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blender-archive/source/blender/render/intern/render_result.c
Sergey Sharybin 3897ff105e Fix T99955: Crash with 'Cache Result' and all render layers are disabled
Ensure render passes are allocated in the result prior to writing them.

Alternative could be to not write empty passes, but that is kind of
different from perspective of s one who reads the file.

Differential Revision: https://developer.blender.org/D15692
2022-08-15 14:01:18 +02:00

1279 lines
36 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2006 Blender Foundation. All rights reserved. */
/** \file
* \ingroup render
*/
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
#include "BLI_hash_md5.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_string_utils.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BKE_appdir.h"
#include "BKE_camera.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_image_format.h"
#include "BKE_image_save.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_openexr.h"
#include "RE_engine.h"
#include "render_result.h"
#include "render_types.h"
/********************************** Free *************************************/
static void render_result_views_free(RenderResult *rr)
{
while (rr->views.first) {
RenderView *rv = rr->views.first;
BLI_remlink(&rr->views, rv);
if (rv->rect32) {
MEM_freeN(rv->rect32);
}
if (rv->rectz) {
MEM_freeN(rv->rectz);
}
if (rv->rectf) {
MEM_freeN(rv->rectf);
}
MEM_freeN(rv);
}
rr->have_combined = false;
}
void render_result_free(RenderResult *rr)
{
if (rr == NULL) {
return;
}
while (rr->layers.first) {
RenderLayer *rl = rr->layers.first;
while (rl->passes.first) {
RenderPass *rpass = rl->passes.first;
if (rpass->rect) {
MEM_freeN(rpass->rect);
}
BLI_remlink(&rl->passes, rpass);
MEM_freeN(rpass);
}
BLI_remlink(&rr->layers, rl);
MEM_freeN(rl);
}
render_result_views_free(rr);
if (rr->rect32) {
MEM_freeN(rr->rect32);
}
if (rr->rectz) {
MEM_freeN(rr->rectz);
}
if (rr->rectf) {
MEM_freeN(rr->rectf);
}
if (rr->text) {
MEM_freeN(rr->text);
}
if (rr->error) {
MEM_freeN(rr->error);
}
BKE_stamp_data_free(rr->stamp_data);
MEM_freeN(rr);
}
void render_result_free_list(ListBase *lb, RenderResult *rr)
{
RenderResult *rrnext;
for (; rr; rr = rrnext) {
rrnext = rr->next;
if (lb && lb->first) {
BLI_remlink(lb, rr);
}
render_result_free(rr);
}
}
/********************************* multiview *************************************/
void render_result_views_shallowcopy(RenderResult *dst, RenderResult *src)
{
RenderView *rview;
if (dst == NULL || src == NULL) {
return;
}
for (rview = src->views.first; rview; rview = rview->next) {
RenderView *rv;
rv = MEM_mallocN(sizeof(RenderView), "new render view");
BLI_addtail(&dst->views, rv);
BLI_strncpy(rv->name, rview->name, sizeof(rv->name));
rv->rectf = rview->rectf;
rv->rectz = rview->rectz;
rv->rect32 = rview->rect32;
}
}
void render_result_views_shallowdelete(RenderResult *rr)
{
if (rr == NULL) {
return;
}
while (rr->views.first) {
RenderView *rv = rr->views.first;
BLI_remlink(&rr->views, rv);
MEM_freeN(rv);
}
}
/********************************** New **************************************/
static void render_layer_allocate_pass(RenderResult *rr, RenderPass *rp)
{
if (rp->rect != NULL) {
return;
}
const size_t rectsize = ((size_t)rr->rectx) * rr->recty * rp->channels;
rp->rect = MEM_callocN(sizeof(float) * rectsize, rp->name);
if (STREQ(rp->name, RE_PASSNAME_VECTOR)) {
/* initialize to max speed */
float *rect = rp->rect;
for (int x = rectsize - 1; x >= 0; x--) {
rect[x] = PASS_VECTOR_MAX;
}
}
else if (STREQ(rp->name, RE_PASSNAME_Z)) {
float *rect = rp->rect;
for (int x = rectsize - 1; x >= 0; x--) {
rect[x] = 10e10;
}
}
}
RenderPass *render_layer_add_pass(RenderResult *rr,
RenderLayer *rl,
int channels,
const char *name,
const char *viewname,
const char *chan_id,
const bool allocate)
{
const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), name);
