- tiny updates for better behavior, unix line endings, cvs Id tags;
- Updated DX7 exporter (thanks to author Ben Omari who's also working on a DX8 one);
- added sysinfo script;
Interface (scripts):
- changed behavior for which win is chosen for script guis:
Now there's a smarter order, guis will use either:
- Scripts win
- Buttons win (if not a script from groups Wizards or Utils)
- Text win
- Closest bigger area
- Added a button to the scripts header so that it's faster to return to the buttons win (this can be made general), if that was the previous win used.
208 lines
6.3 KiB
Python
208 lines
6.3 KiB
Python
#!BPY
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"""
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Name: 'Nendo...'
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Blender: 232
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Group: 'Import'
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Tooltip: 'Import Nendo Object File Format (*.ndo)'
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"""
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# $Id$
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#
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# +---------------------------------------------------------+
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# | Copyright (c) 2001 Anthony D'Agostino |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | September 25, 2001 |
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# | Released under the Blender Artistic Licence (BAL) |
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# | Import Export Suite v0.5 |
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# +---------------------------------------------------------+
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# | Read and write Nendo File Format (*.nendo) |
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# +---------------------------------------------------------+
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import Blender, mod_meshtools
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import struct, time, sys, os
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# =============================
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# === Read Nendo 1.x Format ===
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# =============================
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def read(filename):
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start = time.clock()
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file = open(filename, "rb")
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version, numobjs = read_header(file)
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for object in range(numobjs):
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good, = struct.unpack(">B", file.read(1))
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if not good: continue # an empty object
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objname = read_object_flags(file)
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edge_table = read_edge_table(file, version)
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face_table = read_face_table(file)
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vert_table = read_vert_table(file)
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uv = read_uv(file)
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verts = make_verts(vert_table)
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faces = make_faces(edge_table)
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mod_meshtools.create_mesh(verts, faces, objname)
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Blender.Window.DrawProgressBar(1.0, "Done") # clear progressbar
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file.close()
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end = time.clock()
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seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully imported " + os.path.basename(filename) + seconds
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message += " (%s)" % version.title()
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mod_meshtools.print_boxed(message)
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# =======================
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# === Read The Header ===
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# =======================
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def read_header(file):
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version, = struct.unpack(">9s", file.read(9))
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misc, = struct.unpack(">H", file.read(2))
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numobjs, = struct.unpack(">B", file.read(1))
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if (version != "nendo 1.0") and (version != "nendo 1.1"):
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mod_meshtools.print_boxed(file.name, "is not a Nendo file")
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return
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return version, numobjs
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# =========================
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# === Read Object Flags ===
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# =========================
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def read_object_flags(file):
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namelen, = struct.unpack(">H", file.read(2))
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objname = file.read(namelen)
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visible, = struct.unpack(">B", file.read(1))
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sensity, = struct.unpack(">B", file.read(1))
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other, = struct.unpack(">H", file.read(2)) # or 2 more flags?
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misc = struct.unpack(">18f", file.read(72))
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return objname
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# =======================
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# === Read Edge Table ===
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# =======================
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def read_edge_table(file, version):
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numedges, = struct.unpack(">H", file.read(2))
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edge_table = {}
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for i in range(numedges):
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if not i%100 and mod_meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/numedges, "Reading Edge Table")
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edge = struct.unpack(">8H", file.read(16))
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if version == "nendo 1.1":
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hard, = struct.unpack(">B", file.read(1)) # edge hardness flag
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color = struct.unpack(">8B", file.read(8))
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edge_table[i] = edge
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return edge_table
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# =======================
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# === Read Face Table ===
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# =======================
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def read_face_table(file):
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numfaces, = struct.unpack(">H", file.read(2))
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face_table = {}
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for i in range(numfaces):
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if not i%100 and mod_meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Face Table")
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face_table[i] = struct.unpack(">H", file.read(2))[0]
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return face_table
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# =======================
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# === Read Vert Table ===
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# =======================
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def read_vert_table(file):
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numverts, = struct.unpack(">H", file.read(2))
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vert_table = []
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for i in range(numverts):
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if not i%100 and mod_meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Vertex Table")
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w, x, y, z = struct.unpack(">H3f", file.read(14))
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vert_table.append((w,(x, y, z)))
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return vert_table
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# ====================
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# === Read Texture ===
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# ====================
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def read_uv(file):
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numuvs, = struct.unpack(">H", file.read(2))
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uvlist = struct.unpack(">"+`numuvs`+"H", file.read(numuvs*2))
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numfacesT, = struct.unpack(">H", file.read(2))
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facesT = struct.unpack(">"+`numfacesT`+"H", file.read(numfacesT*2))
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textureflag, = struct.unpack(">B", file.read(1))
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if textureflag:
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xres, yres = struct.unpack(">2H", file.read(4))
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print "%ix%i" % (xres, yres)
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pixel = 0
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while pixel < (xres*yres):
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if not pixel%100 and mod_meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(pixel)/xres*yres, "Reading Texture")
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count, = struct.unpack(">B", file.read(1))
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rgb = file.read(3)
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pixel = pixel+count
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return numuvs
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# ==================
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# === Make Verts ===
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# ==================
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def make_verts(vert_table):
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matrix = [ # Rotate 90*x and Scale 0.1
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[0.1, 0.0, 0.0, 0.0],
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[0.0, 0.0, 0.1, 0.0],
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[0.0,-0.1, 0.0, 0.0],
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[0.0, 0.0, 0.0, 1.0]]
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verts = []
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for i in range(len(vert_table)):
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vertex = vert_table[i][1]
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vertex = mod_meshtools.apply_transform(vertex, matrix)
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verts.append(vertex)
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return verts
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# =======================
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# === Make Face Table ===
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# =======================
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def make_face_table(edge_table): # For Nendo
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face_table = {}
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for i in range(len(edge_table)):
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Lf = edge_table[i][2]
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Rf = edge_table[i][3]
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face_table[Lf] = i
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face_table[Rf] = i
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return face_table
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# =======================
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# === Make Vert Table ===
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# =======================
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def make_vert_table(edge_table): # For Nendo
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vert_table = {}
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for i in range(len(edge_table)):
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Sv = edge_table[i][1]
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Ev = edge_table[i][0]
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vert_table[Sv] = i
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vert_table[Ev] = i
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return vert_table
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# ==================
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# === Make Faces ===
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# ==================
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def make_faces(edge_table): # For Nendo
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face_table = make_face_table(edge_table)
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faces=[]
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#for i in range(len(face_table)):
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for i in face_table.keys(): # avoids a whole class of errors
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face_verts = []
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current_edge = face_table[i]
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while(1):
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if i == edge_table[current_edge][3]:
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next_edge = edge_table[current_edge][5] # Right successor edge
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next_vert = edge_table[current_edge][1]
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else:
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next_edge = edge_table[current_edge][4] # Left successor edge
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next_vert = edge_table[current_edge][0]
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face_verts.append(next_vert)
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current_edge = next_edge
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if current_edge == face_table[i]: break
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face_verts.reverse() # Flip all face normals
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faces.append(face_verts)
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return faces
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def fs_callback(filename):
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read(filename)
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Blender.Window.FileSelector(fs_callback, "Nendo Import")
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