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blender-archive/source/blender/blenkernel/intern/action.c

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C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <string.h>
#include <math.h>
#include <stdlib.h> /* for NULL */
#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BKE_action.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_utildefines.h"
#include "DNA_object_types.h"
#include "DNA_ipo_types.h"
#include "DNA_curve_types.h"
#include "DNA_scene_types.h"
#include "DNA_action_types.h"
#include "DNA_nla_types.h"
#include "BKE_blender.h"
#include "BKE_ipo.h"
#include "BKE_object.h"
#include "BKE_library.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "nla.h"
#include "BKE_constraint.h"
#include "DNA_constraint_types.h"
/* Local function prototypes */
static
void
do_pose_constraint_channels(
bPose *pose,
bAction *act,
float ctime
);
static
void
get_constraint_influence_from_pose (
bPose *dst,
bPose *src
);
static
void
blend_constraints(
ListBase *dst,
const ListBase *src,
float srcweight,
short mode
);
static
void
rest_pose (
bPose *pose,
int clearflag
);
/* Implementation */
bPoseChannel *
get_pose_channel (
const bPose *pose,
const char *name
){
bPoseChannel *chan;
for (chan=pose->chanbase.first; chan; chan=chan->next){
if (!strcmp (chan->name, name))
return chan;
}
return NULL;
}
static
void
rest_pose (
bPose *pose,
int clearflag
){
bPoseChannel *chan;
int i;
if (!pose)
return;
for (chan=pose->chanbase.first; chan; chan=chan->next){
for (i=0; i<3; i++){
chan->loc[i]=0.0;
chan->quat[i+1]=0.0;
chan->size[i]=1.0;
}
chan->quat[0]=1.0;
if (clearflag)
chan->flag =0;
}
}
static
void
blend_constraints(
ListBase *dst,
const ListBase *src,
float srcweight,
short mode
){
bConstraint *dcon;
const bConstraint *scon;
float dstweight;
switch (mode){
case POSE_BLEND:
dstweight = 1.0F - srcweight;
break;
case POSE_ADD:
dstweight = 1.0F;
break;
}
/* Blend constraints */
for (dcon=dst->first; dcon; dcon=dcon->next){
for (scon = src->first; scon; scon=scon->next){
if (!strcmp(scon->name, dcon->name))
break;
}
if (scon){
dcon->enforce = (dcon->enforce*dstweight) + (scon->enforce*srcweight);
if (mode == POSE_BLEND)
dcon->enforce/=2.0;
if (dcon->enforce>1.0)
dcon->enforce=1.0;
if (dcon->enforce<0.0)
dcon->enforce=0.0;
}
}
}
void
blend_poses (
bPose *dst,
const bPose *src,
float srcweight,
short mode
){
bPoseChannel *dchan;
const bPoseChannel *schan;
float dquat[4], squat[4], mat[3][3];
float dstweight;
int i;
switch (mode){
case POSE_BLEND:
dstweight = 1.0F - srcweight;
break;
case POSE_ADD:
dstweight = 1.0F;
break;
default :
dstweight = 1.0F;
}
for (dchan = dst->chanbase.first; dchan; dchan=dchan->next){
schan = get_pose_channel(src, dchan->name);
if (schan){
if (schan->flag & (POSE_ROT|POSE_LOC|POSE_SIZE)){
/* Convert both quats to matrices and then back again.