rpass->channels = channels;
rpass->rectx = rl->rectx;
rpass->recty = rl->recty;
rpass->view_id = view_id;
BLI_strncpy(rpass->name, name, sizeof(rpass->name));
BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id));
BLI_strncpy(rpass->view, viewname, sizeof(rpass->view));
RE_render_result_full_channel_name(
rpass->fullname, NULL, rpass->name, rpass->view, rpass->chan_id, -1);
if (rl->exrhandle) {
int a;
for (a = 0; a < channels; a++) {
char passname[EXR_PASS_MAXNAME];
RE_render_result_full_channel_name(passname, NULL, rpass->name, NULL, rpass->chan_id, a);
IMB_exr_add_channel(rl->exrhandle, rl->name, passname, viewname, 0, 0, NULL, false);
}
}
BLI_addtail(&rl->passes, rpass);
if (allocate) {
render_layer_allocate_pass(rr, rpass);
}
else {
/* The result contains non-allocated pass now, so tag it as such. */
rr->passes_allocated = false;
}
return rpass;
}
RenderResult *render_result_new(Render *re,
rcti *partrct,
const char *layername,
const char *viewname)
{
RenderResult *rr;
RenderLayer *rl;
RenderView *rv;
int rectx, recty;
rectx = BLI_rcti_size_x(partrct);
recty = BLI_rcti_size_y(partrct);
if (rectx <= 0 || recty <= 0) {
return NULL;
}
rr = MEM_callocN(sizeof(RenderResult), "new render result");
rr->rectx = rectx;
rr->recty = recty;
rr->renrect.xmin = 0;
rr->renrect.xmax = rectx;
/* tilerect is relative coordinates within render disprect. do not subtract crop yet */
rr->tilerect.xmin = partrct->xmin - re->disprect.xmin;
rr->tilerect.xmax = partrct->xmax - re->disprect.xmin;
rr->tilerect.ymin = partrct->ymin - re->disprect.ymin;
rr->tilerect.ymax = partrct->ymax - re->disprect.ymin;
rr->passes_allocated = false;
render_result_views_new(rr, &re->r);
/* check renderdata for amount of layers */
FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer) {
if (layername && layername[0]) {
if (!STREQ(view_layer->name, layername)) {
continue;
}
}
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, view_layer->name, sizeof(rl->name));
rl->layflag = view_layer->layflag;
rl->passflag = view_layer->passflag;
rl->rectx = rectx;
rl->recty = recty;
for (rv = rr->views.first; rv; rv = rv->next) {
const char *view = rv->name;
if (viewname && viewname[0]) {
if (!STREQ(view, viewname)) {
continue;
}
}
#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \
do { \
if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id, false) == NULL) { \
render_result_free(rr); \
return NULL; \
} \
} while (false)
/* A render-layer should always have a "Combined" pass. */
render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA", false);
if (view_layer->passflag & SCE_PASS_Z) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_Z, view, "Z");
}
if (view_layer->passflag & SCE_PASS_VECTOR) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_VECTOR, view, "XYZW");
}
if (view_layer->passflag & SCE_PASS_NORMAL) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_NORMAL, view, "XYZ");
}
if (view_layer->passflag & SCE_PASS_POSITION) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_POSITION, view, "XYZ");
}
if (view_layer->passflag & SCE_PASS_UV) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_UV, view, "UVA");
}
if (view_layer->passflag & SCE_PASS_EMIT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_EMIT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_AO) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_AO, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_ENVIRONMENT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_ENVIRONMENT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_SHADOW) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SHADOW, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_INDEXOB) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXOB, view, "X");
}
if (view_layer->passflag & SCE_PASS_INDEXMA) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXMA, view, "X");
}
