* Mountain: low turbidity, well-defined sun, blue-ish (high sun energy) * Desert: high turbidity (dust), big, diluted sun, red-ish * Classic: average turbidity (water vapor), small, diluted sun. also fixed a bug with saving string presets
		
			
				
	
	
		
			406 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			406 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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#  This program is free software; you can redistribute it and/or
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#  modify it under the terms of the GNU General Public License
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#  as published by the Free Software Foundation; either version 2
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#  of the License, or (at your option) any later version.
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#
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#  This program is distributed in the hope that it will be useful,
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#  but WITHOUT ANY WARRANTY; without even the implied warranty of
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#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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#  GNU General Public License for more details.
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#
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#  You should have received a copy of the GNU General Public License
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#  along with this program; if not, write to the Free Software Foundation,
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#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rna_prop_ui import PropertyPanel
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narrowui = 180
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class LAMP_MT_sunsky_presets(bpy.types.Menu):
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    bl_label = "Render Presets"
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    preset_subdir = "sunsky"
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    preset_operator = "script.python_file_run"
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    draw = bpy.types.Menu.draw_preset
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class DataButtonsPanel(bpy.types.Panel):
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    bl_space_type = 'PROPERTIES'
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    bl_region_type = 'WINDOW'
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    bl_context = "data"
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    def poll(self, context):
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        return context.lamp
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class DATA_PT_preview(DataButtonsPanel):
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    bl_label = "Preview"
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    def draw(self, context):
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        self.layout.template_preview(context.lamp)
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class DATA_PT_context_lamp(DataButtonsPanel):
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    bl_label = ""
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    bl_show_header = False
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    def draw(self, context):
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        layout = self.layout
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        ob = context.object
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        lamp = context.lamp
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        space = context.space_data
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        wide_ui = context.region.width > narrowui
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        if wide_ui:
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            split = layout.split(percentage=0.65)
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            if ob:
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                split.template_ID(ob, "data")
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                split.separator()
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            elif lamp:
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                split.template_ID(space, "pin_id")
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                split.separator()
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        else:
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            if ob:
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                layout.template_ID(ob, "data")
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            elif lamp:
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                layout.template_ID(space, "pin_id")
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class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel):
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    _context_path = "object.data"
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class DATA_PT_lamp(DataButtonsPanel):
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    bl_label = "Lamp"
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    def draw(self, context):
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        layout = self.layout
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        lamp = context.lamp
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        wide_ui = context.region.width > narrowui
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        if wide_ui:
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            layout.prop(lamp, "type", expand=True)
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        else:
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            layout.prop(lamp, "type", text="")
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        split = layout.split()
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        col = split.column()
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        sub = col.column()
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        sub.prop(lamp, "color", text="")
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        sub.prop(lamp, "energy")
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        if lamp.type in ('POINT', 'SPOT'):
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            sub.label(text="Falloff:")
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            sub.prop(lamp, "falloff_type", text="")
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            sub.prop(lamp, "distance")
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            if lamp.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED':
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                col.label(text="Attenuation Factors:")
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                sub = col.column(align=True)
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                sub.prop(lamp, "linear_attenuation", slider=True, text="Linear")
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                sub.prop(lamp, "quadratic_attenuation", slider=True, text="Quadratic")
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            col.prop(lamp, "sphere")
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        if lamp.type == 'AREA':
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            col.prop(lamp, "distance")
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            col.prop(lamp, "gamma")
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        if wide_ui:
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            col = split.column()
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        col.prop(lamp, "negative")
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        col.prop(lamp, "layer", text="This Layer Only")
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        col.prop(lamp, "specular")
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        col.prop(lamp, "diffuse")
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class DATA_PT_sunsky(DataButtonsPanel):
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    bl_label = "Sky & Atmosphere"
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    def poll(self, context):
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        lamp = context.lamp
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        return (lamp and lamp.type == 'SUN')
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    def draw(self, context):
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        layout = self.layout
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        lamp = context.lamp.sky
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        wide_ui = context.region.width > narrowui
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        row = layout.row(align=True)
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        row.prop(lamp, "use_sky")
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        row.menu("LAMP_MT_sunsky_presets", text="Presets")
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        row.operator("lamp.sunsky_preset_add", text="Add")