* This prevents interpolation problems
* This sucks because it is slow and stupid
*/
QuatToMat3(dchan->quat, mat);
Mat3ToQuat(mat, dquat);
QuatToMat3(schan->quat, mat);
Mat3ToQuat(mat, squat);
/* Do the transformation blend */
for (i=0; i<3; i++){
if (schan->flag & POSE_LOC)
dchan->loc[i] = (dchan->loc[i]*dstweight) + (schan->loc[i]*srcweight);
if (schan->flag & POSE_SIZE)
dchan->size[i] = 1.0f + ((dchan->size[i]-1.0f)*dstweight) + ((schan->size[i]-1.0f)*srcweight);
if (schan->flag & POSE_ROT)
dchan->quat[i+1] = (dquat[i+1]*dstweight) + (squat[i+1]*srcweight);
}
/* Do one more iteration for the quaternions only and normalize the quaternion if needed */
if (schan->flag & POSE_ROT)
dchan->quat[0] = 1.0f + ((dquat[0]-1.0f)*dstweight) + ((squat[0]-1.0f)*srcweight);
if (mode==POSE_BLEND)
NormalQuat (dchan->quat);
dchan->flag |= schan->flag;
}
}
}
}
void
clear_pose_constraint_status (
Object *ob
){
bPoseChannel *chan;
if (!ob)
return;
if (!ob->pose)
return;
for (chan = ob->pose->chanbase.first; chan; chan=chan->next){
chan->flag &= ~PCHAN_DONE;
}
}
float
calc_action_start (
const bAction *act
){
const bActionChannel *chan;
const IpoCurve *icu;
float size=999999999.0f;
int i;
int foundvert=0;
const bConstraintChannel *conchan;
if (!act)
return 0;
for (chan=act->chanbase.first; chan; chan=chan->next){
for (icu=chan->ipo->curve.first; icu; icu=icu->next)
for (i=0; i<icu->totvert; i++){
size = MIN2 (size, icu->bezt[i].vec[1][0]);
foundvert=1;
}
for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next){
for (icu=conchan->ipo->curve.first; icu; icu=icu->next)
for (i=0; i<icu->totvert; i++){
size = MIN2 (size, icu->bezt[i].vec[1][0]);
foundvert=1;
}
}
}
if (!foundvert)
return 0;
else
return size;
}
float
calc_action_end (
const bAction *act
){
const bActionChannel *chan;
const bConstraintChannel *conchan;
const IpoCurve *icu;
float size=0;
int i;
if (!act)
return 0;
for (chan=act->chanbase.first; chan; chan=chan->next){
for (icu=chan->ipo->curve.first; icu; icu=icu->next)
for (i=0; i<icu->totvert; i++)
size = MAX2 (size, icu->bezt[i].vec[1][0]);
for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next){
for (icu=conchan->ipo->curve.first; icu; icu=icu->next)
for (i=0; i<icu->totvert; i++)
size = MAX2 (size, icu->bezt[i].vec[1][0]);
}
}
return size;
}
void
verify_pose_channel (
bPose* pose,
const char* name
) {
bPoseChannel *chan;
if (!pose){
return;
}
/* See if this channel exists */
for (chan=pose->chanbase.first; chan; chan=chan->next){
if (!strcmp (name, chan->name))
return;
}
/* If not, create it and add it */
chan = MEM_callocN(sizeof(bPoseChannel), "verifyPoseChannel");
strcpy (chan->name, name);
chan->loc[0] = chan->loc[1] = chan->loc[2] = 0.0F;
chan->quat[1] = chan->quat[2] = chan->quat[3] = 0.0F; chan->quat[0] = 1.0F;
chan->size[0] = chan->size[1] = chan->size[2] = 1.0F;
chan->flag |= POSE_ROT|POSE_SIZE|POSE_LOC;
BLI_addtail (&pose->chanbase, chan);
}
void
get_pose_from_pose (
bPose **pose,
const bPose *src
){
const bPoseChannel *pchan;
bPoseChannel *newchan;
if (!src)
return;
if (!pose)
return;
/* If there is no pose, create one */
if (!*pose){
*pose=MEM_callocN (sizeof(bPose), "pose");
}
/* Copy the data from the action into the pose */
for (pchan=src->chanbase.first; pchan; pchan=pchan->next){
newchan = copy_pose_channel(pchan);