if (view_layer->passflag & SCE_PASS_MIST) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_MIST, view, "Z");
}
if (view_layer->passflag & SCE_PASS_DIFFUSE_DIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_DIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_DIFFUSE_INDIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_INDIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_DIFFUSE_COLOR) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_COLOR, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_GLOSSY_DIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_DIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_GLOSSY_INDIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_INDIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_GLOSSY_COLOR) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_COLOR, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_TRANSM_DIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_DIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_TRANSM_INDIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_INDIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_TRANSM_COLOR) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_COLOR, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_SUBSURFACE_DIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_DIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_SUBSURFACE_INDIRECT) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_INDIRECT, view, "RGB");
}
if (view_layer->passflag & SCE_PASS_SUBSURFACE_COLOR) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_COLOR, view, "RGB");
}
#undef RENDER_LAYER_ADD_PASS_SAFE
}
}
FOREACH_VIEW_LAYER_TO_RENDER_END;
/* Preview-render doesn't do layers, so we make a default one. */
if (BLI_listbase_is_empty(&rr->layers) && !(layername && layername[0])) {
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
rl->rectx = rectx;
rl->recty = recty;
for (rv = rr->views.first; rv; rv = rv->next) {
const char *view = rv->name;
if (viewname && viewname[0]) {
if (!STREQ(view, viewname)) {
continue;
}
}
/* A render-layer should always have a "Combined" pass. */
render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA", false);
}
/* NOTE: this has to be in sync with `scene.cc`. */
rl->layflag = SCE_LAY_FLAG_DEFAULT;
rl->passflag = SCE_PASS_COMBINED;
re->active_view_layer = 0;
}
/* Border render; calculate offset for use in compositor. compo is centralized coords. */
/* XXX(ton): obsolete? I now use it for drawing border render offset. */
rr->xof = re->disprect.xmin + BLI_rcti_cent_x(&re->disprect) - (re->winx / 2);
rr->yof = re->disprect.ymin + BLI_rcti_cent_y(&re->disprect) - (re->winy / 2);
/* Preview does not support deferred render result allocation. */
if (re->r.scemode & R_BUTS_PREVIEW) {
render_result_passes_allocated_ensure(rr);
}
return rr;
}
void render_result_passes_allocated_ensure(RenderResult *rr)
{
if (rr == NULL) {
/* Happens when the result was not yet allocated for the current scene or slot configuration.
*/
return;
}
LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
LISTBASE_FOREACH (RenderPass *, rp, &rl->passes) {
if (rl->exrhandle != NULL && !STREQ(rp->name, RE_PASSNAME_COMBINED)) {
continue;
}
render_layer_allocate_pass(rr, rp);
}
}
rr->passes_allocated = true;
}
void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewname)
{
RenderLayer *rl;
RenderPass *main_rp;
for (rl = rr->layers.first; rl; rl = rl->next) {
RenderLayer *main_rl = BLI_findstring(
&re->result->layers, rl->name, offsetof(RenderLayer, name));
if (!main_rl) {
continue;
}
for (main_rp = main_rl->passes.first; main_rp; main_rp = main_rp->next) {
if (viewname && viewname[0] && !STREQ(main_rp->view, viewname)) {
continue;
}
/* Compare fullname to make sure that the view also is equal. */
RenderPass *rp = BLI_findstring(
&rl->passes, main_rp->fullname, offsetof(RenderPass, fullname));
if (!rp) {
render_layer_add_pass(
rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id, false);
}
}
}
}
void RE_create_render_pass(RenderResult *rr,
const char *name,
int channels,
const char *chan_id,
const char *layername,
const char *viewname,
const bool allocate)
{
RenderLayer *rl;
RenderPass *rp;
RenderView *rv;
for (rl = rr->layers.first; rl; rl = rl->next) {
if (layername && layername[0] && !STREQ(rl->name, layername)) {
continue;
}
for (rv = rr->views.first; rv; rv = rv->next) {
const char *view = rv->name;
if (viewname && viewname[0] && !STREQ(view, viewname)) {
continue;
}
/* Ensure that the pass doesn't exist yet. */
for (rp = rl->passes.first; rp; rp = rp->next) {
if (!STREQ(rp->name, name)) {
continue;
}
if (!STREQ(rp->view, view)) {
continue;
}
break;
}
if (!rp) {
render_layer_add_pass(rr, rl, channels, name, view, chan_id, allocate);
}
}
}
}
void RE_render_result_full_channel_name(char *fullname,
const char *layname,
const char *passname,
const char *viewname,
const char *chan_id,
const int channel)
{
/* OpenEXR compatible full channel name. */
const char *strings[4];
int strings_len = 0;
if (layname && layname[0]) {
strings[strings_len++] = layname;
}
if (passname && passname[0]) {
strings[strings_len++] = passname;
}
if (viewname && viewname[0]) {
strings[strings_len++] = viewname;
}
char token[2];
if (channel >= 0) {
ARRAY_SET_ITEMS(token, chan_id[channel], '\0');
strings[strings_len++] = token;
}
BLI_string_join_array_by_sep_char(fullname, EXR_PASS_MAXNAME, '.', strings, strings_len);
}
static int passtype_from_name(const char *name)
{
const char delim[] = {'.', '\0'};
const char *sep, *suf;
int len = BLI_str_partition(name, delim, &sep, &suf);
#define CHECK_PASS(NAME) \
if (STREQLEN(name, RE_PASSNAME_##NAME, len)) { \
return SCE_PASS_##NAME; \
} \
((void)0)
CHECK_PASS(COMBINED);
CHECK_PASS(Z);
CHECK_PASS(VECTOR);
CHECK_PASS(NORMAL);
CHECK_PASS(UV);
CHECK_PASS(EMIT);
CHECK_PASS(SHADOW);
CHECK_PASS(AO);
CHECK_PASS(ENVIRONMENT);
CHECK_PASS(INDEXOB);
CHECK_PASS(INDEXMA);
CHECK_PASS(MIST);
CHECK_PASS(DIFFUSE_DIRECT);
CHECK_PASS(DIFFUSE_INDIRECT);
CHECK_PASS(DIFFUSE_COLOR);
CHECK_PASS(GLOSSY_DIRECT);
CHECK_PASS(GLOSSY_INDIRECT);
CHECK_PASS(GLOSSY_COLOR);
CHECK_PASS(TRANSM_DIRECT);
CHECK_PASS(TRANSM_INDIRECT);
CHECK_PASS(TRANSM_COLOR);
CHECK_PASS(SUBSURFACE_DIRECT);
CHECK_PASS(SUBSURFACE_INDIRECT);
CHECK_PASS(SUBSURFACE_COLOR);
#undef CHECK_PASS
return 0;
}
/* callbacks for render_result_new_from_exr */
static void *ml_addlayer_cb(void *base, const char *str)
{
RenderResult *rr = base;
RenderLayer *rl;
rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
BLI_addtail(&rr->layers, rl);
BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
return rl;
}
static void ml_addpass_cb(void *base,
void *lay,
const char *name,
float *rect,
int totchan,
const char *chan_id,
const char *view)
{
RenderResult *rr = base;
RenderLayer *rl = lay;
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), "loaded pass");
BLI_addtail(&rl->passes, rpass);
rpass->channels = totchan;
rl->passflag |= passtype_from_name(name);
/* channel id chars */
BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id));
rpass->rect = rect;
BLI_strncpy(rpass->name, name, EXR_PASS_MAXNAME);
BLI_strncpy(rpass->view, view, sizeof(rpass->view));
RE_render_result_full_channel_name(rpass->fullname, NULL, name, view, rpass->chan_id, -1);
if (view[0] != '\0') {
rpass->view_id = BLI_findstringindex(&rr->views, view, offsetof(RenderView, name));
}
else {
rpass->view_id = 0;
}
}
static void *ml_addview_cb(void *base, const char *str)
{
RenderResult *rr = base;
RenderView *rv;
rv = MEM_callocN(sizeof(RenderView), "new render view");
BLI_strncpy(rv->name, str, EXR_VIEW_MAXNAME);
/* For stereo drawing we need to ensure:
* STEREO_LEFT_NAME == STEREO_LEFT_ID and
* STEREO_RIGHT_NAME == STEREO_RIGHT_ID */
if (STREQ(str, STEREO_LEFT_NAME)) {
BLI_addhead(&rr->views, rv);
}
else if (STREQ(str, STEREO_RIGHT_NAME)) {
