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blender-archive/source/blender/render/intern/source/pipeline.c
Ton Roosendaal a6d6a35d3c Bugs #4488 and #4431
Sequencer:
Removing feature that allowed live updates of render progress while using
scene strips. In 2.41 and older this also happens invisible, and ESC from
it works now anyway.

Two reasons:
- it is quite annoying, especially on quit renders
- new 'render to window' conflicts too much with the sequencer window
  option that shows previews (in code as well as functional!)
2006-06-26 14:57:56 +00:00

2023 lines
50 KiB
C

/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <limits.h>
#include <string.h>
#include <stdlib.h>
#include "DNA_group_types.h"
#include "DNA_image_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_threads.h"
#include "PIL_time.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "intern/openexr/openexr_multi.h"
#include "RE_pipeline.h"
#include "radio.h"
#include "BSE_sequence.h" /* <----------------- bad!!! */
/* yafray: include for yafray export/render */
#include "YafRay_Api.h"
/* internal */
#include "render_types.h"
#include "renderpipeline.h"
#include "renderdatabase.h"
#include "rendercore.h"
#include "envmap.h"
#include "initrender.h"
#include "shadbuf.h"
#include "zbuf.h"
/* render flow
1) Initialize state
- state data, tables
- movie/image file init
- everything that doesn't change during animation
2) Initialize data
- camera, world, matrices
- make render verts, faces, halos, strands
- everything can change per frame/field
3) Render Processor
- multiple layers
- tiles, rect, baking
- layers/tiles optionally to disk or directly in Render Result
4) Composit Render Result
- also read external files etc
5) Image Files
- save file or append in movie
*/
/* ********* globals ******** */
/* here we store all renders */
static struct ListBase RenderList= {NULL, NULL};
/* hardcopy of current render, used while rendering for speed */
Render R;
/* ********* alloc and free ******** */
static volatile int g_break= 0;
static int thread_break(void)
{
return g_break;
}
/* default callbacks, set in each new render */
static void result_nothing(RenderResult *rr) {}
static void result_rcti_nothing(RenderResult *rr, volatile struct rcti *rect) {}
static void stats_nothing(RenderStats *rs) {}
static void int_nothing(int val) {}
static int void_nothing(void) {return 0;}
static void print_error(char *str) {printf("ERROR: %s\n", str);}
static void stats_background(RenderStats *rs)
{
extern unsigned long mem_in_use;
float megs_used_memory= mem_in_use/(1024.0*1024.0);
char str[400], *spos= str;
if(rs->convertdone) {
spos+= sprintf(spos, "Fra:%d Mem:%.2fM ", G.scene->r.cfra, megs_used_memory);
if(rs->infostr) {
spos+= sprintf(spos, " | %s", rs->infostr);
}
else {
if(rs->tothalo)
spos+= sprintf(spos, "Sce: %s Ve:%d Fa:%d Ha:%d La:%d", G.scene->id.name+2, rs->totvert, rs->totface, rs->tothalo, rs->totlamp);
else
spos+= sprintf(spos, "Sce: %s Ve:%d Fa:%d La:%d", G.scene->id.name+2, rs->totvert, rs->totface, rs->totlamp);
}
printf(str); printf("\n");
}
}
static void free_render_result(RenderResult *res)
{
if(res==NULL) return;
while(res->layers.first) {
RenderLayer *rl= res->layers.first;
if(rl->rectf) MEM_freeT(rl->rectf);
while(rl->passes.first) {
RenderPass *rpass= rl->passes.first;
if(rpass->rect) MEM_freeT(rpass->rect);
BLI_remlink(&rl->passes, rpass);
MEM_freeT(rpass);
}
BLI_remlink(&res->layers, rl);
MEM_freeT(rl);
}
if(res->rect32)
MEM_freeT(res->rect32);
if(res->rectz)
MEM_freeT(res->rectz);
if(res->rectf)
MEM_freeT(res->rectf);
MEM_freeT(res);
}
/* all layers except the active one get temporally pushed away */
static void push_render_result(Render *re)
{
re->pushedresult= re->result;
re->result= NULL;
}
/* if scemode is R_SINGLE_LAYER, at end of rendering, merge the both render results */
static void pop_render_result(Render *re)
{
if(re->result==NULL) {
printf("pop render result error; no current result!\n");
return;
}
if(re->pushedresult) {
if(re->pushedresult->rectx==re->result->rectx && re->pushedresult->recty==re->result->recty) {
/* find which layer in pushedresult should be replaced */
SceneRenderLayer *srl;
RenderLayer *rlpush;
RenderLayer *rl= re->result->layers.first;
int nr;
/* render result should be empty after this */
BLI_remlink(&re->result->layers, rl);
/* reconstruct render result layers */
for(nr=0, srl= re->scene->r.layers.first; srl; srl= srl->next, nr++) {
if(nr==re->r.actlay)
BLI_addtail(&re->result->layers, rl);
else {
rlpush= RE_GetRenderLayer(re->pushedresult, srl->name);
if(rlpush) {
BLI_remlink(&re->pushedresult->layers, rlpush);
BLI_addtail(&re->result->layers, rlpush);
}
}
}
}
free_render_result(re->pushedresult);
re->pushedresult= NULL;
}
}
static char *get_pass_name(int passtype, int channel)
{
if(passtype == SCE_PASS_COMBINED) {
if(channel==0) return "Combined.R";
else if(channel==1) return "Combined.G";
else if(channel==2) return "Combined.B";
else return "Combined.A";
}
if(passtype == SCE_PASS_Z)
return "Z";
if(passtype == SCE_PASS_VECTOR) {
if(channel==0) return "Vector.X";
else if(channel==1) return "Vector.Y";
else if(channel==2) return "Vector.Z";
else return "Vector.W";
}
if(passtype == SCE_PASS_NORMAL) {
if(channel==0) return "Normal.X";
else if(channel==1) return "Normal.Y";
else return "Normal.Z";
}
if(passtype == SCE_PASS_RGBA) {
if(channel==0) return "Color.R";
else if(channel==1) return "Color.G";
else if(channel==2) return "Color.B";
else return "Color.A";
}
if(passtype == SCE_PASS_DIFFUSE) {
if(channel==0) return "Diffuse.R";
else if(channel==1) return "Diffuse.G";
else return "Diffuse.B";
}
if(passtype == SCE_PASS_SPEC) {
if(channel==0) return "Spec.R";
else if(channel==1) return "Spec.G";
else return "Spec.B";
}
if(passtype == SCE_PASS_SHADOW) {
if(channel==0) return "Shadow.R";
