101 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#ifndef __KX_BLENDERRENDERTOOLS
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#define __KX_BLENDERRENDERTOOLS
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#ifdef WIN32
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// don't show stl-warnings
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#pragma warning (disable:4786)
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#endif
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#include "RAS_IRenderTools.h"
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/**
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BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which are not
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part of the (polygon) Rasterizer. 
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Effects like 2D text, 3D (polygon) text, lighting.
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*/
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class KX_BlenderRenderTools  : public RAS_IRenderTools
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{
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	bool	m_lastblenderlights;
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	void*	m_lastblenderobject;
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	int		m_lastlayer;
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	bool	m_lastlighting;
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public:
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						KX_BlenderRenderTools();
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	virtual				~KX_BlenderRenderTools();	
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	virtual void		EndFrame(class RAS_IRasterizer* rasty);
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	virtual void		BeginFrame(class RAS_IRasterizer* rasty);
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	void				DisableOpenGLLights();
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	void				EnableOpenGLLights();
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	int					ProcessLighting(int layer);
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	virtual void	    RenderText2D(RAS_TEXT_RENDER_MODE mode,
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									 const char* text,
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									 int xco,
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									 int yco,
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									 int width,
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									 int height);
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	virtual void		RenderText(int mode,
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								   class RAS_IPolyMaterial* polymat,
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								   float v1[3],
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								   float v2[3],
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								   float v3[3],
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								   float v4[3]);
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	void				applyTransform(class RAS_IRasterizer* rasty,
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									   double* oglmatrix,
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									   int objectdrawmode );
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	int					applyLights(int objectlayer);
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	virtual void		PushMatrix();
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	virtual void		PopMatrix();
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	virtual class RAS_IPolyMaterial* CreateBlenderPolyMaterial(const STR_String &texname,
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															   bool ba,
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															   const STR_String& matname,
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															   int tile,
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															   int tilexrep,
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															   int tileyrep,
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															   int mode,
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															   int transparant,
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															   int lightlayer,
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															   bool bIsTriangle,
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															   void* clientobject,
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															   void* tface);
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};
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#endif //__KX_BLENDERRENDERTOOLS
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