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blender-archive/source/blender/gpu/intern/gpu_node_graph.c
Omar Emara 8d080013f5 Fix T100285: Shader value node always outputs zero
The shader value node always outputs zero in some cases even when its
value is not zero.

This is caused by b639e60864. In that
commit, the behavior of GPU node linking changed such that unlinked
sockets get their value from their associated GPU node stack instead of
the socket itself. But execution node stacks do not always have their
output values initialized, and since the value node stores its value in
its output, it follows that its uniform value will be wrong.

This patch fixes that by getting the value directly from the socket.
This is also done fro the RGBA node, since it is implemented similarly.
Finally, the GPU_uniformbuf_link_out function was removed since it is no
longer used and does not make sense anymore.

Differential Revision: https://developer.blender.org/D15641

Reviewed By: Clement
2022-08-08 17:31:25 +02:00

890 lines
24 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* Intermediate node graph for generating GLSL shaders.
*/
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_node_types.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "GPU_texture.h"
#include "GPU_vertex_format.h"
#include "gpu_material_library.h"
#include "gpu_node_graph.h"
/* Node Link Functions */
static GPUNodeLink *gpu_node_link_create(void)
{
GPUNodeLink *link = MEM_callocN(sizeof(GPUNodeLink), "GPUNodeLink");
link->users++;
return link;
}
static void gpu_node_link_free(GPUNodeLink *link)
{
link->users--;
if (link->users < 0) {
fprintf(stderr, "gpu_node_link_free: negative refcount\n");
}
if (link->users == 0) {
if (link->output) {
link->output->link = NULL;
}
MEM_freeN(link);
}
}
/* Node Functions */
static GPUNode *gpu_node_create(const char *name)
{
GPUNode *node = MEM_callocN(sizeof(GPUNode), "GPUNode");
node->name = name;
return node;
}
static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const eGPUType type)
{
GPUInput *input;
GPUNode *outnode;
const char *name;
if (link->link_type == GPU_NODE_LINK_OUTPUT) {
outnode = link->output->node;
name = outnode->name;
input = outnode->inputs.first;
if (STR_ELEM(name, "set_value", "set_rgb", "set_rgba") && (input->type == type)) {
input = MEM_dupallocN(outnode->inputs.first);
switch (input->source) {
case GPU_SOURCE_ATTR:
input->attr->users++;
break;
case GPU_SOURCE_UNIFORM_ATTR:
input->uniform_attr->users++;
break;
case GPU_SOURCE_TEX:
case GPU_SOURCE_TEX_TILED_MAPPING:
input->texture->users++;
break;
default:
break;
}
if (input->link) {
input->link->users++;
}
BLI_addtail(&node->inputs, input);
return;
}
}
input = MEM_callocN(sizeof(GPUInput), "GPUInput");
input->node = node;
input->type = type;
switch (link->link_type) {
case GPU_NODE_LINK_OUTPUT:
input->source = GPU_SOURCE_OUTPUT;
input->link = link;
link->users++;
break;
case GPU_NODE_LINK_IMAGE:
case GPU_NODE_LINK_IMAGE_TILED:
case GPU_NODE_LINK_COLORBAND:
input->source = GPU_SOURCE_TEX;
input->texture = link->texture;
break;
case GPU_NODE_LINK_IMAGE_TILED_MAPPING:
input->source = GPU_SOURCE_TEX_TILED_MAPPING;
input->texture = link->texture;
break;
case GPU_NODE_LINK_ATTR:
input->source = GPU_SOURCE_ATTR;
input->attr = link->attr;
/* Fail-safe handling if the same attribute is used with different data-types for
* some reason (only really makes sense with float/vec2/vec3/vec4 though). This
* can happen if mixing the generic Attribute node with specialized ones. */
CLAMP_MIN(input->attr->gputype, type);
break;
case GPU_NODE_LINK_UNIFORM_ATTR:
input->source = GPU_SOURCE_UNIFORM_ATTR;
input->uniform_attr = link->uniform_attr;
break;
case GPU_NODE_LINK_CONSTANT:
input->source = (type == GPU_CLOSURE) ? GPU_SOURCE_STRUCT : GPU_SOURCE_CONSTANT;
break;
case GPU_NODE_LINK_UNIFORM:
input->source = GPU_SOURCE_UNIFORM;
break;
case GPU_NODE_LINK_DIFFERENTIATE_FLOAT_FN:
input->source = GPU_SOURCE_FUNCTION_CALL;
/* NOTE(@fclem): End of function call is the return variable set during codegen. */
SNPRINTF(input->function_call, "dF_branch(%s(), ", link->function_name);
break;
default:
break;
}
if (ELEM(input->source, GPU_SOURCE_CONSTANT, GPU_SOURCE_UNIFORM)) {
memcpy(input->vec, link->data, type * sizeof(float));
}
if (link->link_type != GPU_NODE_LINK_OUTPUT) {
MEM_freeN(link);
}
BLI_addtail(&node->inputs, input);
}
static const char *gpu_uniform_set_function_from_type(eNodeSocketDatatype type)
{
switch (type) {
/* For now INT is supported as float. */
case SOCK_INT:
case SOCK_FLOAT:
return "set_value";
case SOCK_VECTOR:
return "set_rgb";
case SOCK_RGBA:
return "set_rgba";
default:
BLI_assert_msg(0, "No gpu function for non-supported eNodeSocketDatatype");
return NULL;
}
}
/**
* Link stack uniform buffer.