else if(channel==1) return "Shadow.G";
else return "Shadow.B";
}
if(passtype == SCE_PASS_AO) {
if(channel==0) return "AO.R";
else if(channel==1) return "AO.G";
else return "AO.B";
}
if(passtype == SCE_PASS_RAY) {
if(channel==0) return "Ray.R";
else if(channel==1) return "Ray.G";
else return "Ray.B";
}
return "Unknown";
}
static void render_unique_exr_name(Render *re, char *str)
{
char di[FILE_MAXDIR+FILE_MAXFILE], name[FILE_MAXFILE], fi[FILE_MAXFILE];
BLI_strncpy(di, G.sce, FILE_MAXDIR+FILE_MAXFILE);
BLI_splitdirstring(di, fi);
sprintf(name, "%s_%s.exr", fi, re->scene->id.name+2);
if(G.background)
BLI_make_file_string("/", str, "/tmp/", name);
else
BLI_make_file_string("/", str, U.tempdir, name);
}
static void render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype)
{
char *typestr= get_pass_name(passtype, 0);
RenderPass *rpass= MEM_callocT(sizeof(RenderPass), typestr);
int rectsize= rr->rectx*rr->recty*channels;
BLI_addtail(&rl->passes, rpass);
rpass->passtype= passtype;
rpass->channels= channels;
if(rr->exrhandle) {
int a;
for(a=0; a<channels; a++)
IMB_exr_add_channel(rr->exrhandle, rl->name, get_pass_name(passtype, a));
}
else {
if(passtype==SCE_PASS_VECTOR) {
float *rect;
int x;
/* initialize to max speed */
rect= rpass->rect= MEM_mapallocT(sizeof(float)*rectsize, typestr);
for(x= rectsize-1; x>=0; x--)
rect[x]= PASS_VECTOR_MAX;
}
else
rpass->rect= MEM_mapallocT(sizeof(float)*rectsize, typestr);
}
}
float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype)
{
RenderPass *rpass;
for(rpass=rl->passes.first; rpass; rpass= rpass->next)
if(rpass->passtype== passtype)
return rpass->rect;
return NULL;
}
RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name)
{
RenderLayer *rl;
if(rr==NULL) return NULL;
for(rl= rr->layers.first; rl; rl= rl->next)
if(strncmp(rl->name, name, RE_MAXNAME)==0)
return rl;
return NULL;
}
#define RR_USEMEM 0
/* called by main render as well for parts */
/* will read info from Render *re to define layers */
/* called in threads */
/* re->winx,winy is coordinate space of entire image, partrct the part within */
static RenderResult *new_render_result(Render *re, rcti *partrct, int crop, int savebuffers)
{
RenderResult *rr;
RenderLayer *rl;
SceneRenderLayer *srl;
int rectx, recty, nr;
rectx= partrct->xmax - partrct->xmin;
recty= partrct->ymax - partrct->ymin;
if(rectx<=0 || recty<=0)
return NULL;
rr= MEM_callocT(sizeof(RenderResult), "new render result");
rr->rectx= rectx;
rr->recty= recty;
rr->renrect.xmin= 0; rr->renrect.xmax= rectx-2*crop;
/* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
rr->crop= crop;
/* tilerect is relative coordinates within render disprect. do not subtract crop yet */
rr->tilerect.xmin= partrct->xmin - re->disprect.xmin;
rr->tilerect.xmax= partrct->xmax - re->disprect.xmax;
rr->tilerect.ymin= partrct->ymin - re->disprect.ymin;
rr->tilerect.ymax= partrct->ymax - re->disprect.ymax;
if(savebuffers) {
rr->exrhandle= IMB_exr_get_handle();
}
/* check renderdata for amount of layers */
for(nr=0, srl= re->r.layers.first; srl; srl= srl->next, nr++) {
if((re->r.scemode & R_SINGLE_LAYER) && nr!=re->r.actlay)
continue;
rl= MEM_callocT(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
strcpy(rl->name, srl->name);
rl->lay= srl->lay;
rl->layflag= srl->layflag;
rl->passflag= srl->passflag;
if(rr->exrhandle) {
IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.R");
IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.G");
IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.B");
IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.A");
}
else
rl->rectf= MEM_mapallocT(rectx*recty*sizeof(float)*4, "Combined rgba");
if(srl->passflag & SCE_PASS_Z)
render_layer_add_pass(rr, rl, 1, SCE_PASS_Z);
if(srl->passflag & SCE_PASS_VECTOR)
render_layer_add_pass(rr, rl, 4, SCE_PASS_VECTOR);
if(srl->passflag & SCE_PASS_NORMAL)
render_layer_add_pass(rr, rl, 3, SCE_PASS_NORMAL);
if(srl->passflag & SCE_PASS_RGBA)
render_layer_add_pass(rr, rl, 4, SCE_PASS_RGBA);
if(srl->passflag & SCE_PASS_DIFFUSE)
render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE);
if(srl->passflag & SCE_PASS_SPEC)
render_layer_add_pass(rr, rl, 3, SCE_PASS_SPEC);
if(srl->passflag & SCE_PASS_SHADOW)
render_layer_add_pass(rr, rl, 3, SCE_PASS_SHADOW);
if(srl->passflag & SCE_PASS_AO)
render_layer_add_pass(rr, rl, 3, SCE_PASS_AO);
if(srl->passflag & SCE_PASS_RAY)
render_layer_add_pass(rr, rl, 3, SCE_PASS_RAY);
}
/* previewrender and envmap don't do layers, so we make a default one */
if(rr->layers.first==NULL) {
rl= MEM_callocT(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
rl->rectf= MEM_mapallocT(rectx*recty*sizeof(float)*4, "prev/env float rgba");
/* note, this has to be in sync with scene.c */
rl->lay= (1<<20) -1;
rl->layflag= 0x7FFF; /* solid ztra halo strand */
rl->passflag= SCE_PASS_COMBINED;
re->r.actlay= 0;
}
/* border render; calculate offset for use in compositor. compo is centralized coords */
rr->xof= re->disprect.xmin + (re->disprect.xmax - re->disprect.xmin)/2 - re->winx/2;
rr->yof= re->disprect.ymin + (re->disprect.ymax - re->disprect.ymin)/2 - re->winy/2;
return rr;
}
static int render_scene_needs_vector(Render *re)
{
if(re->r.scemode & R_DOCOMP) {
SceneRenderLayer *srl;
for(srl= re->scene->r.layers.first; srl; srl= srl->next)
if(srl->passflag & SCE_PASS_VECTOR)
return 1;
}
return 0;
}
static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
{
int y, ofs, copylen, tilex, tiley;
copylen= tilex= rrpart->rectx;
tiley= rrpart->recty;
if(rrpart->crop) { /* filters add pixel extra */
tile+= pixsize*(rrpart->crop + rrpart->crop*tilex);
copylen= tilex - 2*rrpart->crop;
tiley -= 2*rrpart->crop;
ofs= (rrpart->tilerect.ymin + rrpart->crop)*rr->rectx + (rrpart->tilerect.xmin+rrpart->crop);
target+= pixsize*ofs;
}
else {
