These parameters can be both pointers and offsets into a bound buffer, so we need to support both even if it's possible to cause crashes this way.
		
			
				
	
	
		
			2626 lines
		
	
	
		
			93 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2626 lines
		
	
	
		
			93 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  */
 | |
| 
 | |
| /** \file
 | |
|  * \ingroup pygen
 | |
|  *
 | |
|  * This file is the 'bgl' module which wraps OpenGL functions and constants,
 | |
|  * allowing script writers to make OpenGL calls in their Python scripts.
 | |
|  *
 | |
|  * \note
 | |
|  * This module is very similar to 'PyOpenGL' which could replace 'bgl' one day.
 | |
|  */
 | |
| 
 | |
| #include <Python.h>
 | |
| 
 | |
| #include "BLI_utildefines.h"
 | |
| 
 | |
| #include "GPU_glew.h"
 | |
| #include "MEM_guardedalloc.h"
 | |
| 
 | |
| #include "../generic/py_capi_utils.h"
 | |
| 
 | |
| #include "bgl.h"
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name Local utility defines for wrapping OpenGL
 | |
|  * \{ */
 | |
| 
 | |
| /*@ By golly George! It looks like fancy pants macro time!!! */
 | |
| 
 | |
| /* TYPE_str is the string to pass to Py_ArgParse (for the format) */
 | |
| /* TYPE_var is the name to pass to the GL function */
 | |
| /* TYPE_ref is the pointer to pass to Py_ArgParse (to store in) */
 | |
| /* TYPE_def is the C initialization of the variable */
 | |
| 
 | |
| #define void_str ""
 | |
| #define void_var(num)
 | |
| #define void_ref(num) &bgl_var##num
 | |
| #define void_def(num) char bgl_var##num
 | |
| 
 | |
| #if 0
 | |
| #  define buffer_str "O!"
 | |
| #  define buffer_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #  define buffer_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #  define buffer_def(number) Buffer *bgl_buffer##number
 | |
| #endif
 | |
| 
 | |
| /* GL Pointer fields, handled by buffer type */
 | |
| /* GLdoubleP, GLfloatP, GLintP, GLuintP, GLshortP, GLsizeiP, GLcharP */
 | |
| 
 | |
| #define GLbooleanP_str "O!"
 | |
| #define GLbooleanP_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #define GLbooleanP_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #define GLbooleanP_def(number) Buffer *bgl_buffer##number
 | |
| 
 | |
| #define GLbyteP_str "O!"
 | |
| #define GLbyteP_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #define GLbyteP_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #define GLbyteP_def(number) Buffer *bgl_buffer##number
 | |
| 
 | |
| #define GLubyteP_str "O!"
 | |
| #define GLubyteP_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #define GLubyteP_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #define GLubyteP_def(number) Buffer *bgl_buffer##number
 | |
| 
 | |
| #define GLintP_str "O!"
 | |
| #define GLintP_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #define GLintP_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #define GLintP_def(number) Buffer *bgl_buffer##number
 | |
| 
 | |
| #define GLint64P_str "O!"
 | |
| #define GLint64P_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #define GLint64P_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #define GLint64P_def(number) Buffer *bgl_buffer##number
 | |
| 
 | |
| #define GLenumP_str "O!"
 | |
| #define GLenumP_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #define GLenumP_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #define GLenumP_def(number) Buffer *bgl_buffer##number
 | |
| 
 | |
| #define GLuintP_str "O!"
 | |
| #define GLuintP_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #define GLuintP_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #define GLuintP_def(number) Buffer *bgl_buffer##number
 | |
| 
 | |
| #if 0
 | |
| #  define GLuint64P_str "O!"
 | |
| #  define GLuint64P_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #  define GLuint64P_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #  define GLuint64P_def(number) Buffer *bgl_buffer##number
 | |
| #endif
 | |
| 
 | |
| #define GLshortP_str "O!"
 | |
| #define GLshortP_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #define GLshortP_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #define GLshortP_def(number) Buffer *bgl_buffer##number
 | |
| 
 | |
| #define GLushortP_str "O!"
 | |
| #define GLushortP_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #define GLushortP_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #define GLushortP_def(number) Buffer *bgl_buffer##number
 | |
| 
 | |
| #define GLfloatP_str "O!"
 | |
| #define GLfloatP_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #define GLfloatP_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #define GLfloatP_def(number) Buffer *bgl_buffer##number
 | |
| 
 | |
| #define GLdoubleP_str "O!"
 | |
| #define GLdoubleP_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #define GLdoubleP_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #define GLdoubleP_def(number) Buffer *bgl_buffer##number
 | |
| 
 | |
| #if 0
 | |
| #  define GLclampfP_str "O!"
 | |
| #  define GLclampfP_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #  define GLclampfP_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #  define GLclampfP_def(number) Buffer *bgl_buffer##number
 | |
| #endif
 | |
| 
 | |
| typedef struct BufferOrOffset {
 | |
|   Buffer *buffer;
 | |
|   void *offset;
 | |
| } BufferOrOffset;
 | |
| 
 | |
| #define GLvoidP_str "O&"
 | |
| #define GLvoidP_var(number) \
 | |
|   ((bgl_buffer##number.buffer) ? (bgl_buffer##number.buffer)->buf.asvoid : \
 | |
|                                  (bgl_buffer##number.offset))
 | |
| #define GLvoidP_ref(number) BGL_BufferOrOffsetConverter, &bgl_buffer##number
 | |
| #define GLvoidP_def(number) BufferOrOffset bgl_buffer##number
 | |
| 
 | |
| #define GLsizeiP_str "O!"
 | |
| #define GLsizeiP_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #define GLsizeiP_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #define GLsizeiP_def(number) Buffer *bgl_buffer##number
 | |
| 
 | |
| #define GLcharP_str "O!"
 | |
| #define GLcharP_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #define GLcharP_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #define GLcharP_def(number) Buffer *bgl_buffer##number
 | |
| 
 | |
| #if 0
 | |
| #  define buffer_str "O!"
 | |
| #  define buffer_var(number) (bgl_buffer##number)->buf.asvoid
 | |
| #  define buffer_ref(number) &BGL_bufferType, &bgl_buffer##number
 | |
| #  define buffer_def(number) Buffer *bgl_buffer##number
 | |
| #endif
 | |
| 
 | |
| /*@The standard GL typedefs are used as prototypes, we can't
 | |
|  * use the GL type directly because Py_ArgParse expects normal
 | |
|  * C types.
 | |
|  *
 | |
|  * Py_ArgParse doesn't grok writing into unsigned variables,
 | |
|  * so we use signed everything (even stuff that should be unsigned.
 | |
|  */
 | |
| 
 | |
| /* typedef unsigned int GLenum; */
 | |
| #define GLenum_str "i"
 | |
| #define GLenum_var(num) bgl_var##num
 | |
| #define GLenum_ref(num) &bgl_var##num
 | |
| #define GLenum_def(num) /* unsigned */ int GLenum_var(num)
 | |
| 
 | |
| /* typedef unsigned int GLboolean; */
 | |
| #define GLboolean_str "b"
 | |
| #define GLboolean_var(num) bgl_var##num
 | |
| #define GLboolean_ref(num) &bgl_var##num
 | |
| #define GLboolean_def(num) /* unsigned */ char GLboolean_var(num)
 | |
| 
 | |
| /* typedef unsigned int GLbitfield; */
 | |
| #define GLbitfield_str "i"
 | |
| #define GLbitfield_var(num) bgl_var##num
 | |
| #define GLbitfield_ref(num) &bgl_var##num
 | |
| #define GLbitfield_def(num) /* unsigned */ int GLbitfield_var(num)
 | |
| 
 | |
| #if 0
 | |
| /* typedef signed char GLbyte; */
 | |
| #  define GLbyte_str "b"
 | |
| #  define GLbyte_var(num) bgl_var##num
 | |
| #  define GLbyte_ref(num) &bgl_var##num
 | |
| #  define GLbyte_def(num) signed char GLbyte_var(num)
 | |
| #endif
 | |
| 
 | |
| /* typedef short GLshort; */
 | |
| #define GLshort_str "h"
 | |
| #define GLshort_var(num) bgl_var##num
 | |
| #define GLshort_ref(num) &bgl_var##num
 | |
| #define GLshort_def(num) short GLshort_var(num)
 | |
| 
 | |
| /* typedef int GLint; */
 | |
| #define GLint_str "i"
 | |
| #define GLint_var(num) bgl_var##num
 | |
| #define GLint_ref(num) &bgl_var##num
 | |
| #define GLint_def(num) int GLint_var(num)
 | |
| 
 | |
| /* typedef int GLsizei; */
 | |
| #define GLsizei_str "n"
 | |
| #define GLsizei_var(num) bgl_var##num
 | |
| #define GLsizei_ref(num) &bgl_var##num
 | |
| #define GLsizei_def(num) size_t GLsizei_var(num)
 | |
| 
 | |
| /* typedef int GLsizeiptr; */
 | |
| #define GLsizeiptr_str "n"
 | |
| #define GLsizeiptr_var(num) bgl_var##num
 | |
| #define GLsizeiptr_ref(num) &bgl_var##num
 | |
| #define GLsizeiptr_def(num) size_t GLsizeiptr_var(num)
 | |
| 
 | |
| /* typedef int GLintptr; */
 | |
| #define GLintptr_str "n"
 | |
| #define GLintptr_var(num) bgl_var##num
 | |
| #define GLintptr_ref(num) &bgl_var##num
 | |
| #define GLintptr_def(num) size_t GLintptr_var(num)
 | |
| 
 | |
| /* typedef unsigned char GLubyte; */
 | |
| #define GLubyte_str "B"
 | |
| #define GLubyte_var(num) bgl_var##num
 | |
| #define GLubyte_ref(num) &bgl_var##num
 | |
| #define GLubyte_def(num) /* unsigned */ char GLubyte_var(num)
 | |
| 
 | |
| #if 0
 | |
| /* typedef unsigned short GLushort; */
 | |
| #  define GLushort_str "H"
 | |
| #  define GLushort_var(num) bgl_var##num
 | |
| #  define GLushort_ref(num) &bgl_var##num
 | |
| #  define GLushort_def(num) /* unsigned */ short GLushort_var(num)
 | |
| #endif
 | |
| 
 | |
| /* typedef unsigned int GLuint; */
 | |
| #define GLuint_str "I"
 | |
| #define GLuint_var(num) bgl_var##num
 | |
| #define GLuint_ref(num) &bgl_var##num
 | |
| #define GLuint_def(num) /* unsigned */ int GLuint_var(num)
 | |
| 
 | |
| /* typedef unsigned int GLuint64; */
 | |
| #if 0
 | |
| #  define GLuint64_str "Q"
 | |
| #  define GLuint64_var(num) bgl_var##num
 | |
| #  define GLuint64_ref(num) &bgl_var##num
 | |
| #  define GLuint64_def(num) /* unsigned */ int GLuint64_var(num)
 | |
| #endif
 | |
| 
 | |
| /* typedef unsigned int GLsync; */
 | |
| #if 0
 | |
| #  define GLsync_str "I"
 | |
| #  define GLsync_var(num) bgl_var##num
 | |
| #  define GLsync_ref(num) &bgl_var##num
 | |
| #  define GLsync_def(num) /* unsigned */ int GLsync_var(num)
 | |
| #endif
 | |
| 
 | |
| /* typedef float GLfloat; */
 | |
| #define GLfloat_str "f"
 | |
| #define GLfloat_var(num) bgl_var##num
 | |
| #define GLfloat_ref(num) &bgl_var##num
 | |
| #define GLfloat_def(num) float GLfloat_var(num)
 | |
| 
 | |
| /* typedef char *GLstring; */
 | |
| #define GLstring_str "s"
 | |
| #define GLstring_var(number) bgl_var##number
 | |
| #define GLstring_ref(number) &bgl_var##number
 | |
| #define GLstring_def(number) char *GLstring_var(number)
 | |
| 
 | |
| /* typedef float GLclampf; */
 | |
| #if 0
 | |
| #  define GLclampf_str "f"
 | |
| #  define GLclampf_var(num) bgl_var##num
 | |
| #  define GLclampf_ref(num) &bgl_var##num
 | |
| #  define GLclampf_def(num) float GLclampf_var(num)
 | |
| #endif
 | |
| 
 | |
| /* typedef double GLdouble; */
 | |
| #define GLdouble_str "d"
 | |
| #define GLdouble_var(num) bgl_var##num
 | |
| #define GLdouble_ref(num) &bgl_var##num
 | |
| #define GLdouble_def(num) double GLdouble_var(num)
 | |
| 
 | |
| /* typedef double GLclampd; */
 | |
| #if 0
 | |
| #  define GLclampd_str "d"
 | |
| #  define GLclampd_var(num) bgl_var##num
 | |
| #  define GLclampd_ref(num) &bgl_var##num
 | |
| #  define GLclampd_def(num) double GLclampd_var(num)
 | |
| #endif
 | |
| 
 | |
| #define _arg_def1(a1) a1##_def(1)
 | |
| #define _arg_def2(a1, a2) \
 | |
|   _arg_def1(a1); \
 | |
|   a2##_def(2)
 | |
| #define _arg_def3(a1, a2, a3) \
 | |
|   _arg_def2(a1, a2); \
 | |
|   a3##_def(3)
 | |
| #define _arg_def4(a1, a2, a3, a4) \
 | |
|   _arg_def3(a1, a2, a3); \
 | |
|   a4##_def(4)
 | |
| #define _arg_def5(a1, a2, a3, a4, a5) \
 | |
|   _arg_def4(a1, a2, a3, a4); \
 | |
|   a5##_def(5)
 | |
| #define _arg_def6(a1, a2, a3, a4, a5, a6) \
 | |
|   _arg_def5(a1, a2, a3, a4, a5); \
 | |
|   a6##_def(6)
 | |
| #define _arg_def7(a1, a2, a3, a4, a5, a6, a7) \
 | |
|   _arg_def6(a1, a2, a3, a4, a5, a6); \
 | |
|   a7##_def(7)
 | |
| #define _arg_def8(a1, a2, a3, a4, a5, a6, a7, a8) \
 | |
|   _arg_def7(a1, a2, a3, a4, a5, a6, a7); \
 | |
|   a8##_def(8)
 | |
| #define _arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
 | |
|   _arg_def8(a1, a2, a3, a4, a5, a6, a7, a8); \
 | |
|   a9##_def(9)
 | |
| #define _arg_def10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
 | |
|   _arg_def9(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
 | |
|   a10##_def(10)
 | |
| #define _arg_def11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
 | |
|   _arg_def10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); \
 | |
|   a11##_def(11)
 | |
| #define arg_def(...) VA_NARGS_CALL_OVERLOAD(_arg_def, __VA_ARGS__)
 | |
| 
 | |
| #define _arg_var1(a1) a1##_var(1)
 | |
| #define _arg_var2(a1, a2) _arg_var1(a1), a2##_var(2)
 | |
| #define _arg_var3(a1, a2, a3) _arg_var2(a1, a2), a3##_var(3)
 | |
| #define _arg_var4(a1, a2, a3, a4) _arg_var3(a1, a2, a3), a4##_var(4)
 | |
| #define _arg_var5(a1, a2, a3, a4, a5) _arg_var4(a1, a2, a3, a4), a5##_var(5)
 | |
| #define _arg_var6(a1, a2, a3, a4, a5, a6) _arg_var5(a1, a2, a3, a4, a5), a6##_var(6)
 | |
| #define _arg_var7(a1, a2, a3, a4, a5, a6, a7) _arg_var6(a1, a2, a3, a4, a5, a6), a7##_var(7)
 | |
| #define _arg_var8(a1, a2, a3, a4, a5, a6, a7, a8) \
 | |
|   _arg_var7(a1, a2, a3, a4, a5, a6, a7), a8##_var(8)
 | |
| #define _arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
 | |
|   _arg_var8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_var(9)
 | |
| #define _arg_var10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
 | |
|   _arg_var9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_var(10)
 | |
| #define _arg_var11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
 | |
|   _arg_var10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10), a11##_var(11)
 | |
| #define arg_var(...) VA_NARGS_CALL_OVERLOAD(_arg_var, __VA_ARGS__)
