191 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup nodes
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|  */
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| 
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| /*
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|  * HOW TEXTURE NODES WORK
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|  *
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|  * In contrast to Shader nodes, which place a color into the output
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|  * stack when executed, Texture nodes place a TexDelegate* there. To
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|  * obtain a color value from this, a node further up the chain reads
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|  * the TexDelegate* from its input stack, and uses tex_call_delegate to
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|  * retrieve the color from the delegate.
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|  *
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|  * comments: (ton)
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|  *
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|  * This system needs recode, a node system should rely on the stack, and
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|  * callbacks for nodes only should evaluate own node, not recursively go
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|  * over other previous ones.
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|  */
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| 
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| #include "node_texture_util.h"
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| #include <assert.h>
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| 
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| bool tex_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
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| {
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|   return STREQ(ntree->idname, "TextureNodeTree");
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| }
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| 
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| void tex_node_type_base(
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|     struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
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| {
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|   node_type_base(ntype, type, name, nclass, flag);
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| 
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|   ntype->poll = tex_node_poll_default;
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|   ntype->insert_link = node_insert_link_default;
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|   ntype->update_internal_links = node_update_internal_links_default;
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| }
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| 
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| static void tex_call_delegate(TexDelegate *dg, float *out, TexParams *params, short thread)
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| {
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|   if (dg->node->need_exec) {
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|     dg->fn(out, params, dg->node, dg->in, thread);
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| 
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|     if (dg->cdata->do_preview) {
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|       tex_do_preview(dg->preview, params->previewco, out, dg->cdata->do_manage);
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|     }
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|   }
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| }
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| 
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| static void tex_input(float *out, int sz, bNodeStack *in, TexParams *params, short thread)
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| {
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|   TexDelegate *dg = in->data;
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|   if (dg) {
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|     tex_call_delegate(dg, in->vec, params, thread);
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| 
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|     if (in->hasoutput && in->sockettype == SOCK_FLOAT) {
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|       in->vec[1] = in->vec[2] = in->vec[0];
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|     }
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|   }
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|   memcpy(out, in->vec, sz * sizeof(float));
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| }
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| 
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| void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread)
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| {
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|   tex_input(out, 3, in, params, thread);
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| }
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| 
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| void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
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| {
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|   tex_input(out, 4, in, params, thread);
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| 
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|   if (in->hasoutput && in->sockettype == SOCK_FLOAT) {
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|     out[1] = out[2] = out[0];
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|     out[3] = 1;
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|   }
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| 
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|   if (in->hasoutput && in->sockettype == SOCK_VECTOR) {
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|     out[0] = out[0] * 0.5f + 0.5f;
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|     out[1] = out[1] * 0.5f + 0.5f;
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|     out[2] = out[2] * 0.5f + 0.5f;
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|     out[3] = 1;
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|   }
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| }
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| 
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| float tex_input_value(bNodeStack *in, TexParams *params, short thread)
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| {
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|   float out[4];
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|   tex_input_vec(out, in, params, thread);
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|   return out[0];
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| }
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| 
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| void params_from_cdata(TexParams *out, TexCallData *in)
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| {
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|   out->co = in->co;
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|   out->dxt = in->dxt;
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|   out->dyt = in->dyt;
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|   out->previewco = in->co;
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|   out->osatex = in->osatex;
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|   out->cfra = in->cfra;
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|   out->mtex = in->mtex;
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| }
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| 
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| void tex_do_preview(bNodePreview *preview,
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|                     const float coord[2],
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|                     const float col[4],
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|                     bool do_manage)
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| {
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|   if (preview) {
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|     int xs = ((coord[0] + 1.0f) * 0.5f) * preview->xsize;
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|     int ys = ((coord[1] + 1.0f) * 0.5f) * preview->ysize;
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| 
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|     BKE_node_preview_set_pixel(preview, col, xs, ys, do_manage);
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|   }
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| }
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| 
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| void tex_output(bNode *node,
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|                 bNodeExecData *execdata,
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|                 bNodeStack **in,
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|                 bNodeStack *out,
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|                 TexFn texfn,
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|                 TexCallData *cdata)
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| {
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|   TexDelegate *dg;
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| 
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|   if (node->flag & NODE_MUTED) {
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|     /* do not add a delegate if the node is muted */
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|     return;
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|   }
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|   else {
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|     if (!out->data) {
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|       /* Freed in tex_end_exec (node.c) */
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|       dg = out->data = MEM_mallocN(sizeof(TexDelegate), "tex delegate");
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|     }
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|     else {
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|       dg = out->data;
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|     }
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|   }
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| 
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|   dg->cdata = cdata;
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|   dg->fn = texfn;
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|   dg->node = node;
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|   dg->preview = execdata->preview;
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|   memcpy(dg->in, in, MAX_SOCKET * sizeof(bNodeStack *));
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|   dg->type = out->sockettype;
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| }
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| 
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| void ntreeTexCheckCyclics(struct bNodeTree *ntree)
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| {
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|   bNode *node;
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|   for (node = ntree->nodes.first; node; node = node->next) {
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| 
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|     if (node->type == TEX_NODE_TEXTURE && node->id) {
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|       /* custom2 stops the node from rendering */
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|       if (node->custom1) {
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|         node->custom2 = 1;
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|         node->custom1 = 0;
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|       }
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|       else {
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|         Tex *tex = (Tex *)node->id;
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| 
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|         node->custom2 = 0;
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| 
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|         node->custom1 = 1;
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|         if (tex->use_nodes && tex->nodetree) {
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|           ntreeTexCheckCyclics(tex->nodetree);
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|         }
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|         node->custom1 = 0;
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|       }
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|     }
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|   }
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| }
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