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        row = layout.row()
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        row.active = lamp.use_sky or lamp.use_atmosphere
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        row.prop(lamp, "atmosphere_turbidity", text="Turbidity")
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        split = layout.split()
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        col = split.column()
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        col.active = lamp.use_sky
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        col.label(text="Blending:")
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        sub = col.column()
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        sub.prop(lamp, "sky_blend_type", text="")
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        sub.prop(lamp, "sky_blend", text="Factor")
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        col.label(text="Color Space:")
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        sub = col.column()
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        sub.row().prop(lamp, "sky_color_space", expand=True)
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        sub.prop(lamp, "sky_exposure", text="Exposure")
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        if wide_ui:
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            col = split.column()
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        col.active = lamp.use_sky
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        col.label(text="Horizon:")
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        sub = col.column()
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        sub.prop(lamp, "horizon_brightness", text="Brightness")
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        sub.prop(lamp, "spread", text="Spread")
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        col.label(text="Sun:")
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        sub = col.column()
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        sub.prop(lamp, "sun_brightness", text="Brightness")
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        sub.prop(lamp, "sun_size", text="Size")
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        sub.prop(lamp, "backscattered_light", slider=True, text="Back Light")
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        layout.separator()
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        layout.prop(lamp, "use_atmosphere")
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        split = layout.split()
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        col = split.column()
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        col.active = lamp.use_atmosphere
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        col.label(text="Intensity:")
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        col.prop(lamp, "sun_intensity", text="Sun")
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        col.prop(lamp, "atmosphere_distance_factor", text="Distance")
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        if wide_ui:
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            col = split.column()
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        col.active = lamp.use_atmosphere
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        col.label(text="Scattering:")
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        sub = col.column(align=True)
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        sub.prop(lamp, "atmosphere_inscattering", slider=True, text="Inscattering")
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        sub.prop(lamp, "atmosphere_extinction", slider=True, text="Extinction")
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class DATA_PT_shadow(DataButtonsPanel):
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    bl_label = "Shadow"
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    def poll(self, context):
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        lamp = context.lamp
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        return (lamp and lamp.type in ('POINT', 'SUN', 'SPOT', 'AREA'))
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    def draw(self, context):
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        layout = self.layout
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        lamp = context.lamp
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        wide_ui = context.region.width > narrowui
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        if wide_ui:
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            layout.prop(lamp, "shadow_method", expand=True)
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        else:
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            layout.prop(lamp, "shadow_method", text="")
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        if lamp.shadow_method != 'NOSHADOW':
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            split = layout.split()
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            col = split.column()
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            col.prop(lamp, "shadow_color", text="")
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            if wide_ui:
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                col = split.column()
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            col.prop(lamp, "shadow_layer", text="This Layer Only")
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            col.prop(lamp, "only_shadow")
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        if lamp.shadow_method == 'RAY_SHADOW':
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            col = layout.column()
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            col.label(text="Sampling:")
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            if wide_ui:
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                col.row().prop(lamp, "shadow_ray_sampling_method", expand=True)
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            else:
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                col.prop(lamp, "shadow_ray_sampling_method", text="")
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            if lamp.type in ('POINT', 'SUN', 'SPOT'):
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                split = layout.split()
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                col = split.column()
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                col.prop(lamp, "shadow_soft_size", text="Soft Size")
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                col.prop(lamp, "shadow_ray_samples", text="Samples")
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                if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC':
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                    col.prop(lamp, "shadow_adaptive_threshold", text="Threshold")
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                if wide_ui:
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                    col = split.column()
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            elif lamp.type == 'AREA':
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                split = layout.split()
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                col = split.column()
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                if lamp.shape == 'SQUARE':
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                    col.prop(lamp, "shadow_ray_samples_x", text="Samples")
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                elif lamp.shape == 'RECTANGLE':
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                    col.prop(lamp, "shadow_ray_samples_x", text="Samples X")
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                    col.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
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                if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC':
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                    col.prop(lamp, "shadow_adaptive_threshold", text="Threshold")
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                    if wide_ui:
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                        col = split.column()
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                elif lamp.shadow_ray_sampling_method == 'CONSTANT_JITTERED':
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                    if wide_ui:
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                        col = split.column()
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                    col.prop(lamp, "umbra")
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                    col.prop(lamp, "dither")
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                    col.prop(lamp, "jitter")
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                else:
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                    if wide_ui:
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                        col = split.column()