 | |
| 
 | |
| #define _arg_ref1(a1) a1##_ref(1)
 | |
| #define _arg_ref2(a1, a2) _arg_ref1(a1), a2##_ref(2)
 | |
| #define _arg_ref3(a1, a2, a3) _arg_ref2(a1, a2), a3##_ref(3)
 | |
| #define _arg_ref4(a1, a2, a3, a4) _arg_ref3(a1, a2, a3), a4##_ref(4)
 | |
| #define _arg_ref5(a1, a2, a3, a4, a5) _arg_ref4(a1, a2, a3, a4), a5##_ref(5)
 | |
| #define _arg_ref6(a1, a2, a3, a4, a5, a6) _arg_ref5(a1, a2, a3, a4, a5), a6##_ref(6)
 | |
| #define _arg_ref7(a1, a2, a3, a4, a5, a6, a7) _arg_ref6(a1, a2, a3, a4, a5, a6), a7##_ref(7)
 | |
| #define _arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8) \
 | |
|   _arg_ref7(a1, a2, a3, a4, a5, a6, a7), a8##_ref(8)
 | |
| #define _arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
 | |
|   _arg_ref8(a1, a2, a3, a4, a5, a6, a7, a8), a9##_ref(9)
 | |
| #define _arg_ref10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
 | |
|   _arg_ref9(a1, a2, a3, a4, a5, a6, a7, a8, a9), a10##_ref(10)
 | |
| #define _arg_ref11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
 | |
|   _arg_ref10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10), a11##_ref(11)
 | |
| #define arg_ref(...) VA_NARGS_CALL_OVERLOAD(_arg_ref, __VA_ARGS__)
 | |
| 
 | |
| #define _arg_str1(a1) a1##_str
 | |
| #define _arg_str2(a1, a2) _arg_str1(a1) a2##_str
 | |
| #define _arg_str3(a1, a2, a3) _arg_str2(a1, a2) a3##_str
 | |
| #define _arg_str4(a1, a2, a3, a4) _arg_str3(a1, a2, a3) a4##_str
 | |
| #define _arg_str5(a1, a2, a3, a4, a5) _arg_str4(a1, a2, a3, a4) a5##_str
 | |
| #define _arg_str6(a1, a2, a3, a4, a5, a6) _arg_str5(a1, a2, a3, a4, a5) a6##_str
 | |
| #define _arg_str7(a1, a2, a3, a4, a5, a6, a7) _arg_str6(a1, a2, a3, a4, a5, a6) a7##_str
 | |
| #define _arg_str8(a1, a2, a3, a4, a5, a6, a7, a8) _arg_str7(a1, a2, a3, a4, a5, a6, a7) a8##_str
 | |
| #define _arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9) \
 | |
|   _arg_str8(a1, a2, a3, a4, a5, a6, a7, a8) a9##_str
 | |
| #define _arg_str10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) \
 | |
|   _arg_str9(a1, a2, a3, a4, a5, a6, a7, a8, a9) a10##_str
 | |
| #define _arg_str11(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) \
 | |
|   _arg_str10(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) a11##_str
 | |
| #define arg_str(...) VA_NARGS_CALL_OVERLOAD(_arg_str, __VA_ARGS__)
 | |
| 
 | |
| #define ret_def_void
 | |
| #define ret_set_void
 | |
| #define ret_ret_void return Py_INCREF(Py_None), Py_None
 | |
| 
 | |
| #define ret_def_GLint int ret_int
 | |
| #define ret_set_GLint ret_int =
 | |
| #define ret_ret_GLint return PyLong_FromLong(ret_int)
 | |
| 
 | |
| #define ret_def_GLuint unsigned int ret_uint
 | |
| #define ret_set_GLuint ret_uint =
 | |
| #define ret_ret_GLuint return PyLong_FromLong((long)ret_uint)
 | |
| 
 | |
| #if 0
 | |
| #  define ret_def_GLsizei size_t ret_size_t
 | |
| #  define ret_set_GLsizei ret_size_t =
 | |
| #  define ret_ret_GLsizei return PyLong_FromSsize_t(ret_size_t)
 | |
| #endif
 | |
| 
 | |
| #if 0
 | |
| #  define ret_def_GLsync unsigned int ret_sync
 | |
| #  define ret_set_GLsync ret_sync =
 | |
| #  define ret_ret_GLsync return PyLong_FromLong((long)ret_sync)
 | |
| #endif
 | |
| 
 | |
| #define ret_def_GLenum unsigned int ret_uint
 | |
| #define ret_set_GLenum ret_uint =
 | |
| #define ret_ret_GLenum return PyLong_FromLong((long)ret_uint)
 | |
| 
 | |
| #define ret_def_GLboolean unsigned char ret_bool
 | |
| #define ret_set_GLboolean ret_bool =
 | |
| #define ret_ret_GLboolean return PyLong_FromLong((long)ret_bool)
 | |
| 
 | |
| #define ret_def_GLstring const unsigned char *ret_str
 | |
| #define ret_set_GLstring ret_str =
 | |
| 
 | |
| #define ret_ret_GLstring \
 | |
|   if (ret_str) { \
 | |
|     return PyUnicode_FromString((const char *)ret_str); \
 | |
|   } \
 | |
|   else { \
 | |
|     PyErr_SetString(PyExc_AttributeError, "could not get opengl string"); \
 | |
|     return NULL; \
 | |
|   }
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /* Forward Declarations */
 | |
| 
 | |
| static PyObject *Buffer_new(PyTypeObject *type, PyObject *args, PyObject *kwds);
 | |
| static PyObject *Method_ShaderSource(PyObject *self, PyObject *args);
 | |
| 
 | |
| /* Buffer sequence methods */
 | |
| 
 | |
| static int Buffer_len(Buffer *self);
 | |
| static PyObject *Buffer_item(Buffer *self, int i);
 | |
| static PyObject *Buffer_slice(Buffer *self, int begin, int end);
 | |
| static int Buffer_ass_item(Buffer *self, int i, PyObject *v);
 | |
| static int Buffer_ass_slice(Buffer *self, int begin, int end, PyObject *seq);
 | |
| static PyObject *Buffer_subscript(Buffer *self, PyObject *item);
 | |
| static int Buffer_ass_subscript(Buffer *self, PyObject *item, PyObject *value);
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name Utility Functions
 | |
|  * \{ */
 | |
| 
 | |
| int BGL_typeSize(int type)
 | |
| {
 | |
|   switch (type) {
 | |
|     case GL_BYTE:
 | |
|       return sizeof(char);
 | |
|     case GL_SHORT:
 | |
|       return sizeof(short);
 | |
|     case GL_INT:
 | |
|       return sizeof(int);
 | |
|     case GL_FLOAT:
 | |
|       return sizeof(float);
 | |
|     case GL_DOUBLE:
 | |
|       return sizeof(double);
 | |
|   }
 | |
|   return -1;
 | |
| }
 | |
| 
 | |
| static int gl_buffer_type_from_py_buffer(Py_buffer *pybuffer)
 | |
| {
 | |
|   const char format = PyC_StructFmt_type_from_str(pybuffer->format);
 | |
|   Py_ssize_t itemsize = pybuffer->itemsize;
 | |
| 
 | |
|   if (PyC_StructFmt_type_is_float_any(format)) {
 | |
|     if (itemsize == 4) {
 | |
|       return GL_FLOAT;
 | |
|     }
 | |
|     if (itemsize == 8) {
 | |
|       return GL_DOUBLE;
 | |
|     }
 | |
|   }
 | |
|   if (PyC_StructFmt_type_is_byte(format) || PyC_StructFmt_type_is_int_any(format)) {
 | |
|     if (itemsize == 1) {
 | |
|       return GL_BYTE;
 | |
|     }
 | |
|     if (itemsize == 2) {
 | |
|       return GL_SHORT;
 | |
|     }
 | |
|     if (itemsize == 4) {
 | |
|       return GL_INT;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return -1; /* UNKNOWN */
 | |
| }
 | |
| 
 | |
| static bool compare_dimensions(int ndim, int *dim1, Py_ssize_t *dim2)
 | |
| {
 | |
|   for (int i = 0; i < ndim; i++) {
 | |
|     if (dim1[i] != dim2[i]) {
 | |
|       return false;
 | |
|     }
 | |
|   }
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name Buffer API
 | |
|  * \{ */
 | |
| 
 | |
| static PySequenceMethods Buffer_SeqMethods = {
 | |
|     (lenfunc)Buffer_len,              /*sq_length */
 | |
|     (binaryfunc)NULL,                 /*sq_concat */
 | |
|     (ssizeargfunc)NULL,               /*sq_repeat */
 | |
|     (ssizeargfunc)Buffer_item,        /*sq_item */
 | |
|     (ssizessizeargfunc)NULL,          /*sq_slice, deprecated, handled in Buffer_item */
 | |
|     (ssizeobjargproc)Buffer_ass_item, /*sq_ass_item */
 | |
|     (ssizessizeobjargproc)NULL,       /*sq_ass_slice, deprecated handled in Buffer_ass_item */
 | |
|     (objobjproc)NULL,                 /* sq_contains */
 | |
|     (binaryfunc)NULL,                 /* sq_inplace_concat */
 | |
|     (ssizeargfunc)NULL,               /* sq_inplace_repeat */
 | |
| };
 | |
| 
 | |
| static PyMappingMethods Buffer_AsMapping = {
 | |
|     (lenfunc)Buffer_len,
 | |
|     (binaryfunc)Buffer_subscript,
 | |
|     (objobjargproc)Buffer_ass_subscript,
 | |
| };
 | |
| 
 | |
| static void Buffer_dealloc(Buffer *self);
 | |
| static PyObject *Buffer_repr(Buffer *self);
 | |
| 
 | |
| static PyObject *Buffer_to_list(Buffer *self)
 | |
| {
 | |
|   int i, len = self->dimensions[0];
 | |
|   PyObject *list = PyList_New(len);
 | |
| 
 | |
|   for (i = 0; i < len; i++) {
 | |
|     PyList_SET_ITEM(list, i, Buffer_item(self, i));
 | |
|   }
 | |
| 
 | |
|   return list;
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_to_list_recursive(Buffer *self)
 | |
| {
 | |
|   PyObject *list;
 | |
| 
 | |
|   if (self->ndimensions > 1) {
 | |
|     int i, len = self->dimensions[0];
 | |
|     list = PyList_New(len);
 | |
| 
 | |
|     for (i = 0; i < len; i++) {
 | |
|       Buffer *sub = (Buffer *)Buffer_item(self, i);
 | |
|       PyList_SET_ITEM(list, i, Buffer_to_list_recursive(sub));
 | |
|       Py_DECREF(sub);
 | |
|     }
 | |
|   }
 | |
|   else {
 | |
|     list = Buffer_to_list(self);
 | |
|   }
 | |
| 
 | |
|   return list;
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_dimensions(Buffer *self, void *UNUSED(arg))
 | |
| {
 | |
|   PyObject *list = PyList_New(self->ndimensions);
 | |
|   int i;
 | |
| 
 | |
|   for (i = 0; i < self->ndimensions; i++) {
 | |
|     PyList_SET_ITEM(list, i, PyLong_FromLong(self->dimensions[i]));
 | |
|   }
 | |
| 
 | |
|   return list;
 | |
| }
 | |
| 
 | |
| static PyMethodDef Buffer_methods[] = {
 | |
|     {"to_list", (PyCFunction)Buffer_to_list_recursive, METH_NOARGS, "return the buffer as a list"},
 | |
|     {NULL, NULL, 0, NULL},
 | |
| };
 | |
| 
 | |
| static PyGetSetDef Buffer_getseters[] = {
 | |
|     {(char *)"dimensions", (getter)Buffer_dimensions, NULL, NULL, NULL},
 | |
|     {NULL, NULL, NULL, NULL, NULL},
 | |
| };
 | |
| 
 | |
| PyTypeObject BGL_bufferType = {
 | |
|     PyVarObject_HEAD_INIT(NULL, 0) "bgl.Buffer", /*tp_name */
 | |
|     sizeof(Buffer),                              /*tp_basicsize */
 | |
|     0,                                           /*tp_itemsize */
 | |
|     (destructor)Buffer_dealloc,                  /*tp_dealloc */
 | |
|     (printfunc)NULL,                             /*tp_print */
 | |
|     NULL,                                        /*tp_getattr */
 | |
|     NULL,                                        /*tp_setattr */
 | |
|     NULL,                                        /*tp_compare */
 | |
|     (reprfunc)Buffer_repr,                       /*tp_repr */
 | |
|     NULL,                                        /*tp_as_number */
 | |
|     &Buffer_SeqMethods,                          /*tp_as_sequence */
 | |
|     &Buffer_AsMapping,                           /* PyMappingMethods *tp_as_mapping; */
 | |
| 
 | |
|     /* More standard operations (here for binary compatibility) */
 | |
| 
 | |
|     NULL, /* hashfunc tp_hash; */
 | |
|     NULL, /* ternaryfunc tp_call; */
 | |
|     NULL, /* reprfunc tp_str; */
 | |
|     NULL, /* getattrofunc tp_getattro; */
 | |
|     NULL, /* setattrofunc tp_setattro; */
 | |
| 
 | |
|     /* Functions to access object as input/output buffer */
 | |
|     NULL, /* PyBufferProcs *tp_as_buffer; */
 | |
| 
 | |
|     /*** Flags to define presence of optional/expanded features ***/
 | |
|     Py_TPFLAGS_DEFAULT, /* long tp_flags; */
 | |
| 
 | |
|     NULL, /*  char *tp_doc;  Documentation string */
 | |
|     /*** Assigned meaning in release 2.0 ***/
 | |
|     /* call function for all accessible objects */
 | |
|     NULL, /* traverseproc tp_traverse; */
 | |
| 
 | |
|     /* delete references to contained objects */
 | |
|     NULL, /* inquiry tp_clear; */
 | |
| 
 | |
|     /***  Assigned meaning in release 2.1 ***/
 | |
|     /*** rich comparisons ***/
 | |
|     NULL, /* richcmpfunc tp_richcompare; */
 | |
| 
 | |
|     /***  weak reference enabler ***/
 | |
|     0, /* long tp_weaklistoffset; */
 | |
| 
 | |
|     /*** Added in release 2.2 ***/
 | |
|     /*   Iterators */
 | |
|     NULL, /* getiterfunc tp_iter; */
 | |
|     NULL, /* iternextfunc tp_iternext; */
 | |
|     /*** Attribute descriptor and subclassing stuff ***/
 | |
|     Buffer_methods,   /* struct PyMethodDef *tp_methods; */
 | |
|     NULL,             /* struct PyMemberDef *tp_members; */
 | |
|     Buffer_getseters, /* struct PyGetSetDef *tp_getset; */
 | |
|     NULL,             /*tp_base*/
 | |
|     NULL,             /*tp_dict*/
 | |
|     NULL,             /*tp_descr_get*/
 | |
|     NULL,             /*tp_descr_set*/
 | |
|     0,                /*tp_dictoffset*/
 | |
|     NULL,             /*tp_init*/
 | |
|     NULL,             /*tp_alloc*/
 | |
|     Buffer_new,       /*tp_new*/
 | |
|     NULL,             /*tp_free*/
 | |
|     NULL,             /*tp_is_gc*/
 | |
|     NULL,             /*tp_bases*/
 | |
|     NULL,             /*tp_mro*/
 | |
|     NULL,             /*tp_cache*/
 | |
|     NULL,             /*tp_subclasses*/
 | |
|     NULL,             /*tp_weaklist*/
 | |
|     NULL,             /*tp_del*/
 | |
| };
 | |
| 
 | |
| static Buffer *BGL_MakeBuffer_FromData(
 | |
|     PyObject *parent, int type, int ndimensions, int *dimensions, void *buf)
 | |
| {
 | |
|   Buffer *buffer = (Buffer *)PyObject_NEW(Buffer, &BGL_bufferType);
 | |
| 
 | |
|   Py_XINCREF(parent);
 | |
|   buffer->parent = parent;
 | |
|   buffer->ndimensions = ndimensions;
 | |
|   buffer->dimensions = MEM_mallocN(ndimensions * sizeof(int), "Buffer dimensions");
 | |
|   memcpy(buffer->dimensions, dimensions, ndimensions * sizeof(int));
 | |
|   buffer->type = type;
 | |
|   buffer->buf.asvoid = buf;
 | |
| 
 | |
|   return buffer;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Create a buffer object
 | |
|  *
 | |
|  * \param dimensions: An array of ndimensions integers representing the size of each dimension.
 | |
|  * \param initbuffer: When not NULL holds a contiguous buffer
 | |
|  * with the correct format from which the buffer will be initialized
 | |
|  */
 | |
| Buffer *BGL_MakeBuffer(int type, int ndimensions, int *dimensions, void *initbuffer)
 | |
| {
 | |
|   Buffer *buffer;
 | |
|   void *buf = NULL;
 | |
|   int i, size = BGL_typeSize(type);
 | |
| 
 | |
|   for (i = 0; i < ndimensions; i++) {
 | |
|     size *= dimensions[i];
 | |
|   }
 | |
| 
 | |
|   buf = MEM_mallocN(size, "Buffer buffer");
 | |
| 
 | |
|   buffer = BGL_MakeBuffer_FromData(NULL, type, ndimensions, dimensions, buf);
 | |
| 
 | |
|   if (initbuffer) {
 | |
|     memcpy(buffer->buf.asvoid, initbuffer, size);
 | |
|   }
 | |
|   else {
 | |
|     memset(buffer->buf.asvoid, 0, size);
 | |
|   }
 | |
|   return buffer;
 | |
| }
 | |
| 
 | |
| /* Custom converter function so we can support a buffer, an integer or NULL.