RenderView *left_rv = BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name));
if (left_rv == NULL) {
BLI_addhead(&rr->views, rv);
}
else {
BLI_insertlinkafter(&rr->views, left_rv, rv);
}
}
else {
BLI_addtail(&rr->views, rv);
}
return rv;
}
static int order_render_passes(const void *a, const void *b)
{
/* 1 if `a` is after `b`. */
RenderPass *rpa = (RenderPass *)a;
RenderPass *rpb = (RenderPass *)b;
unsigned int passtype_a = passtype_from_name(rpa->name);
unsigned int passtype_b = passtype_from_name(rpb->name);
/* Render passes with default type always go first. */
if (passtype_b && !passtype_a) {
return 1;
}
if (passtype_a && !passtype_b) {
return 0;
}
if (passtype_a && passtype_b) {
if (passtype_a > passtype_b) {
return 1;
}
if (passtype_a < passtype_b) {
return 0;
}
}
else {
int cmp = strncmp(rpa->name, rpb->name, EXR_PASS_MAXNAME);
if (cmp > 0) {
return 1;
}
if (cmp < 0) {
return 0;
}
}
/* they have the same type */
/* left first */
if (STREQ(rpa->view, STEREO_LEFT_NAME)) {
return 0;
}
if (STREQ(rpb->view, STEREO_LEFT_NAME)) {
return 1;
}
/* right second */
if (STREQ(rpa->view, STEREO_RIGHT_NAME)) {
return 0;
}
if (STREQ(rpb->view, STEREO_RIGHT_NAME)) {
return 1;
}
/* remaining in ascending id order */
return (rpa->view_id < rpb->view_id);
}
RenderResult *render_result_new_from_exr(
void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty)
{
RenderResult *rr = MEM_callocN(sizeof(RenderResult), __func__);
RenderLayer *rl;
RenderPass *rpass;
const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(
COLOR_ROLE_SCENE_LINEAR);
rr->rectx = rectx;
rr->recty = recty;
IMB_exr_multilayer_convert(exrhandle, rr, ml_addview_cb, ml_addlayer_cb, ml_addpass_cb);
for (rl = rr->layers.first; rl; rl = rl->next) {
rl->rectx = rectx;
rl->recty = recty;
BLI_listbase_sort(&rl->passes, order_render_passes);
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
rpass->rectx = rectx;
rpass->recty = recty;
if (rpass->channels >= 3) {
IMB_colormanagement_transform(rpass->rect,
rpass->rectx,
rpass->recty,
rpass->channels,
colorspace,
to_colorspace,
predivide);
}
}
}
return rr;
}
void render_result_view_new(RenderResult *rr, const char *viewname)
{
RenderView *rv = MEM_callocN(sizeof(RenderView), "new render view");
BLI_addtail(&rr->views, rv);
BLI_strncpy(rv->name, viewname, sizeof(rv->name));
}
void render_result_views_new(RenderResult *rr, const RenderData *rd)
{
SceneRenderView *srv;
/* clear previously existing views - for sequencer */
render_result_views_free(rr);
/* check renderdata for amount of views */
if (rd->scemode & R_MULTIVIEW) {
for (srv = rd->views.first; srv; srv = srv->next) {
if (BKE_scene_multiview_is_render_view_active(rd, srv) == false) {
continue;
}
render_result_view_new(rr, srv->name);
}
}
/* we always need at least one view */
if (BLI_listbase_count_at_most(&rr->views, 1) == 0) {
render_result_view_new(rr, "");
}
}
/*********************************** Merge ***********************************/
static void do_merge_tile(
RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
{
int y, tilex, tiley;
size_t ofs, copylen;
copylen = tilex = rrpart->rectx;
tiley = rrpart->recty;
ofs = (((size_t)rrpart->tilerect.ymin) * rr->rectx + rrpart->tilerect.xmin);
target += pixsize * ofs;
copylen *= sizeof(float) * pixsize;
tilex *= pixsize;
ofs = pixsize * rr->rectx;
for (y = 0; y < tiley; y++) {
memcpy(target, tile, copylen);
target += ofs;
tile += tilex;
}
}
void render_result_merge(RenderResult *rr, RenderResult *rrpart)
{
RenderLayer *rl, *rlp;
RenderPass *rpass, *rpassp;
for (rl = rr->layers.first; rl; rl = rl->next) {
rlp = RE_GetRenderLayer(rrpart, rl->name);
if (rlp) {
/* Passes are allocated in sync. */
for (rpass = rl->passes.first, rpassp = rlp->passes.first; rpass && rpassp;
rpass = rpass->next) {
/* For save buffers, skip any passes that are only saved to disk. */
if (rpass->rect == NULL || rpassp->rect == NULL) {
continue;
}
