
- [win32] python_include was missing, there was a double python_libpath. Corrected - [win32] the soundsystem SConscript broke the win32 build.
28 lines
1004 B
Python
28 lines
1004 B
Python
quicktime_env = Environment ()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('extra_includes')
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Import ('defines')
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quicktime_env.Append (CCFLAGS = cflags)
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quicktime_env.Append (CXXFLAGS = cxxflags)
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quicktime_env.Append (CPPPATH = extra_includes)
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quicktime_env.Append (CPPDEFINES = defines)
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source_files = ['apple/quicktime_import.c',
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'apple/quicktime_export.c']
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quicktime_env.Append (CPPPATH = ['.',
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'../makesdna',
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'#/intern/guardedalloc',
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'../blenlib',
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'../blenkernel',
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'../avi',
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'../imbuf',
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'../imbuf/intern',
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'../readstreamglue',
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'../render/extern/include'])
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quicktime_env.Library (target='#/lib/blender_quicktime', source=source_files)
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