* This is called for the input/output sockets that are not connected.
*/
static GPUNodeLink *gpu_uniformbuffer_link(GPUMaterial *mat,
bNode *node,
GPUNodeStack *stack,
const int index,
const eNodeSocketInOut in_out)
{
bNodeSocket *socket;
if (in_out == SOCK_IN) {
socket = BLI_findlink(&node->inputs, index);
}
else {
socket = BLI_findlink(&node->outputs, index);
}
BLI_assert(socket != NULL);
BLI_assert(socket->in_out == in_out);
if (socket->flag & SOCK_HIDE_VALUE) {
return NULL;
}
if (!ELEM(socket->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA)) {
return NULL;
}
GPUNodeLink *link = GPU_uniform(stack->vec);
if (in_out == SOCK_IN) {
GPU_link(mat, gpu_uniform_set_function_from_type(socket->type), link, &stack->link);
}
return link;
}
static void gpu_node_input_socket(
GPUMaterial *material, bNode *bnode, GPUNode *node, GPUNodeStack *sock, const int index)
{
if (sock->link) {
gpu_node_input_link(node, sock->link, sock->type);
}
else if ((material != NULL) &&
(gpu_uniformbuffer_link(material, bnode, sock, index, SOCK_IN) != NULL)) {
gpu_node_input_link(node, sock->link, sock->type);
}
else {
gpu_node_input_link(node, GPU_constant(sock->vec), sock->type);
}
}
static void gpu_node_output(GPUNode *node, const eGPUType type, GPUNodeLink **link)
{
GPUOutput *output = MEM_callocN(sizeof(GPUOutput), "GPUOutput");
output->type = type;
output->node = node;
if (link) {
*link = output->link = gpu_node_link_create();
output->link->link_type = GPU_NODE_LINK_OUTPUT;
output->link->output = output;
/* NOTE: the caller owns the reference to the link, GPUOutput
* merely points to it, and if the node is destroyed it will
* set that pointer to NULL */
}
BLI_addtail(&node->outputs, output);
}
/* Uniform Attribute Functions */
static int uniform_attr_sort_cmp(const void *a, const void *b)
{
const GPUUniformAttr *attr_a = a, *attr_b = b;
int cmps = strcmp(attr_a->name, attr_b->name);
if (cmps != 0) {
return cmps > 0 ? 1 : 0;
}
return (attr_a->use_dupli && !attr_b->use_dupli);
}
static unsigned int uniform_attr_list_hash(const void *key)
{
const GPUUniformAttrList *attrs = key;
return attrs->hash_code;
}
static bool uniform_attr_list_cmp(const void *a, const void *b)
{
const GPUUniformAttrList *set_a = a, *set_b = b;
if (set_a->hash_code != set_b->hash_code || set_a->count != set_b->count) {
return true;
}
GPUUniformAttr *attr_a = set_a->list.first, *attr_b = set_b->list.first;
for (; attr_a && attr_b; attr_a = attr_a->next, attr_b = attr_b->next) {
if (!STREQ(attr_a->name, attr_b->name) || attr_a->use_dupli != attr_b->use_dupli) {
return true;
}
}
return attr_a || attr_b;
}
struct GHash *GPU_uniform_attr_list_hash_new(const char *info)
{
return BLI_ghash_new(uniform_attr_list_hash, uniform_attr_list_cmp, info);
}
void GPU_uniform_attr_list_copy(GPUUniformAttrList *dest, GPUUniformAttrList *src)
{
dest->count = src->count;
dest->hash_code = src->hash_code;
BLI_duplicatelist(&dest->list, &src->list);
}
void GPU_uniform_attr_list_free(GPUUniformAttrList *set)
{
set->count = 0;
set->hash_code = 0;
BLI_freelistN(&set->list);
}
void gpu_node_graph_finalize_uniform_attrs(GPUNodeGraph *graph)
{
GPUUniformAttrList *attrs = &graph->uniform_attrs;
BLI_assert(attrs->count == BLI_listbase_count(&attrs->list));
/* Sort the attributes by name to ensure a stable order. */
BLI_listbase_sort(&attrs->list, uniform_attr_sort_cmp);
/* Compute the indices and the hash code. */
int next_id = 0;
attrs->hash_code = 0;
LISTBASE_FOREACH (GPUUniformAttr *, attr, &attrs->list) {
attr->id = next_id++;
attrs->hash_code ^= BLI_ghashutil_strhash_p(attr->name);
if (attr->use_dupli) {
attrs->hash_code ^= BLI_ghashutil_uinthash(attr->id);