ofs= (rrpart->tilerect.ymin*rr->rectx + rrpart->tilerect.xmin);
target+= pixsize*ofs;
}
copylen *= sizeof(float)*pixsize;
tilex *= pixsize;
ofs= pixsize*rr->rectx;
for(y=0; y<tiley; y++) {
memcpy(target, tile, copylen);
target+= ofs;
tile+= tilex;
}
}
/* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
/* no test happens here if it fits... we also assume layers are in sync */
/* is used within threads */
static void merge_render_result(RenderResult *rr, RenderResult *rrpart)
{
RenderLayer *rl, *rlp;
RenderPass *rpass, *rpassp;
for(rl= rr->layers.first, rlp= rrpart->layers.first; rl && rlp; rl= rl->next, rlp= rlp->next) {
/* combined */
if(rl->rectf && rlp->rectf)
do_merge_tile(rr, rrpart, rl->rectf, rlp->rectf, 4);
/* passes are allocated in sync */
for(rpass= rl->passes.first, rpassp= rlp->passes.first; rpass && rpassp; rpass= rpass->next, rpassp= rpassp->next) {
do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
}
}
}
static void save_render_result_tile(Render *re, RenderPart *pa)
{
RenderResult *rrpart= pa->result;
RenderLayer *rlp;
RenderPass *rpassp;
int offs, partx, party;
BLI_lock_thread(LOCK_CUSTOM1);
for(rlp= rrpart->layers.first; rlp; rlp= rlp->next) {
if(rrpart->crop) { /* filters add pixel extra */
offs= (rrpart->crop + rrpart->crop*rrpart->rectx);
}
else {
offs= 0;
}
/* combined */
if(rlp->rectf) {
int a, xstride= 4;
for(a=0; a<xstride; a++)
IMB_exr_set_channel(re->result->exrhandle, rlp->name, get_pass_name(SCE_PASS_COMBINED, a),
xstride, xstride*pa->rectx, rlp->rectf+a + xstride*offs);
}
/* passes are allocated in sync */
for(rpassp= rlp->passes.first; rpassp; rpassp= rpassp->next) {
int a, xstride= rpassp->channels;
for(a=0; a<xstride; a++)
IMB_exr_set_channel(re->result->exrhandle, rlp->name, get_pass_name(rpassp->passtype, a),
xstride, xstride*pa->rectx, rpassp->rect+a + xstride*offs);
}
}
party= rrpart->tilerect.ymin + rrpart->crop;
partx= rrpart->tilerect.xmin + rrpart->crop;
IMB_exrtile_write_channels(re->result->exrhandle, partx, party);
BLI_unlock_thread(LOCK_CUSTOM1);
}
static void read_render_result(Render *re)
{
RenderLayer *rl;
RenderPass *rpass;
void *exrhandle= IMB_exr_get_handle();
int rectx, recty;
char str[FILE_MAXDIR+FILE_MAXFILE];
free_render_result(re->result);
re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
render_unique_exr_name(re, str);
if(IMB_exr_begin_read(exrhandle, str, &rectx, &recty)==0) {
printf("cannot read render result\n");
return;
}
if(rectx!=re->result->rectx || recty!=re->result->recty) {
printf("error in reading render result\n");
}
else {
for(rl= re->result->layers.first; rl; rl= rl->next) {
/* combined */
if(rl->rectf) {
int a, xstride= 4;
for(a=0; a<xstride; a++)
IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
xstride, xstride*rectx, rl->rectf+a);
}
/* passes are allocated in sync */
for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
int a, xstride= rpass->channels;
for(a=0; a<xstride; a++)
IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
xstride, xstride*rectx, rpass->rect+a);
}
}
IMB_exr_read_channels(exrhandle);
}
IMB_exr_close(exrhandle);
}
/* *************************************************** */
Render *RE_GetRender(const char *name)
{
Render *re;
/* search for existing renders */
for(re= RenderList.first; re; re= re->next) {
if(strncmp(re->name, name, RE_MAXNAME)==0) {
break;
}
}
return re;
}
/* if you want to know exactly what has been done */
RenderResult *RE_GetResult(Render *re)
{
if(re)
return re->result;
return NULL;
}
RenderLayer *render_get_active_layer(Render *re, RenderResult *rr)
{
RenderLayer *rl= BLI_findlink(&rr->layers, re->r.actlay);
if(rl)
return rl;
else
return rr->layers.first;
}
/* fill provided result struct with what's currently active or done */
void RE_GetResultImage(Render *re, RenderResult *rr)
{
memset(rr, 0, sizeof(RenderResult));
if(re && re->result) {
RenderLayer *rl;
rr->rectx= re->result->rectx;
rr->recty= re->result->recty;
rr->rectf= re->result->rectf;
rr->rectz= re->result->rectz;
rr->rect32= re->result->rect32;
/* active layer */
rl= render_get_active_layer(re, re->result);
if(rl) {
if(rr->rectf==NULL)
rr->rectf= rl->rectf;
if(rr->rectz==NULL)
rr->rectz= RE_RenderLayerGetPass(rl, SCE_PASS_Z);
}
}
}
#define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val))
/* caller is responsible for allocating rect in correct size! */
void RE_ResultGet32(Render *re, unsigned int *rect)
{
RenderResult rres;
RE_GetResultImage(re, &rres);
if(rres.rect32)
memcpy(rect, rres.rect32, sizeof(int)*rres.rectx*rres.recty);
else if(rres.rectf) {
float *fp= rres.rectf;
int tot= rres.rectx*rres.recty;
char *cp= (char *)rect;
for(;tot>0; tot--, cp+=4, fp+=4) {
cp[0] = FTOCHAR(fp[0]);
cp[1] = FTOCHAR(fp[1]);
cp[2] = FTOCHAR(fp[2]);
cp[3] = FTOCHAR(fp[3]);
}
}
else
/* else fill with black */
memset(rect, 0, sizeof(int)*re->rectx*re->recty);
}
RenderStats *RE_GetStats(Render *re)
{
return &re->i;
}
Render *RE_NewRender(const char *name)
{
Render *re;
/* only one render per name exists */
re= RE_GetRender(name);
if(re==NULL) {
/* new render data struct */
re= MEM_callocT(sizeof(Render), "new render");
BLI_addtail(&RenderList, re);
strncpy(re->name, name, RE_MAXNAME);
}
/* set default empty callbacks */
re->display_init= result_nothing;
re->display_clear= result_nothing;
re->display_draw= result_rcti_nothing;
re->timecursor= int_nothing;
re->test_break= void_nothing;
re->test_return= void_nothing;
re->error= print_error;
if(G.background)
re->stats_draw= stats_background;
else
re->stats_draw= stats_nothing;
/* init some variables */
re->ycor= 1.0f;
return re;
}
/* only call this while you know it will remove the link too */
void RE_FreeRender(Render *re)
{
free_renderdata_tables(re);
free_sample_tables(re);
free_render_result(re->result);
free_render_result(re->pushedresult);
BLI_remlink(&RenderList, re);
