136 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup nodes
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|  */
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| 
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| #ifndef __NODE_TEXTURE_UTIL_H__
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| #define __NODE_TEXTURE_UTIL_H__
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| 
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| #include <math.h>
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| #include <string.h>
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "DNA_ID.h"
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| #include "DNA_color_types.h"
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| #include "DNA_image_types.h"
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| #include "DNA_material_types.h"
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| #include "DNA_node_types.h"
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| #include "DNA_object_types.h"
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| #include "DNA_scene_types.h"
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| #include "DNA_texture_types.h"
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| 
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| #include "BLI_blenlib.h"
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| #include "BLI_math.h"
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| #include "BLI_rand.h"
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| #include "BLI_threads.h"
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| #include "BLI_utildefines.h"
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| 
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| #include "BKE_colorband.h"
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| #include "BKE_colortools.h"
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| #include "BKE_global.h"
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| #include "BKE_image.h"
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| #include "BKE_main.h"
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| #include "BKE_material.h"
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| #include "BKE_node.h"
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| #include "BKE_texture.h"
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| 
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| #include "NOD_texture.h"
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| #include "node_util.h"
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| 
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| #include "BLT_translation.h"
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| 
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| #include "IMB_imbuf.h"
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| #include "IMB_imbuf_types.h"
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| 
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| #include "RE_pipeline.h"
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| #include "RE_shader_ext.h"
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| typedef struct TexCallData {
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|   TexResult *target;
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|   /* all float[3] */
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|   float *co;
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|   float *dxt, *dyt;
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| 
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|   int osatex;
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|   bool do_preview;
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|   bool do_manage;
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|   short thread;
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|   short which_output;
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|   int cfra;
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| 
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|   MTex *mtex;
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| } TexCallData;
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| 
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| typedef struct TexParams {
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|   float *co;
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|   float *dxt, *dyt;
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|   const float *previewco;
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|   int cfra;
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|   int osatex;
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| 
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|   /* optional. we don't really want these here, but image
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|    * textures need to do mapping & color correction */
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|   MTex *mtex;
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| } TexParams;
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| 
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| typedef void (*TexFn)(float *out, TexParams *params, bNode *node, bNodeStack **in, short thread);
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| 
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| typedef struct TexDelegate {
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|   TexCallData *cdata;
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|   TexFn fn;
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|   bNode *node;
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|   bNodePreview *preview;
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|   bNodeStack *in[MAX_SOCKET];
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|   int type;
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| } TexDelegate;
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| 
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| bool tex_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree);
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| void tex_node_type_base(
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|     struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
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| 
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| void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread);
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| void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread);
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| float tex_input_value(bNodeStack *in, TexParams *params, short thread);
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| 
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| void tex_output(bNode *node,
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|                 bNodeExecData *execdata,
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|                 bNodeStack **in,
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|                 bNodeStack *out,
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|                 TexFn texfn,
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|                 TexCallData *data);
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| void tex_do_preview(bNodePreview *preview,
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|                     const float coord[2],
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|                     const float col[4],
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|                     bool do_manage);
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| 
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| void params_from_cdata(TexParams *out, TexCallData *in);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif
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