}
}
}
/* Attributes and Textures */
static char attr_prefix_get(GPUMaterialAttribute *attr)
{
if (attr->is_default_color) {
return 'c';
}
switch (attr->type) {
case CD_TANGENT:
return 't';
case CD_AUTO_FROM_NAME:
return 'a';
case CD_HAIRLENGTH:
return 'l';
default:
BLI_assert_msg(0, "GPUVertAttr Prefix type not found : This should not happen!");
return '\0';
}
}
static void attr_input_name(GPUMaterialAttribute *attr)
{
/* NOTE: Replicate changes to mesh_render_data_create() in draw_cache_impl_mesh.cc */
if (attr->type == CD_ORCO) {
/* OPTI: orco is computed from local positions, but only if no modifier is present. */
STRNCPY(attr->input_name, "orco");
}
else {
attr->input_name[0] = attr_prefix_get(attr);
attr->input_name[1] = '\0';
if (attr->name[0] != '\0') {
/* XXX FIXME: see notes in mesh_render_data_create() */
GPU_vertformat_safe_attr_name(attr->name, &attr->input_name[1], GPU_MAX_SAFE_ATTR_NAME);
}
}
}
/** Add a new varying attribute of given type and name. Returns NULL if out of slots. */
static GPUMaterialAttribute *gpu_node_graph_add_attribute(GPUNodeGraph *graph,
eCustomDataType type,
const char *name,
const bool is_default_color)
{
/* Find existing attribute. */
int num_attributes = 0;
GPUMaterialAttribute *attr = graph->attributes.first;
for (; attr; attr = attr->next) {
if (attr->type == type && STREQ(attr->name, name) &&
attr->is_default_color == is_default_color) {
break;
}
num_attributes++;
}
/* Add new requested attribute if it's within GPU limits. */
if (attr == NULL) {
attr = MEM_callocN(sizeof(*attr), __func__);
attr->is_default_color = is_default_color;
attr->type = type;
STRNCPY(attr->name, name);
attr_input_name(attr);
attr->id = num_attributes;
BLI_addtail(&graph->attributes, attr);
}
if (attr != NULL) {
attr->users++;
}
return attr;
}
/** Add a new uniform attribute of given type and name. Returns NULL if out of slots. */
static GPUUniformAttr *gpu_node_graph_add_uniform_attribute(GPUNodeGraph *graph,
const char *name,
bool use_dupli)
{
/* Find existing attribute. */
GPUUniformAttrList *attrs = &graph->uniform_attrs;
GPUUniformAttr *attr = attrs->list.first;
for (; attr; attr = attr->next) {
if (STREQ(attr->name, name) && attr->use_dupli == use_dupli) {
break;
}
}
/* Add new requested attribute if it's within GPU limits. */
if (attr == NULL && attrs->count < GPU_MAX_UNIFORM_ATTR) {
attr = MEM_callocN(sizeof(*attr), __func__);
STRNCPY(attr->name, name);
attr->use_dupli = use_dupli;
attr->id = -1;
BLI_addtail(&attrs->list, attr);
attrs->count++;
}
if (attr != NULL) {
attr->users++;
}
return attr;
}
static GPUMaterialTexture *gpu_node_graph_add_texture(GPUNodeGraph *graph,
Image *ima,
ImageUser *iuser,
struct GPUTexture **colorband,
GPUNodeLinkType link_type,
eGPUSamplerState sampler_state)
{
/* Find existing texture. */
int num_textures = 0;
GPUMaterialTexture *tex = graph->textures.first;
for (; tex; tex = tex->next) {
if (tex->ima == ima && tex->colorband == colorband && tex->sampler_state == sampler_state) {
break;
}
num_textures++;
}
/* Add new requested texture. */
if (tex == NULL) {
tex = MEM_callocN(sizeof(*tex), __func__);
tex->ima = ima;
if (iuser != NULL) {
tex->iuser = *iuser;
tex->iuser_available = true;
}
tex->colorband = colorband;
tex->sampler_state = sampler_state;
BLI_snprintf(tex->sampler_name, sizeof(tex->sampler_name), "samp%d", num_textures);
if (ELEM(link_type, GPU_NODE_LINK_IMAGE_TILED, GPU_NODE_LINK_IMAGE_TILED_MAPPING)) {
BLI_snprintf(
tex->tiled_mapping_name, sizeof(tex->tiled_mapping_name), "tsamp%d", num_textures);
}
BLI_addtail(&graph->textures, tex);
}
tex->users++;
return tex;
}
/* Creating Inputs */