verify_pose_channel(*pose, pchan->name);
set_pose_channel(*pose, newchan);
}
}
static void get_constraint_influence_from_pose (bPose *dst, bPose *src)
{
bConstraint *dcon, *scon;
if (!src || !dst)
return;
for (dcon = dst->chanbase.first; dcon; dcon=dcon->next){
for (scon=src->chanbase.first; scon; scon=scon->next){
if (!strcmp(scon->name, dcon->name))
break;
}
if (scon){
dcon->enforce = scon->enforce;
}
}
}
/* If the pose does not exist, a new one is created */
void
get_pose_from_action (
bPose **pose,
bAction *act,
float ctime
) {
bActionChannel *achan;
bPoseChannel *pchan;
Ipo *ipo;
IpoCurve *curve;
if (!act)
return;
if (!pose)
return;
/* If there is no pose, create one */
if (!*pose){
*pose=MEM_callocN (sizeof(bPose), "pose");
}
/* Copy the data from the action into the pose */
for (achan=act->chanbase.first; achan; achan=achan->next){
act->achan= achan;
ipo = achan->ipo;
if (ipo){
pchan=MEM_callocN (sizeof(bPoseChannel), "gpfa_poseChannel");
strcpy (pchan->name, achan->name);
act->pchan=pchan;
/* Evaluates and sets the internal ipo value */
calc_ipo(ipo, ctime);
/* Set the pchan flags */
for (curve = achan->ipo->curve.first; curve; curve=curve->next){
/* Skip empty curves */
if (!curve->totvert)
continue;
switch (curve->adrcode){
case AC_QUAT_X:
case AC_QUAT_Y:
case AC_QUAT_Z:
case AC_QUAT_W:
pchan->flag |= POSE_ROT;
break;
case AC_LOC_X:
case AC_LOC_Y:
case AC_LOC_Z:
pchan->flag |= POSE_LOC;
break;
case AC_SIZE_X:
case AC_SIZE_Y:
case AC_SIZE_Z:
pchan->flag |= POSE_SIZE;
break;
}
}
execute_ipo((ID*)act, achan->ipo);
set_pose_channel(*pose, pchan);
}
}
}
void
do_all_actions(
){
Base *base;
bPose *apose=NULL;
bPose *tpose=NULL;
Object *ob;
bActionStrip *strip;
int doit;
float striptime, frametime, length, actlength;
float blendfac, stripframe;
int set;
/* NEW: current scene ob ipo's */
base= G.scene->base.first;
set= 0;
while(base) {
ob = base->object;
/* Retrieve data from the NLA */
if(ob->type==OB_ARMATURE){
doit=0;
/* Clear pose */
if (apose){
clear_pose(apose);
MEM_freeN(apose);
}
/* Clear pose */
if (tpose){
clear_pose(tpose);
MEM_freeN(tpose);
}
copy_pose(&apose, ob->pose, 1);
copy_pose(&tpose, ob->pose, 1);
rest_pose(apose, 1);
if (base->object->nlastrips.first){
rest_pose(base->object->pose, 0);
}
for (strip=base->object->nlastrips.first; strip; strip=strip->next){
doit = 0;
if (strip->act){
/* Determine if the current frame is within the strip's range */
length = strip->end-strip->start;
actlength = strip->actend-strip->actstart;
striptime = (G.scene->r.cfra-(strip->start)) / length;
stripframe = (G.scene->r.cfra-(strip->start)) ;
if (striptime>=0.0){
rest_pose(tpose, 1);
/* Handle path */
if (strip->flag & ACTSTRIP_USESTRIDE){
if (ob->parent && ob->parent->type==OB_CURVE){
Curve *cu = ob->parent->data;
float ctime, pdist;
if (cu->flag & CU_PATH){
/* Ensure we have a valid path */
if(cu->path==0 || cu->path->data==0) calc_curvepath(ob->parent);
/* Find the position on the path */
ctime= bsystem_time(ob, ob->parent, (float)G.scene->r.cfra, 0.0);
if(calc_ipo_spec(cu->ipo, CU_SPEED, &ctime)==0) {
ctime /= cu->pathlen;
CLAMP(ctime, 0.0, 1.0);
}
pdist = ctime*cu->path->totdist;
if (strip->stridelen)
striptime = pdist / strip->stridelen;
else
striptime = 0;
striptime = (float)fmod (striptime, 1.0);