/* Render-result have all passes, render-part only the active view's passes. */
if (!STREQ(rpassp->fullname, rpass->fullname)) {
continue;
}
do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
/* manually get next render pass */
rpassp = rpassp->next;
}
}
}
}
/**************************** Single Layer Rendering *************************/
void render_result_single_layer_begin(Render *re)
{
/* all layers except the active one get temporally pushed away */
/* officially pushed result should be NULL... error can happen with do_seq */
RE_FreeRenderResult(re->pushedresult);
re->pushedresult = re->result;
re->result = NULL;
}
void render_result_single_layer_end(Render *re)
{
ViewLayer *view_layer;
RenderLayer *rlpush;
RenderLayer *rl;
int nr;
if (re->result == NULL) {
printf("pop render result error; no current result!\n");
return;
}
if (!re->pushedresult) {
return;
}
if (re->pushedresult->rectx == re->result->rectx &&
re->pushedresult->recty == re->result->recty) {
/* find which layer in re->pushedresult should be replaced */
rl = re->result->layers.first;
/* render result should be empty after this */
BLI_remlink(&re->result->layers, rl);
/* reconstruct render result layers */
for (nr = 0, view_layer = re->view_layers.first; view_layer;
view_layer = view_layer->next, nr++) {
if (nr == re->active_view_layer) {
BLI_addtail(&re->result->layers, rl);
}
else {
rlpush = RE_GetRenderLayer(re->pushedresult, view_layer->name);
if (rlpush) {
BLI_remlink(&re->pushedresult->layers, rlpush);
BLI_addtail(&re->result->layers, rlpush);
}
}
}
}
RE_FreeRenderResult(re->pushedresult);
re->pushedresult = NULL;
}
int render_result_exr_file_read_path(RenderResult *rr,
RenderLayer *rl_single,
const char *filepath)
{
RenderLayer *rl;
RenderPass *rpass;
void *exrhandle = IMB_exr_get_handle();
int rectx, recty;
if (!IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty, false)) {
printf("failed being read %s\n", filepath);
IMB_exr_close(exrhandle);
return 0;
}
if (rr == NULL || rectx != rr->rectx || recty != rr->recty) {
if (rr) {
printf("error in reading render result: dimensions don't match\n");
}
else {
printf("error in reading render result: NULL result pointer\n");
}
IMB_exr_close(exrhandle);
return 0;
}
for (rl = rr->layers.first; rl; rl = rl->next) {
if (rl_single && rl_single != rl) {
continue;
}
/* passes are allocated in sync */
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
const int xstride = rpass->channels;
int a;
char fullname[EXR_PASS_MAXNAME];
for (a = 0; a < xstride; a++) {
RE_render_result_full_channel_name(
fullname, NULL, rpass->name, rpass->view, rpass->chan_id, a);
IMB_exr_set_channel(
exrhandle, rl->name, fullname, xstride, xstride * rectx, rpass->rect + a);
}
RE_render_result_full_channel_name(
rpass->fullname, NULL, rpass->name, rpass->view, rpass->chan_id, -1);
}
}
IMB_exr_read_channels(exrhandle);
IMB_exr_close(exrhandle);
return 1;
}
static void render_result_exr_file_cache_path(Scene *sce, const char *root, char *r_path)
{
char filename_full[FILE_MAX + MAX_ID_NAME + 100], filename[FILE_MAXFILE], dirname[FILE_MAXDIR];
char path_digest[16] = {0};
char path_hexdigest[33];
/* If root is relative, use either current .blend file dir, or temp one if not saved. */
const char *blendfile_path = BKE_main_blendfile_path_from_global();
if (blendfile_path[0] != '\0') {
BLI_split_dirfile(blendfile_path, dirname, filename, sizeof(dirname), sizeof(filename));
BLI_path_extension_replace(filename, sizeof(filename), ""); /* strip '.blend' */
BLI_hash_md5_buffer(blendfile_path, strlen(blendfile_path), path_digest);
}
else {
BLI_strncpy(dirname, BKE_tempdir_base(), sizeof(dirname));
BLI_strncpy(filename, "UNSAVED", sizeof(filename));
}
BLI_hash_md5_to_hexdigest(path_digest, path_hexdigest);
/* Default to *non-volatile* tmp dir. */
if (*root == '\0') {
root = BKE_tempdir_base();
}
BLI_snprintf(filename_full,
sizeof(filename_full),
"cached_RR_%s_%s_%s.exr",
