Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
		
			
				
	
	
		
			79 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2016 by Mike Erwin.
 | |
|  * All rights reserved.
 | |
|  */
 | |
| 
 | |
| /** \file
 | |
|  * \ingroup gpu
 | |
|  *
 | |
|  * GPU geometric primitives
 | |
|  */
 | |
| 
 | |
| #include "GPU_primitive.h"
 | |
| #include "gpu_primitive_private.h"
 | |
| 
 | |
| GPUPrimClass GPU_primtype_class(GPUPrimType prim_type)
 | |
| {
 | |
|   static const GPUPrimClass classes[] = {
 | |
|       [GPU_PRIM_POINTS] = GPU_PRIM_CLASS_POINT,
 | |
|       [GPU_PRIM_LINES] = GPU_PRIM_CLASS_LINE,
 | |
|       [GPU_PRIM_LINE_STRIP] = GPU_PRIM_CLASS_LINE,
 | |
|       [GPU_PRIM_LINE_LOOP] = GPU_PRIM_CLASS_LINE,
 | |
|       [GPU_PRIM_TRIS] = GPU_PRIM_CLASS_SURFACE,
 | |
|       [GPU_PRIM_TRI_STRIP] = GPU_PRIM_CLASS_SURFACE,
 | |
|       [GPU_PRIM_TRI_FAN] = GPU_PRIM_CLASS_SURFACE,
 | |
| 
 | |
|       [GPU_PRIM_LINES_ADJ] = GPU_PRIM_CLASS_LINE,
 | |
|       [GPU_PRIM_LINE_STRIP_ADJ] = GPU_PRIM_CLASS_LINE,
 | |
|       [GPU_PRIM_TRIS_ADJ] = GPU_PRIM_CLASS_SURFACE,
 | |
| 
 | |
|       [GPU_PRIM_NONE] = GPU_PRIM_CLASS_NONE,
 | |
|   };
 | |
| 
 | |
|   return classes[prim_type];
 | |
| }
 | |
| 
 | |
| bool GPU_primtype_belongs_to_class(GPUPrimType prim_type, GPUPrimClass prim_class)
 | |
| {
 | |
|   if (prim_class == GPU_PRIM_CLASS_NONE && prim_type == GPU_PRIM_NONE) {
 | |
|     return true;
 | |
|   }
 | |
|   return prim_class & GPU_primtype_class(prim_type);
 | |
| }
 | |
| 
 | |
| GLenum convert_prim_type_to_gl(GPUPrimType prim_type)
 | |
| {
 | |
| #if TRUST_NO_ONE
 | |
|   assert(prim_type != GPU_PRIM_NONE);
 | |
| #endif
 | |
|   static const GLenum table[] = {
 | |
|       [GPU_PRIM_POINTS] = GL_POINTS,
 | |
|       [GPU_PRIM_LINES] = GL_LINES,
 | |
|       [GPU_PRIM_LINE_STRIP] = GL_LINE_STRIP,
 | |
|       [GPU_PRIM_LINE_LOOP] = GL_LINE_LOOP,
 | |
|       [GPU_PRIM_TRIS] = GL_TRIANGLES,
 | |
|       [GPU_PRIM_TRI_STRIP] = GL_TRIANGLE_STRIP,
 | |
|       [GPU_PRIM_TRI_FAN] = GL_TRIANGLE_FAN,
 | |
| 
 | |
|       [GPU_PRIM_LINES_ADJ] = GL_LINES_ADJACENCY,
 | |
|       [GPU_PRIM_LINE_STRIP_ADJ] = GL_LINE_STRIP_ADJACENCY,
 | |
|       [GPU_PRIM_TRIS_ADJ] = GL_TRIANGLES_ADJACENCY,
 | |
|   };
 | |
| 
 | |
|   return table[prim_type];
 | |
| }
 |