frametime = (striptime * actlength) + strip->actstart;
get_pose_from_action (&tpose, strip->act, bsystem_time(ob, 0, frametime, 0.0));
#ifdef __NLA_BLENDCON
do_pose_constraint_channels(tpose, strip->act, bsystem_time(ob, 0, frametime, 0.0));
#endif
doit=1;
}
}
}
/* Handle repeat */
else if (striptime < 1.0){
/* Mod to repeat */
striptime*=strip->repeat;
striptime = (float)fmod (striptime, 1.0);
frametime = (striptime * actlength) + strip->actstart;
get_pose_from_action (&tpose, strip->act, bsystem_time(ob, 0, frametime, 0.0));
#ifdef __NLA_BLENDCON
do_pose_constraint_channels(tpose, strip->act, bsystem_time(ob, 0, frametime, 0.0));
#endif
doit=1;
}
/* Handle extend */
else{
if (strip->flag & ACTSTRIP_HOLDLASTFRAME){
striptime = 1.0;
frametime = (striptime * actlength) + strip->actstart;
get_pose_from_action (&tpose, strip->act, bsystem_time(ob, 0, frametime, 0.0));
#ifdef __NLA_BLENDCON
do_pose_constraint_channels(tpose, strip->act, bsystem_time(ob, 0, frametime, 0.0));
#endif
doit=1;
}
}
/* Handle blendin & blendout */
if (doit){
/* Handle blendin */
if (strip->blendin>0.0 && stripframe<=strip->blendin && G.scene->r.cfra>=strip->start){
blendfac = stripframe/strip->blendin;
}
else if (strip->blendout>0.0 && stripframe>=(length-strip->blendout) && G.scene->r.cfra<=strip->end){
blendfac = (length-stripframe)/(strip->blendout);
}
else
blendfac = 1;
/* Blend this pose with the accumulated pose */
blend_poses (apose, tpose, blendfac, strip->mode);
#ifdef __NLA_BLENDCON
blend_constraints(&apose->chanbase, &tpose->chanbase, blendfac, strip->mode);
#endif
}
}
if (apose){
get_pose_from_pose(&ob->pose, apose);
#ifdef __NLA_BLENDCON
get_constraint_influence_from_pose(ob->pose, apose);
#endif
}
}
}
/* Do local action (always overrides the nla actions) */
/* At the moment, only constraint ipos on the local action have any effect */
if(base->object->action) {
get_pose_from_action (&ob->pose, ob->action, bsystem_time(ob, 0, (float) G.scene->r.cfra, 0.0));
do_pose_constraint_channels(ob->pose, ob->action, bsystem_time(ob, 0, (float) G.scene->r.cfra, 0.0));
doit = 1;
}
if (doit)
apply_pose_armature(get_armature(ob), ob->pose, 1);
}
base= base->next;
if(base==0 && set==0 && G.scene->set) {
set= 1;
base= G.scene->set->base.first;
}
}
if (apose){
clear_pose(apose);
MEM_freeN(apose);
apose = NULL;
}
if (tpose){
clear_pose(tpose);
MEM_freeN(tpose);
apose = NULL;
}
}
static void do_pose_constraint_channels(bPose *pose, bAction *act, float ctime)
{
bPoseChannel *pchan;
bActionChannel *achan;
if (!pose || !act)
return;
for (pchan=pose->chanbase.first; pchan; pchan=pchan->next){
achan=get_named_actionchannel(act, pchan->name);
if (achan)
do_constraint_channels(&pchan->constraints, &achan->constraintChannels, ctime);
}
}
bActionChannel *
get_named_actionchannel (
bAction *act,
const char *name
){
bActionChannel *chan;
if (!act)
return NULL;
for (chan = act->chanbase.first; chan; chan=chan->next){
if (!strcmp (chan->name, name))
return chan;
}
return NULL;
}
void
clear_pose (
bPose *pose
) {
bPoseChannel *chan;
if (pose->chanbase.first){
for (chan = pose->chanbase.first; chan; chan=chan->next){
free_constraints(&chan->constraints);
}
BLI_freelistN (&pose->chanbase);
}
}
void
make_local_action(
bAction *act
){
Object *ob;
bAction *actn;