 | |
|  * Many OpenGL API functions can accept both an actual pointer or an offset
 | |
|  * into a buffer that is already bound. */
 | |
| static int BGL_BufferOrOffsetConverter(PyObject *object, BufferOrOffset *buffer)
 | |
| {
 | |
|   if (object == Py_None) {
 | |
|     buffer->buffer = NULL;
 | |
|     buffer->offset = NULL;
 | |
|     return 1;
 | |
|   }
 | |
|   else if (PyNumber_Check(object)) {
 | |
|     Py_ssize_t offset = PyNumber_AsSsize_t(object, PyExc_IndexError);
 | |
|     if (offset == -1 && PyErr_Occurred()) {
 | |
|       return 0;
 | |
|     }
 | |
| 
 | |
|     buffer->buffer = NULL;
 | |
|     buffer->offset = (void *)offset;
 | |
|     return 1;
 | |
|   }
 | |
|   else if (PyObject_TypeCheck(object, &BGL_bufferType)) {
 | |
|     buffer->buffer = (Buffer *)object;
 | |
|     buffer->offset = NULL;
 | |
|     return 1;
 | |
|   }
 | |
|   else {
 | |
|     PyErr_SetString(PyExc_TypeError, "expected a bgl.Buffer or None");
 | |
|     return 0;
 | |
|   }
 | |
| }
 | |
| 
 | |
| #define MAX_DIMENSIONS 256
 | |
| static PyObject *Buffer_new(PyTypeObject *UNUSED(type), PyObject *args, PyObject *kwds)
 | |
| {
 | |
|   PyObject *length_ob = NULL, *init = NULL;
 | |
|   Buffer *buffer = NULL;
 | |
|   int dimensions[MAX_DIMENSIONS];
 | |
| 
 | |
|   int type;
 | |
|   Py_ssize_t i, ndimensions = 0;
 | |
| 
 | |
|   if (kwds && PyDict_Size(kwds)) {
 | |
|     PyErr_SetString(PyExc_TypeError, "bgl.Buffer(): takes no keyword args");
 | |
|     return NULL;
 | |
|   }
 | |
| 
 | |
|   if (!PyArg_ParseTuple(args, "iO|O: bgl.Buffer", &type, &length_ob, &init)) {
 | |
|     return NULL;
 | |
|   }
 | |
|   if (!ELEM(type, GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, GL_DOUBLE)) {
 | |
|     PyErr_SetString(PyExc_AttributeError,
 | |
|                     "invalid first argument type, should be one of "
 | |
|                     "GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT or GL_DOUBLE");
 | |
|     return NULL;
 | |
|   }
 | |
| 
 | |
|   if (PyLong_Check(length_ob)) {
 | |
|     ndimensions = 1;
 | |
|     if (((dimensions[0] = PyLong_AsLong(length_ob)) < 1)) {
 | |
|       PyErr_SetString(PyExc_AttributeError,
 | |
|                       "dimensions must be between 1 and " STRINGIFY(MAX_DIMENSIONS));
 | |
|       return NULL;
 | |
|     }
 | |
|   }
 | |
|   else if (PySequence_Check(length_ob)) {
 | |
|     ndimensions = PySequence_Size(length_ob);
 | |
|     if (ndimensions > MAX_DIMENSIONS) {
 | |
|       PyErr_SetString(PyExc_AttributeError,
 | |
|                       "too many dimensions, max is " STRINGIFY(MAX_DIMENSIONS));
 | |
|       return NULL;
 | |
|     }
 | |
|     else if (ndimensions < 1) {
 | |
|       PyErr_SetString(PyExc_AttributeError, "sequence must have at least one dimension");
 | |
|       return NULL;
 | |
|     }
 | |
|     for (i = 0; i < ndimensions; i++) {
 | |
|       PyObject *ob = PySequence_GetItem(length_ob, i);
 | |
| 
 | |
|       if (!PyLong_Check(ob)) {
 | |
|         dimensions[i] = 1;
 | |
|       }
 | |
|       else {
 | |
|         dimensions[i] = PyLong_AsLong(ob);
 | |
|       }
 | |
|       Py_DECREF(ob);
 | |
| 
 | |
|       if (dimensions[i] < 1) {
 | |
|         PyErr_SetString(PyExc_AttributeError,
 | |
|                         "dimensions must be between 1 and " STRINGIFY(MAX_DIMENSIONS));
 | |
|         return NULL;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
|   else {
 | |
|     PyErr_Format(PyExc_TypeError,
 | |
|                  "invalid second argument argument expected a sequence "
 | |
|                  "or an int, not a %.200s",
 | |
|                  Py_TYPE(length_ob)->tp_name);
 | |
|     return NULL;
 | |
|   }
 | |
| 
 | |
|   if (init && PyObject_CheckBuffer(init)) {
 | |
|     Py_buffer pybuffer;
 | |
| 
 | |
|     if (PyObject_GetBuffer(init, &pybuffer, PyBUF_ND | PyBUF_FORMAT) == -1) {
 | |
|       /* PyObject_GetBuffer raise a PyExc_BufferError */
 | |
|       return NULL;
 | |
|     }
 | |
| 
 | |
|     if (type != gl_buffer_type_from_py_buffer(&pybuffer)) {
 | |
|       PyErr_Format(PyExc_TypeError,
 | |
|                    "`GL_TYPE` and `typestr` of object with buffer interface do not match. '%s'",
 | |
|                    pybuffer.format);
 | |
|     }
 | |
|     else if (ndimensions != pybuffer.ndim ||
 | |
|              !compare_dimensions(ndimensions, dimensions, pybuffer.shape)) {
 | |
|       PyErr_Format(PyExc_TypeError, "array size does not match");
 | |
|     }
 | |
|     else {
 | |
|       buffer = BGL_MakeBuffer_FromData(init, type, pybuffer.ndim, dimensions, pybuffer.buf);
 | |
|     }
 | |
| 
 | |
|     PyBuffer_Release(&pybuffer);
 | |
|   }
 | |
|   else {
 | |
|     buffer = BGL_MakeBuffer(type, ndimensions, dimensions, NULL);
 | |
|     if (init && Buffer_ass_slice(buffer, 0, dimensions[0], init)) {
 | |
|       Py_DECREF(buffer);
 | |
|       return NULL;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return (PyObject *)buffer;
 | |
| }
 | |
| 
 | |
| /* Buffer sequence methods */
 | |
| 
 | |
| static int Buffer_len(Buffer *self)
 | |
| {
 | |
|   return self->dimensions[0];
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_item(Buffer *self, int i)
 | |
| {
 | |
|   if (i >= self->dimensions[0] || i < 0) {
 | |
|     PyErr_SetString(PyExc_IndexError, "array index out of range");
 | |
|     return NULL;
 | |
|   }
 | |
| 
 | |
|   if (self->ndimensions == 1) {
 | |
|     switch (self->type) {
 | |
|       case GL_BYTE:
 | |
|         return Py_BuildValue("b", self->buf.asbyte[i]);
 | |
|       case GL_SHORT:
 | |
|         return Py_BuildValue("h", self->buf.asshort[i]);
 | |
|       case GL_INT:
 | |
|         return Py_BuildValue("i", self->buf.asint[i]);
 | |
|       case GL_FLOAT:
 | |
|         return PyFloat_FromDouble(self->buf.asfloat[i]);
 | |
|       case GL_DOUBLE:
 | |
|         return Py_BuildValue("d", self->buf.asdouble[i]);
 | |
|     }
 | |
|   }
 | |
|   else {
 | |
|     int j, offset = i * BGL_typeSize(self->type);
 | |
| 
 | |
|     for (j = 1; j < self->ndimensions; j++) {
 | |
|       offset *= self->dimensions[j];
 | |
|     }
 | |
| 
 | |
|     return (PyObject *)BGL_MakeBuffer_FromData((PyObject *)self,
 | |
|                                                self->type,
 | |
|                                                self->ndimensions - 1,
 | |
|                                                self->dimensions + 1,
 | |
|                                                self->buf.asbyte + offset);
 | |
|   }
 | |
| 
 | |
|   return NULL;
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_slice(Buffer *self, int begin, int end)
 | |
| {
 | |
|   PyObject *list;
 | |
|   int count;
 | |
| 
 | |
|   if (begin < 0) {
 | |
|     begin = 0;
 | |
|   }
 | |
|   if (end > self->dimensions[0]) {
 | |
|     end = self->dimensions[0];
 | |
|   }
 | |
|   if (begin > end) {
 | |
|     begin = end;
 | |
|   }
 | |
| 
 | |
|   list = PyList_New(end - begin);
 | |
| 
 | |
|   for (count = begin; count < end; count++) {
 | |
|     PyList_SET_ITEM(list, count - begin, Buffer_item(self, count));
 | |
|   }
 | |
|   return list;
 | |
| }
 | |
| 
 | |
| static int Buffer_ass_item(Buffer *self, int i, PyObject *v)
 | |
| {
 | |
|   if (i >= self->dimensions[0] || i < 0) {
 | |
|     PyErr_SetString(PyExc_IndexError, "array assignment index out of range");
 | |
|     return -1;
 | |
|   }
 | |
| 
 | |
|   if (self->ndimensions != 1) {
 | |
|     Buffer *row = (Buffer *)Buffer_item(self, i);
 | |
| 
 | |
|     if (row) {
 | |
|       int ret = Buffer_ass_slice(row, 0, self->dimensions[1], v);
 | |
|       Py_DECREF(row);
 | |
|       return ret;
 | |
|     }
 | |
|     else {
 | |
|       return -1;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   switch (self->type) {
 | |
|     case GL_BYTE:
 | |
|       return PyArg_Parse(v, "b:Expected ints", &self->buf.asbyte[i]) ? 0 : -1;
 | |
|     case GL_SHORT:
 | |
|       return PyArg_Parse(v, "h:Expected ints", &self->buf.asshort[i]) ? 0 : -1;
 | |
|     case GL_INT:
 | |
|       return PyArg_Parse(v, "i:Expected ints", &self->buf.asint[i]) ? 0 : -1;
 | |
|     case GL_FLOAT:
 | |
|       return PyArg_Parse(v, "f:Expected floats", &self->buf.asfloat[i]) ? 0 : -1;
 | |
|     case GL_DOUBLE:
 | |
|       return PyArg_Parse(v, "d:Expected floats", &self->buf.asdouble[i]) ? 0 : -1;
 | |
|     default:
 | |
|       return 0; /* should never happen */
 | |
|   }
 | |
| }
 | |
| 
 | |
| static int Buffer_ass_slice(Buffer *self, int begin, int end, PyObject *seq)
 | |
| {
 | |
|   PyObject *item;
 | |
|   int count, err = 0;
 | |
| 
 | |
|   if (begin < 0) {
 | |
|     begin = 0;
 | |
|   }
 | |
|   if (end > self->dimensions[0]) {
 | |
|     end = self->dimensions[0];
 | |
|   }
 | |
|   if (begin > end) {
 | |
|     begin = end;
 | |
|   }
 | |
| 
 | |
|   if (!PySequence_Check(seq)) {
 | |
|     PyErr_Format(PyExc_TypeError,
 | |
|                  "buffer[:] = value, invalid assignment. "
 | |
|                  "Expected a sequence, not an %.200s type",
 | |
|                  Py_TYPE(seq)->tp_name);
 | |
|     return -1;
 | |
|   }
 | |
| 
 | |
|   /* re-use count var */
 | |
|   if ((count = PySequence_Size(seq)) != (end - begin)) {
 | |
|     PyErr_Format(PyExc_TypeError,
 | |
|                  "buffer[:] = value, size mismatch in assignment. "
 | |
|                  "Expected: %d (given: %d)",
 | |
|                  count,
 | |
|                  end - begin);
 | |
|     return -1;
 | |
|   }
 | |
| 
 | |
|   for (count = begin; count < end; count++) {
 | |
|     item = PySequence_GetItem(seq, count - begin);
 | |
|     if (item) {
 | |
|       err = Buffer_ass_item(self, count, item);
 | |
|       Py_DECREF(item);
 | |
|     }
 | |
|     else {
 | |
|       err = -1;
 | |
|     }
 | |
|     if (err) {
 | |
|       break;
 | |
|     }
 | |
|   }
 | |
|   return err;
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_subscript(Buffer *self, PyObject *item)
 | |
| {
 | |
|   if (PyIndex_Check(item)) {
 | |
|     Py_ssize_t i;
 | |
|     i = PyNumber_AsSsize_t(item, PyExc_IndexError);
 | |
|     if (i == -1 && PyErr_Occurred()) {
 | |
|       return NULL;
 | |
|     }
 | |
|     if (i < 0) {
 | |
|       i += self->dimensions[0];
 | |
|     }
 | |
|     return Buffer_item(self, i);
 | |
|   }
 | |
|   else if (PySlice_Check(item)) {
 | |
|     Py_ssize_t start, stop, step, slicelength;
 | |
| 
 | |
|     if (PySlice_GetIndicesEx(item, self->dimensions[0], &start, &stop, &step, &slicelength) < 0) {
 | |
|       return NULL;
 | |
|     }
 | |
| 
 | |
|     if (slicelength <= 0) {
 | |
|       return PyTuple_New(0);
 | |
|     }
 | |
|     else if (step == 1) {
 | |
|       return Buffer_slice(self, start, stop);
 | |
|     }
 | |
|     else {
 | |
|       PyErr_SetString(PyExc_IndexError, "slice steps not supported with vectors");
 | |
|       return NULL;
 | |
|     }
 | |
|   }
 | |
|   else {
 | |
|     PyErr_Format(
 | |
|         PyExc_TypeError, "buffer indices must be integers, not %.200s", Py_TYPE(item)->tp_name);
 | |
|     return NULL;
 | |
|   }
 | |
| }
 | |
| 
 | |
| static int Buffer_ass_subscript(Buffer *self, PyObject *item, PyObject *value)
 | |
| {
 | |
|   if (PyIndex_Check(item)) {
 | |
|     Py_ssize_t i = PyNumber_AsSsize_t(item, PyExc_IndexError);
 | |
|     if (i == -1 && PyErr_Occurred()) {
 | |
|       return -1;
 | |
|     }
 | |
|     if (i < 0) {
 | |
|       i += self->dimensions[0];
 | |
|     }
 | |
|     return Buffer_ass_item(self, i, value);
 | |
|   }
 | |
|   else if (PySlice_Check(item)) {
 | |
|     Py_ssize_t start, stop, step, slicelength;
 | |
| 
 | |
|     if (PySlice_GetIndicesEx(item, self->dimensions[0], &start, &stop, &step, &slicelength) < 0) {
 | |
|       return -1;
 | |
|     }
 | |
| 
 | |
|     if (step == 1) {
 | |
|       return Buffer_ass_slice(self, start, stop, value);
 | |
|     }
 | |
|     else {
 | |
|       PyErr_SetString(PyExc_IndexError, "slice steps not supported with vectors");
 | |
|       return -1;
 | |
|     }
 | |
|   }
 | |
|   else {
 | |
|     PyErr_Format(
 | |
|         PyExc_TypeError, "buffer indices must be integers, not %.200s", Py_TYPE(item)->tp_name);
 | |
|     return -1;
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void Buffer_dealloc(Buffer *self)
 | |
| {
 | |
|   if (self->parent) {
 | |
|     Py_DECREF(self->parent);
 | |
|   }
 | |
|   else {
 | |
|     MEM_freeN(self->buf.asvoid);
 | |
|   }
 | |
| 
 | |
|   MEM_freeN(self->dimensions);
 | |
| 
 | |
|   PyObject_DEL(self);
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_repr(Buffer *self)
 | |
| {
 | |
|   PyObject *list = Buffer_to_list_recursive(self);
 | |
|   PyObject *repr;
 | |
|   const char *typestr;
 | |
| 
 | |
|   switch (self->type) {
 | |
|     case GL_BYTE:
 | |
|       typestr = "GL_BYTE";
 | |
|       break;
 | |
|     case GL_SHORT:
 | |
|       typestr = "GL_SHORT";
 | |
|       break;
 | |
|     case GL_INT:
 | |
|       typestr = "GL_INT";
 | |
|       break;
 | |
|     case GL_FLOAT:
 | |
|       typestr = "GL_FLOAT";
 | |
|       break;
 | |
|     case GL_DOUBLE:
 | |
|       typestr = "GL_DOUBLE";
 | |
|       break;
 | |
|     default:
 | |
|       typestr = "UNKNOWN";
 | |
|       break;
 | |
|   }
 | |
| 
 | |
|   repr = PyUnicode_FromFormat("Buffer(%s, %R)", typestr, list);
 | |
|   Py_DECREF(list);
 | |
| 
 | |
|   return repr;
 | |
| }
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name OpenGL API Wrapping
 | |
|  * \{ */
 | |
| 
 | |
| #define BGL_Wrap(funcname, ret, arg_list) \
 | |
|   static PyObject *Method_##funcname(PyObject *UNUSED(self), PyObject *args) \
 | |
|   { \
 | |
|     arg_def arg_list; \
 | |
|     ret_def_##ret; \
 | |
|     if (!PyArg_ParseTuple(args, arg_str arg_list, arg_ref arg_list)) { \
 | |
|       return NULL; \
 | |
|     } \
 | |
|     ret_set_##ret gl##funcname(arg_var arg_list); \
 | |
|     ret_ret_##ret; \
 | |
|   }
 | |
| 
 | |
| /* GL_VERSION_1_0 */
 | |
| BGL_Wrap(BlendFunc, void, (GLenum, GLenum));
 | |
| BGL_Wrap(Clear, void, (GLbitfield));
 | |
| BGL_Wrap(ClearColor, void, (GLfloat, GLfloat, GLfloat, GLfloat));
 | |
| BGL_Wrap(ClearDepth, void, (GLdouble));
 | |
