69 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file gameengine/GameLogic/SCA_ActuatorEventManager.cpp
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 *  \ingroup gamelogic
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 */
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#include "SCA_ISensor.h"
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#include "SCA_ActuatorEventManager.h"
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#include "SCA_ActuatorSensor.h"
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SCA_ActuatorEventManager::SCA_ActuatorEventManager(class SCA_LogicManager* logicmgr)
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	: SCA_EventManager(logicmgr, ACTUATOR_EVENTMGR)
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{
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}
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SCA_ActuatorEventManager::~SCA_ActuatorEventManager()
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{
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}
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void SCA_ActuatorEventManager::NextFrame()
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{
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	// check for changed actuator
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	SG_DList::iterator<SCA_ISensor> it(m_sensors);
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	for (it.begin();!it.end();++it)
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	{
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		(*it)->Activate(m_logicmgr);
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	}
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}
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void SCA_ActuatorEventManager::UpdateFrame()
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{
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	// update the state of actuator before executing them
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	SG_DList::iterator<SCA_ActuatorSensor> it(m_sensors);
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	for (it.begin();!it.end();++it)
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	{
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		(*it)->Update();
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	}
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}
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