filename,
sce->id.name + 2,
path_hexdigest);
BLI_make_file_string(dirname, r_path, root, filename_full);
}
void render_result_exr_file_cache_write(Render *re)
{
RenderResult *rr = re->result;
char str[FILE_MAXFILE + FILE_MAXFILE + MAX_ID_NAME + 100];
char *root = U.render_cachedir;
render_result_passes_allocated_ensure(rr);
render_result_exr_file_cache_path(re->scene, root, str);
printf("Caching exr file, %dx%d, %s\n", rr->rectx, rr->recty, str);
BKE_image_render_write_exr(NULL, rr, str, NULL, true, NULL, -1);
}
bool render_result_exr_file_cache_read(Render *re)
{
/* File path to cache. */
char filepath[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
char *root = U.render_cachedir;
render_result_exr_file_cache_path(re->scene, root, filepath);
printf("read exr cache file: %s\n", filepath);
/* Try opening the file. */
void *exrhandle = IMB_exr_get_handle();
int rectx, recty;
if (!IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty, true)) {
printf("cannot read: %s\n", filepath);
IMB_exr_close(exrhandle);
return false;
}
/* Read file contents into render result. */
const char *colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_SCENE_LINEAR);
RE_FreeRenderResult(re->result);
IMB_exr_read_channels(exrhandle);
re->result = render_result_new_from_exr(exrhandle, colorspace, false, rectx, recty);
IMB_exr_close(exrhandle);
return true;
}
/*************************** Combined Pixel Rect *****************************/
ImBuf *RE_render_result_rect_to_ibuf(RenderResult *rr,
const ImageFormatData *imf,
const float dither,
const int view_id)
{
ImBuf *ibuf = IMB_allocImBuf(rr->rectx, rr->recty, imf->planes, 0);
RenderView *rv = RE_RenderViewGetById(rr, view_id);
/* if not exists, BKE_imbuf_write makes one */
ibuf->rect = (unsigned int *)rv->rect32;
ibuf->rect_float = rv->rectf;
ibuf->zbuf_float = rv->rectz;
/* float factor for random dither, imbuf takes care of it */
ibuf->dither = dither;
/* prepare to gamma correct to sRGB color space
* note that sequence editor can generate 8bpc render buffers
*/
if (ibuf->rect) {
if (BKE_imtype_valid_depths(imf->imtype) &
(R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_24 | R_IMF_CHAN_DEPTH_32)) {
if (imf->depth == R_IMF_CHAN_DEPTH_8) {
/* Higher depth bits are supported but not needed for current file output. */
ibuf->rect_float = NULL;
}
else {
IMB_float_from_rect(ibuf);
}
}
else {
/* ensure no float buffer remained from previous frame */
ibuf->rect_float = NULL;
}
}
/* Color -> gray-scale. */
/* editing directly would alter the render view */
if (imf->planes == R_IMF_PLANES_BW) {
ImBuf *ibuf_bw = IMB_dupImBuf(ibuf);
IMB_color_to_bw(ibuf_bw);
IMB_freeImBuf(ibuf);
ibuf = ibuf_bw;
}
return ibuf;
}
void RE_render_result_rect_from_ibuf(RenderResult *rr, const ImBuf *ibuf, const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
if (ibuf->rect_float) {
rr->have_combined = true;
if (!rv->rectf) {
rv->rectf = MEM_mallocN(sizeof(float[4]) * rr->rectx * rr->recty, "render_seq rectf");
}
memcpy(rv->rectf, ibuf->rect_float, sizeof(float[4]) * rr->rectx * rr->recty);
/* TSK! Since sequence render doesn't free the *rr render result, the old rect32
* can hang around when sequence render has rendered a 32 bits one before */
MEM_SAFE_FREE(rv->rect32);
}
else if (ibuf->rect) {
rr->have_combined = true;
if (!rv->rect32) {
rv->rect32 = MEM_mallocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
}
memcpy(rv->rect32, ibuf->rect, 4 * rr->rectx * rr->recty);
/* Same things as above, old rectf can hang around from previous render. */
MEM_SAFE_FREE(rv->rectf);
}
}
void render_result_rect_fill_zero(RenderResult *rr, const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
if (rv->rectf) {
memset(rv->rectf, 0, sizeof(float[4]) * rr->rectx * rr->recty);
}
else if (rv->rect32) {
memset(rv->rect32, 0, 4 * rr->rectx * rr->recty);
}
else {
rv->rect32 = MEM_callocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