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        elif lamp.shadow_method == 'BUFFER_SHADOW':
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            col = layout.column()
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            col.label(text="Buffer Type:")
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            if wide_ui:
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                col.row().prop(lamp, "shadow_buffer_type", expand=True)
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            else:
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                col.row().prop(lamp, "shadow_buffer_type", text="")
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            if lamp.shadow_buffer_type in ('REGULAR', 'HALFWAY', 'DEEP'):
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                split = layout.split()
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                col = split.column()
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                col.label(text="Filter Type:")
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                col.prop(lamp, "shadow_filter_type", text="")
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                sub = col.column(align=True)
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                sub.prop(lamp, "shadow_buffer_soft", text="Soft")
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                sub.prop(lamp, "shadow_buffer_bias", text="Bias")
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                if wide_ui:
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                    col = split.column()
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                col.label(text="Sample Buffers:")
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                col.prop(lamp, "shadow_sample_buffers", text="")
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                sub = col.column(align=True)
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                sub.prop(lamp, "shadow_buffer_size", text="Size")
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                sub.prop(lamp, "shadow_buffer_samples", text="Samples")
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                if lamp.shadow_buffer_type == 'DEEP':
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                    col.prop(lamp, "compression_threshold")
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            elif lamp.shadow_buffer_type == 'IRREGULAR':
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                layout.prop(lamp, "shadow_buffer_bias", text="Bias")
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            split = layout.split()
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            col = split.column()
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            col.prop(lamp, "auto_clip_start", text="Autoclip Start")
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            sub = col.column()
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            sub.active = not lamp.auto_clip_start
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            sub.prop(lamp, "shadow_buffer_clip_start", text="Clip Start")
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            if wide_ui:
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                col = split.column()
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            col.prop(lamp, "auto_clip_end", text="Autoclip End")
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            sub = col.column()
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            sub.active = not lamp.auto_clip_end
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            sub.prop(lamp, "shadow_buffer_clip_end", text=" Clip End")
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class DATA_PT_area(DataButtonsPanel):
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    bl_label = "Area Shape"
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    def poll(self, context):
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        lamp = context.lamp
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        return (lamp and lamp.type == 'AREA')
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    def draw(self, context):
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        layout = self.layout
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        lamp = context.lamp
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        split = layout.split()
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        col = split.column()
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        col.row().prop(lamp, "shape", expand=True)
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        sub = col.column(align=True)
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        if (lamp.shape == 'SQUARE'):
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            sub.prop(lamp, "size")
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        elif (lamp.shape == 'RECTANGLE'):
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            sub.prop(lamp, "size", text="Size X")
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            sub.prop(lamp, "size_y", text="Size Y")
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class DATA_PT_spot(DataButtonsPanel):
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    bl_label = "Spot Shape"
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    def poll(self, context):
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        lamp = context.lamp
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        return (lamp and lamp.type == 'SPOT')
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    def draw(self, context):
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        layout = self.layout
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        lamp = context.lamp
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        wide_ui = context.region.width > narrowui
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        split = layout.split()
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        col = split.column()
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        sub = col.column()
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        sub.prop(lamp, "spot_size", text="Size")
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        sub.prop(lamp, "spot_blend", text="Blend", slider=True)
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        col.prop(lamp, "square")
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        col.prop(lamp, "show_cone")
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        if wide_ui:
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            col = split.column()
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        else:
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            col.separator()
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        col.prop(lamp, "halo")
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        sub = col.column(align=True)
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        sub.active = lamp.halo
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        sub.prop(lamp, "halo_intensity", text="Intensity")
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        if lamp.shadow_method == 'BUFFER_SHADOW':
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            sub.prop(lamp, "halo_step", text="Step")
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class DATA_PT_falloff_curve(DataButtonsPanel):
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    bl_label = "Falloff Curve"
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    bl_default_closed = True
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    def poll(self, context):
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        lamp = context.lamp
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        return (lamp and lamp.type in ('POINT', 'SPOT') and lamp.falloff_type == 'CUSTOM_CURVE')
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    def draw(self, context):
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        lamp = context.lamp
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        self.layout.template_curve_mapping(lamp, "falloff_curve")
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bpy.types.register(LAMP_MT_sunsky_presets)
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bpy.types.register(DATA_PT_context_lamp)
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bpy.types.register(DATA_PT_preview)
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bpy.types.register(DATA_PT_lamp)
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bpy.types.register(DATA_PT_falloff_curve)
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bpy.types.register(DATA_PT_area)
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bpy.types.register(DATA_PT_spot)
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bpy.types.register(DATA_PT_shadow)
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bpy.types.register(DATA_PT_sunsky)
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bpy.types.register(DATA_PT_custom_props_lamp)
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