MEM_freeT(re);
}
/* exit blender */
void RE_FreeAllRender(void)
{
while(RenderList.first) {
RE_FreeRender(RenderList.first);
}
}
/* ********* initialize state ******** */
/* what doesn't change during entire render sequence */
/* disprect is optional, if NULL it assumes full window render */
void RE_InitState(Render *re, RenderData *rd, int winx, int winy, rcti *disprect)
{
re->ok= TRUE; /* maybe flag */
re->i.starttime= PIL_check_seconds_timer();
re->r= *rd; /* hardcopy */
re->winx= winx;
re->winy= winy;
if(disprect) {
re->disprect= *disprect;
re->rectx= disprect->xmax-disprect->xmin;
re->recty= disprect->ymax-disprect->ymin;
}
else {
re->disprect.xmin= re->disprect.ymin= 0;
re->disprect.xmax= winx;
re->disprect.ymax= winy;
re->rectx= winx;
re->recty= winy;
}
if(re->rectx < 2 || re->recty < 2) {
re->error("Image too small");
re->ok= 0;
}
else {
/* check state variables, osa? */
if(re->r.mode & (R_OSA)) {
re->osa= re->r.osa;
if(re->osa>16) re->osa= 16;
}
else re->osa= 0;
/* always call, checks for gamma, gamma tables and jitter too */
make_sample_tables(re);
/* make empty render result, so display callbacks can initialize */
free_render_result(re->result);
re->result= MEM_callocN(sizeof(RenderResult), "new render result");
re->result->rectx= re->rectx;
re->result->recty= re->recty;
}
}
void RE_SetDispRect (struct Render *re, rcti *disprect)
{
re->disprect= *disprect;
re->rectx= disprect->xmax-disprect->xmin;
re->recty= disprect->ymax-disprect->ymin;
/* initialize render result */
free_render_result(re->result);
re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
}
void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
{
/* re->ok flag? */
re->viewplane= *viewplane;
re->clipsta= clipsta;
re->clipend= clipend;
re->r.mode &= ~R_ORTHO;
i_window(re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend, re->winmat);
}
void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend)
{
/* re->ok flag? */
re->viewplane= *viewplane;
re->clipsta= clipsta;
re->clipend= clipend;
re->r.mode |= R_ORTHO;
i_ortho(re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend, re->winmat);
}
void RE_SetView(Render *re, float mat[][4])
{
/* re->ok flag? */
Mat4CpyMat4(re->viewmat, mat);
Mat4Invert(re->viewinv, re->viewmat);
}
/* image and movie output has to move to either imbuf or kernel */
void RE_display_init_cb(Render *re, void (*f)(RenderResult *rr))
{
re->display_init= f;
}
void RE_display_clear_cb(Render *re, void (*f)(RenderResult *rr))
{
re->display_clear= f;
}
void RE_display_draw_cb(Render *re, void (*f)(RenderResult *rr, volatile rcti *rect))
{
re->display_draw= f;
}
void RE_stats_draw_cb(Render *re, void (*f)(RenderStats *rs))
{
re->stats_draw= f;
}
void RE_timecursor_cb(Render *re, void (*f)(int))
{
re->timecursor= f;
}
void RE_test_break_cb(Render *re, int (*f)(void))
{
re->test_break= f;
}
void RE_test_return_cb(Render *re, int (*f)(void))
{
re->test_return= f;
}
void RE_error_cb(Render *re, void (*f)(char *str))
{
re->error= f;
}
/* ********* add object data (later) ******** */
/* object is considered fully prepared on correct time etc */
/* includes lights */
void RE_AddObject(Render *re, Object *ob)
{
}
/* *************************************** */
static void *do_part_thread(void *pa_v)
{
RenderPart *pa= pa_v;
/* need to return nicely all parts on esc */
if(R.test_break()==0) {
pa->result= new_render_result(&R, &pa->disprect, pa->crop, RR_USEMEM);
if(R.osa)
zbufshadeDA_tile(pa);
else
zbufshade_tile(pa);
/* merge too on break! */
if(R.result->exrhandle)
save_render_result_tile(&R, pa);
else
merge_render_result(R.result, pa->result);
}
pa->ready= 1;
return NULL;
}
/* returns with render result filled, not threaded, used for preview now only */
static void render_tile_processor(Render *re, int firsttile)
{
RenderPart *pa;
if(re->test_break())
return;
/* hrmf... exception, this is used for preview render, re-entrant, so render result has to be re-used */
if(re->result==NULL || re->result->layers.first==NULL) {
if(re->result) free_render_result(re->result);
re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
}
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
re->i.starttime= PIL_check_seconds_timer();
if(re->result==NULL)
return;
initparts(re);
/* assuming no new data gets added to dbase... */
R= *re;
for(pa= re->parts.first; pa; pa= pa->next) {
if(firsttile) {
re->i.partsdone++; /* was reset in initparts */
firsttile--;
}
else {
do_part_thread(pa);
if(pa->result) {
if(!re->test_break()) {
re->display_draw(pa->result, NULL);
re->i.partsdone++;
}
free_render_result(pa->result);
pa->result= NULL;
}
if(re->test_break())
break;
}
}
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
freeparts(re);
}
/* calculus for how much 1 pixel rendered should rotate the 3d geometry */
/* is not that simple, needs to be corrected for errors of larger viewplane sizes */
/* called in initrender.c, initparts() and convertblender.c, for speedvectors */
float panorama_pixel_rot(Render *re)
{
float psize, phi, xfac;
/* size of 1 pixel mapped to viewplane coords */
psize= (re->viewplane.xmax-re->viewplane.xmin)/(float)re->winx;
/* angle of a pixel */
phi= atan(psize/re->clipsta);
/* correction factor for viewplane shifting, first calculate how much the viewplane angle is */
xfac= ((re->viewplane.xmax-re->viewplane.xmin))/(float)re->xparts;
xfac= atan(0.5f*xfac/re->clipsta);
/* and how much the same viewplane angle is wrapped */
psize= 0.5f*phi*((float)re->partx);
/* the ratio applied to final per-pixel angle */
phi*= xfac/psize;
return phi;
}
/* call when all parts stopped rendering, to find the next Y slice */
/* if slice found, it rotates the dbase */
static RenderPart *find_next_pano_slice(Render *re, int *minx, rctf *viewplane)
{
RenderPart *pa, *best= NULL;
*minx= re->winx;
/* most left part of the non-rendering parts */
