; i<numfaces; i++)
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{
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mface[i].mat_nr = mat_nr;
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mface[i].flag = flag;
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}
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|
|
|
// load vertex velocities, if they exist...
|
|
// TODO? use generate flag as loading flag as well?
|
|
// warning, needs original .bobj.gz mesh loading filename
|
|
if(displaymode==3)
|
|
{
|
|
fluidsim_read_vel_cache(fluidmd, dm, targetFile);
|
|
}
|
|
else
|
|
{
|
|
if(fss->meshSurfNormals)
|
|
MEM_freeN(fss->meshSurfNormals);
|
|
|
|
fss->meshSurfNormals = NULL;
|
|
}
|
|
|
|
return dm;
|
|
}
|
|
#endif // DISABLE_ELBEEM
|
|
|
|
DerivedMesh *fluidsimModifier_do(FluidsimModifierData *fluidmd, Scene *scene,
|
|
Object *UNUSED(ob),
|
|
DerivedMesh *dm,
|
|
int useRenderParams)
|
|
{
|
|
#ifndef DISABLE_ELBEEM
|
|
DerivedMesh *result = NULL;
|
|
int framenr;
|
|
FluidsimSettings *fss = NULL;
|
|
|
|
framenr= (int)scene->r.cfra;
|
|
|
|
// only handle fluidsim domains
|
|
if(fluidmd && fluidmd->fss && (fluidmd->fss->type != OB_FLUIDSIM_DOMAIN))
|
|
return dm;
|
|
|
|
// sanity check
|
|
if(!fluidmd || (fluidmd && !fluidmd->fss))
|
|
return dm;
|
|
|
|
fss = fluidmd->fss;
|
|
|
|
// timescale not supported yet
|
|
// clmd->sim_parms->timescale= timescale;
|
|
|
|
// support reversing of baked fluid frames here
|
|
if((fss->flag & OB_FLUIDSIM_REVERSE) && (fss->lastgoodframe >= 0))
|
|
{
|
|
framenr = fss->lastgoodframe - framenr + 1;
|
|
CLAMP(framenr, 1, fss->lastgoodframe);
|
|
}
|
|
|
|
/* try to read from cache */
|
|
/* if the frame is there, fine, otherwise don't do anything */
|
|
if((result = fluidsim_read_cache(dm, fluidmd, framenr, useRenderParams)))
|
|
return result;
|
|
|
|
return dm;
|
|
#else
|
|
/* unused */
|
|
(void)fluidmd;
|
|
(void)scene;
|
|
(void)dm;
|
|
(void)useRenderParams;
|
|
return NULL;
|
|
#endif
|
|
}
|