227 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2008 Blender Foundation.
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 * All rights reserved.
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 *
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 * 
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 * Contributor(s): Blender Foundation
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/editors/object/object_intern.h
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 *  \ingroup edobj
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 */
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#ifndef ED_OBJECT_INTERN_H
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#define ED_OBJECT_INTERN_H
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struct wmOperatorType;
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struct KeyBlock;
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struct Lattice;
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struct Curve;
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struct Object;
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struct Mesh;
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struct HookModifierData;
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/* add hook menu */
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enum {
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	OBJECT_ADDHOOK_NEWOB = 1,
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	OBJECT_ADDHOOK_SELOB,
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} eObject_Hook_Add_Mode;
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/* internal exports only */
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/* object_transform.c */
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void OBJECT_OT_location_clear(struct wmOperatorType *ot);
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void OBJECT_OT_rotation_clear(struct wmOperatorType *ot);
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void OBJECT_OT_scale_clear(struct wmOperatorType *ot);
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void OBJECT_OT_origin_clear(struct wmOperatorType *ot);
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void OBJECT_OT_visual_transform_apply(struct wmOperatorType *ot);
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void OBJECT_OT_transform_apply(struct wmOperatorType *ot);
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void OBJECT_OT_origin_set(struct wmOperatorType *ot);
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/* object_relations.c */
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void OBJECT_OT_parent_set(struct wmOperatorType *ot);
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void OBJECT_OT_parent_no_inverse_set(struct wmOperatorType *ot);
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void OBJECT_OT_parent_clear(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_parent_set(struct wmOperatorType *ot);
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void OBJECT_OT_track_set(struct wmOperatorType *ot);
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void OBJECT_OT_track_clear(struct wmOperatorType *ot);
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void OBJECT_OT_slow_parent_set(struct wmOperatorType *ot);
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void OBJECT_OT_slow_parent_clear(struct wmOperatorType *ot);
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void OBJECT_OT_make_local(struct wmOperatorType *ot);
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void OBJECT_OT_make_single_user(struct wmOperatorType *ot);
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void OBJECT_OT_make_links_scene(struct wmOperatorType *ot);
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void OBJECT_OT_make_links_data(struct wmOperatorType *ot);
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void OBJECT_OT_move_to_layer(struct wmOperatorType *ot);
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void OBJECT_OT_drop_named_material(struct wmOperatorType *ot);
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/* object_edit.c */
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void OBJECT_OT_mode_set(struct wmOperatorType *ot);
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void OBJECT_OT_editmode_toggle(struct wmOperatorType *ot);
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void OBJECT_OT_posemode_toggle(struct wmOperatorType *ot);
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void OBJECT_OT_hide_view_set(struct wmOperatorType *ot);
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void OBJECT_OT_hide_view_clear(struct wmOperatorType *ot);
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void OBJECT_OT_hide_render_set(struct wmOperatorType *ot);
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void OBJECT_OT_hide_render_clear(struct wmOperatorType *ot);
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void OBJECT_OT_proxy_make(struct wmOperatorType *ot);
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void OBJECT_OT_shade_smooth(struct wmOperatorType *ot);
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void OBJECT_OT_shade_flat(struct wmOperatorType *ot);
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void OBJECT_OT_paths_calculate(struct wmOperatorType *ot);
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void OBJECT_OT_paths_clear(struct wmOperatorType *ot);
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void OBJECT_OT_forcefield_toggle(struct wmOperatorType *ot);
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void OBJECT_OT_game_property_new(struct wmOperatorType *ot);
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void OBJECT_OT_game_property_remove(struct wmOperatorType *ot);
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void OBJECT_OT_game_property_copy(struct wmOperatorType *ot);
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void OBJECT_OT_game_property_clear(struct wmOperatorType *ot);
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void OBJECT_OT_logic_bricks_copy(struct wmOperatorType *ot);
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/* object_select.c */
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void OBJECT_OT_select_all(struct wmOperatorType *ot);
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void OBJECT_OT_select_inverse(struct wmOperatorType *ot);
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void OBJECT_OT_select_random(struct wmOperatorType *ot);
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void OBJECT_OT_select_by_type(struct wmOperatorType *ot);
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void OBJECT_OT_select_by_layer(struct wmOperatorType *ot);
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void OBJECT_OT_select_linked(struct wmOperatorType *ot);
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void OBJECT_OT_select_grouped(struct wmOperatorType *ot);
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void OBJECT_OT_select_mirror(struct wmOperatorType *ot);
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void OBJECT_OT_select_name(struct wmOperatorType *ot);
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void OBJECT_OT_select_same_group(struct wmOperatorType *ot);
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/* object_add.c */
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void OBJECT_OT_add(struct wmOperatorType *ot);
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void OBJECT_OT_add_named(struct wmOperatorType *ot);
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void OBJECT_OT_metaball_add(struct wmOperatorType *ot);
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void OBJECT_OT_text_add(struct wmOperatorType *ot);
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void OBJECT_OT_armature_add(struct wmOperatorType *ot);
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void OBJECT_OT_lamp_add(struct wmOperatorType *ot);
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void OBJECT_OT_effector_add(struct wmOperatorType *ot);
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void OBJECT_OT_camera_add(struct wmOperatorType *ot);
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void OBJECT_OT_group_instance_add(struct wmOperatorType *ot);
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void OBJECT_OT_duplicates_make_real(struct wmOperatorType *ot);