for(pa= re->parts.first; pa; pa= pa->next) {
if(pa->ready==0 && pa->nr==0) {
if(pa->disprect.xmin < *minx) {
best= pa;
*minx= pa->disprect.xmin;
}
}
}
if(best) {
float phi= panorama_pixel_rot(re);
R.panodxp= (re->winx - (best->disprect.xmin + best->disprect.xmax) )/2;
R.panodxv= ((viewplane->xmax-viewplane->xmin)*R.panodxp)/(float)R.winx;
/* shift viewplane */
R.viewplane.xmin = viewplane->xmin + R.panodxv;
R.viewplane.xmax = viewplane->xmax + R.panodxv;
RE_SetWindow(re, &R.viewplane, R.clipsta, R.clipend);
Mat4CpyMat4(R.winmat, re->winmat);
/* rotate database according to part coordinates */
project_renderdata(re, projectverto, 1, -R.panodxp*phi);
R.panosi= sin(R.panodxp*phi);
R.panoco= cos(R.panodxp*phi);
}
return best;
}
static RenderPart *find_next_part(Render *re, int minx)
{
RenderPart *pa, *best= NULL;
int centx=re->winx/2, centy=re->winy/2, tot=1;
int mindist, distx, disty;
/* find center of rendered parts, image center counts for 1 too */
for(pa= re->parts.first; pa; pa= pa->next) {
if(pa->ready) {
centx+= (pa->disprect.xmin+pa->disprect.xmax)/2;
centy+= (pa->disprect.ymin+pa->disprect.ymax)/2;
tot++;
}
}
centx/=tot;
centy/=tot;
/* closest of the non-rendering parts */
mindist= re->winx*re->winy;
for(pa= re->parts.first; pa; pa= pa->next) {
if(pa->ready==0 && pa->nr==0) {
distx= centx - (pa->disprect.xmin+pa->disprect.xmax)/2;
disty= centy - (pa->disprect.ymin+pa->disprect.ymax)/2;
distx= (int)sqrt(distx*distx + disty*disty);
if(distx<mindist) {
if(re->r.mode & R_PANORAMA) {
if(pa->disprect.xmin==minx) {
best= pa;
mindist= distx;
}
}
else {
best= pa;
mindist= distx;
}
}
}
}
return best;
}
static void print_part_stats(Render *re, RenderPart *pa)
{
char str[64];
sprintf(str, "Part %d-%d", pa->nr, re->i.totpart);
re->i.infostr= str;
re->stats_draw(&re->i);
re->i.infostr= NULL;
}
static void threaded_tile_processor(Render *re)
{
ListBase threads;
RenderPart *pa, *nextpa;
RenderResult *rr;
rctf viewplane= re->viewplane;
int maxthreads, rendering=1, counter= 1, drawtimer=0, hasdrawn, minx=0;
/* first step; the entire render result, or prepare exr buffer saving */
free_render_result(re->result);
rr= re->result= new_render_result(re, &re->disprect, 0, re->r.scemode & R_EXR_TILE_FILE);
if(rr==NULL)
return;
/* warning; no return here without closing exr file */
// if(re->re->test_break())
// return;
initparts(re);
if(rr->exrhandle) {
char str[FILE_MAXDIR+FILE_MAXFILE];
render_unique_exr_name(re, str);
printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
IMB_exrtile_begin_write(rr->exrhandle, str, rr->rectx, rr->recty, rr->rectx/re->xparts, rr->recty/re->yparts);
}
if(re->r.mode & R_THREADS) maxthreads= 2;
else maxthreads= 1;
BLI_init_threads(&threads, do_part_thread, maxthreads);
/* assuming no new data gets added to dbase... */
R= *re;
/* set threadsafe break */
R.test_break= thread_break;
/* timer loop demands to sleep when no parts are left, so we enter loop with a part */
if(re->r.mode & R_PANORAMA)
nextpa= find_next_pano_slice(re, &minx, &viewplane);
else
nextpa= find_next_part(re, 0);
while(rendering) {
if(re->test_break())
PIL_sleep_ms(50);
else if(nextpa && BLI_available_threads(&threads)) {
drawtimer= 0;
nextpa->nr= counter++; /* for nicest part, and for stats */
nextpa->thread= BLI_available_thread_index(&threads); /* sample index */
BLI_insert_thread(&threads, nextpa);
nextpa= find_next_part(re, minx);
}
else if(re->r.mode & R_PANORAMA) {
if(nextpa==NULL && BLI_available_threads(&threads)==maxthreads)
nextpa= find_next_pano_slice(re, &minx, &viewplane);
else {
PIL_sleep_ms(50);
drawtimer++;
}
}
else {
PIL_sleep_ms(50);
drawtimer++;
}
/* check for ready ones to display, and if we need to continue */
rendering= 0;
hasdrawn= 0;
for(pa= re->parts.first; pa; pa= pa->next) {
if(pa->ready) {
if(pa->result) {
BLI_remove_thread(&threads, pa);
re->display_draw(pa->result, NULL);
print_part_stats(re, pa);
free_render_result(pa->result);
pa->result= NULL;
re->i.partsdone++;
hasdrawn= 1;
}
}
else {
rendering= 1;
if(pa->nr && pa->result && drawtimer>20) {
re->display_draw(pa->result, &pa->result->renrect);
hasdrawn= 1;
}
}
}
if(hasdrawn)
drawtimer= 0;
/* on break, wait for all slots to get freed */
if( (g_break=re->test_break()) && BLI_available_threads(&threads)==maxthreads)
rendering= 0;
}
if(rr->exrhandle) {
IMB_exr_close(rr->exrhandle);
rr->exrhandle= NULL;
if(!re->test_break())
read_render_result(re);
}
/* unset threadsafety */
g_break= 0;
BLI_end_threads(&threads);
freeparts(re);
}
/* currently only called by preview renders and envmap */
void RE_TileProcessor(Render *re, int firsttile)
{
/* the partsdone variable has to be reset to firsttile, to survive esc before it was set to zero */
re->i.partsdone= firsttile;
//if(re->r.mode & R_THREADS)
// threaded_tile_processor(re);
//else
render_tile_processor(re, firsttile);
}
/* ************ This part uses API, for rendering Blender scenes ********** */
static void do_render_3d(Render *re)
{
// re->cfra= cfra; /* <- unused! */
/* make render verts/faces/halos/lamps */
if(render_scene_needs_vector(re))
RE_Database_FromScene_Vectors(re, re->scene);
else
RE_Database_FromScene(re, re->scene, 1);
threaded_tile_processor(re);
/* do left-over 3d post effects (flares) */
if(re->flag & R_HALO)
if(!re->test_break())
add_halo_flare(re);
/* free all render verts etc */
RE_Database_Free(re);
}
/* called by blur loop, accumulate renderlayers */
static void addblur_rect(RenderResult *rr, float *rectf, float *rectf1, float blurfac, int channels)
{
float mfac= 1.0f - blurfac;
int a, b, stride= channels*rr->rectx;
int len= stride*sizeof(float);
for(a=0; a<rr->recty; a++) {
if(blurfac==1.0f) {
memcpy(rectf, rectf1, len);
}
else {
float *rf= rectf, *rf1= rectf1;
for( b= rr->rectx*channels; b>0; b--, rf++, rf1++) {
rf[0]= mfac*rf[0] + blurfac*rf1[0];