| BGL_Wrap(ClearStencil, void, (GLint));
 | |
| BGL_Wrap(ColorMask, void, (GLboolean, GLboolean, GLboolean, GLboolean));
 | |
| BGL_Wrap(CullFace, void, (GLenum));
 | |
| BGL_Wrap(DepthFunc, void, (GLenum));
 | |
| BGL_Wrap(DepthMask, void, (GLboolean));
 | |
| BGL_Wrap(DepthRange, void, (GLdouble, GLdouble));
 | |
| BGL_Wrap(Disable, void, (GLenum));
 | |
| BGL_Wrap(DrawBuffer, void, (GLenum));
 | |
| BGL_Wrap(Enable, void, (GLenum));
 | |
| BGL_Wrap(Finish, void, (void));
 | |
| BGL_Wrap(Flush, void, (void));
 | |
| BGL_Wrap(FrontFace, void, (GLenum));
 | |
| BGL_Wrap(GetBooleanv, void, (GLenum, GLbooleanP));
 | |
| BGL_Wrap(GetDoublev, void, (GLenum, GLdoubleP));
 | |
| BGL_Wrap(GetError, GLenum, (void));
 | |
| BGL_Wrap(GetFloatv, void, (GLenum, GLfloatP));
 | |
| BGL_Wrap(GetIntegerv, void, (GLenum, GLintP));
 | |
| BGL_Wrap(GetString, GLstring, (GLenum));
 | |
| BGL_Wrap(GetTexImage, void, (GLenum, GLint, GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(GetTexLevelParameterfv, void, (GLenum, GLint, GLenum, GLfloatP));
 | |
| BGL_Wrap(GetTexLevelParameteriv, void, (GLenum, GLint, GLenum, GLintP));
 | |
| BGL_Wrap(GetTexParameterfv, void, (GLenum, GLenum, GLfloatP));
 | |
| BGL_Wrap(GetTexParameteriv, void, (GLenum, GLenum, GLintP));
 | |
| BGL_Wrap(Hint, void, (GLenum, GLenum));
 | |
| BGL_Wrap(IsEnabled, GLboolean, (GLenum));
 | |
| BGL_Wrap(LineWidth, void, (GLfloat));
 | |
| BGL_Wrap(LogicOp, void, (GLenum));
 | |
| BGL_Wrap(PixelStoref, void, (GLenum, GLfloat));
 | |
| BGL_Wrap(PixelStorei, void, (GLenum, GLint));
 | |
| BGL_Wrap(PointSize, void, (GLfloat));
 | |
| BGL_Wrap(PolygonMode, void, (GLenum, GLenum));
 | |
| BGL_Wrap(ReadBuffer, void, (GLenum));
 | |
| BGL_Wrap(ReadPixels, void, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(Scissor, void, (GLint, GLint, GLsizei, GLsizei));
 | |
| BGL_Wrap(StencilFunc, void, (GLenum, GLint, GLuint));
 | |
| BGL_Wrap(StencilMask, void, (GLuint));
 | |
| BGL_Wrap(StencilOp, void, (GLenum, GLenum, GLenum));
 | |
| BGL_Wrap(TexImage1D, void, (GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(TexImage2D,
 | |
|          void,
 | |
|          (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(TexParameterf, void, (GLenum, GLenum, GLfloat));
 | |
| BGL_Wrap(TexParameterfv, void, (GLenum, GLenum, GLfloatP));
 | |
| BGL_Wrap(TexParameteri, void, (GLenum, GLenum, GLint));
 | |
| BGL_Wrap(TexParameteriv, void, (GLenum, GLenum, GLintP));
 | |
| BGL_Wrap(Viewport, void, (GLint, GLint, GLsizei, GLsizei));
 | |
| 
 | |
| /* GL_VERSION_1_1 */
 | |
| BGL_Wrap(BindTexture, void, (GLenum, GLuint));
 | |
| BGL_Wrap(CopyTexImage1D, void, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint));
 | |
| BGL_Wrap(CopyTexImage2D, void, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint));
 | |
| BGL_Wrap(CopyTexSubImage1D, void, (GLenum, GLint, GLint, GLint, GLint, GLsizei));
 | |
| BGL_Wrap(CopyTexSubImage2D, void, (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei));
 | |
| BGL_Wrap(DeleteTextures, void, (GLsizei, GLuintP));
 | |
| BGL_Wrap(DrawArrays, void, (GLenum, GLint, GLsizei));
 | |
| BGL_Wrap(DrawElements, void, (GLenum, GLsizei, GLenum, GLvoidP));
 | |
| BGL_Wrap(GenTextures, void, (GLsizei, GLuintP));
 | |
| BGL_Wrap(IsTexture, GLboolean, (GLuint));
 | |
| BGL_Wrap(PolygonOffset, void, (GLfloat, GLfloat));
 | |
| BGL_Wrap(TexSubImage1D, void, (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(TexSubImage2D,
 | |
|          void,
 | |
|          (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
 | |
| 
 | |
| /* GL_VERSION_1_2 */
 | |
| BGL_Wrap(CopyTexSubImage3D,
 | |
|          void,
 | |
|          (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei));
 | |
| BGL_Wrap(DrawRangeElements, void, (GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoidP));
 | |
| BGL_Wrap(TexImage3D,
 | |
|          void,
 | |
|          (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(TexSubImage3D,
 | |
|          void,
 | |
|          (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoidP));
 | |
| 
 | |
| /* GL_VERSION_1_3 */
 | |
| BGL_Wrap(ActiveTexture, void, (GLenum));
 | |
| BGL_Wrap(CompressedTexImage1D, void, (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoidP));
 | |
| BGL_Wrap(CompressedTexImage2D,
 | |
|          void,
 | |
|          (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoidP));
 | |
| BGL_Wrap(CompressedTexImage3D,
 | |
|          void,
 | |
|          (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoidP));
 | |
| BGL_Wrap(CompressedTexSubImage1D, void, (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoidP));
 | |
| BGL_Wrap(CompressedTexSubImage2D,
 | |
|          void,
 | |
|          (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoidP));
 | |
| BGL_Wrap(
 | |
|     CompressedTexSubImage3D,
 | |
|     void,
 | |
|     (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoidP));
 | |
| BGL_Wrap(GetCompressedTexImage, void, (GLenum, GLint, GLvoidP));
 | |
| BGL_Wrap(SampleCoverage, void, (GLfloat, GLboolean));
 | |
| 
 | |
| /* GL_VERSION_1_4 */
 | |
| BGL_Wrap(BlendColor, void, (GLfloat, GLfloat, GLfloat, GLfloat));
 | |
| BGL_Wrap(BlendEquation, void, (GLenum));
 | |
| 
 | |
| /* GL_VERSION_1_5 */
 | |
| BGL_Wrap(BeginQuery, void, (GLenum, GLuint));
 | |
| BGL_Wrap(BindBuffer, void, (GLenum, GLuint));
 | |
| BGL_Wrap(BufferData, void, (GLenum, GLsizeiptr, GLvoidP, GLenum));
 | |
| BGL_Wrap(BufferSubData, void, (GLenum, GLintptr, GLsizeiptr, GLvoidP));
 | |
| BGL_Wrap(DeleteBuffers, void, (GLsizei, GLuintP));
 | |
| BGL_Wrap(DeleteQueries, void, (GLsizei, GLuintP));
 | |
| BGL_Wrap(EndQuery, void, (GLenum));
 | |
| BGL_Wrap(GenBuffers, void, (GLsizei, GLuintP));
 | |
| BGL_Wrap(GenQueries, void, (GLsizei, GLuintP));
 | |
| BGL_Wrap(GetBufferParameteriv, void, (GLenum, GLenum, GLintP));
 | |
| BGL_Wrap(GetBufferPointerv, void, (GLenum, GLenum, GLvoidP));
 | |
| BGL_Wrap(GetBufferSubData, void, (GLenum, GLintptr, GLsizeiptr, GLvoidP));
 | |
| BGL_Wrap(GetQueryObjectiv, void, (GLuint, GLenum, GLintP));
 | |
| BGL_Wrap(GetQueryObjectuiv, void, (GLuint, GLenum, GLuintP));
 | |
| BGL_Wrap(GetQueryiv, void, (GLenum, GLenum, GLintP));
 | |
| BGL_Wrap(IsBuffer, GLboolean, (GLuint));
 | |
| BGL_Wrap(IsQuery, GLboolean, (GLuint));
 | |
| BGL_Wrap(MapBuffer, void, (GLenum, GLenum));
 | |
| BGL_Wrap(UnmapBuffer, GLboolean, (GLenum));
 | |
| 
 | |
| /* GL_VERSION_2_0 */
 | |
| BGL_Wrap(AttachShader, void, (GLuint, GLuint));
 | |
| BGL_Wrap(BindAttribLocation, void, (GLuint, GLuint, GLstring));
 | |
| BGL_Wrap(BlendEquationSeparate, void, (GLenum, GLenum));
 | |
| BGL_Wrap(CompileShader, void, (GLuint));
 | |
| BGL_Wrap(CreateProgram, GLuint, (void));
 | |
| BGL_Wrap(CreateShader, GLuint, (GLenum));
 | |
| BGL_Wrap(DeleteProgram, void, (GLuint));
 | |
| BGL_Wrap(DeleteShader, void, (GLuint));
 | |
| BGL_Wrap(DetachShader, void, (GLuint, GLuint));
 | |
| BGL_Wrap(DisableVertexAttribArray, void, (GLuint));
 | |
| BGL_Wrap(DrawBuffers, void, (GLsizei, GLenumP));
 | |
| BGL_Wrap(EnableVertexAttribArray, void, (GLuint));
 | |
| BGL_Wrap(GetActiveAttrib, void, (GLuint, GLuint, GLsizei, GLsizeiP, GLintP, GLenumP, GLcharP));
 | |
| BGL_Wrap(GetActiveUniform, void, (GLuint, GLuint, GLsizei, GLsizeiP, GLintP, GLenumP, GLcharP));
 | |
| BGL_Wrap(GetAttachedShaders, void, (GLuint, GLsizei, GLsizeiP, GLuintP));
 | |
| BGL_Wrap(GetAttribLocation, GLint, (GLuint, GLstring));
 | |
| BGL_Wrap(GetProgramInfoLog, void, (GLuint, GLsizei, GLsizeiP, GLcharP));
 | |
| BGL_Wrap(GetProgramiv, void, (GLuint, GLenum, GLintP));
 | |
| BGL_Wrap(GetShaderInfoLog, void, (GLuint, GLsizei, GLsizeiP, GLcharP));
 | |
| BGL_Wrap(GetShaderSource, void, (GLuint, GLsizei, GLsizeiP, GLcharP));
 | |
| BGL_Wrap(GetShaderiv, void, (GLuint, GLenum, GLintP));
 | |
| BGL_Wrap(GetUniformLocation, GLint, (GLuint, GLstring));
 | |
| BGL_Wrap(GetUniformfv, void, (GLuint, GLint, GLfloatP));
 | |
| BGL_Wrap(GetUniformiv, void, (GLuint, GLint, GLintP));
 | |
| BGL_Wrap(GetVertexAttribPointerv, void, (GLuint, GLenum, GLvoidP));
 | |
| BGL_Wrap(GetVertexAttribdv, void, (GLuint, GLenum, GLdoubleP));
 | |
| BGL_Wrap(GetVertexAttribfv, void, (GLuint, GLenum, GLfloatP));
 | |
| BGL_Wrap(GetVertexAttribiv, void, (GLuint, GLenum, GLintP));
 | |
| BGL_Wrap(IsProgram, GLboolean, (GLuint));
 | |
| BGL_Wrap(IsShader, GLboolean, (GLuint));
 | |
| BGL_Wrap(LinkProgram, void, (GLuint));
 | |
| BGL_Wrap(StencilFuncSeparate, void, (GLenum, GLenum, GLint, GLuint));
 | |
| BGL_Wrap(StencilMaskSeparate, void, (GLenum, GLuint));
 | |
| BGL_Wrap(StencilOpSeparate, void, (GLenum, GLenum, GLenum, GLenum));
 | |
| BGL_Wrap(Uniform1f, void, (GLint, GLfloat));
 | |
| BGL_Wrap(Uniform1fv, void, (GLint, GLsizei, GLfloatP));
 | |
| BGL_Wrap(Uniform1i, void, (GLint, GLint));
 | |
| BGL_Wrap(Uniform1iv, void, (GLint, GLsizei, GLintP));
 | |
| BGL_Wrap(Uniform2f, void, (GLint, GLfloat, GLfloat));
 | |
| BGL_Wrap(Uniform2fv, void, (GLint, GLsizei, GLfloatP));
 | |
| BGL_Wrap(Uniform2i, void, (GLint, GLint, GLint));
 | |
| BGL_Wrap(Uniform2iv, void, (GLint, GLsizei, GLintP));
 | |
| BGL_Wrap(Uniform3f, void, (GLint, GLfloat, GLfloat, GLfloat));
 | |
| BGL_Wrap(Uniform3fv, void, (GLint, GLsizei, GLfloatP));
 | |
| BGL_Wrap(Uniform3i, void, (GLint, GLint, GLint, GLint));
 | |
| BGL_Wrap(Uniform3iv, void, (GLint, GLsizei, GLintP));
 | |
| BGL_Wrap(Uniform4f, void, (GLint, GLfloat, GLfloat, GLfloat, GLfloat));
 | |
| BGL_Wrap(Uniform4fv, void, (GLint, GLsizei, GLfloatP));
 | |
| BGL_Wrap(Uniform4i, void, (GLint, GLint, GLint, GLint, GLint));
 | |
| BGL_Wrap(Uniform4iv, void, (GLint, GLsizei, GLintP));
 | |
| BGL_Wrap(UniformMatrix2fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix3fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix4fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UseProgram, void, (GLuint));
 | |
| BGL_Wrap(ValidateProgram, void, (GLuint));
 | |
| BGL_Wrap(VertexAttrib1d, void, (GLuint, GLdouble));
 | |
| BGL_Wrap(VertexAttrib1dv, void, (GLuint, GLdoubleP));
 | |
| BGL_Wrap(VertexAttrib1f, void, (GLuint, GLfloat));
 | |
| BGL_Wrap(VertexAttrib1fv, void, (GLuint, GLfloatP));
 | |
| BGL_Wrap(VertexAttrib1s, void, (GLuint, GLshort));
 | |
| BGL_Wrap(VertexAttrib1sv, void, (GLuint, GLshortP));
 | |
| BGL_Wrap(VertexAttrib2d, void, (GLuint, GLdouble, GLdouble));
 | |
| BGL_Wrap(VertexAttrib2dv, void, (GLuint, GLdoubleP));
 | |
| BGL_Wrap(VertexAttrib2f, void, (GLuint, GLfloat, GLfloat));
 | |
| BGL_Wrap(VertexAttrib2fv, void, (GLuint, GLfloatP));
 | |
| BGL_Wrap(VertexAttrib2s, void, (GLuint, GLshort, GLshort));
 | |
| BGL_Wrap(VertexAttrib2sv, void, (GLuint, GLshortP));
 | |
| BGL_Wrap(VertexAttrib3d, void, (GLuint, GLdouble, GLdouble, GLdouble));
 | |
| BGL_Wrap(VertexAttrib3dv, void, (GLuint, GLdoubleP));
 | |
| BGL_Wrap(VertexAttrib3f, void, (GLuint, GLfloat, GLfloat, GLfloat));
 | |
| BGL_Wrap(VertexAttrib3fv, void, (GLuint, GLfloatP));
 | |
| BGL_Wrap(VertexAttrib3s, void, (GLuint, GLshort, GLshort, GLshort));
 | |
| BGL_Wrap(VertexAttrib3sv, void, (GLuint, GLshortP));
 | |
| BGL_Wrap(VertexAttrib4Nbv, void, (GLuint, GLbyteP));
 | |
| BGL_Wrap(VertexAttrib4Niv, void, (GLuint, GLintP));
 | |
| BGL_Wrap(VertexAttrib4Nsv, void, (GLuint, GLshortP));
 | |
| BGL_Wrap(VertexAttrib4Nub, void, (GLuint, GLubyte, GLubyte, GLubyte, GLubyte));
 | |
| BGL_Wrap(VertexAttrib4Nubv, void, (GLuint, GLubyteP));
 | |
| BGL_Wrap(VertexAttrib4Nuiv, void, (GLuint, GLuintP));
 | |
| BGL_Wrap(VertexAttrib4Nusv, void, (GLuint, GLushortP));
 | |
| BGL_Wrap(VertexAttrib4bv, void, (GLuint, GLbyteP));
 | |
| BGL_Wrap(VertexAttrib4d, void, (GLuint, GLdouble, GLdouble, GLdouble, GLdouble));
 | |
| BGL_Wrap(VertexAttrib4dv, void, (GLuint, GLdoubleP));
 | |
| BGL_Wrap(VertexAttrib4f, void, (GLuint, GLfloat, GLfloat, GLfloat, GLfloat));
 | |
| BGL_Wrap(VertexAttrib4fv, void, (GLuint, GLfloatP));
 | |
| BGL_Wrap(VertexAttrib4iv, void, (GLuint, GLintP));
 | |
| BGL_Wrap(VertexAttrib4s, void, (GLuint, GLshort, GLshort, GLshort, GLshort));
 | |
| BGL_Wrap(VertexAttrib4sv, void, (GLuint, GLshortP));
 | |
| BGL_Wrap(VertexAttrib4ubv, void, (GLuint, GLubyteP));
 | |
| BGL_Wrap(VertexAttrib4uiv, void, (GLuint, GLuintP));
 | |
| BGL_Wrap(VertexAttrib4usv, void, (GLuint, GLushortP));
 | |
| BGL_Wrap(VertexAttribPointer, void, (GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoidP));
 | |
| 
 | |
| /* GL_VERSION_2_1 */
 | |
| BGL_Wrap(UniformMatrix2x3fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix2x4fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix3x2fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix3x4fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix4x2fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| BGL_Wrap(UniformMatrix4x3fv, void, (GLint, GLsizei, GLboolean, GLfloatP));
 | |
| 
 | |
| /* GL_VERSION_3_0 */
 | |
| BGL_Wrap(BindFramebuffer, void, (GLenum, GLuint));
 | |
| BGL_Wrap(BindRenderbuffer, void, (GLenum, GLuint));
 | |
| BGL_Wrap(BindVertexArray, void, (GLuint));
 | |
| BGL_Wrap(BlitFramebuffer,
 | |
|          void,
 | |
|          (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum));
 | |
| BGL_Wrap(CheckFramebufferStatus, GLenum, (GLenum));
 | |
| BGL_Wrap(DeleteFramebuffers, void, (GLsizei, GLuintP));
 | |
| BGL_Wrap(DeleteRenderbuffers, void, (GLsizei, GLuintP));
 | |
| BGL_Wrap(DeleteVertexArrays, void, (GLsizei, GLuintP));
 | |
| BGL_Wrap(FramebufferRenderbuffer, void, (GLenum, GLenum, GLenum, GLuint));
 | |
| BGL_Wrap(GenFramebuffers, void, (GLsizei, GLuintP));
 | |
| BGL_Wrap(GenRenderbuffers, void, (GLsizei, GLuintP));
 | |
| BGL_Wrap(GenVertexArrays, void, (GLsizei, GLuintP));
 | |
| BGL_Wrap(GetStringi, GLstring, (GLenum, GLuint));
 | |
| BGL_Wrap(IsVertexArray, GLboolean, (GLuint));
 | |
| BGL_Wrap(RenderbufferStorage, void, (GLenum, GLenum, GLsizei, GLsizei));
 | |
| 
 | |
| /* GL_VERSION_3_1 */
 | |
| BGL_Wrap(BindBufferBase, void, (GLenum, GLuint, GLuint));
 | |
| BGL_Wrap(BindBufferRange, void, (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr));
 | |
| BGL_Wrap(GetActiveUniformBlockName, void, (GLuint, GLuint, GLsizei, GLsizeiP, GLcharP));
 | |
| BGL_Wrap(GetActiveUniformBlockiv, void, (GLuint, GLuint, GLenum, GLintP));
 | |