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void OBJECT_OT_duplicate(struct wmOperatorType *ot);
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void OBJECT_OT_delete(struct wmOperatorType *ot);
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void OBJECT_OT_join(struct wmOperatorType *ot);
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void OBJECT_OT_join_shapes(struct wmOperatorType *ot);
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void OBJECT_OT_convert(struct wmOperatorType *ot);
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/* object_hook.c */
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void OBJECT_OT_hook_add_selobj(struct wmOperatorType *ot);
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void OBJECT_OT_hook_add_newobj(struct wmOperatorType *ot);
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void OBJECT_OT_hook_remove(struct wmOperatorType *ot);
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void OBJECT_OT_hook_select(struct wmOperatorType *ot);
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void OBJECT_OT_hook_assign(struct wmOperatorType *ot);
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void OBJECT_OT_hook_reset(struct wmOperatorType *ot);
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void OBJECT_OT_hook_recenter(struct wmOperatorType *ot);
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/* object_lattice.c */
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void LATTICE_OT_select_all(struct wmOperatorType *ot);
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void LATTICE_OT_make_regular(struct wmOperatorType *ot);
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/* object_group.c */
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void GROUP_OT_create(struct wmOperatorType *ot);
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void GROUP_OT_objects_remove(struct wmOperatorType *ot);
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void GROUP_OT_objects_add_active(struct wmOperatorType *ot);
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void GROUP_OT_objects_remove_active(struct wmOperatorType *ot);
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/* object_modifier.c */
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void OBJECT_OT_modifier_add(struct wmOperatorType *ot);
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void OBJECT_OT_modifier_remove(struct wmOperatorType *ot);
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void OBJECT_OT_modifier_move_up(struct wmOperatorType *ot);
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void OBJECT_OT_modifier_move_down(struct wmOperatorType *ot);
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void OBJECT_OT_modifier_apply(struct wmOperatorType *ot);
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void OBJECT_OT_modifier_convert(struct wmOperatorType *ot);
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void OBJECT_OT_modifier_copy(struct wmOperatorType *ot);
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void OBJECT_OT_multires_subdivide(struct wmOperatorType *ot);
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void OBJECT_OT_multires_reshape(struct wmOperatorType *ot);
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void OBJECT_OT_multires_higher_levels_delete(struct wmOperatorType *ot);
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void OBJECT_OT_multires_base_apply(struct wmOperatorType *ot);
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void OBJECT_OT_multires_external_save(struct wmOperatorType *ot);
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void OBJECT_OT_multires_external_pack(struct wmOperatorType *ot);
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void OBJECT_OT_meshdeform_bind(struct wmOperatorType *ot);
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void OBJECT_OT_explode_refresh(struct wmOperatorType *ot);
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/* object_constraint.c */
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void OBJECT_OT_constraint_add(struct wmOperatorType *ot);
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void OBJECT_OT_constraint_add_with_targets(struct wmOperatorType *ot);
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void POSE_OT_constraint_add(struct wmOperatorType *ot);
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void POSE_OT_constraint_add_with_targets(struct wmOperatorType *ot);
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void OBJECT_OT_constraints_copy(struct wmOperatorType *ot);
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void POSE_OT_constraints_copy(struct wmOperatorType *ot);
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void OBJECT_OT_constraints_clear(struct wmOperatorType *ot);
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void POSE_OT_constraints_clear(struct wmOperatorType *ot);
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void POSE_OT_ik_add(struct wmOperatorType *ot);
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void POSE_OT_ik_clear(struct wmOperatorType *ot);
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void CONSTRAINT_OT_delete(struct wmOperatorType *ot);
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void CONSTRAINT_OT_move_up(struct wmOperatorType *ot);
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void CONSTRAINT_OT_move_down(struct wmOperatorType *ot);
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void CONSTRAINT_OT_stretchto_reset(struct wmOperatorType *ot);
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void CONSTRAINT_OT_limitdistance_reset(struct wmOperatorType *ot);
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void CONSTRAINT_OT_childof_set_inverse(struct wmOperatorType *ot);
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void CONSTRAINT_OT_childof_clear_inverse(struct wmOperatorType *ot);
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/* object_vgroup.c */
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void OBJECT_OT_vertex_group_add(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_remove(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_assign(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_remove_from(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_select(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_deselect(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_copy_to_linked(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_copy_to_selected(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_copy(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_normalize(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_normalize_all(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_levels(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_invert(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_blend(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_clean(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_mirror(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_set_active(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_sort(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_move(struct wmOperatorType *ot);
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/* object_shapekey.c */
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void OBJECT_OT_shape_key_add(struct wmOperatorType *ot);
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void OBJECT_OT_shape_key_remove(struct wmOperatorType *ot);
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void OBJECT_OT_shape_key_clear(struct wmOperatorType *ot);
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void OBJECT_OT_shape_key_mirror(struct wmOperatorType *ot);
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void OBJECT_OT_shape_key_move(struct wmOperatorType *ot);
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/* object_group.c */
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void OBJECT_OT_group_add(struct wmOperatorType *ot);
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void OBJECT_OT_group_link(struct wmOperatorType *ot);
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void OBJECT_OT_group_remove(struct wmOperatorType *ot);
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/* object_bake.c */
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void OBJECT_OT_bake_image(wmOperatorType *ot);
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#endif /* ED_OBJECT_INTERN_H */
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