GPUNodeLink *GPU_attribute(GPUMaterial *mat, const eCustomDataType type, const char *name)
{
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUMaterialAttribute *attr = gpu_node_graph_add_attribute(graph, type, name, false);
if (type == CD_ORCO) {
/* OPTI: orco might be computed from local positions and needs object infos. */
GPU_material_flag_set(mat, GPU_MATFLAG_OBJECT_INFO);
}
/* Dummy fallback if out of slots. */
if (attr == NULL) {
static const float zero_data[GPU_MAX_CONSTANT_DATA] = {0.0f};
return GPU_constant(zero_data);
}
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_ATTR;
link->attr = attr;
return link;
}
GPUNodeLink *GPU_attribute_default_color(GPUMaterial *mat)
{
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUMaterialAttribute *attr = gpu_node_graph_add_attribute(graph, CD_AUTO_FROM_NAME, "", true);
if (attr == NULL) {
static const float zero_data[GPU_MAX_CONSTANT_DATA] = {0.0f};
return GPU_constant(zero_data);
}
attr->is_default_color = true;
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_ATTR;
link->attr = attr;
return link;
}
GPUNodeLink *GPU_attribute_with_default(GPUMaterial *mat,
const eCustomDataType type,
const char *name,
eGPUDefaultValue default_value)
{
GPUNodeLink *link = GPU_attribute(mat, type, name);
if (link->link_type == GPU_NODE_LINK_ATTR) {
link->attr->default_value = default_value;
}
return link;
}
GPUNodeLink *GPU_uniform_attribute(GPUMaterial *mat, const char *name, bool use_dupli)
{
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUUniformAttr *attr = gpu_node_graph_add_uniform_attribute(graph, name, use_dupli);
/* Dummy fallback if out of slots. */
if (attr == NULL) {
static const float zero_data[GPU_MAX_CONSTANT_DATA] = {0.0f};
return GPU_constant(zero_data);
}
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_UNIFORM_ATTR;
link->uniform_attr = attr;
return link;
}
GPUNodeLink *GPU_constant(const float *num)
{
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_CONSTANT;
link->data = num;
return link;
}
GPUNodeLink *GPU_uniform(const float *num)
{
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_UNIFORM;
link->data = num;
return link;
}
GPUNodeLink *GPU_differentiate_float_function(const char *function_name)
{
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_DIFFERENTIATE_FLOAT_FN;
link->function_name = function_name;
return link;
}
GPUNodeLink *GPU_image(GPUMaterial *mat,
Image *ima,
ImageUser *iuser,
eGPUSamplerState sampler_state)
{
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_IMAGE;
link->texture = gpu_node_graph_add_texture(
graph, ima, iuser, NULL, link->link_type, sampler_state);
return link;
}
GPUNodeLink *GPU_image_tiled(GPUMaterial *mat,
Image *ima,
ImageUser *iuser,
eGPUSamplerState sampler_state)
{
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_IMAGE_TILED;
link->texture = gpu_node_graph_add_texture(
graph, ima, iuser, NULL, link->link_type, sampler_state);
return link;
}
GPUNodeLink *GPU_image_tiled_mapping(GPUMaterial *mat, Image *ima, ImageUser *iuser)
{
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_IMAGE_TILED_MAPPING;
link->texture = gpu_node_graph_add_texture(
graph, ima, iuser, NULL, link->link_type, GPU_SAMPLER_MAX);
return link;
}
GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *row)
{
struct GPUTexture **colorband = gpu_material_ramp_texture_row_set(mat, size, pixels, row);
MEM_freeN(pixels);
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_COLORBAND;
link->texture = gpu_node_graph_add_texture(
graph, NULL, NULL, colorband, link->link_type, GPU_SAMPLER_MAX);
return link;
}
/* Creating Nodes */
bool GPU_link(GPUMaterial *mat, const char *name, ...)
