effect for a render engine using new shading nodes. In short: * No longer uses images assigned to faces in the uv layer, rather the active image texture node is what is edited/painted/drawn. * Textured draw type now shows the active image texture node, with solid lighting. * Material draw mode shows GLSL shader of a simplified material node tree, using solid lighting. * Textures for modifiers, brushes, etc, are now available from a dropdown in the texture tab in the properties editor. These do not use new shading nodes yet. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
58 lines
1.3 KiB
CMake
58 lines
1.3 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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../include
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../../blenfont
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../../blenkernel
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../../blenlib
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../../blenloader
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../../imbuf
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../../gpu
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../../makesdna
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../../makesrna
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../../nodes
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../../render/extern/include
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../../windowmanager
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../../../../intern/guardedalloc
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../../../../intern/opennl/extern
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)
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set(INC_SYS
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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drawnode.c
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node_buttons.c
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node_draw.c
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node_edit.c
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node_header.c
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node_ops.c
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node_select.c
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node_state.c
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node_templates.c
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space_node.c
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node_intern.h
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)
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blender_add_lib(bf_editor_space_node "${SRC}" "${INC}" "${INC_SYS}")
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