58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  */
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| 
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| #ifndef __GPU_UNIFORMBUFFER_H__
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| #define __GPU_UNIFORMBUFFER_H__
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| struct ListBase;
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| 
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| typedef struct GPUUniformBuffer GPUUniformBuffer;
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| 
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| GPUUniformBuffer *GPU_uniformbuffer_create(int size, const void *data, char err_out[256]);
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| GPUUniformBuffer *GPU_uniformbuffer_dynamic_create(struct ListBase *inputs, char err_out[256]);
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| 
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| void GPU_uniformbuffer_free(GPUUniformBuffer *ubo);
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| 
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| void GPU_uniformbuffer_update(GPUUniformBuffer *ubo, const void *data);
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| void GPU_uniformbuffer_dynamic_update(GPUUniformBuffer *ubo_);
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| 
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| void GPU_uniformbuffer_bind(GPUUniformBuffer *ubo, int number);
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| void GPU_uniformbuffer_unbind(GPUUniformBuffer *ubo);
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| 
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| int GPU_uniformbuffer_bindpoint(GPUUniformBuffer *ubo);
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| 
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| bool GPU_uniformbuffer_is_empty(GPUUniformBuffer *ubo);
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| bool GPU_uniformbuffer_is_dirty(GPUUniformBuffer *ubo);
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| 
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| #define GPU_UBO_BLOCK_NAME "nodeTree"
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif /* __GPU_UNIFORMBUFFER_H__ */
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