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blender-archive/source/blender/include/BDR_drawmesh.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

87 lines
2.5 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BDR_DRAWMESH_H
#define BDR_DRAWMESH_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
struct Image;
struct TFace;
struct Object;
struct Mesh;
/**
* Enables or disable mipmapping for realtime images (textures).
* Note that this will will destroy all texture bindings in OpenGL.
* @see free_realtime_image()
* @param mipmap Turn mipmapping on (mipmap!=0) or off (mipmap==0).
*/
void set_mipmap(int mipmap);
/**
* Returns the current setting for mipmapping.
*/
int get_mipmap(void);
/**
* Enables or disable linear mipmap setting for realtime images (textures).
* Note that this will will destroy all texture bindings in OpenGL.
* @see free_realtime_image()
* @param mipmap Turn linear mipmapping on (linear!=0) or off (linear==0).
*/
void set_linear_mipmap(int linear);
/**
* Returns the current setting for linear mipmapping.
*/
int get_linear_mipmap(void);
/**
* Resets the realtime image cache variables.
*/
void clear_realtime_image_cache();
void free_realtime_image(struct Image *ima);
void free_all_realtime_images(void);
void make_repbind(struct Image *ima);
int set_tpage(struct TFace *tface);
void spack(unsigned int ucol);
void draw_tfaces3D(struct Object *ob, struct Mesh *me);
void draw_tface_mesh(struct Object *ob, struct Mesh *me, int dt);
void init_realtime_GL(void);
#endif /* BDR_DRAWMESH_H */