mapped values now have their influence negated instead. Also a few RNA changes for TextureSlot. Bumped subversion for the version patch.
66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 by Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef RE_RENDER_EXT_H
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#define RE_RENDER_EXT_H
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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/* this include is for non-render pipeline exports (still old cruft here) */
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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/* called by meshtools */
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struct View3D;
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struct Scene;
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void RE_make_sticky(struct Scene *scene, struct View3D *v3d);
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/* for radiosity module */
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struct RadView;
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struct RNode;
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struct Render;
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struct MTex;
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struct ImBuf;
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// RADIO REMOVED, Maybe this will be useful later
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//void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re);
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/* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
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int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta);
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/* particle.c */
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void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype);
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float texture_value_blend(float tex, float out, float fact, float facg, int blendtype);
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/* node_composite.c */
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void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result);
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void antialias_tagbuf(int xsize, int ysize, char *rectmove);
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#endif /* RE_RENDER_EXT_H */
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