| BGL_Wrap(GetActiveUniformName, void, (GLuint, GLuint, GLsizei, GLsizeiP, GLcharP));
 | |
| BGL_Wrap(GetActiveUniformsiv, void, (GLuint, GLsizei, GLuintP, GLenum, GLintP));
 | |
| BGL_Wrap(GetIntegeri_v, void, (GLenum, GLuint, GLintP));
 | |
| BGL_Wrap(GetUniformBlockIndex, GLuint, (GLuint, GLstring));
 | |
| BGL_Wrap(GetUniformIndices, void, (GLuint, GLsizei, GLcharP, GLuintP));
 | |
| BGL_Wrap(UniformBlockBinding, void, (GLuint, GLuint, GLuint));
 | |
| 
 | |
| /* GL_VERSION_3_2 */
 | |
| BGL_Wrap(FramebufferTexture, void, (GLenum, GLenum, GLuint, GLint));
 | |
| BGL_Wrap(GetBufferParameteri64v, void, (GLenum, GLenum, GLint64P));
 | |
| BGL_Wrap(GetInteger64i_v, void, (GLenum, GLuint, GLint64P));
 | |
| BGL_Wrap(GetMultisamplefv, void, (GLenum, GLuint, GLfloatP));
 | |
| BGL_Wrap(SampleMaski, void, (GLuint, GLbitfield));
 | |
| BGL_Wrap(TexImage2DMultisample, void, (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean));
 | |
| BGL_Wrap(TexImage3DMultisample,
 | |
|          void,
 | |
|          (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean));
 | |
| 
 | |
| /* GL_VERSION_3_3 */
 | |
| /* no new functions besides packed immediate mode (not part of core profile) */
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name Module Definition
 | |
|  * \{ */
 | |
| 
 | |
| static struct PyModuleDef BGL_module_def = {
 | |
|     PyModuleDef_HEAD_INIT,
 | |
|     "bgl", /* m_name */
 | |
|     NULL,  /* m_doc */
 | |
|     0,     /* m_size */
 | |
|     NULL,  /* m_methods */
 | |
|     NULL,  /* m_reload */
 | |
|     NULL,  /* m_traverse */
 | |
|     NULL,  /* m_clear */
 | |
|     NULL,  /* m_free */
 | |
| };
 | |
| 
 | |
| static void py_module_dict_add_int(PyObject *dict, const char *name, int value)
 | |
| {
 | |
|   PyObject *item;
 | |
|   PyDict_SetItemString(dict, name, item = PyLong_FromLong(value));
 | |
|   Py_DECREF(item);
 | |
| }
 | |
| 
 | |
| static void py_module_dict_add_int64(PyObject *dict, const char *name, int64_t value)
 | |
| {
 | |
|   PyObject *item;
 | |
|   PyDict_SetItemString(dict, name, item = PyLong_FromLongLong(value));
 | |
|   Py_DECREF(item);
 | |
| }
 | |
| 
 | |
| static void py_module_dict_add_method(PyObject *submodule,
 | |
|                                       PyObject *dict,
 | |
|                                       PyMethodDef *method_def,
 | |
|                                       bool is_valid)
 | |
| {
 | |
|   if (is_valid) {
 | |
|     PyObject *m;
 | |
|     m = PyCFunction_NewEx(method_def, NULL, submodule);
 | |
|     PyDict_SetItemString(dict, method_def->ml_name, m);
 | |
|     Py_DECREF(m);
 | |
|   }
 | |
|   else {
 | |
|     PyDict_SetItemString(dict, method_def->ml_name, Py_None);
 | |
|   }
 | |
| }
 | |
| 
 | |
| PyObject *BPyInit_bgl(void)
 | |
| {
 | |
|   PyObject *submodule, *dict;
 | |
|   submodule = PyModule_Create(&BGL_module_def);
 | |
|   dict = PyModule_GetDict(submodule);
 | |
| 
 | |
|   if (PyType_Ready(&BGL_bufferType) < 0) {
 | |
|     return NULL; /* should never happen */
 | |
|   }
 | |
| 
 | |
|   PyModule_AddObject(submodule, "Buffer", (PyObject *)&BGL_bufferType);
 | |
|   Py_INCREF((PyObject *)&BGL_bufferType);
 | |
| 
 | |
| /* needed since some function pointers won't be NULL */
 | |
| #ifdef __GNUC__
 | |
| #  pragma GCC diagnostic ignored "-Waddress"
 | |
| #endif
 | |
| 
 | |
| #define PY_MOD_ADD_METHOD(func) \
 | |
|   { \
 | |
|     static PyMethodDef method_def = {"gl" #func, Method_##func, METH_VARARGS}; \
 | |
|     py_module_dict_add_method(submodule, dict, &method_def, (gl##func != NULL)); \
 | |
|   } \
 | |
|   ((void)0)
 | |
| 
 | |
|   /* GL_VERSION_1_0 */
 | |
|   {
 | |
|     PY_MOD_ADD_METHOD(BlendFunc);
 | |
|     PY_MOD_ADD_METHOD(Clear);
 | |
|     PY_MOD_ADD_METHOD(ClearColor);
 | |
|     PY_MOD_ADD_METHOD(ClearDepth);
 | |
|     PY_MOD_ADD_METHOD(ClearStencil);
 | |
|     PY_MOD_ADD_METHOD(ColorMask);
 | |
|     PY_MOD_ADD_METHOD(CullFace);
 | |
|     PY_MOD_ADD_METHOD(DepthFunc);
 | |
|     PY_MOD_ADD_METHOD(DepthMask);
 | |
|     PY_MOD_ADD_METHOD(DepthRange);
 | |
|     PY_MOD_ADD_METHOD(Disable);
 | |
|     PY_MOD_ADD_METHOD(DrawBuffer);
 | |
|     PY_MOD_ADD_METHOD(Enable);
 | |
|     PY_MOD_ADD_METHOD(Finish);
 | |
|     PY_MOD_ADD_METHOD(Flush);
 | |
|     PY_MOD_ADD_METHOD(FrontFace);
 | |
|     PY_MOD_ADD_METHOD(GetBooleanv);
 | |
|     PY_MOD_ADD_METHOD(GetDoublev);
 | |
|     PY_MOD_ADD_METHOD(GetError);
 | |
|     PY_MOD_ADD_METHOD(GetFloatv);
 | |
|     PY_MOD_ADD_METHOD(GetIntegerv);
 | |
|     PY_MOD_ADD_METHOD(GetString);
 | |
|     PY_MOD_ADD_METHOD(GetTexImage);
 | |
|     PY_MOD_ADD_METHOD(GetTexLevelParameterfv);
 | |
|     PY_MOD_ADD_METHOD(GetTexLevelParameteriv);
 | |
|     PY_MOD_ADD_METHOD(GetTexParameterfv);
 | |
|     PY_MOD_ADD_METHOD(GetTexParameteriv);
 | |
|     PY_MOD_ADD_METHOD(Hint);
 | |
|     PY_MOD_ADD_METHOD(IsEnabled);
 | |
|     PY_MOD_ADD_METHOD(LineWidth);
 | |
|     PY_MOD_ADD_METHOD(LogicOp);
 | |
|     PY_MOD_ADD_METHOD(PixelStoref);
 | |
|     PY_MOD_ADD_METHOD(PixelStorei);
 | |
|     PY_MOD_ADD_METHOD(PointSize);
 | |
|     PY_MOD_ADD_METHOD(PolygonMode);
 | |
|     PY_MOD_ADD_METHOD(ReadBuffer);
 | |
|     PY_MOD_ADD_METHOD(ReadPixels);
 | |
|     PY_MOD_ADD_METHOD(Scissor);
 | |
|     PY_MOD_ADD_METHOD(StencilFunc);
 | |
|     PY_MOD_ADD_METHOD(StencilMask);
 | |
|     PY_MOD_ADD_METHOD(StencilOp);
 | |
|     PY_MOD_ADD_METHOD(TexImage1D);
 | |
|     PY_MOD_ADD_METHOD(TexImage2D);
 | |
|     PY_MOD_ADD_METHOD(TexParameterf);
 | |
|     PY_MOD_ADD_METHOD(TexParameterfv);
 | |
|     PY_MOD_ADD_METHOD(TexParameteri);
 | |
|     PY_MOD_ADD_METHOD(TexParameteriv);
 | |
|     PY_MOD_ADD_METHOD(Viewport);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_1_1 */
 | |
|   {
 | |
|     PY_MOD_ADD_METHOD(BindTexture);
 | |
|     PY_MOD_ADD_METHOD(CopyTexImage1D);
 | |
|     PY_MOD_ADD_METHOD(CopyTexImage2D);
 | |
|     PY_MOD_ADD_METHOD(CopyTexSubImage1D);
 | |
|     PY_MOD_ADD_METHOD(CopyTexSubImage2D);
 | |
|     PY_MOD_ADD_METHOD(DeleteTextures);
 | |
|     PY_MOD_ADD_METHOD(DrawArrays);
 | |
|     PY_MOD_ADD_METHOD(DrawElements);
 | |
|     PY_MOD_ADD_METHOD(GenTextures);
 | |
|     PY_MOD_ADD_METHOD(IsTexture);
 | |
|     PY_MOD_ADD_METHOD(PolygonOffset);
 | |
|     PY_MOD_ADD_METHOD(TexSubImage1D);
 | |
|     PY_MOD_ADD_METHOD(TexSubImage2D);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_1_2 */
 | |
|   {
 | |
|     PY_MOD_ADD_METHOD(CopyTexSubImage3D);
 | |
|     PY_MOD_ADD_METHOD(DrawRangeElements);
 | |
|     PY_MOD_ADD_METHOD(TexImage3D);
 | |
|     PY_MOD_ADD_METHOD(TexSubImage3D);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_1_3 */
 | |
|   {
 | |
|     PY_MOD_ADD_METHOD(ActiveTexture);
 | |
|     PY_MOD_ADD_METHOD(CompressedTexImage1D);
 | |
|     PY_MOD_ADD_METHOD(CompressedTexImage2D);
 | |
|     PY_MOD_ADD_METHOD(CompressedTexImage3D);
 | |
|     PY_MOD_ADD_METHOD(CompressedTexSubImage1D);
 | |
|     PY_MOD_ADD_METHOD(CompressedTexSubImage2D);
 | |
|     PY_MOD_ADD_METHOD(CompressedTexSubImage3D);
 | |
|     PY_MOD_ADD_METHOD(GetCompressedTexImage);
 | |
|     PY_MOD_ADD_METHOD(SampleCoverage);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_1_4 */
 | |
|   {
 | |
|     PY_MOD_ADD_METHOD(BlendColor);
 | |
|     PY_MOD_ADD_METHOD(BlendEquation);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_1_5 */
 | |
|   {
 | |
|     PY_MOD_ADD_METHOD(BeginQuery);
 | |
|     PY_MOD_ADD_METHOD(BindBuffer);
 | |
|     PY_MOD_ADD_METHOD(BufferData);
 | |
|     PY_MOD_ADD_METHOD(BufferSubData);
 | |
|     PY_MOD_ADD_METHOD(DeleteBuffers);
 | |
|     PY_MOD_ADD_METHOD(DeleteQueries);
 | |
|     PY_MOD_ADD_METHOD(EndQuery);
 | |
|     PY_MOD_ADD_METHOD(GenBuffers);
 | |
|     PY_MOD_ADD_METHOD(GenQueries);
 | |
|     PY_MOD_ADD_METHOD(GetBufferParameteriv);
 | |
|     PY_MOD_ADD_METHOD(GetBufferPointerv);
 | |
|     PY_MOD_ADD_METHOD(GetBufferSubData);
 | |
|     PY_MOD_ADD_METHOD(GetQueryObjectiv);
 | |
|     PY_MOD_ADD_METHOD(GetQueryObjectuiv);
 | |
|     PY_MOD_ADD_METHOD(GetQueryiv);
 | |
|     PY_MOD_ADD_METHOD(IsBuffer);
 | |
|     PY_MOD_ADD_METHOD(IsQuery);
 | |
|     PY_MOD_ADD_METHOD(MapBuffer);
 | |
|     PY_MOD_ADD_METHOD(UnmapBuffer);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_2_0 */
 | |
|   {
 | |
|     PY_MOD_ADD_METHOD(AttachShader);
 | |
|     PY_MOD_ADD_METHOD(BindAttribLocation);
 | |
|     PY_MOD_ADD_METHOD(BlendEquationSeparate);
 | |
|     PY_MOD_ADD_METHOD(CompileShader);
 | |
|     PY_MOD_ADD_METHOD(CreateProgram);
 | |
|     PY_MOD_ADD_METHOD(CreateShader);
 | |
|     PY_MOD_ADD_METHOD(DeleteProgram);
 | |
|     PY_MOD_ADD_METHOD(DeleteShader);
 | |
|     PY_MOD_ADD_METHOD(DetachShader);
 | |
|     PY_MOD_ADD_METHOD(DisableVertexAttribArray);
 | |
|     PY_MOD_ADD_METHOD(DrawBuffers);
 | |
|     PY_MOD_ADD_METHOD(EnableVertexAttribArray);
 | |
|     PY_MOD_ADD_METHOD(GetActiveAttrib);
 | |
|     PY_MOD_ADD_METHOD(GetActiveUniform);
 | |
|     PY_MOD_ADD_METHOD(GetAttachedShaders);
 | |
|     PY_MOD_ADD_METHOD(GetAttribLocation);
 | |
|     PY_MOD_ADD_METHOD(GetProgramInfoLog);
 | |
|     PY_MOD_ADD_METHOD(GetProgramiv);
 | |
|     PY_MOD_ADD_METHOD(GetShaderInfoLog);
 | |
|     PY_MOD_ADD_METHOD(GetShaderSource);
 | |
|     PY_MOD_ADD_METHOD(GetShaderiv);
 | |
|     PY_MOD_ADD_METHOD(GetUniformLocation);
 | |
|     PY_MOD_ADD_METHOD(GetUniformfv);
 | |
|     PY_MOD_ADD_METHOD(GetUniformiv);
 | |
|     PY_MOD_ADD_METHOD(GetVertexAttribPointerv);
 | |
|     PY_MOD_ADD_METHOD(GetVertexAttribdv);
 | |
|     PY_MOD_ADD_METHOD(GetVertexAttribfv);
 | |
|     PY_MOD_ADD_METHOD(GetVertexAttribiv);
 | |
|     PY_MOD_ADD_METHOD(IsProgram);
 | |
|     PY_MOD_ADD_METHOD(IsShader);
 | |
|     PY_MOD_ADD_METHOD(LinkProgram);
 | |
|     PY_MOD_ADD_METHOD(ShaderSource);
 | |
|     PY_MOD_ADD_METHOD(StencilFuncSeparate);
 | |
|     PY_MOD_ADD_METHOD(StencilMaskSeparate);
 | |
|     PY_MOD_ADD_METHOD(StencilOpSeparate);
 | |
|     PY_MOD_ADD_METHOD(Uniform1f);
 | |
|     PY_MOD_ADD_METHOD(Uniform1fv);
 | |
|     PY_MOD_ADD_METHOD(Uniform1i);
 | |
|     PY_MOD_ADD_METHOD(Uniform1iv);
 | |
|     PY_MOD_ADD_METHOD(Uniform2f);
 | |
|     PY_MOD_ADD_METHOD(Uniform2fv);
 | |
|     PY_MOD_ADD_METHOD(Uniform2i);
 | |
|     PY_MOD_ADD_METHOD(Uniform2iv);
 | |
|     PY_MOD_ADD_METHOD(Uniform3f);
 | |
|     PY_MOD_ADD_METHOD(Uniform3fv);
 | |
|     PY_MOD_ADD_METHOD(Uniform3i);
 | |
|     PY_MOD_ADD_METHOD(Uniform3iv);
 | |
|     PY_MOD_ADD_METHOD(Uniform4f);
 | |
|     PY_MOD_ADD_METHOD(Uniform4fv);
 | |
|     PY_MOD_ADD_METHOD(Uniform4i);
 | |
|     PY_MOD_ADD_METHOD(Uniform4iv);
 | |
|     PY_MOD_ADD_METHOD(UniformMatrix2fv);
 | |
|     PY_MOD_ADD_METHOD(UniformMatrix3fv);
 | |
|     PY_MOD_ADD_METHOD(UniformMatrix4fv);
 | |
|     PY_MOD_ADD_METHOD(UseProgram);
 | |
|     PY_MOD_ADD_METHOD(ValidateProgram);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib1d);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib1dv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib1f);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib1fv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib1s);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib1sv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib2d);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib2dv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib2f);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib2fv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib2s);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib2sv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib3d);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib3dv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib3f);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib3fv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib3s);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib3sv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4Nbv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4Niv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4Nsv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4Nub);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4Nubv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4Nuiv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4Nusv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4bv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4d);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4dv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4f);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4fv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4iv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4s);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4sv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4ubv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4uiv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttrib4usv);
 | |
|     PY_MOD_ADD_METHOD(VertexAttribPointer);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_2_1 */
 | |
|   {
 | |
|     PY_MOD_ADD_METHOD(UniformMatrix2x3fv);
 | |
|     PY_MOD_ADD_METHOD(UniformMatrix2x4fv);
 | |
|     PY_MOD_ADD_METHOD(UniformMatrix3x2fv);
 | |
|     PY_MOD_ADD_METHOD(UniformMatrix3x4fv);
 | |
|     PY_MOD_ADD_METHOD(UniformMatrix4x2fv);
 | |
|     PY_MOD_ADD_METHOD(UniformMatrix4x3fv);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_3_0 */
 | |
|   {
 | |
|     PY_MOD_ADD_METHOD(BindFramebuffer);
 | |
|     PY_MOD_ADD_METHOD(BindRenderbuffer);
 | |
|     PY_MOD_ADD_METHOD(BindVertexArray);
 | |
|     PY_MOD_ADD_METHOD(BlitFramebuffer);
 | |
|     PY_MOD_ADD_METHOD(CheckFramebufferStatus);
 | |
|     PY_MOD_ADD_METHOD(DeleteFramebuffers);
 | |
|     PY_MOD_ADD_METHOD(DeleteRenderbuffers);
 | |
|     PY_MOD_ADD_METHOD(DeleteVertexArrays);
 | |
|     PY_MOD_ADD_METHOD(FramebufferRenderbuffer);
 | |
|     PY_MOD_ADD_METHOD(GenFramebuffers);
 | |
|     PY_MOD_ADD_METHOD(GenRenderbuffers);
 | |
|     PY_MOD_ADD_METHOD(GenVertexArrays);
 | |
|     PY_MOD_ADD_METHOD(GetStringi);
 | |
|     PY_MOD_ADD_METHOD(IsVertexArray);
 | |
|     PY_MOD_ADD_METHOD(RenderbufferStorage);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_3_1 */
 | |
|   {
 | |
