if bge.logic.joysticks[0]:
    activate_player_one()
if bge.logic.joysticks[1]:
    activate_player_two()
etc..
The interface exposed by SCA_PythonJoystick is very similar to the joystick logic brick except for one key difference: axis values are normalized to a -1.0 to 1.0 range instead of -32767 to 32767, which is what the logic brick exposed.
		
	
		
			
				
	
	
		
			93 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file gameengine/GameLogic/SCA_JoystickManager.cpp
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|  *  \ingroup gamelogic
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|  */
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| 
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| #include "SCA_JoystickSensor.h"
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| #include "SCA_JoystickManager.h"
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| #include "SCA_LogicManager.h"
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| //#include <vector>
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| #include "SCA_ISensor.h"
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| 
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| //using namespace std;
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| 
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| 
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| SCA_JoystickManager::SCA_JoystickManager(class SCA_LogicManager* logicmgr)
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| 	: SCA_EventManager(logicmgr, JOY_EVENTMGR)
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| {
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| 	int i;
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| 	for (i=0; i<JOYINDEX_MAX; i++) {
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| 		m_joystick[i] = SCA_Joystick::GetInstance( i );
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| 	}
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| }
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| 
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| 
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| SCA_JoystickManager::~SCA_JoystickManager()
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| {
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| 	int i;
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| 	for (i=0; i<JOYINDEX_MAX; i++) {
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| 		if (m_joystick[i])
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| 			m_joystick[i]->ReleaseInstance();
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| 	}
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| }
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| 
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| 
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| void SCA_JoystickManager::NextFrame(double curtime,double deltatime)
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| {
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| 	// We should always handle events in case we want to grab them with Python
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| #ifdef WITH_SDL
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| 	SCA_Joystick::HandleEvents(); /* Handle all SDL Joystick events */
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| #endif
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| 
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| 	if (m_sensors.Empty()) {
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| 		return;
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| 	}
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| 	else {
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| 		;
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| 		SG_DList::iterator<SCA_JoystickSensor> it(m_sensors);
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| 		for (it.begin();!it.end();++it)
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| 		{
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| 			SCA_JoystickSensor* joysensor = *it;
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| 			if (!joysensor->IsSuspended())
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| 			{
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| 				joysensor->Activate(m_logicmgr);
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| 			}
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| 		}
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| 	}
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| }
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| 
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| 
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| SCA_Joystick *SCA_JoystickManager::GetJoystickDevice( short int joyindex)
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| {
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| 	/*
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| 	 *Return the instance of SCA_Joystick for use
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| 	 */
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| 	return m_joystick[joyindex];
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| }
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