}
}
rectf+= stride;
rectf1+= stride;
}
}
/* called by blur loop, accumulate renderlayers */
static void merge_renderresult_blur(RenderResult *rr, RenderResult *brr, float blurfac)
{
RenderLayer *rl, *rl1;
RenderPass *rpass, *rpass1;
rl1= brr->layers.first;
for(rl= rr->layers.first; rl && rl1; rl= rl->next, rl1= rl1->next) {
/* combined */
if(rl->rectf && rl1->rectf)
addblur_rect(rr, rl->rectf, rl1->rectf, blurfac, 4);
/* passes are allocated in sync */
rpass1= rl1->passes.first;
for(rpass= rl->passes.first; rpass && rpass1; rpass= rpass->next, rpass1= rpass1->next) {
addblur_rect(rr, rpass->rect, rpass1->rect, blurfac, rpass->channels);
}
}
}
/* main blur loop, can be called by fields too */
static void do_render_blur_3d(Render *re)
{
RenderResult *rres;
float blurfac;
int blur= re->r.osa;
/* create accumulation render result */
rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
/* do the blur steps */
while(blur--) {
set_mblur_offs( re->r.blurfac*((float)(re->r.osa-blur))/(float)re->r.osa );
do_render_3d(re);
blurfac= 1.0f/(float)(re->r.osa-blur);
merge_renderresult_blur(rres, re->result, blurfac);
if(re->test_break()) break;
}
/* swap results */
free_render_result(re->result);
re->result= rres;
set_mblur_offs(0.0f);
/* weak... the display callback wants an active renderlayer pointer... */
re->result->renlay= render_get_active_layer(re, re->result);
re->display_draw(re->result, NULL);
}
/* function assumes rectf1 and rectf2 to be half size of rectf */
static void interleave_rect(RenderResult *rr, float *rectf, float *rectf1, float *rectf2, int channels)
{
int a, stride= channels*rr->rectx;
int len= stride*sizeof(float);
for(a=0; a<rr->recty; a+=2) {
memcpy(rectf, rectf1, len);
rectf+= stride;
rectf1+= stride;
memcpy(rectf, rectf2, len);
rectf+= stride;
rectf2+= stride;
}
}
/* merge render results of 2 fields */
static void merge_renderresult_fields(RenderResult *rr, RenderResult *rr1, RenderResult *rr2)
{
RenderLayer *rl, *rl1, *rl2;
RenderPass *rpass, *rpass1, *rpass2;
rl1= rr1->layers.first;
rl2= rr2->layers.first;
for(rl= rr->layers.first; rl && rl1 && rl2; rl= rl->next, rl1= rl1->next, rl2= rl2->next) {
/* combined */
if(rl->rectf && rl1->rectf && rl2->rectf)
interleave_rect(rr, rl->rectf, rl1->rectf, rl2->rectf, 4);
/* passes are allocated in sync */
rpass1= rl1->passes.first;
rpass2= rl2->passes.first;
for(rpass= rl->passes.first; rpass && rpass1 && rpass2; rpass= rpass->next, rpass1= rpass1->next, rpass2= rpass2->next) {
interleave_rect(rr, rpass->rect, rpass1->rect, rpass2->rect, rpass->channels);
}
}
}
/* interleaves 2 frames */
static void do_render_fields_3d(Render *re)
{
RenderResult *rr1, *rr2= NULL;
/* no render result was created, we can safely halve render y */
re->winy /= 2;
re->recty /= 2;
re->disprect.ymin /= 2;
re->disprect.ymax /= 2;
/* first field, we have to call camera routine for correct aspect and subpixel offset */
RE_SetCamera(re, re->scene->camera);
if(re->r.mode & R_MBLUR)
do_render_blur_3d(re);
else
do_render_3d(re);
rr1= re->result;
re->result= NULL;
/* second field */
if(!re->test_break()) {
re->flag |= R_SEC_FIELD;
if((re->r.mode & R_FIELDSTILL)==0)
set_field_offs(0.5f);
RE_SetCamera(re, re->scene->camera);
if(re->r.mode & R_MBLUR)
do_render_blur_3d(re);
else
do_render_3d(re);
re->flag &= ~R_SEC_FIELD;
set_field_offs(0.0f);
rr2= re->result;
}
/* allocate original height new buffers */
re->winy *= 2;
re->recty *= 2;
re->disprect.ymin *= 2;
re->disprect.ymax *= 2;
re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
if(rr2) {
if(re->r.mode & R_ODDFIELD)
merge_renderresult_fields(re->result, rr2, rr1);
else
merge_renderresult_fields(re->result, rr1, rr2);
free_render_result(rr2);
}
free_render_result(rr1);
/* weak... the display callback wants an active renderlayer pointer... */
re->result->renlay= render_get_active_layer(re, re->result);
re->display_draw(re->result, NULL);
}
static void load_backbuffer(Render *re)
{
if(re->r.alphamode == R_ADDSKY) {
Image *bima;
char name[256];
strcpy(name, re->r.backbuf);
BLI_convertstringcode(name, G.sce, re->r.cfra);
if(re->backbuf) {
re->backbuf->id.us--;
bima= re->backbuf;
}
else bima= NULL;
re->backbuf= add_image(name);
if(bima && bima->id.us<1) {
free_image_buffers(bima);
}
if(re->backbuf && re->backbuf->ibuf==NULL) {
re->backbuf->ibuf= IMB_loadiffname(re->backbuf->name, IB_rect);
if(re->backbuf->ibuf==NULL) re->backbuf->ok= 0;
else re->backbuf->ok= 1;
}
if(re->backbuf==NULL || re->backbuf->ok==0) {
// error() doesnt work with render window open
//error("No backbuf there!");
printf("Error: No backbuf %s\n", name);
}
}
}
/* main render routine, no compositing */
static void do_render_fields_blur_3d(Render *re)
{
/* only check for camera here */
if(re->scene->camera==NULL) {
re->error("No camera");
G.afbreek= 1;
return;
}
/* backbuffer initialize */
if(re->r.bufflag & 1)
load_backbuffer(re);
/* now use renderdata and camera to set viewplane */
RE_SetCamera(re, re->scene->camera);
if(re->r.mode & R_FIELDS)
do_render_fields_3d(re);
else if(re->r.mode & R_MBLUR)
do_render_blur_3d(re);
else
do_render_3d(re);
/* when border render, check if we have to insert it in black */
if(re->result) {
if(re->r.mode & R_BORDER) {
if((re->r.mode & R_CROP)==0) {
RenderResult *rres;
/* sub-rect for merge call later on */
re->result->tilerect= re->disprect;
/* this copying sequence could become function? */
re->disprect.xmin= re->disprect.ymin= 0;
re->disprect.xmax= re->winx;
re->disprect.ymax= re->winy;
re->rectx= re->winx;
re->recty= re->winy;
rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
merge_render_result(rres, re->result);
free_render_result(re->result);
re->result= rres;
re->display_init(re->result);
re->display_draw(re->result, NULL);
}
}
}
}
/* within context of current Render *re, render another scene.
