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blender-archive/source/blender/nodes/intern/CMP_nodes/CMP_texture.c
Ton Roosendaal e5a9dd928a Bugfix #25086
The texture node is procedural; like RGB node it has no real buffers,
but allows per-pixel reading. The compositor uses nodes that directly
access buffers too, which conflicts with it... needs more design here.

Restored old functionality that just passes on preview size buffers
for nodes to prevent crashes. Giving it a render-size buffer is not
nice; the resolution-independence of texture nodes is interesting to
keep.

Solution could be:
- visually tag input/output sockets for this case (sockets with buffers, 
  vs sockets with values), so users know what to expect.
2010-12-08 13:19:27 +00:00

158 lines
4.6 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../CMP_util.h"
/* **************** TEXTURE ******************** */
static bNodeSocketType cmp_node_texture_in[]= {
{ SOCK_VECTOR, 1, "Offset", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f},
{ SOCK_VECTOR, 1, "Scale", 1.0f, 1.0f, 1.0f, 1.0f, -10.0f, 10.0f},
{ -1, 0, "" }
};
static bNodeSocketType cmp_node_texture_out[]= {
{ SOCK_VALUE, 0, "Value", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_RGBA , 0, "Color", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
/* called without rect allocated */
static void texture_procedural(CompBuf *cbuf, float *out, float xco, float yco)
{
bNode *node= cbuf->node;
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
float vec[3], *size, nor[3]={0.0f, 0.0f, 0.0f}, col[4];
int retval, type= cbuf->procedural_type;
size= cbuf->procedural_size;
vec[0]= size[0]*(xco + cbuf->procedural_offset[0]);
vec[1]= size[1]*(yco + cbuf->procedural_offset[1]);
vec[2]= size[2]*cbuf->procedural_offset[2];
retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres);
if(type==CB_VAL) {
if(texres.talpha)
col[0]= texres.ta;
else
col[0]= texres.tin;
}
else if(type==CB_RGBA) {
if(texres.talpha)
col[3]= texres.ta;
else
col[3]= texres.tin;
if((retval & TEX_RGB)) {
col[0]= texres.tr;
col[1]= texres.tg;
col[2]= texres.tb;
}
else col[0]= col[1]= col[2]= col[3];
}
else {
VECCOPY(col, nor);
}
typecheck_compbuf_color(out, col, cbuf->type, cbuf->procedural_type);
}
/* texture node outputs get a small rect, to make sure all other nodes accept it */
/* only the pixel-processor nodes do something with it though */
static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
/* outputs: value, color, normal */
if(node->id) {
RenderData *rd= data;
short sizex, sizey;
/* first make the preview image */
CompBuf *prevbuf= alloc_compbuf(140, 140, CB_RGBA, 1); /* alloc */
/* Also take care about the render size! */
sizex = (rd->size*rd->xsch)/100;
sizey = (rd->size*rd->ysch)/100;
prevbuf->rect_procedural= texture_procedural;
prevbuf->node= node;
VECCOPY(prevbuf->procedural_offset, in[0]->vec);
VECCOPY(prevbuf->procedural_size, in[1]->vec);
prevbuf->procedural_type= CB_RGBA;
composit1_pixel_processor(node, prevbuf, prevbuf, out[0]->vec, do_copy_rgba, CB_RGBA);
/* texture is procedural node, like RGBA node, we give it fake buffer for nodes that don't check it */
if(out[0]->hasoutput) {
CompBuf *stackbuf= dupalloc_compbuf(prevbuf); /* buffer alloc */
stackbuf->rect_procedural= texture_procedural;
stackbuf->node= node;
VECCOPY(stackbuf->procedural_offset, in[0]->vec);
VECCOPY(stackbuf->procedural_size, in[1]->vec);
stackbuf->procedural_type= CB_VAL;
out[0]->data= stackbuf;
}
if(out[1]->hasoutput) {
CompBuf *stackbuf= dupalloc_compbuf(prevbuf); /* buffer alloc */
stackbuf->rect_procedural= texture_procedural;
stackbuf->node= node;
VECCOPY(stackbuf->procedural_offset, in[0]->vec);
VECCOPY(stackbuf->procedural_size, in[1]->vec);
stackbuf->procedural_type= CB_RGBA;
out[1]->data= stackbuf;
}
generate_preview(data, node, prevbuf);
free_compbuf(prevbuf);
}
}
bNodeType cmp_node_texture= {
/* *next,*prev */ NULL, NULL,
/* type code */ CMP_NODE_TEXTURE,
/* name */ "Texture",
/* width+range */ 120, 80, 240,
/* class+opts */ NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW,
/* input sock */ cmp_node_texture_in,
/* output sock */ cmp_node_texture_out,
/* storage */ "",
/* execfunc */ node_composit_exec_texture,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};