The GPU interface for PBVH drawing gets a new pair of build/update buffers functions for drawing BMFaces and BMVerts. TODO: the diffuse color is hardcoded to 0.8 gray rather than using material color. TODO: only VBO drawing is implemented, no immediate mode.
		
			
				
	
	
		
			61 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL LICENSE BLOCK *****
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Import ('env')
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sources = env.Glob('intern/*.c')
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sources += env.Glob('shaders/*.c')
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defs = [ 'GLEW_STATIC' ]
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incs = '../blenlib ../blenkernel ../makesdna ../makesrna ../include ../blenloader ../nodes ../nodes/intern'
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incs += ' #/extern/glew/include #intern/guardedalloc #intern/smoke/extern ../imbuf ../bmesh .'
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
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    incs += ' ' + env['BF_PTHREADS_INC']
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incs += ' ' + env['BF_OPENGL_INC']
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if env['WITH_BF_SMOKE']:
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    defs.append('WITH_SMOKE')
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if env['WITH_BF_DDS']:
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	defs.append('WITH_DDS')
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# generated data files
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import os
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sources.extend((
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	os.path.join(env['DATA_SOURCES'], "gpu_shader_material.glsl.c"),
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	os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex.glsl.c"),
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	os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_frag.glsl.c"),
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	os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_vert.glsl.c"),
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	os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_frag.glsl.c"),
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	os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_vert.glsl.c"),
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	))
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env.BlenderLib ( 'bf_gpu', sources, Split(incs), defines = defs, libtype=['core','player'], priority=[160,110] )
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