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blender-archive/source/blender/editors/space_node/CMakeLists.txt
Brecht Van Lommel 28ee0f9218 Texturing: texture and 3d view draw type changes, these should only have any
effect for a render engine using new shading nodes. In short:

* No longer uses images assigned to faces in the uv layer, rather the active
  image texture node is what is edited/painted/drawn.
* Textured draw type now shows the active image texture node, with solid
  lighting.
* Material draw mode shows GLSL shader of a simplified material node tree,
  using solid lighting.
* Textures for modifiers, brushes, etc, are now available from a dropdown in
  the texture tab in the properties editor. These do not use new shading nodes
  yet.

http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
2011-11-08 13:07:16 +00:00

58 lines
1.3 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
../include
../../blenfont
../../blenkernel
../../blenlib
../../blenloader
../../imbuf
../../gpu
../../makesdna
../../makesrna
../../nodes
../../render/extern/include
../../windowmanager
../../../../intern/guardedalloc
../../../../intern/opennl/extern
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
)
set(SRC
drawnode.c
node_buttons.c
node_draw.c
node_edit.c
node_header.c
node_ops.c
node_select.c
node_state.c
node_templates.c
space_node.c
node_intern.h
)
blender_add_lib(bf_editor_space_node "${SRC}" "${INC}" "${INC_SYS}")