{
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUNode *node;
GPUFunction *function;
GPUNodeLink *link, **linkptr;
va_list params;
int i;
function = gpu_material_library_use_function(graph->used_libraries, name);
if (!function) {
fprintf(stderr, "GPU failed to find function %s\n", name);
return false;
}
node = gpu_node_create(name);
va_start(params, name);
for (i = 0; i < function->totparam; i++) {
if (function->paramqual[i] == FUNCTION_QUAL_OUT) {
linkptr = va_arg(params, GPUNodeLink **);
gpu_node_output(node, function->paramtype[i], linkptr);
}
else {
link = va_arg(params, GPUNodeLink *);
gpu_node_input_link(node, link, function->paramtype[i]);
}
}
va_end(params);
BLI_addtail(&graph->nodes, node);
return true;
}
static bool gpu_stack_link_v(GPUMaterial *material,
bNode *bnode,
const char *name,
GPUNodeStack *in,
GPUNodeStack *out,
va_list params)
{
GPUNodeGraph *graph = gpu_material_node_graph(material);
GPUNode *node;
GPUFunction *function;
GPUNodeLink *link, **linkptr;
int i, totin, totout;
function = gpu_material_library_use_function(graph->used_libraries, name);
if (!function) {
fprintf(stderr, "GPU failed to find function %s\n", name);
return false;
}
node = gpu_node_create(name);
totin = 0;
totout = 0;
if (in) {
for (i = 0; !in[i].end; i++) {
if (in[i].type != GPU_NONE) {
gpu_node_input_socket(material, bnode, node, &in[i], i);
totin++;
}
}
}
if (out) {
for (i = 0; !out[i].end; i++) {
if (out[i].type != GPU_NONE) {
gpu_node_output(node, out[i].type, &out[i].link);
totout++;
}
}
}
for (i = 0; i < function->totparam; i++) {
if (function->paramqual[i] == FUNCTION_QUAL_OUT) {
if (totout == 0) {
linkptr = va_arg(params, GPUNodeLink **);
gpu_node_output(node, function->paramtype[i], linkptr);
}
else {
totout--;
}
}
else {
if (totin == 0) {
link = va_arg(params, GPUNodeLink *);
if (link->socket) {
gpu_node_input_socket(NULL, NULL, node, link->socket, -1);
}
else {
gpu_node_input_link(node, link, function->paramtype[i]);
}
}
else {
totin--;
}
}
}
BLI_addtail(&graph->nodes, node);
return true;
}
bool GPU_stack_link(GPUMaterial *material,
bNode *bnode,
const char *name,
GPUNodeStack *in,
GPUNodeStack *out,
...)