it uses current render image size and disprect, but doesn't execute composite
*/
static void render_scene(Render *re, Scene *sce, int cfra)
{
Render *resc= RE_NewRender(sce->id.name);
sce->r.cfra= cfra;
/* initial setup */
RE_InitState(resc, &sce->r, re->winx, re->winy, &re->disprect);
/* this to enable this scene to create speed vectors */
resc->r.scemode |= R_DOCOMP;
/* still unsure entity this... */
resc->scene= sce;
/* ensure scene has depsgraph, base flags etc OK. Warning... also sets G.scene */
set_scene_bg(sce);
/* copy callbacks */
resc->display_draw= re->display_draw;
resc->test_break= re->test_break;
resc->stats_draw= re->stats_draw;
do_render_fields_blur_3d(resc);
}
static void ntree_render_scenes(Render *re)
{
bNode *node;
int cfra= re->scene->r.cfra;
if(re->scene->nodetree==NULL) return;
/* check for render-layers nodes using other scenes, we tag them LIB_DOIT */
for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_LAYERS) {
if(node->id) {
if(node->id != (ID *)re->scene)
node->id->flag |= LIB_DOIT;
else
node->id->flag &= ~LIB_DOIT;
}
}
}
/* now foreach render-result node tagged we do a full render */
/* results are stored in a way compisitor will find it */
for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_LAYERS) {
if(node->id && node->id != (ID *)re->scene) {
if(node->id->flag & LIB_DOIT) {
render_scene(re, (Scene *)node->id, cfra);
node->id->flag &= ~LIB_DOIT;
}
}
}
}
/* still the global... */
if(G.scene!=re->scene)
set_scene_bg(re->scene);
}
/* helper call to detect if theres a composite with render-result node */
static int composite_needs_render(Scene *sce)
{
bNodeTree *ntree= sce->nodetree;
bNode *node;
if(ntree==NULL) return 1;
if(sce->use_nodes==0) return 1;
if((sce->r.scemode & R_DOCOMP)==0) return 1;
for(node= ntree->nodes.first; node; node= node->next) {
if(node->type==CMP_NODE_R_LAYERS)
if(node->id==NULL || node->id==&sce->id)
return 1;
}
return 0;
}
/* bad call... need to think over proper method still */
static void render_composit_stats(char *str)
{
R.i.infostr= str;
R.stats_draw(&R.i);
R.i.infostr= NULL;
}
/* returns fully composited render-result on given time step (in RenderData) */
static void do_render_composite_fields_blur_3d(Render *re)
{
bNodeTree *ntree= re->scene->nodetree;
/* we set start time here, for main Blender loops */
re->i.starttime= PIL_check_seconds_timer();
if(composite_needs_render(re->scene)) {
/* save memory... free all cached images */
ntreeFreeCache(ntree);
do_render_fields_blur_3d(re);
}
/* swap render result */
if(re->r.scemode & R_SINGLE_LAYER)
pop_render_result(re);
if(!re->test_break() && ntree) {
ntreeCompositTagRender(ntree);
ntreeCompositTagAnimated(ntree);
if(re->r.scemode & R_DOCOMP) {
/* checks if there are render-result nodes that need scene */
if((re->r.scemode & R_SINGLE_LAYER)==0)
ntree_render_scenes(re);
if(!re->test_break()) {
ntree->stats_draw= render_composit_stats;
ntree->test_break= re->test_break;
/* in case it was never initialized */
R.stats_draw= re->stats_draw;
ntreeCompositExecTree(ntree, &re->r, G.background==0);
ntree->stats_draw= NULL;
ntree->test_break= NULL;
}
}
}
re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
re->display_draw(re->result, NULL);
}
/* yafray: main yafray render/export call */
static void yafrayRender(Render *re)
{
free_render_result(re->result);
re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
// need this too, for aspect/ortho/etc info
RE_SetCamera(re, re->scene->camera);
// switch must be done before prepareScene()
if (!re->r.YFexportxml)
YAF_switchFile();
else
YAF_switchPlugin();
printf("Starting scene conversion.\n");
RE_Database_FromScene(re, re->scene, 1);
printf("Scene conversion done.\n");
re->i.starttime = PIL_check_seconds_timer();
YAF_exportScene(re);
/* also needed for yafray border render, straight copy from do_render_fields_blur_3d() */
/* when border render, check if we have to insert it in black */
if(re->result) {
if(re->r.mode & R_BORDER) {
if((re->r.mode & R_CROP)==0) {
RenderResult *rres;
/* sub-rect for merge call later on */
re->result->tilerect= re->disprect;
/* this copying sequence could become function? */
re->disprect.xmin= re->disprect.ymin= 0;
re->disprect.xmax= re->winx;
re->disprect.ymax= re->winy;
re->rectx= re->winx;
re->recty= re->winy;
rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
merge_render_result(rres, re->result);
free_render_result(re->result);
re->result= rres;
re->display_init(re->result);
re->display_draw(re->result, NULL);
}
}
}
re->i.lastframetime = PIL_check_seconds_timer()- re->i.starttime;
re->stats_draw(&re->i);
RE_Database_Free(re);
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* main loop: doing sequence + fields + blur + 3d render + compositing */
static void do_render_all_options(Render *re)
{
if(re->r.scemode & R_DOSEQ) {
if(!re->test_break())
do_render_seq(re->result, re->r.cfra);
re->stats_draw(&re->i);
re->display_draw(re->result, NULL);
}
else {
if(re->r.renderer==R_YAFRAY)
yafrayRender(re);
else
do_render_composite_fields_blur_3d(re);
}
}
static int is_rendering_allowed(Render *re)
{
/* forbidden combinations */
if(re->r.mode & R_PANORAMA) {
if(re->r.mode & R_BORDER) {
re->error("No border supported for Panorama");
return 0;
}
if(re->r.mode & R_ORTHO) {
re->error("No Ortho render possible for Panorama");
return 0;
}
}
if(re->r.mode & R_BORDER) {
if(re->r.border.xmax <= re->r.border.xmin ||
re->r.border.ymax <= re->r.border.ymin) {
re->error("No border area selected.");
return 0;
}
if(re->r.scemode & R_EXR_TILE_FILE) {
re->error("Border render and Buffer-save not supported yet");
return 0;
}
}
if(re->r.scemode & R_EXR_TILE_FILE) {
char str[FILE_MAXDIR+FILE_MAXFILE];
render_unique_exr_name(re, str);
if (BLI_is_writable(str)==0) {
re->error("Can not save render buffers, check the temp default path");
return 0;
}
}
if(re->r.scemode & R_DOCOMP) {
if(re->scene->use_nodes) {
bNodeTree *ntree= re->scene->nodetree;