int local=0, lib=0;
if(act->id.lib==0) return;
if(act->id.us==1) {
act->id.lib= 0;
act->id.flag= LIB_LOCAL;
new_id(0, (ID *)act, 0);
return;
}
ob= G.main->object.first;
while(ob) {
if(ob->action==act) {
if(ob->id.lib) lib= 1;
else local= 1;
}
ob= ob->id.next;
}
if(local && lib==0) {
act->id.lib= 0;
act->id.flag= LIB_LOCAL;
new_id(0, (ID *)act, 0);
}
else if(local && lib) {
actn= copy_action(act);
actn->id.us= 0;
ob= G.main->object.first;
while(ob) {
if(ob->action==act) {
if(ob->id.lib==0) {
ob->action = actn;
ob->activecon = NULL;
actn->id.us++;
act->id.us--;
}
}
ob= ob->id.next;
}
}
}
void
free_action(
bAction *act
){
bActionChannel *chan;
/* Free channels */
for (chan=act->chanbase.first; chan; chan=chan->next){
if (chan->ipo)
chan->ipo->id.us--;
free_constraint_channels(&chan->constraintChannels);
}
if (act->chanbase.first)
BLI_freelistN (&act->chanbase);
}
bAction*
copy_action (
const bAction *src
){
bAction *dst = NULL;
bActionChannel *dchan, *schan;
if(!src) return NULL;
dst= copy_libblock(src);
duplicatelist(&(dst->chanbase), &(src->chanbase));
for (dchan=dst->chanbase.first, schan=src->chanbase.first; dchan; dchan=dchan->next, schan=schan->next){
dchan->ipo = copy_ipo(dchan->ipo);
copy_constraint_channels(&dchan->constraintChannels, &schan->constraintChannels);
}
dst->id.flag |= LIB_FAKEUSER;
dst->id.us++;
return dst;
}
bPoseChannel *
copy_pose_channel (
const bPoseChannel* src
){
bPoseChannel *dst;
if (!src)
return NULL;
dst = MEM_callocN (sizeof(bPoseChannel), "copyPoseChannel");
memcpy (dst, src, sizeof(bPoseChannel));
dst->prev=dst->next=NULL;
return dst;
}
void
copy_pose(
bPose **dst,
const bPose *src,
int copycon
){
bPose *outPose;
const bPose * inPose;
bPoseChannel *newChan;
const bPoseChannel *curChan;
inPose = src;
if (!inPose){
*dst=NULL;
return;
}
outPose=MEM_callocN(sizeof(bPose), "pose");
for (curChan=inPose->chanbase.first; curChan; curChan=curChan->next){
newChan=MEM_callocN(sizeof(bPoseChannel), "copyposePoseChannel");
strcpy (newChan->name, curChan->name);
newChan->flag=curChan->flag;
memcpy (newChan->loc, curChan->loc, sizeof (curChan->loc));
memcpy (newChan->size, curChan->size, sizeof (curChan->size));
memcpy (newChan->quat, curChan->quat, sizeof (curChan->quat));
Mat4CpyMat4 (newChan->obmat, curChan->obmat);
BLI_addtail (&outPose->chanbase, newChan);
if (copycon){
copy_constraints(&newChan->constraints, &curChan->constraints);
}
}
*dst=outPose;
}
bPoseChannel *set_pose_channel (bPose *pose, bPoseChannel *chan){
/* chan is no longer valid for the calling function.
and should not be used by that function after calling
this one
*/
bPoseChannel *curChan;
/* Determine if an equivalent channel exists already */
for (curChan=pose->chanbase.first; curChan; curChan=curChan->next){
if (!strcmp (curChan->name, chan->name)){
if (chan->flag & POSE_ROT)
memcpy (curChan->quat, chan->quat, sizeof(chan->quat));
if (chan->flag & POSE_SIZE)
memcpy (curChan->size, chan->size, sizeof(chan->size));
if (chan->flag & POSE_LOC)
memcpy (curChan->loc, chan->loc, sizeof(chan->loc));
if (chan->flag & PCHAN_DONE)
Mat4CpyMat4 (curChan->obmat, chan->obmat);
curChan->flag |= chan->flag;
MEM_freeN (chan);
return curChan;
}
}
MEM_freeN (chan);
return NULL;
/* If an equivalent channel doesn't exist, then don't bother setting it. */
}