|     PY_MOD_ADD_METHOD(BindBufferBase);
 | |
|     PY_MOD_ADD_METHOD(BindBufferRange);
 | |
|     PY_MOD_ADD_METHOD(GetActiveUniformBlockName);
 | |
|     PY_MOD_ADD_METHOD(GetActiveUniformBlockiv);
 | |
|     PY_MOD_ADD_METHOD(GetActiveUniformName);
 | |
|     PY_MOD_ADD_METHOD(GetActiveUniformsiv);
 | |
|     PY_MOD_ADD_METHOD(GetIntegeri_v);
 | |
|     PY_MOD_ADD_METHOD(GetUniformBlockIndex);
 | |
|     PY_MOD_ADD_METHOD(GetUniformIndices);
 | |
|     PY_MOD_ADD_METHOD(UniformBlockBinding);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_3_2 */
 | |
|   {
 | |
|     PY_MOD_ADD_METHOD(FramebufferTexture);
 | |
|     PY_MOD_ADD_METHOD(GetBufferParameteri64v);
 | |
|     PY_MOD_ADD_METHOD(GetInteger64i_v);
 | |
|     PY_MOD_ADD_METHOD(GetMultisamplefv);
 | |
|     PY_MOD_ADD_METHOD(SampleMaski);
 | |
|     PY_MOD_ADD_METHOD(TexImage2DMultisample);
 | |
|     PY_MOD_ADD_METHOD(TexImage3DMultisample);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_3_3 */
 | |
|   {
 | |
|   }
 | |
| 
 | |
| #define PY_DICT_ADD_INT(x) py_module_dict_add_int(dict, #x, x)
 | |
| #define PY_DICT_ADD_INT64(x) py_module_dict_add_int64(dict, #x, x)
 | |
| 
 | |
|   /* GL_VERSION_1_1 */
 | |
|   {
 | |
|     PY_DICT_ADD_INT(GL_ALPHA);
 | |
|     PY_DICT_ADD_INT(GL_ALWAYS);
 | |
|     PY_DICT_ADD_INT(GL_AND);
 | |
|     PY_DICT_ADD_INT(GL_AND_INVERTED);
 | |
|     PY_DICT_ADD_INT(GL_AND_REVERSE);
 | |
|     PY_DICT_ADD_INT(GL_BACK);
 | |
|     PY_DICT_ADD_INT(GL_BACK_LEFT);
 | |
|     PY_DICT_ADD_INT(GL_BACK_RIGHT);
 | |
|     PY_DICT_ADD_INT(GL_BLEND);
 | |
|     PY_DICT_ADD_INT(GL_BLEND_DST);
 | |
|     PY_DICT_ADD_INT(GL_BLEND_SRC);
 | |
|     PY_DICT_ADD_INT(GL_BLUE);
 | |
|     PY_DICT_ADD_INT(GL_BYTE);
 | |
|     PY_DICT_ADD_INT(GL_CCW);
 | |
|     PY_DICT_ADD_INT(GL_CLEAR);
 | |
|     PY_DICT_ADD_INT(GL_COLOR);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_BUFFER_BIT);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_CLEAR_VALUE);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_LOGIC_OP);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_WRITEMASK);
 | |
|     PY_DICT_ADD_INT(GL_COPY);
 | |
|     PY_DICT_ADD_INT(GL_COPY_INVERTED);
 | |
|     PY_DICT_ADD_INT(GL_CULL_FACE);
 | |
|     PY_DICT_ADD_INT(GL_CULL_FACE_MODE);
 | |
|     PY_DICT_ADD_INT(GL_CW);
 | |
|     PY_DICT_ADD_INT(GL_DECR);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_BUFFER_BIT);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_CLEAR_VALUE);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_COMPONENT);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_FUNC);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_RANGE);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_TEST);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_WRITEMASK);
 | |
|     PY_DICT_ADD_INT(GL_DITHER);
 | |
|     PY_DICT_ADD_INT(GL_DONT_CARE);
 | |
|     PY_DICT_ADD_INT(GL_DOUBLE);
 | |
|     PY_DICT_ADD_INT(GL_DOUBLEBUFFER);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_DST_ALPHA);
 | |
|     PY_DICT_ADD_INT(GL_DST_COLOR);
 | |
|     PY_DICT_ADD_INT(GL_EQUAL);
 | |
|     PY_DICT_ADD_INT(GL_EQUIV);
 | |
|     PY_DICT_ADD_INT(GL_EXTENSIONS);
 | |
|     PY_DICT_ADD_INT(GL_FALSE);
 | |
|     PY_DICT_ADD_INT(GL_FASTEST);
 | |
|     PY_DICT_ADD_INT(GL_FILL);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT);
 | |
|     PY_DICT_ADD_INT(GL_FRONT);
 | |
|     PY_DICT_ADD_INT(GL_FRONT_AND_BACK);
 | |
|     PY_DICT_ADD_INT(GL_FRONT_FACE);
 | |
|     PY_DICT_ADD_INT(GL_FRONT_LEFT);
 | |
|     PY_DICT_ADD_INT(GL_FRONT_RIGHT);
 | |
|     PY_DICT_ADD_INT(GL_GEQUAL);
 | |
|     PY_DICT_ADD_INT(GL_GREATER);
 | |
|     PY_DICT_ADD_INT(GL_GREEN);
 | |
|     PY_DICT_ADD_INT(GL_INCR);
 | |
|     PY_DICT_ADD_INT(GL_INT);
 | |
|     PY_DICT_ADD_INT(GL_INVALID_ENUM);
 | |
|     PY_DICT_ADD_INT(GL_INVALID_OPERATION);
 | |
|     PY_DICT_ADD_INT(GL_INVALID_VALUE);
 | |
|     PY_DICT_ADD_INT(GL_INVERT);
 | |
|     PY_DICT_ADD_INT(GL_KEEP);
 | |
|     PY_DICT_ADD_INT(GL_LEFT);
 | |
|     PY_DICT_ADD_INT(GL_LEQUAL);
 | |
|     PY_DICT_ADD_INT(GL_LESS);
 | |
|     PY_DICT_ADD_INT(GL_LINE);
 | |
|     PY_DICT_ADD_INT(GL_LINEAR);
 | |
|     PY_DICT_ADD_INT(GL_LINEAR_MIPMAP_LINEAR);
 | |
|     PY_DICT_ADD_INT(GL_LINEAR_MIPMAP_NEAREST);
 | |
|     PY_DICT_ADD_INT(GL_LINES);
 | |
|     PY_DICT_ADD_INT(GL_LINE_LOOP);
 | |
|     PY_DICT_ADD_INT(GL_LINE_SMOOTH);
 | |
|     PY_DICT_ADD_INT(GL_LINE_SMOOTH_HINT);
 | |
|     PY_DICT_ADD_INT(GL_LINE_STRIP);
 | |
|     PY_DICT_ADD_INT(GL_LINE_WIDTH);
 | |
|     PY_DICT_ADD_INT(GL_LINE_WIDTH_GRANULARITY);
 | |
|     PY_DICT_ADD_INT(GL_LINE_WIDTH_RANGE);
 | |
|     PY_DICT_ADD_INT(GL_LOGIC_OP_MODE);
 | |
|     PY_DICT_ADD_INT(GL_MAX_TEXTURE_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_MAX_VIEWPORT_DIMS);
 | |
|     PY_DICT_ADD_INT(GL_NAND);
 | |
|     PY_DICT_ADD_INT(GL_NEAREST);
 | |
|     PY_DICT_ADD_INT(GL_NEAREST_MIPMAP_LINEAR);
 | |
|     PY_DICT_ADD_INT(GL_NEAREST_MIPMAP_NEAREST);
 | |
|     PY_DICT_ADD_INT(GL_NEVER);
 | |
|     PY_DICT_ADD_INT(GL_NICEST);
 | |
|     PY_DICT_ADD_INT(GL_NONE);
 | |
|     PY_DICT_ADD_INT(GL_NOOP);
 | |
|     PY_DICT_ADD_INT(GL_NOR);
 | |
|     PY_DICT_ADD_INT(GL_NOTEQUAL);
 | |
|     PY_DICT_ADD_INT(GL_NO_ERROR);
 | |
|     PY_DICT_ADD_INT(GL_ONE);
 | |
|     PY_DICT_ADD_INT(GL_ONE_MINUS_DST_ALPHA);
 | |
|     PY_DICT_ADD_INT(GL_ONE_MINUS_DST_COLOR);
 | |
|     PY_DICT_ADD_INT(GL_ONE_MINUS_SRC_ALPHA);
 | |
|     PY_DICT_ADD_INT(GL_ONE_MINUS_SRC_COLOR);
 | |
|     PY_DICT_ADD_INT(GL_OR);
 | |
|     PY_DICT_ADD_INT(GL_OR_INVERTED);
 | |
|     PY_DICT_ADD_INT(GL_OR_REVERSE);
 | |
|     PY_DICT_ADD_INT(GL_OUT_OF_MEMORY);
 | |
|     PY_DICT_ADD_INT(GL_PACK_ALIGNMENT);
 | |
|     PY_DICT_ADD_INT(GL_PACK_LSB_FIRST);
 | |
|     PY_DICT_ADD_INT(GL_PACK_ROW_LENGTH);
 | |
|     PY_DICT_ADD_INT(GL_PACK_SKIP_PIXELS);
 | |
|     PY_DICT_ADD_INT(GL_PACK_SKIP_ROWS);
 | |
|     PY_DICT_ADD_INT(GL_PACK_SWAP_BYTES);
 | |
|     PY_DICT_ADD_INT(GL_POINT);
 | |
|     PY_DICT_ADD_INT(GL_POINTS);
 | |
|     PY_DICT_ADD_INT(GL_POINT_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_POLYGON_MODE);
 | |
|     PY_DICT_ADD_INT(GL_POLYGON_OFFSET_FACTOR);
 | |
|     PY_DICT_ADD_INT(GL_POLYGON_OFFSET_FILL);
 | |
|     PY_DICT_ADD_INT(GL_POLYGON_OFFSET_LINE);
 | |
|     PY_DICT_ADD_INT(GL_POLYGON_OFFSET_POINT);
 | |
|     PY_DICT_ADD_INT(GL_POLYGON_OFFSET_UNITS);
 | |
|     PY_DICT_ADD_INT(GL_POLYGON_SMOOTH);
 | |
|     PY_DICT_ADD_INT(GL_POLYGON_SMOOTH_HINT);
 | |
|     PY_DICT_ADD_INT(GL_PROXY_TEXTURE_1D);
 | |
|     PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D);
 | |
|     PY_DICT_ADD_INT(GL_R3_G3_B2);
 | |
|     PY_DICT_ADD_INT(GL_READ_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_RED);
 | |
|     PY_DICT_ADD_INT(GL_RENDERER);
 | |
|     PY_DICT_ADD_INT(GL_REPEAT);
 | |
|     PY_DICT_ADD_INT(GL_REPLACE);
 | |
|     PY_DICT_ADD_INT(GL_RGB);
 | |
|     PY_DICT_ADD_INT(GL_RGB10);
 | |
|     PY_DICT_ADD_INT(GL_RGB10_A2);
 | |
|     PY_DICT_ADD_INT(GL_RGB12);
 | |
|     PY_DICT_ADD_INT(GL_RGB16);
 | |
|     PY_DICT_ADD_INT(GL_RGB4);
 | |
|     PY_DICT_ADD_INT(GL_RGB5);
 | |
|     PY_DICT_ADD_INT(GL_RGB5_A1);
 | |
|     PY_DICT_ADD_INT(GL_RGB8);
 | |
|     PY_DICT_ADD_INT(GL_RGBA);
 | |
|     PY_DICT_ADD_INT(GL_RGBA12);
 | |
|     PY_DICT_ADD_INT(GL_RGBA16);
 | |
|     PY_DICT_ADD_INT(GL_RGBA2);
 | |
|     PY_DICT_ADD_INT(GL_RGBA4);
 | |
|     PY_DICT_ADD_INT(GL_RGBA8);
 | |
|     PY_DICT_ADD_INT(GL_RIGHT);
 | |
|     PY_DICT_ADD_INT(GL_SCISSOR_BOX);
 | |
|     PY_DICT_ADD_INT(GL_SCISSOR_TEST);
 | |
|     PY_DICT_ADD_INT(GL_SET);
 | |
|     PY_DICT_ADD_INT(GL_SHORT);
 | |
|     PY_DICT_ADD_INT(GL_SRC_ALPHA);
 | |
|     PY_DICT_ADD_INT(GL_SRC_ALPHA_SATURATE);
 | |
|     PY_DICT_ADD_INT(GL_SRC_COLOR);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_BUFFER_BIT);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_CLEAR_VALUE);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_FAIL);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_FUNC);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_INDEX);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_PASS_DEPTH_FAIL);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_PASS_DEPTH_PASS);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_REF);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_TEST);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_VALUE_MASK);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_WRITEMASK);
 | |
|     PY_DICT_ADD_INT(GL_STEREO);
 | |
|     PY_DICT_ADD_INT(GL_SUBPIXEL_BITS);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_1D);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_2D);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_ALPHA_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BINDING_1D);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BLUE_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BORDER_COLOR);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_GREEN_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_HEIGHT);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_INTERNAL_FORMAT);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_MAG_FILTER);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_MIN_FILTER);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_RED_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_WIDTH);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_WRAP_S);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_WRAP_T);
 | |
|     PY_DICT_ADD_INT(GL_TRIANGLES);
 | |
|     PY_DICT_ADD_INT(GL_TRIANGLE_FAN);
 | |
|     PY_DICT_ADD_INT(GL_TRIANGLE_STRIP);
 | |
|     PY_DICT_ADD_INT(GL_TRUE);
 | |
|     PY_DICT_ADD_INT(GL_UNPACK_ALIGNMENT);
 | |
|     PY_DICT_ADD_INT(GL_UNPACK_LSB_FIRST);
 | |
|     PY_DICT_ADD_INT(GL_UNPACK_ROW_LENGTH);
 | |
|     PY_DICT_ADD_INT(GL_UNPACK_SKIP_PIXELS);
 | |
|     PY_DICT_ADD_INT(GL_UNPACK_SKIP_ROWS);
 | |
|     PY_DICT_ADD_INT(GL_UNPACK_SWAP_BYTES);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_BYTE);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_SHORT);
 | |
|     PY_DICT_ADD_INT(GL_VENDOR);
 | |
|     PY_DICT_ADD_INT(GL_VERSION);
 | |
|     PY_DICT_ADD_INT(GL_VIEWPORT);
 | |
|     PY_DICT_ADD_INT(GL_XOR);
 | |
|     PY_DICT_ADD_INT(GL_ZERO);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_1_2 */
 | |
|   {
 | |
|     PY_DICT_ADD_INT(GL_ALIASED_LINE_WIDTH_RANGE);
 | |
|     PY_DICT_ADD_INT(GL_BGR);
 | |
|     PY_DICT_ADD_INT(GL_BGRA);
 | |
|     PY_DICT_ADD_INT(GL_CLAMP_TO_EDGE);
 | |
|     PY_DICT_ADD_INT(GL_MAX_3D_TEXTURE_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_MAX_ELEMENTS_INDICES);
 | |
|     PY_DICT_ADD_INT(GL_MAX_ELEMENTS_VERTICES);
 | |
|     PY_DICT_ADD_INT(GL_PACK_IMAGE_HEIGHT);
 | |
|     PY_DICT_ADD_INT(GL_PACK_SKIP_IMAGES);
 | |
|     PY_DICT_ADD_INT(GL_PROXY_TEXTURE_3D);
 | |
|     PY_DICT_ADD_INT(GL_SMOOTH_LINE_WIDTH_GRANULARITY);
 | |
|     PY_DICT_ADD_INT(GL_SMOOTH_LINE_WIDTH_RANGE);
 | |
|     PY_DICT_ADD_INT(GL_SMOOTH_POINT_SIZE_GRANULARITY);
 | |
|     PY_DICT_ADD_INT(GL_SMOOTH_POINT_SIZE_RANGE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_3D);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BASE_LEVEL);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BINDING_3D);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_DEPTH);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_MAX_LEVEL);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_MAX_LOD);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_MIN_LOD);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_WRAP_R);
 | |
|     PY_DICT_ADD_INT(GL_UNPACK_IMAGE_HEIGHT);
 | |
|     PY_DICT_ADD_INT(GL_UNPACK_SKIP_IMAGES);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_BYTE_2_3_3_REV);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_BYTE_3_3_2);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_10_10_10_2);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_2_10_10_10_REV);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_8_8_8_8);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_8_8_8_8_REV);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_1_5_5_5_REV);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_4_4_4_4);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_4_4_4_4_REV);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_5_5_5_1);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_5_6_5);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_SHORT_5_6_5_REV);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_1_3 */
 | |
|   {
 | |
|     PY_DICT_ADD_INT(GL_ACTIVE_TEXTURE);
 | |
|     PY_DICT_ADD_INT(GL_CLAMP_TO_BORDER);
 | |
|     PY_DICT_ADD_INT(GL_COMPRESSED_RGB);
 | |
|     PY_DICT_ADD_INT(GL_COMPRESSED_RGBA);
 | |
|     PY_DICT_ADD_INT(GL_COMPRESSED_TEXTURE_FORMATS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_CUBE_MAP_TEXTURE_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_MULTISAMPLE);
 | |
|     PY_DICT_ADD_INT(GL_NUM_COMPRESSED_TEXTURE_FORMATS);
 | |