bNode *node;
if(ntree==NULL) {
re->error("No Nodetree in Scene");
return 0;
}
for(node= ntree->nodes.first; node; node= node->next)
if(node->type==CMP_NODE_COMPOSITE)
break;
if(node==NULL) {
re->error("No Render Output Node in Scene");
return 0;
}
}
}
/* check valid camera, without camera render is OK (compo, seq) */
if(re->scene->camera==NULL)
re->scene->camera= scene_find_camera(re->scene);
return 1;
}
/* evaluating scene options for general Blender render */
static int render_initialize_from_scene(Render *re, Scene *scene)
{
int winx, winy;
rcti disprect;
/* r.xsch and r.ysch has the actual view window size
r.border is the clipping rect */
/* calculate actual render result and display size */
winx= (scene->r.size*scene->r.xsch)/100;
winy= (scene->r.size*scene->r.ysch)/100;
/* we always render smaller part, inserting it in larger image is compositor bizz, it uses disprect for it */
if(scene->r.mode & R_BORDER) {
disprect.xmin= scene->r.border.xmin*winx;
disprect.xmax= scene->r.border.xmax*winx;
disprect.ymin= scene->r.border.ymin*winy;
disprect.ymax= scene->r.border.ymax*winy;
}
else {
disprect.xmin= disprect.ymin= 0;
disprect.xmax= winx;
disprect.ymax= winy;
}
if(scene->r.scemode & R_EXR_TILE_FILE) {
int partx= winx/scene->r.xparts, party= winy/scene->r.yparts;
/* stupid exr tiles dont like different sizes */
if(winx != partx*scene->r.xparts || winy != party*scene->r.yparts) {
re->error("Sorry... exr tile saving only allowed with equally sized parts");
return 0;
}
if((scene->r.mode & R_FIELDS) && (party & 1)) {
re->error("Sorry... exr tile saving only allowed with equally sized parts");
return 0;
}
}
if(scene->r.scemode & R_SINGLE_LAYER)
push_render_result(re);
RE_InitState(re, &scene->r, winx, winy, &disprect);
re->scene= scene;
if(!is_rendering_allowed(re))
return 0;
re->display_init(re->result);
re->display_clear(re->result);
return 1;
}
/* general Blender frame render call */
void RE_BlenderFrame(Render *re, Scene *scene, int frame)
{
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
/* is also set by caller renderwin.c */
G.rendering= 1;
scene->r.cfra= frame;
if(render_initialize_from_scene(re, scene)) {
do_render_all_options(re);
}
/* UGLY WARNING */
G.rendering= 0;
}
static void do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh)
{
char name[FILE_MAXDIR+FILE_MAXFILE];
RenderResult rres;
RE_GetResultImage(re, &rres);
/* write movie or image */
if(BKE_imtype_is_movie(scene->r.imtype)) {
int dofree = 0;
/* note; the way it gets 32 bits rects is weak... */
if(rres.rect32==NULL) {
rres.rect32= MEM_mapallocT(sizeof(int)*rres.rectx*rres.recty, "temp 32 bits rect");
dofree = 1;
}
RE_ResultGet32(re, rres.rect32);
mh->append_movie(scene->r.cfra, rres.rect32, rres.rectx, rres.recty);
if(dofree) {
MEM_freeT(rres.rect32);
}
printf("Append frame %d", scene->r.cfra);
} else {
ImBuf *ibuf= IMB_allocImBuf(rres.rectx, rres.recty, scene->r.planes, 0, 0);
int ok;
BKE_makepicstring(name, (scene->r.cfra));
/* if not exists, BKE_write_ibuf makes one */
ibuf->rect= rres.rect32;
ibuf->rect_float= rres.rectf;
ibuf->zbuf_float= rres.rectz;
/* float factor for random dither, imbuf takes care of it */
ibuf->dither= scene->r.dither_intensity;
ok= BKE_write_ibuf(ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
if(ok==0) {
printf("Render error: cannot save %s\n", name);
G.afbreek=1;
return;
}
else printf("Saved: %s", name);
/* optional preview images for exr */
if(ok && scene->r.imtype==R_OPENEXR && (scene->r.subimtype & R_PREVIEW_JPG)) {
if(BLI_testextensie(name, ".exr"))
name[strlen(name)-4]= 0;
BKE_add_image_extension(name, R_JPEG90);
ibuf->depth= 24;
BKE_write_ibuf(ibuf, name, R_JPEG90, scene->r.subimtype, scene->r.quality);
printf("\nSaved: %s", name);
}
/* imbuf knows which rects are not part of ibuf */
IMB_freeImBuf(ibuf);
}
BLI_timestr(re->i.lastframetime, name);
printf(" Time: %s\n", name);
fflush(stdout); /* needed for renderd !! (not anymore... (ton)) */
}
/* saves images to disk */
void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
{
bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
int cfrao= scene->r.cfra;
/* on each frame initialize, this for py scripts that define renderdata settings */
if(!render_initialize_from_scene(re, scene))
return;
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
/* is also set by caller renderwin.c */
G.rendering= 1;
if(BKE_imtype_is_movie(scene->r.imtype))
mh->start_movie(&re->r, re->rectx, re->recty);
if (mh->get_next_frame) {
while (!(G.afbreek == 1)) {
int nf = mh->get_next_frame();
if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
scene->r.cfra = re->r.cfra = nf;
do_render_all_options(re);
if(re->test_break() == 0) {
do_write_image_or_movie(re, scene, mh);
}
}
}
} else {
for(scene->r.cfra= sfra;
scene->r.cfra<=efra; scene->r.cfra++) {
re->r.cfra= scene->r.cfra; /* weak.... */
do_render_all_options(re);
if(re->test_break() == 0) {
do_write_image_or_movie(re, scene, mh);
}
if(G.afbreek==1) break;
}
}
/* end movie */
if(BKE_imtype_is_movie(scene->r.imtype))
mh->end_movie();
scene->r.cfra= cfrao;
/* UGLY WARNING */
G.rendering= 0;
}
/* note; repeated win/disprect calc... solve that nicer, also in compo */
void RE_ReadRenderResult(Scene *scene, Scene *scenode)
{
Render *re;
int winx, winy;
rcti disprect;
/* calculate actual render result and display size */
winx= (scene->r.size*scene->r.xsch)/100;
winy= (scene->r.size*scene->r.ysch)/100;
/* only in movie case we render smaller part */
if(scene->r.mode & R_BORDER) {
disprect.xmin= scene->r.border.xmin*winx;
disprect.xmax= scene->r.border.xmax*winx;
disprect.ymin= scene->r.border.ymin*winy;
disprect.ymax= scene->r.border.ymax*winy;
}
else {
disprect.xmin= disprect.ymin= 0;
disprect.xmax= winx;
disprect.ymax= winy;
}
if(scenode)
scene= scenode;
re= RE_NewRender(scene->id.name);
RE_InitState(re, &scene->r, winx, winy, &disprect);
re->scene= scene;
read_render_result(re);
}