}
}
void render_result_rect_get_pixels(RenderResult *rr,
unsigned int *rect,
int rectx,
int recty,
const ColorManagedViewSettings *view_settings,
const ColorManagedDisplaySettings *display_settings,
const int view_id)
{
RenderView *rv = RE_RenderViewGetById(rr, view_id);
if (rv && rv->rect32) {
memcpy(rect, rv->rect32, sizeof(int) * rr->rectx * rr->recty);
}
else if (rv && rv->rectf) {
IMB_display_buffer_transform_apply((unsigned char *)rect,
rv->rectf,
rr->rectx,
rr->recty,
4,
view_settings,
display_settings,
true);
}
else {
/* else fill with black */
memset(rect, 0, sizeof(int) * rectx * recty);
}
}
/*************************** multiview functions *****************************/
bool RE_HasCombinedLayer(const RenderResult *rr)
{
if (rr == NULL) {
return false;
}
const RenderView *rv = rr->views.first;
if (rv == NULL) {
return false;
}
return (rv->rect32 || rv->rectf);
}
bool RE_HasFloatPixels(const RenderResult *rr)
{
for (const RenderView *rview = rr->views.first; rview; rview = rview->next) {
if (rview->rect32 && !rview->rectf) {
return false;
}
}
return true;
}
bool RE_RenderResult_is_stereo(const RenderResult *rr)
{
if (!BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name))) {
return false;
}
if (!BLI_findstring(&rr->views, STEREO_RIGHT_NAME, offsetof(RenderView, name))) {
return false;
}
return true;
}
RenderView *RE_RenderViewGetById(RenderResult *rr, const int view_id)
{
RenderView *rv = BLI_findlink(&rr->views, view_id);
BLI_assert(rr->views.first);
return rv ? rv : rr->views.first;
}
RenderView *RE_RenderViewGetByName(RenderResult *rr, const char *viewname)
{
RenderView *rv = BLI_findstring(&rr->views, viewname, offsetof(RenderView, name));
BLI_assert(rr->views.first);
return rv ? rv : rr->views.first;
}
static RenderPass *duplicate_render_pass(RenderPass *rpass)
{
RenderPass *new_rpass = MEM_mallocN(sizeof(RenderPass), "new render pass");
*new_rpass = *rpass;
new_rpass->next = new_rpass->prev = NULL;
if (new_rpass->rect != NULL) {
new_rpass->rect = MEM_dupallocN(new_rpass->rect);
}
return new_rpass;
}
static RenderLayer *duplicate_render_layer(RenderLayer *rl)
{
RenderLayer *new_rl = MEM_mallocN(sizeof(RenderLayer), "new render layer");
*new_rl = *rl;
new_rl->next = new_rl->prev = NULL;
new_rl->passes.first = new_rl->passes.last = NULL;
new_rl->exrhandle = NULL;
for (RenderPass *rpass = rl->passes.first; rpass != NULL; rpass = rpass->next) {
RenderPass *new_rpass = duplicate_render_pass(rpass);
BLI_addtail(&new_rl->passes, new_rpass);
}
return new_rl;
}
static RenderView *duplicate_render_view(RenderView *rview)
{
RenderView *new_rview = MEM_mallocN(sizeof(RenderView), "new render view");
*new_rview = *rview;
if (new_rview->rectf != NULL) {
new_rview->rectf = MEM_dupallocN(new_rview->rectf);
}
if (new_rview->rectz != NULL) {
new_rview->rectz = MEM_dupallocN(new_rview->rectz);
}
if (new_rview->rect32 != NULL) {
new_rview->rect32 = MEM_dupallocN(new_rview->rect32);
}
return new_rview;
}
RenderResult *RE_DuplicateRenderResult(RenderResult *rr)
{
RenderResult *new_rr = MEM_mallocN(sizeof(RenderResult), "new duplicated render result");
*new_rr = *rr;
new_rr->next = new_rr->prev = NULL;
new_rr->layers.first = new_rr->layers.last = NULL;
new_rr->views.first = new_rr->views.last = NULL;
for (RenderLayer *rl = rr->layers.first; rl != NULL; rl = rl->next) {
RenderLayer *new_rl = duplicate_render_layer(rl);
BLI_addtail(&new_rr->layers, new_rl);
}
for (RenderView *rview = rr->views.first; rview != NULL; rview = rview->next) {
RenderView *new_rview = duplicate_render_view(rview);
BLI_addtail(&new_rr->views, new_rview);
}
if (new_rr->rect32 != NULL) {
new_rr->rect32 = MEM_dupallocN(new_rr->rect32);
}
if (new_rr->rectf != NULL) {
new_rr->rectf = MEM_dupallocN(new_rr->rectf);
}
if (new_rr->rectz != NULL) {
new_rr->rectz = MEM_dupallocN(new_rr->rectz);
}
new_rr->stamp_data = BKE_stamp_data_copy(new_rr->stamp_data);
return new_rr;
}