{
va_list params;
va_start(params, out);
bool valid = gpu_stack_link_v(material, bnode, name, in, out, params);
va_end(params);
return valid;
}
/* Node Graph */
static void gpu_inputs_free(ListBase *inputs)
{
GPUInput *input;
for (input = inputs->first; input; input = input->next) {
if (input->source == GPU_SOURCE_ATTR) {
input->attr->users--;
}
else if (input->source == GPU_SOURCE_UNIFORM_ATTR) {
input->uniform_attr->users--;
}
else if (ELEM(input->source, GPU_SOURCE_TEX, GPU_SOURCE_TEX_TILED_MAPPING)) {
input->texture->users--;
}
if (input->link) {
gpu_node_link_free(input->link);
}
}
BLI_freelistN(inputs);
}
static void gpu_node_free(GPUNode *node)
{
GPUOutput *output;
gpu_inputs_free(&node->inputs);
for (output = node->outputs.first; output; output = output->next) {
if (output->link) {
output->link->output = NULL;
gpu_node_link_free(output->link);
}
}
BLI_freelistN(&node->outputs);
MEM_freeN(node);
}
void gpu_node_graph_free_nodes(GPUNodeGraph *graph)
{
GPUNode *node;
while ((node = BLI_pophead(&graph->nodes))) {
gpu_node_free(node);
}
graph->outlink_surface = NULL;
graph->outlink_volume = NULL;
graph->outlink_displacement = NULL;
graph->outlink_thickness = NULL;
}
void gpu_node_graph_free(GPUNodeGraph *graph)
{
BLI_freelistN(&graph->outlink_aovs);
BLI_freelistN(&graph->material_functions);
BLI_freelistN(&graph->outlink_compositor);
gpu_node_graph_free_nodes(graph);
BLI_freelistN(&graph->textures);
BLI_freelistN(&graph->attributes);
GPU_uniform_attr_list_free(&graph->uniform_attrs);
if (graph->used_libraries) {
BLI_gset_free(graph->used_libraries, NULL);
graph->used_libraries = NULL;
}
}
/* Prune Unused Nodes */
static void gpu_nodes_tag(GPUNodeLink *link, eGPUNodeTag tag)
{
GPUNode *node;
if (!link || !link->output) {
return;
}
node = link->output->node;
if (node->tag & tag) {
return;
}
node->tag |= tag;
LISTBASE_FOREACH (GPUInput *, input, &node->inputs) {
if (input->link) {
gpu_nodes_tag(input->link, tag);
}
}
}
void gpu_node_graph_prune_unused(GPUNodeGraph *graph)
{
LISTBASE_FOREACH (GPUNode *, node, &graph->nodes) {
node->tag = GPU_NODE_TAG_NONE;
}
gpu_nodes_tag(graph->outlink_surface, GPU_NODE_TAG_SURFACE);
gpu_nodes_tag(graph->outlink_volume, GPU_NODE_TAG_VOLUME);
gpu_nodes_tag(graph->outlink_displacement, GPU_NODE_TAG_DISPLACEMENT);
gpu_nodes_tag(graph->outlink_thickness, GPU_NODE_TAG_THICKNESS);
LISTBASE_FOREACH (GPUNodeGraphOutputLink *, aovlink, &graph->outlink_aovs) {
gpu_nodes_tag(aovlink->outlink, GPU_NODE_TAG_AOV);
}
LISTBASE_FOREACH (GPUNodeGraphFunctionLink *, funclink, &graph->material_functions) {
gpu_nodes_tag(funclink->outlink, GPU_NODE_TAG_FUNCTION);
}
LISTBASE_FOREACH (GPUNodeGraphOutputLink *, compositor_link, &graph->outlink_compositor) {
gpu_nodes_tag(compositor_link->outlink, GPU_NODE_TAG_COMPOSITOR);
}
for (GPUNode *node = graph->nodes.first, *next = NULL; node; node = next) {
next = node->next;
if (node->tag == GPU_NODE_TAG_NONE) {
BLI_remlink(&graph->nodes, node);
gpu_node_free(node);
}
}
for (GPUMaterialAttribute *attr = graph->attributes.first, *next = NULL; attr; attr = next) {
next = attr->next;
if (attr->users == 0) {
BLI_freelinkN(&graph->attributes, attr);
}
}
for (GPUMaterialTexture *tex = graph->textures.first, *next = NULL; tex; tex = next) {
next = tex->next;
if (tex->users == 0) {
BLI_freelinkN(&graph->textures, tex);
}
}
GPUUniformAttrList *uattrs = &graph->uniform_attrs;
LISTBASE_FOREACH_MUTABLE (GPUUniformAttr *, attr, &uattrs->list) {
if (attr->users == 0) {
BLI_freelinkN(&uattrs->list, attr);
uattrs->count--;
}
}
}