|     PY_DICT_ADD_INT(GL_PROXY_TEXTURE_CUBE_MAP);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLES);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLE_ALPHA_TO_COVERAGE);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLE_ALPHA_TO_ONE);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLE_BUFFERS);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLE_COVERAGE);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLE_COVERAGE_INVERT);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLE_COVERAGE_VALUE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE0);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE1);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE10);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE11);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE12);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE13);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE14);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE15);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE16);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE17);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE18);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE19);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE2);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE20);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE21);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE22);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE23);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE24);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE25);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE26);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE27);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE28);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE29);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE3);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE30);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE31);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE4);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE5);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE6);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE7);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE8);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE9);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BINDING_CUBE_MAP);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_COMPRESSED);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_COMPRESSED_IMAGE_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_COMPRESSION_HINT);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_POSITIVE_X);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_1_4 */
 | |
|   {
 | |
|     PY_DICT_ADD_INT(GL_BLEND_DST_ALPHA);
 | |
|     PY_DICT_ADD_INT(GL_BLEND_DST_RGB);
 | |
|     PY_DICT_ADD_INT(GL_BLEND_SRC_ALPHA);
 | |
|     PY_DICT_ADD_INT(GL_BLEND_SRC_RGB);
 | |
|     PY_DICT_ADD_INT(GL_CONSTANT_ALPHA);
 | |
|     PY_DICT_ADD_INT(GL_CONSTANT_COLOR);
 | |
|     PY_DICT_ADD_INT(GL_DECR_WRAP);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_COMPONENT16);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_COMPONENT24);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_COMPONENT32);
 | |
|     PY_DICT_ADD_INT(GL_FUNC_ADD);
 | |
|     PY_DICT_ADD_INT(GL_FUNC_REVERSE_SUBTRACT);
 | |
|     PY_DICT_ADD_INT(GL_FUNC_SUBTRACT);
 | |
|     PY_DICT_ADD_INT(GL_INCR_WRAP);
 | |
|     PY_DICT_ADD_INT(GL_MAX);
 | |
|     PY_DICT_ADD_INT(GL_MAX_TEXTURE_LOD_BIAS);
 | |
|     PY_DICT_ADD_INT(GL_MIN);
 | |
|     PY_DICT_ADD_INT(GL_MIRRORED_REPEAT);
 | |
|     PY_DICT_ADD_INT(GL_ONE_MINUS_CONSTANT_ALPHA);
 | |
|     PY_DICT_ADD_INT(GL_ONE_MINUS_CONSTANT_COLOR);
 | |
|     PY_DICT_ADD_INT(GL_POINT_FADE_THRESHOLD_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_COMPARE_FUNC);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_COMPARE_MODE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_DEPTH_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_LOD_BIAS);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_1_5 */
 | |
|   {
 | |
|     PY_DICT_ADD_INT(GL_ARRAY_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_ARRAY_BUFFER_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_BUFFER_ACCESS);
 | |
|     PY_DICT_ADD_INT(GL_BUFFER_MAPPED);
 | |
|     PY_DICT_ADD_INT(GL_BUFFER_MAP_POINTER);
 | |
|     PY_DICT_ADD_INT(GL_BUFFER_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_BUFFER_USAGE);
 | |
|     PY_DICT_ADD_INT(GL_CURRENT_QUERY);
 | |
|     PY_DICT_ADD_INT(GL_DYNAMIC_COPY);
 | |
|     PY_DICT_ADD_INT(GL_DYNAMIC_DRAW);
 | |
|     PY_DICT_ADD_INT(GL_DYNAMIC_READ);
 | |
|     PY_DICT_ADD_INT(GL_ELEMENT_ARRAY_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_ELEMENT_ARRAY_BUFFER_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_QUERY_COUNTER_BITS);
 | |
|     PY_DICT_ADD_INT(GL_QUERY_RESULT);
 | |
|     PY_DICT_ADD_INT(GL_QUERY_RESULT_AVAILABLE);
 | |
|     PY_DICT_ADD_INT(GL_READ_ONLY);
 | |
|     PY_DICT_ADD_INT(GL_READ_WRITE);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLES_PASSED);
 | |
|     PY_DICT_ADD_INT(GL_STATIC_COPY);
 | |
|     PY_DICT_ADD_INT(GL_STATIC_DRAW);
 | |
|     PY_DICT_ADD_INT(GL_STATIC_READ);
 | |
|     PY_DICT_ADD_INT(GL_STREAM_COPY);
 | |
|     PY_DICT_ADD_INT(GL_STREAM_DRAW);
 | |
|     PY_DICT_ADD_INT(GL_STREAM_READ);
 | |
|     PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_WRITE_ONLY);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_2_0 */
 | |
|   {
 | |
|     PY_DICT_ADD_INT(GL_ACTIVE_ATTRIBUTES);
 | |
|     PY_DICT_ADD_INT(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH);
 | |
|     PY_DICT_ADD_INT(GL_ACTIVE_UNIFORMS);
 | |
|     PY_DICT_ADD_INT(GL_ACTIVE_UNIFORM_MAX_LENGTH);
 | |
|     PY_DICT_ADD_INT(GL_ATTACHED_SHADERS);
 | |
|     PY_DICT_ADD_INT(GL_BLEND_EQUATION_ALPHA);
 | |
|     PY_DICT_ADD_INT(GL_BLEND_EQUATION_RGB);
 | |
|     PY_DICT_ADD_INT(GL_BOOL);
 | |
|     PY_DICT_ADD_INT(GL_BOOL_VEC2);
 | |
|     PY_DICT_ADD_INT(GL_BOOL_VEC3);
 | |
|     PY_DICT_ADD_INT(GL_BOOL_VEC4);
 | |
|     PY_DICT_ADD_INT(GL_COMPILE_STATUS);
 | |
|     PY_DICT_ADD_INT(GL_CURRENT_PROGRAM);
 | |
|     PY_DICT_ADD_INT(GL_CURRENT_VERTEX_ATTRIB);
 | |
|     PY_DICT_ADD_INT(GL_DELETE_STATUS);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER0);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER1);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER10);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER11);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER12);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER13);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER14);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER15);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER2);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER3);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER4);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER5);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER6);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER7);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER8);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_BUFFER9);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT_MAT2);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT_MAT3);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT_MAT4);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT_VEC2);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT_VEC3);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT_VEC4);
 | |
|     PY_DICT_ADD_INT(GL_FRAGMENT_SHADER);
 | |
|     PY_DICT_ADD_INT(GL_FRAGMENT_SHADER_DERIVATIVE_HINT);
 | |
|     PY_DICT_ADD_INT(GL_INFO_LOG_LENGTH);
 | |
|     PY_DICT_ADD_INT(GL_INT_VEC2);
 | |
|     PY_DICT_ADD_INT(GL_INT_VEC3);
 | |
|     PY_DICT_ADD_INT(GL_INT_VEC4);
 | |
|     PY_DICT_ADD_INT(GL_LINK_STATUS);
 | |
|     PY_DICT_ADD_INT(GL_LOWER_LEFT);
 | |
|     PY_DICT_ADD_INT(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_DRAW_BUFFERS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_TEXTURE_IMAGE_UNITS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_VARYING_FLOATS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_VERTEX_ATTRIBS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_VERTEX_UNIFORM_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_POINT_SPRITE_COORD_ORIGIN);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_1D);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_1D_SHADOW);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_2D);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_2D_SHADOW);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_3D);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_CUBE);
 | |
|     PY_DICT_ADD_INT(GL_SHADER_SOURCE_LENGTH);
 | |
|     PY_DICT_ADD_INT(GL_SHADER_TYPE);
 | |
|     PY_DICT_ADD_INT(GL_SHADING_LANGUAGE_VERSION);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_BACK_FAIL);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_BACK_FUNC);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_BACK_PASS_DEPTH_FAIL);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_BACK_PASS_DEPTH_PASS);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_BACK_REF);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_BACK_VALUE_MASK);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_BACK_WRITEMASK);
 | |
|     PY_DICT_ADD_INT(GL_UPPER_LEFT);
 | |
|     PY_DICT_ADD_INT(GL_VALIDATE_STATUS);
 | |
|     PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_ENABLED);
 | |
|     PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED);
 | |
|     PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_POINTER);
 | |
|     PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_STRIDE);
 | |
|     PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_TYPE);
 | |
|     PY_DICT_ADD_INT(GL_VERTEX_PROGRAM_POINT_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_VERTEX_SHADER);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_2_1 */
 | |
|   {
 | |
|     PY_DICT_ADD_INT(GL_COMPRESSED_SRGB);
 | |
|     PY_DICT_ADD_INT(GL_COMPRESSED_SRGB_ALPHA);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT_MAT2x3);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT_MAT2x4);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT_MAT3x2);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT_MAT3x4);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT_MAT4x2);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT_MAT4x3);
 | |
|     PY_DICT_ADD_INT(GL_PIXEL_PACK_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_PIXEL_PACK_BUFFER_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_PIXEL_UNPACK_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_PIXEL_UNPACK_BUFFER_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_SRGB);
 | |
|     PY_DICT_ADD_INT(GL_SRGB8);
 | |
|     PY_DICT_ADD_INT(GL_SRGB8_ALPHA8);
 | |
|     PY_DICT_ADD_INT(GL_SRGB_ALPHA);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_3_0 */
 | |
|   {
 | |
|     PY_DICT_ADD_INT(GL_BGRA_INTEGER);
 | |
|     PY_DICT_ADD_INT(GL_BGR_INTEGER);
 | |
|     PY_DICT_ADD_INT(GL_BLUE_INTEGER);
 | |
|     PY_DICT_ADD_INT(GL_BUFFER_ACCESS_FLAGS);
 | |
|     PY_DICT_ADD_INT(GL_BUFFER_MAP_LENGTH);
 | |
|     PY_DICT_ADD_INT(GL_BUFFER_MAP_OFFSET);
 | |
|     PY_DICT_ADD_INT(GL_CLAMP_READ_COLOR);
 | |
|     PY_DICT_ADD_INT(GL_CLIP_DISTANCE0);
 | |
|     PY_DICT_ADD_INT(GL_CLIP_DISTANCE1);
 | |
|     PY_DICT_ADD_INT(GL_CLIP_DISTANCE2);
 | |
|     PY_DICT_ADD_INT(GL_CLIP_DISTANCE3);
 | |
|     PY_DICT_ADD_INT(GL_CLIP_DISTANCE4);
 | |
|     PY_DICT_ADD_INT(GL_CLIP_DISTANCE5);
 | |
| #if 0
 | |
|     PY_DICT_ADD_INT(GL_CLIP_DISTANCE6);
 | |
|     PY_DICT_ADD_INT(GL_CLIP_DISTANCE7);
 | |
| #endif
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT0);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT1);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT2);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT3);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT4);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT5);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT6);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT7);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT8);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT9);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT10);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT11);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT12);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT13);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT14);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT15);
 | |
| #if 0
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT16);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT17);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT18);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT19);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT20);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT21);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT22);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT23);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT24);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT25);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT26);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT27);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT28);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT29);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT30);
 | |
|     PY_DICT_ADD_INT(GL_COLOR_ATTACHMENT31);
 | |
| #endif
 | |
|     PY_DICT_ADD_INT(GL_COMPARE_REF_TO_TEXTURE);
 | |
|     PY_DICT_ADD_INT(GL_COMPRESSED_RED);
 | |
|     PY_DICT_ADD_INT(GL_COMPRESSED_RED_RGTC1);
 | |
|     PY_DICT_ADD_INT(GL_COMPRESSED_RG);
 | |
|     PY_DICT_ADD_INT(GL_COMPRESSED_RG_RGTC2);
 | |
|     PY_DICT_ADD_INT(GL_COMPRESSED_SIGNED_RED_RGTC1);
 | |
|     PY_DICT_ADD_INT(GL_COMPRESSED_SIGNED_RG_RGTC2);
 | |
|     PY_DICT_ADD_INT(GL_CONTEXT_FLAGS);
 | |
|     PY_DICT_ADD_INT(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH24_STENCIL8);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH32F_STENCIL8);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_ATTACHMENT);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_COMPONENT32F);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_STENCIL);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_STENCIL_ATTACHMENT);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_FRAMEBUFFER);
 | |
|     PY_DICT_ADD_INT(GL_DRAW_FRAMEBUFFER_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_FIXED_ONLY);
 | |
|     PY_DICT_ADD_INT(GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_COMPLETE);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_DEFAULT);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_SRGB);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_UNDEFINED);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_UNSUPPORTED);
 | |
|     PY_DICT_ADD_INT(GL_GREEN_INTEGER);
 | |
|     PY_DICT_ADD_INT(GL_HALF_FLOAT);
 | |
|     PY_DICT_ADD_INT(GL_INDEX);
 | |
|     PY_DICT_ADD_INT(GL_INTERLEAVED_ATTRIBS);
 | |
|     PY_DICT_ADD_INT(GL_INT_SAMPLER_1D);
 | |
|     PY_DICT_ADD_INT(GL_INT_SAMPLER_1D_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_INT_SAMPLER_2D);
 | |
|     PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_INT_SAMPLER_3D);
 | |
|     PY_DICT_ADD_INT(GL_INT_SAMPLER_CUBE);
 | |
|     PY_DICT_ADD_INT(GL_INVALID_FRAMEBUFFER_OPERATION);
 | |
|     PY_DICT_ADD_INT(GL_MAJOR_VERSION);
 | |
|     PY_DICT_ADD_INT(GL_MAP_FLUSH_EXPLICIT_BIT);
 | |
|     PY_DICT_ADD_INT(GL_MAP_INVALIDATE_BUFFER_BIT);
 | |
|     PY_DICT_ADD_INT(GL_MAP_INVALIDATE_RANGE_BIT);
 | |
|     PY_DICT_ADD_INT(GL_MAP_READ_BIT);
 | |
|     PY_DICT_ADD_INT(GL_MAP_UNSYNCHRONIZED_BIT);
 | |
|     PY_DICT_ADD_INT(GL_MAP_WRITE_BIT);
 | |
|     PY_DICT_ADD_INT(GL_MAX_ARRAY_TEXTURE_LAYERS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_CLIP_DISTANCES);
 | |
|     PY_DICT_ADD_INT(GL_MAX_COLOR_ATTACHMENTS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_PROGRAM_TEXEL_OFFSET);
 | |
|     PY_DICT_ADD_INT(GL_MAX_RENDERBUFFER_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_MAX_SAMPLES);
 | |
|     PY_DICT_ADD_INT(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_VARYING_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_MINOR_VERSION);
 | |
|     PY_DICT_ADD_INT(GL_MIN_PROGRAM_TEXEL_OFFSET);
 | |
|     PY_DICT_ADD_INT(GL_NUM_EXTENSIONS);
 | |
|     PY_DICT_ADD_INT(GL_PRIMITIVES_GENERATED);
 | |
|     PY_DICT_ADD_INT(GL_PROXY_TEXTURE_1D_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_QUERY_BY_REGION_NO_WAIT);
 | |
|     PY_DICT_ADD_INT(GL_QUERY_BY_REGION_WAIT);
 | |
|     PY_DICT_ADD_INT(GL_QUERY_NO_WAIT);
 | |
|     PY_DICT_ADD_INT(GL_QUERY_WAIT);
 | |
|     PY_DICT_ADD_INT(GL_R11F_G11F_B10F);
 | |
|     PY_DICT_ADD_INT(GL_R16);
 | |
|     PY_DICT_ADD_INT(GL_R16F);
 | |
|     PY_DICT_ADD_INT(GL_R16I);
 | |
|     PY_DICT_ADD_INT(GL_R16UI);
 | |
|     PY_DICT_ADD_INT(GL_R32F);
 | |
|     PY_DICT_ADD_INT(GL_R32I);
 | |
|     PY_DICT_ADD_INT(GL_R32UI);
 | |
|     PY_DICT_ADD_INT(GL_R8);
 | |
|     PY_DICT_ADD_INT(GL_R8I);
 | |
|     PY_DICT_ADD_INT(GL_R8UI);
 | |
|     PY_DICT_ADD_INT(GL_RASTERIZER_DISCARD);
 | |
|     PY_DICT_ADD_INT(GL_READ_FRAMEBUFFER);
 | |
|     PY_DICT_ADD_INT(GL_READ_FRAMEBUFFER_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_RED_INTEGER);
 | |
|     PY_DICT_ADD_INT(GL_RENDERBUFFER);
 | |
|     PY_DICT_ADD_INT(GL_RENDERBUFFER_ALPHA_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_RENDERBUFFER_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_RENDERBUFFER_BLUE_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_RENDERBUFFER_DEPTH_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_RENDERBUFFER_GREEN_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_RENDERBUFFER_HEIGHT);
 | |
|     PY_DICT_ADD_INT(GL_RENDERBUFFER_INTERNAL_FORMAT);
 | |
|     PY_DICT_ADD_INT(GL_RENDERBUFFER_RED_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_RENDERBUFFER_SAMPLES);
 | |
|     PY_DICT_ADD_INT(GL_RENDERBUFFER_STENCIL_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_RENDERBUFFER_WIDTH);
 | |
|     PY_DICT_ADD_INT(GL_RG);
 | |
|     PY_DICT_ADD_INT(GL_RG16);
 | |
|     PY_DICT_ADD_INT(GL_RG16F);
 | |
|     PY_DICT_ADD_INT(GL_RG16I);
 | |
|     PY_DICT_ADD_INT(GL_RG16UI);
 | |
|     PY_DICT_ADD_INT(GL_RG32F);
 | |
|     PY_DICT_ADD_INT(GL_RG32I);
 | |
|     PY_DICT_ADD_INT(GL_RG32UI);
 | |
|     PY_DICT_ADD_INT(GL_RG8);
 | |
|     PY_DICT_ADD_INT(GL_RG8I);
 | |
|     PY_DICT_ADD_INT(GL_RG8UI);
 | |
|     PY_DICT_ADD_INT(GL_RGB16F);
 | |
|     PY_DICT_ADD_INT(GL_RGB16I);
 | |
|     PY_DICT_ADD_INT(GL_RGB16UI);
 | |
|     PY_DICT_ADD_INT(GL_RGB32F);
 | |
|     PY_DICT_ADD_INT(GL_RGB32I);
 | |
|     PY_DICT_ADD_INT(GL_RGB32UI);
 | |
|     PY_DICT_ADD_INT(GL_RGB8I);
 | |
|     PY_DICT_ADD_INT(GL_RGB8UI);
 | |
|     PY_DICT_ADD_INT(GL_RGB9_E5);
 | |
|     PY_DICT_ADD_INT(GL_RGBA16F);
 | |
|     PY_DICT_ADD_INT(GL_RGBA16I);
 | |
|     PY_DICT_ADD_INT(GL_RGBA16UI);
 | |
|     PY_DICT_ADD_INT(GL_RGBA32F);
 | |
|     PY_DICT_ADD_INT(GL_RGBA32I);
 | |
|     PY_DICT_ADD_INT(GL_RGBA32UI);
 | |
|     PY_DICT_ADD_INT(GL_RGBA8I);
 | |
|     PY_DICT_ADD_INT(GL_RGBA8UI);
 | |
|     PY_DICT_ADD_INT(GL_RGBA_INTEGER);
 | |
|     PY_DICT_ADD_INT(GL_RGB_INTEGER);
 | |
|     PY_DICT_ADD_INT(GL_RG_INTEGER);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_1D_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_1D_ARRAY_SHADOW);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_2D_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_2D_ARRAY_SHADOW);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_CUBE_SHADOW);
 | |
|     PY_DICT_ADD_INT(GL_SEPARATE_ATTRIBS);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_ATTACHMENT);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_INDEX1);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_INDEX16);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_INDEX4);
 | |
|     PY_DICT_ADD_INT(GL_STENCIL_INDEX8);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_1D_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_2D_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_ALPHA_TYPE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BINDING_1D_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BLUE_TYPE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_DEPTH_TYPE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_GREEN_TYPE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_RED_TYPE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_SHARED_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_STENCIL_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_MODE);
 | |
|     PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_BUFFER_START);
 | |
|     PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
 | |
|     PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_VARYINGS);
 | |
|     PY_DICT_ADD_INT(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_10F_11F_11F_REV);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_24_8);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_5_9_9_9_REV);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_1D);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_3D);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_CUBE);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_VEC2);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_VEC3);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_VEC4);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_NORMALIZED);
 | |
|     PY_DICT_ADD_INT(GL_VERTEX_ARRAY_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_INTEGER);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_3_1 */
 | |
|   {
 | |
|     PY_DICT_ADD_INT(GL_ACTIVE_UNIFORM_BLOCKS);
 | |
|     PY_DICT_ADD_INT(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH);
 | |
|     PY_DICT_ADD_INT(GL_COPY_READ_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_COPY_WRITE_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_RECT);
 | |
|     PY_DICT_ADD_INT(GL_INT_SAMPLER_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_INVALID_INDEX);
 | |
|     PY_DICT_ADD_INT(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_COMBINED_UNIFORM_BLOCKS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_FRAGMENT_UNIFORM_BLOCKS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_GEOMETRY_UNIFORM_BLOCKS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_RECTANGLE_TEXTURE_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_MAX_TEXTURE_BUFFER_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_MAX_UNIFORM_BLOCK_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_MAX_UNIFORM_BUFFER_BINDINGS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_VERTEX_UNIFORM_BLOCKS);
 | |
|     PY_DICT_ADD_INT(GL_PRIMITIVE_RESTART);
 | |
|     PY_DICT_ADD_INT(GL_PRIMITIVE_RESTART_INDEX);
 | |
|     PY_DICT_ADD_INT(GL_PROXY_TEXTURE_RECTANGLE);
 | |
|     PY_DICT_ADD_INT(GL_R16_SNORM);
 | |
|     PY_DICT_ADD_INT(GL_R8_SNORM);
 | |
|     PY_DICT_ADD_INT(GL_RG16_SNORM);
 | |
|     PY_DICT_ADD_INT(GL_RG8_SNORM);
 | |
|     PY_DICT_ADD_INT(GL_RGB16_SNORM);
 | |
|     PY_DICT_ADD_INT(GL_RGB8_SNORM);
 | |
|     PY_DICT_ADD_INT(GL_RGBA16_SNORM);
 | |
|     PY_DICT_ADD_INT(GL_RGBA8_SNORM);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_2D_RECT);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_2D_RECT_SHADOW);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_SIGNED_NORMALIZED);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BINDING_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BINDING_RECTANGLE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BUFFER_DATA_STORE_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_RECTANGLE);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_ARRAY_STRIDE);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_DATA_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_INDEX);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_NAME_LENGTH);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BUFFER);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_BUFFER_START);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_IS_ROW_MAJOR);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_MATRIX_STRIDE);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_NAME_LENGTH);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_OFFSET);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_UNIFORM_TYPE);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_RECT);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_BUFFER);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_3_2 */
 | |
|   {
 | |
|     PY_DICT_ADD_INT(GL_ALREADY_SIGNALED);
 | |
|     PY_DICT_ADD_INT(GL_CONDITION_SATISFIED);
 | |
|     PY_DICT_ADD_INT(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT);
 | |
|     PY_DICT_ADD_INT(GL_CONTEXT_CORE_PROFILE_BIT);
 | |
|     PY_DICT_ADD_INT(GL_CONTEXT_PROFILE_MASK);
 | |
|     PY_DICT_ADD_INT(GL_DEPTH_CLAMP);
 | |
|     PY_DICT_ADD_INT(GL_FIRST_VERTEX_CONVENTION);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_ATTACHMENT_LAYERED);
 | |
|     PY_DICT_ADD_INT(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS);
 | |
|     PY_DICT_ADD_INT(GL_GEOMETRY_INPUT_TYPE);
 | |
|     PY_DICT_ADD_INT(GL_GEOMETRY_OUTPUT_TYPE);
 | |
|     PY_DICT_ADD_INT(GL_GEOMETRY_SHADER);
 | |
|     PY_DICT_ADD_INT(GL_GEOMETRY_VERTICES_OUT);
 | |
|     PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_MULTISAMPLE);
 | |
|     PY_DICT_ADD_INT(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_LAST_VERTEX_CONVENTION);
 | |
|     PY_DICT_ADD_INT(GL_LINES_ADJACENCY);
 | |
|     PY_DICT_ADD_INT(GL_LINE_STRIP_ADJACENCY);
 | |
|     PY_DICT_ADD_INT(GL_MAX_COLOR_TEXTURE_SAMPLES);
 | |
|     PY_DICT_ADD_INT(GL_MAX_DEPTH_TEXTURE_SAMPLES);
 | |
|     PY_DICT_ADD_INT(GL_MAX_FRAGMENT_INPUT_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_GEOMETRY_INPUT_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_GEOMETRY_OUTPUT_VERTICES);
 | |
|     PY_DICT_ADD_INT(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_INTEGER_SAMPLES);
 | |
|     PY_DICT_ADD_INT(GL_MAX_SAMPLE_MASK_WORDS);
 | |
|     PY_DICT_ADD_INT(GL_MAX_SERVER_WAIT_TIMEOUT);
 | |
|     PY_DICT_ADD_INT(GL_MAX_VERTEX_OUTPUT_COMPONENTS);
 | |
|     PY_DICT_ADD_INT(GL_OBJECT_TYPE);
 | |
|     PY_DICT_ADD_INT(GL_PROGRAM_POINT_SIZE);
 | |
|     PY_DICT_ADD_INT(GL_PROVOKING_VERTEX);
 | |
|     PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D_MULTISAMPLE);
 | |
|     PY_DICT_ADD_INT(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_2D_MULTISAMPLE);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_2D_MULTISAMPLE_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLE_MASK);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLE_MASK_VALUE);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLE_POSITION);
 | |
|     PY_DICT_ADD_INT(GL_SIGNALED);
 | |
|     PY_DICT_ADD_INT(GL_SYNC_CONDITION);
 | |
|     PY_DICT_ADD_INT(GL_SYNC_FENCE);
 | |
|     PY_DICT_ADD_INT(GL_SYNC_FLAGS);
 | |
|     PY_DICT_ADD_INT(GL_SYNC_FLUSH_COMMANDS_BIT);
 | |
|     PY_DICT_ADD_INT(GL_SYNC_GPU_COMMANDS_COMPLETE);
 | |
|     PY_DICT_ADD_INT(GL_SYNC_STATUS);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_2D_MULTISAMPLE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D_MULTISAMPLE);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_CUBE_MAP_SEAMLESS);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_SAMPLES);
 | |
|     PY_DICT_ADD_INT(GL_TIMEOUT_EXPIRED);
 | |
|     PY_DICT_ADD_INT64(GL_TIMEOUT_IGNORED);
 | |
|     PY_DICT_ADD_INT(GL_TRIANGLES_ADJACENCY);
 | |
|     PY_DICT_ADD_INT(GL_TRIANGLE_STRIP_ADJACENCY);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNALED);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE);
 | |
|     PY_DICT_ADD_INT(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY);
 | |
|     PY_DICT_ADD_INT(GL_WAIT_FAILED);
 | |
|   }
 | |
| 
 | |
|   /* GL_VERSION_3_3 */
 | |
|   {
 | |
|     PY_DICT_ADD_INT(GL_ANY_SAMPLES_PASSED);
 | |
|     PY_DICT_ADD_INT(GL_INT_2_10_10_10_REV);
 | |
|     PY_DICT_ADD_INT(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS);
 | |
|     PY_DICT_ADD_INT(GL_ONE_MINUS_SRC1_ALPHA);
 | |
|     PY_DICT_ADD_INT(GL_ONE_MINUS_SRC1_COLOR);
 | |
|     PY_DICT_ADD_INT(GL_RGB10_A2UI);
 | |
|     PY_DICT_ADD_INT(GL_SAMPLER_BINDING);
 | |
|     PY_DICT_ADD_INT(GL_SRC1_COLOR);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_A);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_B);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_G);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_R);
 | |
|     PY_DICT_ADD_INT(GL_TEXTURE_SWIZZLE_RGBA);
 | |
|     PY_DICT_ADD_INT(GL_TIMESTAMP);
 | |
|     PY_DICT_ADD_INT(GL_TIME_ELAPSED);
 | |
|     PY_DICT_ADD_INT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR);
 | |
|   }
 | |
| 
 | |
|   return submodule;
 | |
| }
 | |
| 
 | |
| static PyObject *Method_ShaderSource(PyObject *UNUSED(self), PyObject *args)
 | |
| {
 | |
|   unsigned int shader;
 | |
|   const char *source;
 | |
| 
 | |
|   if (!PyArg_ParseTuple(args, "Is", &shader, &source)) {
 | |
|     return NULL;
 | |
|   }
 | |
| 
 | |
|   glShaderSource(shader, 1, (const char **)&source, NULL);
 | |
| 
 | |
|   Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| /** \} */
 |